[W-G] Destroyer

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  1. While I have used this NPC addon and it's good, like Pie said the server would commit nae nae if these were ever used on high player counts. -1
  2. +1 Literally never seen these used since the time I started here, sounds like you thought thoroughly about this and I don't see why it wouldn't work.
  3. +1 Would be a great addition to our arsenal, tanks are never used due to lag issues or the map is too small, and thermal detonators may be good for damage but can easily cause friendly fire. This would also definitely encourage people to ensign into 212th as like Hogus said, we are basically CTs with thermal dets until SO.
  4. What your suggestion is: Add Vanilla's Hyperspace and Vanilla's Destruction tool Workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1868459587 and https://steamcommunity.com/sharedfiles/filedetails/?id=1885314499 Any additional information: Both of these tools come to around 4.1Mb and could be seen as a great addition to the server, for both ease of access for EP's and roleplay reasons. The first tool is Vanilla's Hyperspace tool and basically does what it says, it gives EP's the ability to hyperspace in models from the spawn menu and even entities form the current Star Wars vehicle addon. As you can see from the first image it gives EP's lots of options as to how the model/entity is spawned in, with things such as the height at which the model is hyperspaced in, which is shown by the green plane like place marker. I have been testing it with current munificent models we use and except for the fact that they spawn in backwards (however this is easily fixed with the option that allows the user to flip the model if this issue does occur) it works incredibly well, with the effects of the munificent jumping and also the ability to jump the munificent back in to hyperspace in the direction it is facing. This also provides the unique sound of a ship hyperspacing in (but if this noise is too obnoxious you can disable the Enable Sound option in the tool settings) and also when the entity/model is hyperspaced out. This can provide the authentic experience of ships hyperspacing in, instead of the EP just spawning it in. The second tool is the Vanilla's Destruction tool, and once again it does what it says on the tin. This will provide the EP's with the ability to simply click on a model/entity that has been spawned in and begin it's destruction. As you can see in the image below it provides many options as to how long the destruction is and even how big the final explosion is on the ship. Once the destruction is complete, the model is deleted without requiring any extra attention after one simple click. I have also provided screenshots as to how the ship looks during destruction. Once again, this will provide the authentic experience of the ship being destroyed instead of the model becoming black or charred from the Star Wars Vehicle addon and just disappearing. This will also help EP's instead of having to go to remover and click on the model but instead have the destruction tool ready to be used.
  5. What your suggestion is: I have been making some new art in Garry's mod and was wondering if this images could be added in the future to replace some of the current loading screens. Workshop link: N/A Any additional information: Images attached. Edit: Just adding new ones when I make them. Also, due to the forums compressing my images, if these do get accepted contact me on discord as I can send you the non-compressed image.
  6. I am afraid binding this isn't an option, the creator tried himself and he said it was a mess.
  7. I can never make a good suggestion :pepehands:
  8. But if we don't want to pay for PAC? I will look into to see if it can be binded.
  9. What your suggestion is: Add a salute SWEP to give a more realistic feel instead of /me salutes Addon: https://steamcommunity.com/sharedfiles/filedetails/?id=888441931&searchtext=salute Any additional information: It is 0.025MB, the video on the addon gives a good view of what it will look like.