Matt Feeney

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Posts posted by Matt Feeney

  1.                      HELLO AND WELCOME, FRIEND.                      

    Needless to say, you're not supposed to Be viewing these files. I say: take a chance. You've come this far.

    Some of the following information is true. Some of it's false, even ridiculous. Sometimes I know for sure, sometimes I don't. Sometimes I'll lie. It doesn't matter. Whatever I've told you here, someone, somewhere believes it. And belief has power.

    Realize also that the O5 Council might not even exist.

    The Black Queen

     

     


    THE CONTENT OF THIS DOSSIER IS RESTRICTED TO >>$ERROR<< PERSONNEL AND ABOVE.

    THIS DOCUMENT HAS BEEN ARMED WITH A MEMETIC KILL AGENT

    UN-AUTHORISED PERSONNEL AVERT YOUR ATTENTION AND RETURN THIS DOCUMENT TO THE NEAREST SECRETARY IMMEDIATELY.

     


    259973666_memetickillagent.thumb.jpg.7a9707c7e1412d33a5479f81e2ba6f83.jpg

    MEMETIC KILL AGENT ACTIVATED

    CONTINUED LIFE SIGNS CONFIRMED

    REMOVING SAFETY INTERLOCKS

    Welcome, authorised personnel. Please select your designated file.

     


    SCP-1790 

     

    Item #: SCP-1790

    Object Class: Keter

    Special Containment Procedures: None set.

    Description: SCP-1790 is an accumulation of human memories and an associated personality, capable of preserving its existence after death by transmitting itself into the mind of a newborn infant. SCP-1790 currently inhabits the body of a Hispanic female, 33 years of age. SCP-1790's current state is the seventh instance that has been identified to date; in interviews, it has claimed to have existed as at least ██ distinct individuals since its first incarnation in [REDACTED]. Interviews and testing have determined that all instances of SCP-1790 possess full recall of the known memories of each prior instance and share similar personality traits.

    The means by which SCP-1790 transmits to a new instance at the time of death is unknown; all attempts to block transmission have failed to date. Transmission of consciousness appears to occur at the time when brain activity ceases in the current instance, and is not prevented by keeping the instance clinically alive after brain death. In all documented transmissions, the new instance has been identified as a person with a documented time of birth less than one hour after the assumed time of brain death, born within a 500 km radius of the location where the previous instance died. SCP-1790 has shown no preference for infants of any specific gender or ethnicity.

    All instances of SCP-1790 have been noted to possess a high degree of natural charisma and rhetorical skill, and have been demonstrated to be highly capable of convincing others to follow their instructions. SCP-1790 has demonstrated an expert ability to "cold-read" individuals within seconds of beginning a conversation, and determine how to converse with that individual in order to coerce their agreement. No indication of a memetic or hypnotic effect has been associated with this ability; persons interacting with SCP-1790 have reported no compulsion or involuntary urge to obey or agree with SCP-1790, except in that they find its rhetoric highly convincing. SCP-1790's persuasive abilities are maximized when it is able to converse with another person face-to-face; covering SCP-1790's eyes, removing the second party from its physical presence, or conducting a conversation in writing rather than verbally inhibit its ability to read and persuade other persons.


    ZK-Class Reality Failure Scenario - Assigned 

    K-Class Scenarios are hypothetical situations that could have drastic effects on normality or reality, including the end of the world. The Foundation games out what can happen in these events, and authors on the wiki often reference these contingency plans… or times they have failed.

    k-class2.png.dfcfc3071f53d4af046854c075ef2236.png

    Most Common: ZK-Class Reality Failure Scenario
    Used in: 22 SCPs, 2 Tales
    Primary definition: Reality is fundamentally broken or eliminated. Usually due to physics stuff or an SCP that annihilates things by nature.

    Sometimes this happens in a limited "localized" area. Originally used in physics-heavy articles but may have graduated to broader use. (See YK, VK, and QK).
    Alternative titles: ZK-0 Reality Failure Scenario, ZK-λ-Class Cosmic Fragmentation Scenario., ZK-Class End of Reality scenario, Z1-Class reality reset

    SCPs: not_a_seagull's Proposal, S Andrew Swann's Proposal, SCP-1142, SCP-2470 (RU), SCP-2612, SCP-2908, SCP-319, SCP-3319, SCP-3426, SCP-3545, SCP-3600, SCP-3742, SCP-3810, SCP-3999, SCP-4055, SCP-4121, SCP-4656, SCP-4828, SCP-591, SCP-1964-EX, SCP-4839, SCP-1790
    Tales and other articles: Incident Zero - Part 2, Re: You Want Happy Endings?

     


    SCP-1790 - CODENAME: ???

    Spoiler

    ??? is not simply a GOI, nor a group. ??? Is a collective of various unique individuals, each ??? character varies in every degree and brings something new and exciting to the table, previous ??? have taken forms such as a Class-D personnel, given the number D-9341 and later SCP Classification after a breach at Site-██. Other forms have consisted of 'Church Of The Broken God Acolytes' and 'Mobile Task Forces' such as MTF Omicron Rho ("The Dream Team").

    Whether ??? instances are seamlessly random or if a "Overlord" above is controlling the life's of the minds, putting them in bodies "tactically" for their own gain, that's a matter to be later discussed.

    Spoiler

    You may all be asking, why ???'? Well there is a simple answer for this:

    • People complain too much about "surface has no role-play"
    • People complain that "surface is just TDM"
    • GOI's are to blame for said "TDM"
    • Stops the incentive of event planners doing ??? events, instead they can focus on big, well planned events.
    • ??? was enjoyed by ALL. People could be themselves without implementing a new GOI which would not work on the server.
    • Most people could not get into ?? due to the old owners of ??? only allowing "PlatVIP - LVL50 - No warns - Big named" people in.
    Spoiler

    What ??? was:

    • Unorganised (too many Mobile Task Force's)
    • Popular (applications at least every day to 2 days)
    • Overpowered
    • Sometimes interfered with GOI's and their schemes of work too much
    • A mess, no simpler way to put it, management were very laid-back by its final few weeks.

    What ??? will be:

    • Organised (good management and frequent activity/performance checks)
    • Popular (if the community wants it back)
    • Balanced (more talk on this further down)
    • Thought through, so GOI's aren't screwed completely over by one man with an RPG-7 and a godmode swep.
    • A well though through GOI, with every character and person evaluated to make sure no slip-ups occur (again)
    Spoiler

    Balancing

    • Only 1 or 2 MTF ??? roles would be chosen
    • Make sure each ??? role gets a balance of PassiveRP and CombatRP (if needed)
    • Each ??? app would be checked and scowered over several times, whats the point in accepting a CoTBG Acolyte if Church already exists
    • The use of OP items such as: "ACR", "AUG", "RPG-7", "SWEPs" would be kept to an absolute MINIMUM.
    • Custom sweps/playermodels may be requested, was done before in the old ???.
    Spoiler

    The DO's and DONT's of ???

    • Do make it unique
    • Don't make it an existing role or GOI.
    • Do feel free to give some custom lore
    • Don't suggest something stupid - an SCP like 343 or a DarkRP job like "Hitman"
    • Do feel free to give it a custom SWEP or weapon that'll impact RP.
    • Don't purposely give your character OP items, remember the purpose of this suggestion is to fix the "no role-play" situation.
    Spoiler

    What you can be as a member of ???

    • A GOI, such as an Ambrose Restaurants employee
    • An MTF, that's special and different
    • A Foundation persons of interest (for example: Nobody)
    • An SCP (to an extent - nothing stupid - something passive like 131-A/-B and not SCP-343 or SCP-001)
    • Something miscellaneous that would help role-play in someway, eg: A soldier, Ethics Committee etc. 
    Spoiler

    Management

    Owner: Matt Feeney

    Co-Owner: ???

    Manager: ???

     


    Application:

    Steam Name:

    SteamID:

    In-Game Name:

    In-Game Level + Rank:

    Playtime (3 days minimum, exceptions can be made):

    Warns (20 warns minimum, exceptions can be made):

    --------------------------------------------------------------------------------------------------------------------

    What/Who is your ??? character?:

    How will they affect the current state of surface?:

    Why should your ??? be chosen over everyone elses?:

    --------------------------------------------------------------------------------------------------------------------

    Player-model (under 50mb):

    Name of your ???:

    Name of Job:

    Automatically given items:

    Items in the locker:

    Health/Armour modifiers?:

    Size change?:

    Comms Given:

    Foundation card or Surface key-card? (State clearance too):

  2. Classified File; Clearance Level 4+ Only


    Steam Name: Espionage
    Amount of Warns and the reason of why they were given: 4. There are 2 for FDA, 1 for NLR and another for stretching cuffs.
    In game level: 50 + Event Planner/Senior Mod
    Playtime: (On top of the CV): 4 weeks, 4 days


    Name: Matt Feeney
    Date Of Birth: 24.11.1990
    Current Age: 29
    Location: CLASSIFIED

    Education: Full school term, University
    College term: 1994-2007
    Qualifications: GCSE's, A-Levels, Various Degrees regarding Sciences.
    Other: Various completed courses on military backgrounds, including public camouflage, blending in techniques and hand-to-hand combat. Other smaller training/s have been performed in various tasks, such as psychology, engineering, small to medium arms handling and re-containment of anomalous items/entities.


    Previous Job Experience?: Yes.
    Branch Positions: Internal Surveillance, Security LT, Agent, Branch Manager.
    Years of work experience (if any): 12 years. (3 served part-time)


    Why should you be chosen for this job?:

    "I should apply for this job because of my sole willingness to providing as much internal security to the site as possible, my years of experience has led to this moment, my time in the MTF, as an 'AGENT' has really lead to these for-seen circumstances, I am willing to put my 12 years of security and arms training to practise alongside my 13 years of education to back up my already strong impressions. Yes it was me who lead the Operations on the Insurgency in Ovis, but now, its the Insurgent's time to infiltrate, and I believe it's my time to stop it.

    You know I am not just worried about the Insurgents, its them damned masked men again, The Spirit, they are here, bloodthirsty, want our anomalies for part of their hard bargain. My sheer determined mind allows me to boost my ability, sure, I will happily sit at a "broken" pipe for 3 hours if it means i get one step closer to catching one of those bastards. Watch me."

  3. 1 hour ago, [WW2] Auster Schumacher said:

    Moved to SCP.

    Thank you Nazi Man, Seek Hiel!

    --

    anyways to do with your permaban.

    your lack of English and common sense kinda makes it hard to understand - surely you weren't perma banned for Using Comms, Typing in the foundation server as Engineer or even not knowing the rules?

    will need a senior mod/admin to check the menu's to see why you were banned exactly.

  4. 2 minutes ago, Malcolm Scott said:

    then what is the point of the 1000 word minimum if you are just going to say "write more"?

    Simple.

    Quality > Quantity.

    would you rather have £100,000 that disappears if you don't spend it all in 5 minutes or £10000 that'll last for 24 hours?

  5. 23 minutes ago, Guest bruh said:

    i can assure you that`s not what WWS does at all if so Foundation would be hostile with them trust me this is not even close and WHY THE FUCK DOES WWS HAVE THE CHIMERA SWEP exactly?

    Ok mate calm your tits

    it's so they have more of a purpose, instead of them doing jackshit they can make chimera, as in the lore they had Chimera in holding. You can't expect the server to handle a wws member spawning in a bunch of npc's that work.

  6. In game Name: Matt Feeney

    SteamID: STEAM_0:1:433832900

    List of warns: 4. One for breaking NLR, 2 for FDA and another for Stretching Cuffs. None recent.

    Any previous or current staff experience: Current Moderator on SCP-RP. I have moderated on various Discord servers and Garry's Mod DarkRP servers as well as an SCP: Secret Lab server. I currently (in 3 weeks) have 1200 claims and 44 staff on duty hours.

    Why should we pick you?(200 Word Min): You should pick me because I am a loyal member to SCP-RP and am very trusted by the staff-team. I have been in and witnessed many events by all; Cale, Xunt, Andrew Logan, Christof, Joshy and would like to implement in my opinion (and others), the best and most enjoyable parts will still making an event feel unique and not like an RDM fest (TDM, FFA) or a run around the map for 50 minutes running and gunning for nothing.

    I am very experienced with E2, Wire, GMOD Tools and Configurations, my skill alongside my knowledge of good events would allow me to make an event enjoyable for all (not just an A-1/O5 event which results in a gun vendor giving the O5's Mini-guns) and would give rewards/decent experiences for most if not all classes within reason. I have the patience to do such events as I can spend days building/coding the same thing, over and over again until I get the satisfaction I need to get the best out of what I put in, I've always dreamed being apart of the event team ever since Christof was "apprehended" from the staff team.

    My events listed below are just the minimum to what I can really achieve, I have shown John Cale one of my event plans a while back and he was really onboard with the idea so I believe I have the consistency to join the staff team and make unique events for all. (The one I showed him was SCP-938).

     

    Your event plan: Various plans listed here..

    BIG EVENTS

    Spoiler
    Spoiler

    Description: SCP-938 is a predatory electrical entity. The entity appears to exist as electrical potential of intensity similar to that which accompanies a moderate electrical storm; SCP-938 frequently travels with such storms. It enters electrical grids through lightning strikes, often causing a temporary loss of power. Upon infiltrating an electrical grid, SCP-938 typically selects a single occupied structure to monitor. While dormant within power grids, the only known indication of SCP-938's presence are anomalous readings by devices sensitive to electromagnetic fields (see below).

    SCP-938 becomes active upon an electrical storm entering within approximately five kilometers of its current location. Its behavior during this period of activity is characterized by interference with the function of electrical devices (see below) aimed at attracting the attention of individuals within the building. Individuals which attempt to interact with affected devices are electrocuted; in all but two recorded instances, this has resulted in the immediate cessation of all neural impulses. In the aforementioned two instances, only the victims' hearts were stopped; both were successfully resuscitated, and both experienced long-term deleterious effects attributable to SCP-938's assault. See Addendum 11-16-1987 for further information.

    Shortly afterward, SCP-938 returns to the atmosphere as lightning, rapidly dissociating to electrical potential and returning to its free state. SCP-938 has on at least one occasion vacated an occupied structure without attempting to attract the attention of its residents or visitors, and twice after (successful) efforts which appeared aimed at attracting the attention of singular individuals.

    First of all: I will show you my custom material used for the model:

    20200613214349_1.thumb.jpg.a8c9803977c21d7b7ce8e31ba80d11ed.jpg

    20200613214438_1.thumb.jpg.78711945905065421aff063923809229.jpg

    This old AR Saker Droid model alongside my custom e2 code to give me an animated glowing electric material ^^^^^^^^^^^^^^^^^^^^

    The Breach of SCP-938.

    First things first an SCP CC will be built in 913'S OLD CC, (which is currently being built and will include containment rules and how to recontain (info will be crucial for later)). Over the course of an hour or so before the event starts sparks will begin to appear in the cc and get more violent, and by the 55 minute mark SCP-938 (me) will be looking at the glass. I will then have a flash of bright light blinding the people watching (a lamp set on a numpad input) and by the time the flash is over ill be cloaked ready to cause havoc in the facility.

    It will start with a simple few electronic malfunctions - first things first communication channels will get jammed, where they display a mesh of random characters. From the comms jamming, a few objects will be placed (these will be electronic items; tvs', monitors, lights etc using adv dupe2) which will be needed to be brought back to the cc. This info is stated in the re-containment rules which will reside by the cc if people take their time to read it. 

    I will then be using the Electronic Manipulation SWEP (Diesel's) to begin causing havoc in the facility. What will happen is as I am shocking electronic objects (world props) like door control keycard scanners as well as players. Another admin will spawn in my electronic malfunction dupe in that area (we should be in a vc beforehand or i can do in cloak) and will produce similar things to john cale-s events, electric, fire and rubble particles everywhere as all doors in the facility open and rubble props will spawn causing mass disruption to the facility.

    By now the facility will be in a panic, to make it more interesting - an scp will breach (using the force-breach we should breach 106) an easy scp to re-contain but will recquire teamwork and patience which will be hard when another SCP has breached destroying the facility. As nu7 focus on finding electronics,  e11/b7 will deal with the breach and it techs/engi work to fix the server to re-gain comms I will make my way to GA - making my presence known by an electric trail - can be done with e2 or advdupe2 and surface will now have its fair share.

    It will calm down near the surface as I begin to cause havoc, blowing up stuff with the ElecManip SWEP and residing in the PD's PC systems - foundation must then attempt to breach the pd and the server room in the pd to stop the SCP, they then must deal with the information being administered on comms (which should be restored by then) and the PD asking them why they are here and who they are.

    It's a quick and simple event that will be more visual and cause panic in the facility.

    Spoiler

     One of my favourite SCPs. SCP-6782 (The Hitman") which will work as an anomalous hitman but comes with a price.

    Spoiler

    Scp-6782-1 is a “Nokia 3310 cell phone”. Upon activating it, Scp-6782 will only contain a phone number with the digit (316) 412-[Redacted]. Upon calling the number an adult male will ask the caller “Is it a job?”. If subject says no, the phone call will end. If subject says yes, a black smoke will appear near the subject. A man wearing a brown trenchcoat will appear (designated Scp-6782-2)

    On the surface a phone will spawn (a prop with an e2 hidden chip+button) which should hopefully be collected by a GOI first. It will have electric effects on it to show that it is not a normal phone, if the e2 is triggered (the button), I will be teleported to the phones position,still cloaked, and will ask the player "Is it a job?". If they say yes I will appear in front of the player with black smoke preivously placed there using adv dupe 2 and wire thruster (invisible). I will then follow along, asking them if they need my services.

    (The model used will be the old suit and hat model, like the ECM one but with a hat (could use pac3)). 

    (to go invis i will use the Nobody SWEP already in the game)

    Spoiler

    After appearing near the subject, Scp-6782-2 will ask the subject “Who’s the target?” if subject gives a name Scp-6782-2 will tell its “prices”. After subject agrees to Scp-6782-2’s price Scp-6782-2 will then disappear via a black smoke.

    after such interaction I will simply appear within 200m of the subject, so there's more of a challenge, and I am equipped with nothing except the Nobody SWEP (curtsy of Joshy) and a M9K Revolver, (MR96 could work), and will appear in front of the subject, before saying some catchy cliche hit-man quote before shooting them and imminently disappearing with black smoke and the nobody SWEP.

    Spoiler

    After 3 hours, Scp-6782-2 will then kill the person given to Scp-6782-2. After killing the target Scp-6782-2 will return to the subject asking for it’s payment. If subject refuses, Scp-6782-2 will shoot the subject. After Scp-6782-2 receives it’s payment Scp-6782-2 will then disappear into a black smoke. 

    After killing the target, I will then come back after some time to the person who called the sit (A GOI) and ask for payment, if they refuse I will kill them (them only) and walk off. I will have a base HP of 2000 or Godmode to make it more immersive and a "oh shit he died event over immersion ruined". 

    By my first kill, the Foundation will be aware of me and will have e11/b7/fa looking for the phone using anomaly scanners, it will then contest a war for an anomalous hitman, abuse of the phone will result in an increase in price - eventually the person who called the hit wont be able to pay for it and will meet their end.

    Spoiler

    SCP-507 (Reluctant Reality Hopper)

    This would be an unpredictable event for many players as this event will be solely based on the lore and will have a nice balance of ResearchRP and CombatRP - (I will have a dupe for teleportation ready - an invisible block with lightning effects and particles that will spawn before I uncloak. Alongside that weird ball of plasma that brightens and blinds people temporarily) I will first spawn in an office or ez cells (probably O5s or SD's office) and act confused as to my situation and location, I will drop a notepad with a copypaste of my containment description and procedures, make it seem as if i dropped it, adding to the small passiverp aspect people enjoy. 

    Throughout times I will randomly teleport (cloak) to another dimension, if people are near they will teleport with me, such locations include: 

    • an scp facility built in event room (already built - to an extent)
    • the dark island room (but will be filled with objects)
    • more smaller locations in the event room including a nice looking neighbourhood (again - pretty much built)
    • and many more when the idea is more thought of.

    When returned I will bring back various objects:

    • If I teleport to the trenches (can build easily) then I will bring back a ww2 weapon and will drop if for an Alpha-1.
    • If I teleport to the facility I may bring an zombie NPC.
    • I may teleport to an abandoned facility and bring back an electrical fault (which I'll describe when I return back) and will result in a breach or two as well as lights turning off.

    The possibilities for this SCP are endless and I would like to experiment with this idea.

    Spoiler

    SCP-006 "The Foundation Of Youth"

    I will have a fountain built and It will be placed in a challenging spot for the Foundation to protect/cover such as the bank, due to how open the area around it is. I will start with small signs such as whispering and noises made from e2/sound emitters or even my voice as I stalk the O5 while cloaked, giving him clues about something being near the bank, if he doesn't take the hints, visual queues will happen, such as black smoke spawning with more audio queues and even haunting other players such as field agents or the SD.

    Upon entry of the bank, it will be locked and foundation will have to lockpick it and explore the bank, which will be covered in particles and black liquid like effects, topped with rocks and a waterfall like prop at the back. The aim is for a CL4-5 Personnel to touch the fountain.

    The first one to touch the fountain will be given a HP boost (like in the lore), the second person will get a SWEP or a gun, something that makes them feel stronger, and then smaller requests will be fulfilled, if the wish is granted and the cup is drunk (water), the item/effect will appear on the player, if the request is considered greedy the player will drink "The Perfect Drink" and will perish slowly. If a CL4-5 Personnel takes a drink (O5 or SD) they will be teleported to the dark island room next to event room and then be given one of the sarkic sweps, turning them into a massive monster.

    (before I explain the rest, let me tell you this, this event requires co-operation from the O5)

    The O5 will return to the fountain after a couple "sacrifices" of certain personnel, mostly A-1 to show their loyalty and several others, and will appear healthy, when people come up to him, he will be silent, almost motionless, before using the swep to turn into some sort of monster (he will get a small hp boost and possible size upgrade too) and will be passive/agressive. They seem passive until someone provokes.

     

    SMALLER EVENTS

    Smaller events during downtime or when the facility doesn't quite have the numbers for a larger event.

    Spoiler

    1. D-9341

    Simple, I will play as a classd (event job so i can spawn in props) but will have my e2 fitted in with a spawn point (which will allow me to respawn where I last died - allowing me to not have NLR and am able to keep items I died with. This is a small ResearchRP only job, will not be used for CombatRP.

    Spoiler

    2. SCP-1609 "The Angry Chair"

    As based on lore, this SCP will teleport to whoever requires a "sit down" (this will be called on comms beforehand and a containment procedures note will be near the chair when first spawned in). Sitting on the chair will grant natural hp and armor regen (up to 130 and 70) but if one person sits on it weirdly or attempts to move/shoot/break it then sits down, they will simply vanish and perish. (I will have a chair ready on AdvDupe2 with an effect placed on it which will play once then disappear making it seem anonymous).

    Spoiler

    3. The story of SCP-106

    The staff will go to GA (with the american ww2 model on) claiming to witness the SCP-106 incident involving his dark planes and claims he found the whereabouts and it's over in the "abandoned facility". After some escorting he has a re-united PTSD trip with SCP-106 which results in his breach. This is more of a lore based story with a breach to top it off - quick event. A WW2 weapon or two may be dropped by the figure for Alpha-1 or so.

    Spoiler

    4. SCP ●●|●●●●●|●●|● Breach

    A quick event that will be hard to monitor. I will stick around the zone i was last spotted in, if I hear or see anyone typing/talking about the figure in comms/vc/txt I will go to them and send them to the hidden area next to the event room, the island filled with a lake. It will be surrounded in gas which will eventually kill them (the ci scp grenade that kills after 25 seconds if in it for more than 5 seconds)

    I would use the Replica Solider 1-3 Models alongside my e2 code to make my character in its entirety black so no features of me are present

    Spoiler

    5. SCP-4999

    Every time someone dies - or is about to - I will transport them to the hidden room next to event room, laid out with a bed, telling people they are about to die. Having a conversation with them before the perish - I will simply slay them or so as I return them. A role-play based event that will involve a lot of teleportation.

    Spoiler

    6. The Nobody

    ??? Job - Being worked on

     

     
  7. 4 minutes ago, Inspector Willrick said:

    The hazmat part could be made into an anomaly on its own, let's say a temporary protection from anomalies (that WWS can spawn and grant themselves, let's say 5 minutes of protection), atleast I hope it could be made.
     

    Amount amnestics, I suppose it's fine but I suggest it would be yet another small-sized anomaly, something that works like amnestics and can be used in RP as a swep by the CEO of racis- I mean WWS, let's say a drug injector that grants you the same effects as LSD for short duration of time and you get a popup 'You have been injected with an anomalous fluid, it appears that your memory somehow erased anything that you witnessed in the course of 20 minutes.'

     

    Lockpicks and keycards are a bit meh imo but if there's a need then let it be I suppose?

    I just feel like this group will raid 2x the amount it was raided

    yeah ok so turning them into drugs? Thats a smart idea  that would be good and could replace things that arent needed / would be too unbalanced.

    I feel like weapon tuning may also be needed so they dont feel the need to raid, but hey you cant stop everyone.

  8. 6 minutes ago, Inspector Willrick said:

    "Will improve Research RP"
    ATLAS had chimeras, no research was done because you can't research anything without it becoming an event. Avem swep is literally a minge swep, WWS will become a surface based CI, why do you need these?:

    chrome_2020-06-11_17-00-44.png.c8c3c79fc24da12998ead4a5f5ec18c8.png

    How do you have a hazmat ability without wearing any hazmat?

    chrome_2020-06-11_17-01-13.png.63b17a2cc5b034b16fdf5b781ea71fb7.png

    How are you meant to get amnestics? They're a foundation item

    chrome_2020-06-11_17-01-27.png.c9d6965eec3f8925158c50c92046ff9a.png

    Why? How do you improve RP by raiding?

    chrome_2020-06-11_17-01-27.png

    Okay some of these were added for balancing.

    the immunity was due to a lore part I wanted to implement, something was said in one of the tales about the effects of one of the animals wearing off on the keepers, I thought it would be interesting to add it however as you said the models wouldn't suit the purpose - fairplay.

    Amnestics says "plausible" as i know it would cause some issues but it would be more useful then not. Again an idea to be toy'd around with and could be used effectively if balanced - hence why only one job has it.

    And the lockpicks/keycards? The purpose of WWS isn't to raid, however - if things were to happen (relations wise) - the job needs some sort of offence otherwise they'll be toyed around by the various GOI's - they need to somehow fend for themselves - whether its only one job that has lockpick/card or not.

  9.       Wilsons_Wildlife_Solutions.png.f19e73d877f11c5cfdbadceb94017b2d.png

    Wilson's Wildlife Solutions

    "Where all critters are welcome"

    DISCORD: https://discord.gg/JbjY8MT

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    note: due to the current rework coming + new GOI and stuff, I wouldn't mind having this idea being pushed forward a couple weeks to see how the server turns out beforehand

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    Hello, pardner! It looks like you fine fellow have found yourself in Clackamas County and the town of Boring, Oregon, that can claim to have the least fitting name in all of the United States — except maybe Hell over in Michigan. For those of us who grew up here, it sure may as well be boring as all boring can get, but we've recently run into some people who we affectionately refer to as the Supervisors, and through some conversations here and small talk there we know that we apparently live in what some call a "nexus". A nexus that gives us some weird animals 'round these parts.

    I, myself, am Tim Wilson, the founder of this wonderful community-funded organisation that goes by the name Wilson's Wildlife Solutions! You have wildlife problems, and we solve them. Recently we've gotten some new sources of cash, so we're spreading our horizons all across Oregon, which is known (but not by most) as the world's greatest source of exotic fauna. The Amazon may have its parakeets and tigers or whatever lives down there, but up here we got big supposedly extinct birds, cleverly calming turtles, money-driven crows, time-hopping coyotes, and the like.

    We've been operational since 1997, when I was but a wee lad of 42 years, and we have been under official supervision since 2008 upon the signing of the legendary Boring Agreement (which came about after the infamous Ursus Maritimus Incident). Since then it has been cake eating and smooth sailing! Well, as of the time of writing. The world is a crazy place, and it's honestly a bit surprising just how well we have all been handling it. Let's hope that we stay that way.

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    Our organisational structure is flimsy at best, but it works. I, Tim Wilson, am the founder, and some people are second in command, and some people are below them, and everyone does what they are best at and what they want to do. Officially, we can be called by anyone in Clackamas County to handle, say, a group of deer that consistently block the road or raccoons that keep getting into the trash. Unofficially, we can be called by anyone in Oregon and be expected to respond, for reasons much more esoteric than our website lists (we have a website, by the way). We're also officially a wildlife rehabilitation centre. Get us some animals with broken legs or birds with clipped wings and we will get them back on their feet, guaranteed. It's what we do.

    As a team, we're ecologists, zoologists, veterinarians, animal control specialists, environmentalists, passionate individuals, friends, and family. We're capable, we're innovative, and we're really, really nice most of the time. Come say hi!

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    Purpose:

    In WWS, the two highest ranking wl's (Executive + Adviser) have their own unique SWEPs. Executive has the Avem bird conversion SWEP, having it only last 5-10 minutes like the newly added anomaly drug, and the Adviser has the chimera injection SWEP, but the chimera would not have so much health as it had as it would be less combat orientated, in lore WWS had chimera's in their holding. So the purpose of WWS being added as a GOI? Simple: gives more purpose to the idea of surface, and anomalies: Wilsons Wildlife Solutions would take advantage of previous SWEPs which were loved by some, especially such things as Avem. 

    WWS is the next new competitor for anomalies, making it harder for Foundation to just go and pick up an orb and create a team of stupidly op Omega-12. WWS would be the Foundation's focus due to their current containment of low level anomalies (Birds, Chimera(s), Anomaly Jobs) and would provide more ResearchRP on surface, especially for WWS, as they will test on the environment of the birds and chimera, seeing if they are hostile or friendly, and trying to maintain a peaceful atmosphere at the same time. WWS will be new to the world of "anomalies" and will take specific interest in the Sarkic Cult's and the The Chicago Spirit: especially their anomalous drugs and the Cult's Karcist with his new found power.

    In lore WWS looks after low level anomalies and would tie similar to UIU's purpose on the server, just executed better and will be less focused on camping anomaly spawns and actually creating them (like breeding) yourselves.

    I am going to say it here: with this group I am going to try and enforce Role-Play for the sheer reason surface is lacking it; as Surface feels like a Gulag and everyone's just shooting everyone else and not paying attention to the actions of the like-minded. 

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    Loadouts:    -5 Slots Overall-

    Spoiler

    Wilsons Wildlife Executive (1 Slot) (Last whitelist you can get)

    Avem Bird Conversion SWEP (Max of 3-4 birds at a time with the SWEP)

    Various Pistols (M1911 - PM - P99)

    Mosin Rifle

    Immunity Drug

    Amnestics Drug

    Outfit: Same model as the Site Director

    Spoiler

    Wilsons Wildlife Adviser (1 Slot) (second whitelist available)

    Chimera Injection SWEP (Max of 2-3 zombies like Atlas' rules)

    Various Pistols

    MP5/P90

    Tactical Cuffs

    Anomaly Scanner

    Immunity Drug

    Outfit: Same model as the Site Director

    Spoiler

    Wilson's Wildlife Labourer (2 Slots) (First whitelist - the trial wl)

    AR-15's

    Tac cuffs / Elastics

    Various Pistols

    Hacking Keycard + Lockpick

    Anomalous Agility

    Outfit: Civilian 

    Spoiler

    Wilson's Wildlife Recruit (1 Slot) (Not whitelisted - user/vip level 35)

    Various Pistols

    Anomaly Scanner

    Outfit: Civilian

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    Rules:

     

    1. Do not raid/taunt Foundation or any GOI's without perfect reason 

    2. Try stay neutral with everyone

    3. Only use lockpick/hacking card to free chimera/avem unless you're stuck. Exceptions can be made if raiding for a VALID reason.

    4. Dont have more than 2 chimera at a time

    5. Dont abuse the 016 immunity and throw the 016 anomaly at people

    6. Try to not use firearms unless your wildlife are being endangered

    7. Do not randomly infect people, ask them, remember ROLEPLAY.

    8. Do try and gain support of people, especially TCS, PD, Foundation (within reason)

    9. Do not infect other members of WWS (instant demotion)

    10. We aren't just a vendor, if someone keeps trying to become a bird etc charge them money or turn them away. We want a peaceful environment not a mingefest
    -MORE RULES TO COME-

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    Spoiler

    NEW ADDITIONS

    1. Immunity Drug - Grants Immunity to 016-2, 008-2 and 2191 infections for 5 minutes. Cannot use more than 1 in a life. $20,000 cost                                                          
    2. Amnestics Drug - A weak amnestics drug which allows the patient to forget only the last 5-10 minutes of their memory, it also gives similar effects to LSD and will give a prompt on their screen (like Heroin) which explains to them that they lost their recent memory, movement speed will also be temporarily slowed. $40,000 cost.

    -credit to Willrick for the idea.

    Spoiler

    CHIMERA RE-WORK

    1. Chimera HP decreased from 250HP to 100HP (Same as the human prior)
    2. Chimera count still the same, 2 of each type of Chimera. (2 C-1 + 2 C-2)
    3. Vampire SWEP remains as well as fists for self defence
    4. SCP-500 cure to be a feature
    5. More sound for Chimera to be added - like 2191 (good example)
    6. C-1 Keeps the speed ability 
    7. Due to C-1's speed ability, give C-2 a 50HP bonus resulting in a total of 150HP
    Spoiler

    TRANSCRIPT-148-B

     

    <BEGIN LOG>

    Agent ???: Yes, Mister Wilson this is being recorded. You aren't in trouble, you haven't broken any laws, I just want to talk to you about this situation.

    Wilson: Listen, I appreciate all the help the government has given us here but…

    Agent ???: I promise you Sarah will be okay.

    Wilson: Old Al was almost mauled by the thing, my sanctuary is in ruins, and… gosh, I don't even want to think about Copper.

    Agent ???: I am aware of what has transpired, Mister Wilson. Will you please cooperate with me?

    Wilson: Fine… But let's be quick about it, please. I need to rally the troops and I don't know how I'm gonna talk them out of this one…

    Agent ???: How long was the Chimera in your custody?

    Wilson: About a week now I reckon.

    Agent ???: How did you house the thing prior?

    Wilson: We tried keeping it in one those big ol' enclosures you see over there, but it didn't pan out well. So instead we kept up in that Warehouse down by Ovis main, but… Well, you already saw what happened there.

    Agent ???: How are you able to afford all this?

    Wilson: Are you… are you accusing me of something?

    Agent ???: No, I would never.

    Wilson: We get all our money and fixin's off of donations and bake sales. We got a real big anonymous donor. They're our guardian angel, I'm telling you. But I don't know if this going to be able to pay for Sarah's hospital bill.

    Agent ???: Do you have an-

    Wilson: I just feel so bad is all, she was just doing her job and lending us a hand with that dangerous critter and… Gosh. Are you sure I can't see her? I just want to talk to her and let her know we're going to cover her expenses. I think I might have to take out another loan, but it'll be a-okay.

    Agent ???: Mister Wilson, please. Do you suspect anyone of being this angel donor?

    Wilson: I don't know! The donations are anonymous. Now look, mister, it's been real nice but I'm getting antsy and my folks out there are shaking in their boots, not just 'cause of the cold. I need to go talk to them and tell them this is all going to be a-okay.

    Agent ???: Very well. Thank you, Mister Wilson.

    Note: Mister Wilson was looking quite distressed during our conversation. No eye contact, a smile from ear to ear, and he was wheezing the whole time. He doesn't seem like the dishonest kind, and his criminal record came up clean. I suspect he might just fear authority figures.

     

    (http://www.scp-wiki.net/uiu-file-2008-21 + a few custom edits)

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    Spoiler

    Management:

    Owner - Matt Feeney

    Co-Owner - Joshy Freeman
    Manager - Norra(?)

    Spoiler

    SPREADSHEET: -added if/when accepted-

    Spoiler

    APPLICATION

    Steam Name:

    SteamID:

    In-Game Name:

    In-Game Level + Rank:

    Playtime (3 days minimum, exceptions can be made):

    Warns (20 warns minimum, exceptions can be made):

    What is Wilson's Wildlife Solutions?:

    Do you understand if you break the rules you will be kicked/blacklisted from WWS?:

    What is the Incinideer?:

    Describe, in your own words, the NOTDFW:

    Describe what a "Nexus" is in your own words:

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    Write a short (around 2 paragraphs) Critter Profile on an Avem or Chimera. 

     (http://www.scp-wiki.net/wilson-s-wildlife-solutions-hub for help)

     

     

    Spoiler