Carolus

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About Carolus

  • Birthday 08/13/2006

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  1. RP-Name: Maynard Andersson SteamID: STEAM_0:1:244885815 Playtime (Must be 4 days or over): 3w 2 Days In-game Warnings (Reasons and amount, provide a screenshot. Type !warns to see a list, warnings may not exceed 20 [exceptions can be made]): 8 warnings. Couldnt provide a screenshot as it didnt allow me to take a screenshot in !warns menu. Have you read the rules of SCPRP and understand them?: I fully understand them. Have you read the SCP-096 rules and understand them? Demonstrate your understanding with an example or two: SCP-096 Can NOT use the bypasser SWEP to open the CC Doors unless in a breach. SCP-096 May not attempt to make players look at its face and in simpler words not create a Mass RDM. SCP-096 Can not face the door of the CC and must sit in the left courner watching the wall. Are you able to play the job often and RP correctly?: I usually play every day for about 3 hours at a time and I try to RP and I do not try to get some advantage such as ''You didnt see me'' or ''I saw your face !!!''. What is the containment procedure for SCP-096 if it has breached? Explain with as much detail as you can: 1. Any non Containment units must leave the area of which SCP 096 is so that Containment can try to contain 096. 2. When the area has been cleared Containment units will navigate by either walking backwards with their back from 096 or looking up/down in the ground to navigate and find 096 not looking at its face. 3. When securing SCP-096 they will proceed to enact the containment procedure which is to slowly put a object on SCP 096's head, they will then apply elastic/containment handcuffs to SCP 096. 4. Depending on the location of SCP-096 upon containment procedures being enacted there are two possibilities, if it is in Facility, containment units will notidy over (/f) that SCP-096 Is being transported to its CC and that anyone that is not needed should leave, if it is on the surface Containment units must take a more steady approach and may use lethal action upon for example people trying to breach SCP-096 again. When they have gotten SCP-096 to the CC they will put it in the courner, remove the shackles and then slowly remove the for example bag on SCP-096s face. While in a test, the D-Class they have put in your Containment Chamber has run out and managed to get to the Entrance Zone after looking at your face. What course of action do you take and what do you do once your target is dead?: I will firstly make sure that he saw my face and then I will proceed to chase after him and when I reach and kill him I will sit down in that position until Containment reaches me or someone else looks at my face, when they do cuff me I will be brought back to my cell. While chasing SCP-096-1, you pass a researcher, MTF personnel and D-Class who all look at your face accidentally. You manage to kill your original target and you circle back to kill the rest. Is this a good RP scenario and why? (Free form question.): I would have noted down and which were closest to me and when I get to them I will kill those who saw my face, It is a good RP scenario because that is how it would work if SCP 096 breached, chain reaction. SCP 096 wouldnt forget about people who saw its face and would kill anyone who saw its face. A Group of Interest has entered the facility and is attempting to bring you to their base. While transporting you, one of the members sees your face, however says that it was an accident and that you should just ignore it. What should you do and why?: When they say it I will proceed to kill the member and then go into a calm state again.
  2. +1 I see what you mean. SA ain’t combat class and I don’t fully support that combat units and the whole thing that jobs has or doesn’t have third person.
  3. Im getting seriously tired of having to spawn in EZ as HoS And having to run all the way to LCZ And get caught up with some highschool drama bullshit on the way. I wish just to spawn in LCZ
  4. I see what you mean but mostly security officers and juniors, waits at CPs and waits for it to be opened because ive seen several CL1 and CL2 people in HCZ
  5. Are you growing tired of little CL2 and CL1 Shits constantly enabling the femur breaker and yeets your hearing? Well ask no more as iv'e made a post here! So my suggestion is to add clearence card scanners to the entrence of the entire SCP 106 big room. So i think the clearence should be CL3+ to not allow CL2/CL1 Nubs inside YOUR high security SCP CC. So thank you for reading and i hope you find this idea good.
  6. I had this genius idea like those when you figure out how something simple works on the computer, yeah one of those. so here is my idea (Read the whole thing before hating on my idea btw) When i used to play on Omniductions SCP RP, they had this smart blink system from SCP CB where you blink every 10 or 8 seconds automatically even if not SCP 173 Is breached so it adds these things and it is this blinkometer that shows in bottom of screen when you blink. Realistic RP +5 Interesting and more SCP CBie RP Some bad things: People might get frustrated over constant blinking. Sooo how this can affect SCP 173, now SCP 173 Just has a cooldown and just to add to the idea, scp 173 could be able to move freely when not looked at so he doesnt have to wait for some cooldown when not being watched. So it would be alot more fun for CS and for 173 that movement is not so limited. BREAKDOWN: SCP 173 Can move freely while not being looked at You have a blink meter which shows when you automatically blink Remove SCP 173 Cooldown for moving as it eases the movement for 173 (Read the whole thing before hating on my idea btw)
  7. Nice application +1 But O5 Is a very important job try getting a bit more well known in the community but very detailed application Just saying
  8. -1 Not that high quality and not a good idea