Klavigar

EMP rifle stun fix/nerf

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What your suggestion is: To fix/nerf the EMP rifle stun duration

Scriptfodder/workshop link: N/A

Any additional information:

The reason for this is that if you get hit by all of the electrical pellets from the EMP rifle, the slowdown effect will last for more than a full minute (tested this with Uber) and the slowdown effect also persists through the first respawn (not sure how long the duration for the respawn slowdown is but it is definitely more than 15 seconds), forcing you to be slayed to get rid of it.

So my idea is to make each electrical pellet give you 2–3 seconds (which could stack up to 10/15 sec of slowdown per one perfect shot) of slowdown effect and to fix the issue of it persisting through the first respawn.

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I say just remove the slow effect so annoying when your already being shot by 50+ clones doesnt help improve events at all

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16 hours ago, Aleks said:

I say just remove the slow effect so annoying when your already being shot by 50+ clones doesnt help improve events at all

Probably even better than nerfing the overall slow effect, but I also agree with Henk that the T-7 Ion cannon should retain its slowdown effect, since only ECs can use this at the discretion of the EP and the fire rate for it is very slow.

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Accepted

While we won't be following your suggestion we are already re-working the EMP rifle.

 

Spoiler

 

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Credit to Loki for this.

 

 


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