MrMoon 4 Share Posted September 8 (edited) Steam Name + Profile link: MR.MOON | http://steamcommunity.com/profiles/76561198846124429 Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): 501st Colonel Moon Teamspeak Name: MR.MOON109 Playtime on the Server: 3w 5d 23h 48m SteamID (http://steamidfinder.com/): STEAM_0:1:442929350 Any experience in staffing on a roleplay server: None. Current Age: 17 Warns/Bans (Screenshot required): https://imgur.com/a/nayYIME Do you have a working microphone and is it understandable?: It is working and it is understandable. What are the responsibilities an event planner has? (100 words minimum): The responsibilities of an event planner are; To host original, fun, creative, and interesting events. They do not abuse the ULX or any other powers given to them and do not use them outside of events unless told to by staff. Make sure the events are balanced and not too one-sided. Of course, one side always wins but the fun comes in the struggle, no matter the outcome! They don't half-ass their events to get a log but rather put proper time and effort into making events. Give all the regiments something to do and not have some doing an unenjoyable, dull task. They need to make sure they don't go overboard with props, NPCs, entities, effects, and anything else that can cause major lag to the server and make the experience worse for everyone involved. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: I understand. Clone Event Plan: Story for your event (250 words minimum): The Deathwatch has set up a base of operations on Rhen Var. They needed the planet so they could track and intercept trade ships that went through the Perlemian Trade Route and steal their resources. Rhen Var also provided them with easy access to Felucia, which was rich with resources and most importantly, republic outposts which the Deathwatch could attack and/or gather info from and sell it to the Separatists. They have been expanding the base they set up over the course of weeks while continuing to go undetected. Recently, one of the trade ships that was attacked sent a distress signal to the republic, notifying them of the Deathwatch and requesting assistance with driving them away. The Deathwatch would, of course, kill him right after he managed to get the message through. The Deathwatch would set up defenses after hearing his message, preparing for the republic's assault on their planet, arming their troopers with jetpacks and separatist tanks they've gotten on their interception missions. The Trade Route was also (Unsurprisingly) used by the Trade Federation, and nobody suspected that they were transporting Separatist equipment and weapons, and even an entire MTT once. The Deathwatch knew the republic would catch on to their actions and had already prepared the vehicles, hacking them and modifying them to their needs. The Republic forces must destroy the Deathwatch's base and retrieve the stolen goods. Their leader will be hiding in the very back (naturally), so the further they go, the tougher the resistance will get. Event Announcement for your story: A distress signal from the Perlemian Trade Route on Rhen Var! The captain of a cargo ship asks for the help of the republic as the Deathwatch attacks his ship and steals his cargo. He sent the coordinates of their base, but then the transmission ended abruptly, and we can only assume the worst. The Republic must disrupt the Deathwatch's operations, which have been running for weeks, as they stole data from the nearby planet, Felucia, cargo, and even Separatist and Republic equipment. Choice of map: Rhen Var Type of enemies/faction, Why them in particular?: Deathwatch because they just fit the scene of setting up an entire base for raiding. I've chosen them over pirates as the pirates don't really feel like they'd set up on another planet when they can just do fly-bys and they wouldn't really care about stealing republic data from Felucia. 1 Deathwatch Super Commando 2 Deathwatch Warriors 2 Deathwatch Airborne Troopers Changes may be made depending on the player count Additional Characters: N/A (eg. passive character) Republic's outline and execution: A super commando (Not the leader) will be standing at the front, and the Battalion/RC will initiate holy LARP, also known as negotiations. The Battalion/RC will be asking questions about if they know of any ships that have been through there and I'm planning for the republic to suddenly learn that the ship captain was still in fact alive by him accidently pressing a button and beginning to speak in open communications (Voice amp). After that, the Battalion will just wait for the next thing to happen... Which would be getting shot at. Once they fight through everyone and reach the rayshield at the end, the leader would appear on a holotable telling the republic he's long gone as a bomb would be behind him, strapped to the ship captain which they will have to rescue. (e.g. "- Battalion inform all troops that an unknown ship has entered orbit.") Event Character outline and execution: The troopers would be stationed at the starting corridor and talk with the republic, once the captain speaks over voice amp they will go quiet for an awkward second and then start blasting them without any warning, simple stuff. (e.g. "- All Bounty Hunters are dropped off at the caves, they will stay there until further notice") Last question: Anything else?: W-G Event Planner Edited September 8 by MrMoon Current Rank: 212th SGT Past Ranks: 501st Executive Officer Link to comment
ConnoRR_ 3 Share Posted September 8 Neutral I've seen improvement from Moon in terms of maturity, not including a recent incident. I believe with proper guidance and mentorship he could do well MrMoon 1 Current Ranks: Anakin Skywalker - Senior Event Planner Previous Ranks: Jedi Event Planner - Event Planner Jedi Paladin - Jedi Lorekeeper - Jedi Specialist - Jedi Illusionist 501st Commander - GM Gamma ARC Colonel - 41st Gamma ARC 2nd LT Link to comment
Doot 14 Share Posted September 8 +1 I've got nothing bad to say about this man. Only seen good stuff from him and never had a bad encounter with him. MrMoon 1 Link to comment
SNARETY2 3 Share Posted September 8 +1 solid guy, love hanging out with him in game and going EC together as an EC he's always good at giving ideas about balance whenever things are far too hard or far too easy good event plan MrMoon 1 Link to comment
Preence 25 Share Posted September 13 +1 Its his like 3rd app and has been really trying to get EP, Maturity has been Improved definitely from what I've Seen. Story seems quite Interesting. Also a trusted rank (501st EXO) meaning with a right mentor he will do far like Connor said! Good Luck Moon! MrMoon 1 Current Ranks. Event Planner - 501st COL - Jedi Champion Past Ranks. CG 2nd LT - CT 4123 - 41st 2nd LT - GM CPT - 501st COL - CG DD - 104th LT COL - GM LT 2x Regimental Medic - CE Major - DU SGT- 442nd 2nd LT - Jedi Snr Guardian- 212th LT COL - Reserve Medic - Jedi Sage - Battalion 2nd LT- GM Supervisor Link to comment
Loki 10 Share Posted September 17 Neutral As Connor stated his Point about Maturing; Maturity is one of the Key Factors to be trusted in the Position of an EP. There is always Room to improve on that and you have shown Improvement yourself, but not quite enough in my Opinion. With the right push into the correct Direction you would be one fine EP, but as now there it will stay a Neutral. Seth was here Current Ranks: Battalion Major | Jedi Event Planner | Reserve Medic | CG DD | Jedi Ace Past Ranks: CE COL | Jedi Adept | Regimental Medic | 104th 2nd LT | 41st SGT | DU SGTM | 501st COL | Rancor Instructor Link to comment
Kicker 6 Share Posted September 20 Denied After careful consideration, unfortunately the Event Management & Senior EP Team have decided to deny your application. If applications are open, you may re-apply once again in two weeks. Link to comment