Henry Johnstone's SCP-096 Application

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RP-Name: Henry Johnstone

SteamID: STEAM_0:0:61022909

Playtime (Must be 4 days or over): 1w, 3d


In-game Warnings (Reasons and amount, provide a screenshot. Type !warns to see a list, warnings may not exceed 20 [exceptions can be made]): 0


Have you read the rules of SCPRP and understand them?: Yes

Have you read the SCP-096 rules and understand them? Demonstrate your understanding with an example or two:

Well, Basic stuff, You may not use a breach as an opportunity to Mass RDM, You may not try and get people to view your face on purpose, You may only chase down and kill your target, the person who's looked at your face, should anyone actively obstruct your chase and block your path, that's the only time you may go ahead and kill them.  After you have successfully got rid of your target;  you will sit on top of their place of death and may not move from there on, Unless someone has once again viewed your face

No foundation personnel may make an attempt to "forcefully breach you", This means, Should someone come in your CC, Look at your face and run off, You may not Chase them. It is a rule-break, You will simply report it to staff, and let them handle the person from there on.

Are you able to play the job often and RP correctly?: Yes

What is the containment procedure for SCP-096 if it has breached? Explain with as much detail as you can: 

After 096 Has killed It's designated target, SCP-096-1,
It will sit down on top of the person's corpse, Entering some sort of "dormant state" From here on, ALL Personnel, (Who aren't B7, Or E11) Must leave the room, If there's neither of these units in the room SCP-096 happens to be, Personnel outside of the room should call them in over comms. When the Units arrive, They shall walk backwards inside of the room as to not view SCP-096s Face, And they will continue doing this until they manage to bump into SCP 096, They will then cover his face with a bag, or whatever they may have on them that Allows them to completely cover SCP-096s Face, And then use Containment or Elastic Restraints to bring him back into his CC. They must be paying attention when it comes to  the environment they are dragging SCP-096 Through, If it's foundation, then basic procedures should be followed and any sort of people that aren't containment personnel, may not get near SCP-096 for the sake of their on safety. If they happen to be on surface, and someone may attempt to remove the bag of SCP-096s face, They shall use lethal force against said person in order to not have the containment process ruined,

While in a test, the D-Class they have put in your Containment Chamber has run out and managed to get to the Entrance Zone after looking at your face. What course of action do you take and what do you do once your target is dead?:

After I have got rid of the target, I will sit on top of their place of death, and may not make a move from there on. That is unless someone has once again viewed my face, It is rince and repeat from here on.

While chasing SCP-096-1, you pass a researcher, MTF personnel and D-Class who all look at your face accidentally. You manage to kill your original target and you circle back to kill the rest. Is this a good RP scenario and why? (Free form question.):

I generally do not think this is a good RP Scenario, Since by default SCP-096 Does not make any noise, I feel like it would be an extremely awkward situation.

A Group of Interest has entered the facility and is attempting to bring you to their base. While transporting you, one of the members sees your face, however says that it was an accident and that you should just ignore it. What should you do and why?:

Obviously kill them, Since they have viewed my face, And also break the rule;
1.5.3: Unrealistically interacting with SCPs is not allowed

Edited by Henry Johnstone

valdis romeo

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+1 i feel like he has a good understanding of the rules of the server and SCP-096

Would like to see him playing said SCP

Current Ranks: 

MTF A-1 Agent | CI Reserve Manager | MTF E-11 Agent | HoEA | SCP Staff

Past Ranks:

SCP Moderator | MTF E-11 Commander | UIU Agent | CI Delta | HoEA  | MC&D Salesman |  Nu-7 SGT | GM SOF Colonel | Medic  x2  | 501st SOF Colonel


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