┌(˘⌣˘)ʃ Darkeshelios

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About ┌(˘⌣˘)ʃ Darkeshelios

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  1. +1 I heard he makes some amazing bed time stories
  2. +1 Man is ridiculously dedicated to the server and is both very trusted and friendly. One of the best people staff can get right now.
  3. What your suggestion is: Give 104th a new Jumppack, or modify the current one Scriptfodder/workshop link: On the server already / from IRP Any additional information: the suggestion for a new jumppack comes down to the fact that basically every event now our jumppack has moments where it becomes straight up unusuable due to the lag, resulting in us being barely able to move forward and upwards while using it. This has been happening for a while even before our most recent nerf, but now with the recent nerf it has become unbearable to use it when it decides to just give up on you, especially when we're trying to flank or engage/disengage enemies. With the constant laggy jumppack events have just turned into constant complaints about how our jumppack is shitting itself mid-event when we need it the most, causing events to be a lot more unfun for members as well. For the possible new jumppack itself, a good alternative would be the one that old IRP used where instead of hovering into the air until you reach max height you just immediately shoot up into the sky without having to go through that hover process first. There already was a vote roughly over a month ago to switch either to the IRP jumppack or our current one, and I believe changing it to the IRP one will help decrease the laggy jumppacks significantly. It doesn't have to be the exact same jumppack from IRP ofc, as it lacks feautures like the Dual DC-17 and DC-15 variants which are pretty essential to our equipment. Keeping our current max height and forward momentum is to be expected, it's more regarding the immediate take off that the IRP one has compared to the current laggy hovering take off. Other options the IRP one has that would be useful if a similar jumppack gets added is the function to determine how high we can jump, so we don't have to jump full power to scale a single wall. An easier solution as well might be to modify our current jumppacks to have the jumppack effect from the one of IRP while keeping the rest the same, although this is ofc up to the devs as well.
  4. +1 Would increase their larping potential
  5. +1 Chad The FitnessGram™ Pacer Test is a multistage aerobic capacity test that progressively gets more difficult as it continues. The 20 meter pacer test will begin in 30 seconds. Line up at the start. The running speed starts slowly, but gets faster each minute after you hear this signal. [beep] A single lap should be completed each time you hear this sound. [ding] Remember to run in a straight line, and run as long as possible. The second time you fail to complete a lap before the sound, your test is over. The test will begin on the word start. On your mark, get ready, start.