Rorybanevojske

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Rorybanevojske last won the day on February 18 2023

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  1. Neutral / -1 Nice guy Decent High Rank In Jedi Clone Event is not well planned Openly Complained to Comments about Jedi EP In TS. Recently Arrested for False AOS
  2. General Information: Steam Name + Profile link: Rorybanevojske | https://steamcommunity.com/id/Rorybainkiller/ Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): Jedi Professor Bane Teamspeak Name: Bane Playtime on the Server: 2mo 1w 2d 2h 36m. SteamID (http://steamidfinder.com/): STEAM_0:1:105005708 Any experience in staffing on a roleplay server: Infinity Gaming SCP-RP| Now Called ResurgenceGaming | Administrator Current Age: 18 Warns/Bans: https://imgur.com/a/8s4JnFh Do you have a working microphone and is it understandable?: Yes Have you ever Done an Event Before?: No What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: Yes, the role of an event-planner is to use their creative knowledge and their knowledge of Garry's mod to produce events of which satisfy and entertain the playerbase of the server. The responsibility of an event planner is also to ensure that they use they do not abuse their position or power to their own satisfaction and only for the interest of the server. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes, I do understand. Clone Event Plan: Create an event plan for clones, Event announcement, What type of enemies will be encountered. Keep in mind this will be used for your first training event. Make it easy to understand, be original and be creative(Use the Template): Story for your event: Passive RP: A senator from the Mid-Rim territories has offered to concede to the Republic, arriving in a CIS Cruiser with a droid military that is deactivated. The Senator will take a ship down to the planet, to converse with the Battalion and may negotiate his terms of Aslyum in the republic (Offered a home on Alderaan under close supervision) Execution - The Separatist discovered this plot beforehand, and during negotiations. The droids are activated by CIS Command, who now label the senator as a hostile and are ordered to attack the Clone Base, and drop via dropships from the CIS cruiser. The Droids will attempt to attack the base and kill the CIS traitor Senator, using the weaponry at their disposal. Event Announcement for your story: A Senator From The Mid-Rim Terrories has come under a flag of truce with a deactivated droid army. The Clone Army will be present to ensure that things go smoothly. Choice of map: Anaxes Type of enemies/faction, Why them in particular?: Droids | CIS | The Senator who seeks to retreat from the CIS, has brought a droid army as a tribute of his surrender. Additional Characters: CIS Senator - Attempting to Surrender to the Republic Republic's outline and execution: Battalion are notified through open communications of a CIS senator who seeks to surrender. He arrives with a CIS cruiser and transports himself to the surface of the planet in front of MG. He claims that the droid army is deactivated and is to be handed over to the republic to scrap. Once landed, he will approach the battalion at the MG for negotiations over asylum. The clones will be caught by surprise during negotiations as droid drop pods are launched from the cruiser and droids deployed from these drop pods execute the senator. After Execution of Senator, Battalion retreats of which clones are ordered to begin firing at the Droids. The clones will set up along the walls of the MB, and fire upon the droid and launch a counter offensive against the droids from the MG and clear the landing zone of the droid drop pods so that the CIS no longer has a secure landing zone. CE will be deployed in the air to deal with the droid ships activated by the CIS cruiser, to prevent the CIS from harassing the ground troops of the Republic. The clones will be called towards the NU Landing Pads as the droids have located another landing zone for their drop pods. The landing pads have forcefields which protect the droids. They will rush towards the MHB to face the droid offensive and repel the droids all the way back to the NU landing pad. The clones will dismantle the forcefield on the NU landing pad protecting the droid drop pods. This prevents reinforcements, allowing the clones to eliminate the droid threat on the NU landing pad. At the same time, the last of the droid ships will be shot down. The Clones will be alerted to an invasion from Aux hangar bay as an explosion is heard from the area. CE and CG will be expected to rush to protect GR. Whilst the frontline regiments rush towards Aux hangar bay corridor and establish a frontline to prevent the droids from pushing further. The frontline regiments will then slowly push towards Aux hangar bay, which will be fortified, and clear the hangar bay of the droids. With the droids repelled from Aux, they will send in an armoured frontal assault. The clones will have to rush back towards MHB, where they are going to have to stand on the defensive as CIS AAT's launch their assault in the MHB, as droid reinforcements come from the Jedi Landing pad with a forcefield projector protecting their zone. The Clones will use explosive weaponry to destroy the CIS AAT's and then push towards Jedi Landing pads to re-secure them from droid control. With the droids repelled, clones will run to cover as a bombardment occurs. After of which, the clones can move to defcon 4 whilst the CIS cruiser evacuates. And crashes into a nearby asteroid field. Event Character outline and execution: (e.g. "- All Bounty Hunters are dropped off at the caves, they will stay there until further notice") The droids will be stationed in EC Room, but as soon as negotiations occur. Drop pods from the CIS ship will be dropped, the Droids will be teleported and spawn in the area of these drop pods which will be placed somewhat close to the MG and immediately fire upon the senator as their first order. Afterwards, the CIS will focus on attacking as they begin their offensive against the MG, and seek to push the clones back from the area and also distract them from the NU landing pads. CIS Droid Ships are deployed to attempt to establish air superiority and close air support, and must combat CE. The Droids will be deployed afterwards at the NU landing pads with a forcefield protecting them as to attempt to take over MHB, and establish a point of control. If the area is taken, they will attempt to assault the GR afterwards however. Once their offensive fails, and are pushed back to the NU landing pads. They will be shortly eliminated and now begin to be teleported towards Aux. The droid ships will also stop being spawned as they become expended in an attempt to establish air superiority. At Aux Hangar bay, the doors will be blown open. They will establish a fortified area in both Aux hangar bays of which they will attack from the Right Aux, the droids will attempt to attack towards GR, the corridor will also be fortified by barricades. The droids will be slowly forced to retreat back to Aux as the clones establish their frontline. Further retreating to the fortified left aux hangar bay as a last point of defence. If the elevator is down, the droids may attempt to attack Battalion public offices. But this will be expected to be repelled. The droids are repelled in both of their assaults. Launching an armoured offensive at the MG once again as 2 tanks are deployed to attack the MG area with reinforcements from the JT landing pads which will be protected by a force field. Once defeated, the CIS cruiser will launch a bombardment as a way to weaken the clones so they can escape. As the Command realizes that the ship has no one to check if the hyperspace coordinates are correct, the ship crashes into a nearby asteroid field. Amount of ECs - 9 Droid Unit Types: B1 Heavy - 1900 HP - 3 ECs - E-5 BX B2 Droid - 2200 HP - 3 ECs - Jumppack | B2 Wrist Blasters B1 Enforcer - 2100 HP - 2 ECs - SG-6 Shotgun OR Scav Shotgun | E-5 BX Commando Droid - 1 EC - 2300 HP - EE3 | SG-6 Shotgun Jedi Event Plan: Create a jedi event BASED upon one of the following P-EC scenario below - Mercenary Guerilla wanted by the republic for multiple murderers has been hired by a wealthy client. After a high ranking jedi within the order captured the wealthy client previously, now he is hungry for revenge. Write an event plan so that the Mercenary can kidnap the high ranking Jedi Story for your event BASED on the option: A small Bar has been established outside JT, the Jedi will be invited to come and drink with the loyal customers of the Bar. The bar will be filled with loyal customers of which will be heavily armed but the Jedi will be unaware. As the Jedi cannot have alcohol, they are offered non-alcoholic drinks such as water, soda and so on. The Jedi Master will be offered a special beverage which will make him feel ill, before shortly knocking him out. Once the Jedi have noticed the collapse Jedi, the 'loyal' customers of the bar will pull out their heavy weaponry whilst the Jedi Master's body is brought to the back. The Jedi may attempt to negotiate to understand what is going on, and the wealthy client will step out. He will mock the Jedi and call them fools for coming. The Armed ECs will be ordered to shoot. The Mercenary Guerilla will be the one taking care of the body of the Jedi Master, in the back. The Wealthy client will return to the back whilst the Jedi are facing the ECs, awake the Jedi Master and begin to serve his revenge. The Jedi will have to cut through some locked doors to get to the Jedi Master whilst under fire by the ECs. When they finally get to the Room. They will be forced once again to negotiate as the wealthy client will have the Jedi master at gun point, and ask his units to stop firing. The client will ask for a lot of money, a ship and supplies. Of which he will be expected to be persuaded to lower down to the terms of the Jedi. Once he gets what he want and escapes. The Mercenary Guerilla, now with the prisoner and the rest of the troops will do a final attack against the Jedi. As the Master breaks free of his cuffs at the last second before the final charge and escapes to the side of the Jedi, the Jedi will then suppress this final assault by the Mercenary. Event Announcement for your story: A pub has been opened near the Jedi temple and they are advertising for Jedi to come as they get free drinks for the service they've done for the republic and it's people. Additional Characters: Wealthy Client (Charles McNuffin) Loyal Customers / 'Mercenary Troops' Jedi's outline and execution: Jedi will find a bar that has been opened and venture out to see what it's like. In the bar, they will be welcomed with open arms, and it will continue to run that way until a certain Jedi Master enters the bar. The mood will change to be a more exciting atmosphere as this Jedi master will be hyped up by the Bar, and offered a special drink as a way to thank him for all that he's done. The Jedi will be consumed by confusion as they watch the Jedi Master fall to the ground shortly afterwards which causes them to question what is occurring. They spot the customers now pull out their weapons, as the wealthy owner of the pub walks out to mock the Jedi. The Jedi will attempt to try and understand what is going on but before that, the client orders the troops to open fire. The Jedi will defend themselves against the mercenaries as they attempt to shoot down the Jedi. And make their way into the back, where there can establish a point between the mercenaries and a way to get to the room of which the Jedi Master has been taken. They will cut through the locked doors, and make it into the area of which the Jedi master is being put at gun point. The mercenaries stand down and the Jedi will attempt to negotiate with the wealthy man who owns the pub, who makes several demands of the jedi including money, a ship and supplies. The wealthy man will promise to hand over the Jedi Master once he has got out of orbit with his ship. Of which once he has. The Jedi will be backstabbed as the mercenaries take out their guns once again and aim towards the Jedi. The Jedi master will break out of his cuffs and run away and the Jedi will face the final assault by the mercenaries. Jedi Event Character outline and execution: (e.g. "- Sith has sent an emissary to lure the jedi into an ambush") The mercenaries will be disguised as loyal customers with the mercenary guerilla being the bartender (Hiding his saber). They will act normally until the Jedi Master enters the room, they will be super hyped about this Jedi Master entering the pub and offer him a special drink. They are ordered to pull out their guns as soon as the Jedi master collapses and the Wealthy client of the pub will come out and make his epic speech, mocking the jedi for capturing him. The Jedi master's body is moved to the back by the Wealthy client and the Bartender. As the Wealthy client orders the troops to fire upon the Jedi. They will hide behind several locked doors as the mercenaries continue to prevent the Jedi from taking the mid-back room, otherwise they will be able to cut towards the wealthy client. They will put their guns on safety upon the wealthy client's orders once the doors have been sliced through and hold their trigger fingers until the Wealthy client negotiates his safety and escape off planet, giving the Jedi master to the Bartender who is now revealed to be a Force-sensitive mercenary. Once off planet, the Jedi master manages to break free from the force-sensitive mercenary, of which the Force-sensitive mercenary ignites his saber and leads a final charge with the last of the armed mercenaries against the Jedi until they are killed. Unit Types: Mercenaries 'Loyal Customers' - 2300 HP - 3 ECs - Westar 11 Rifle | Mercenary Guerilla - 40k HP - Force Saber Wealthy Client - 3500 HP - Z-2 Minigun Last question: Anything else?: W-G E-Planner
  3. I literally just told you that I was warned for a rule that isn't stated in the rules for Tuskens unless you're in a republic sniper job, you aren't informed of the existence of this rule. I'm saying you can't warn someone for a rule that they aren't even informed when playing that job.
  4. If I did say something along those lines, I apologise. But I meant that if the door is unfrozen it's gonna cause prop kill of which, I will say that Jakk was literally standing behind it and should of seen that it's gonna cause prop kill.
  5. I knew that, but I took that as a passiveRP and not literally the door would be used to bust out at them.
  6. All I can say to that is a trigger instinct to knock twice even if I'm in a gmod game. I wouldn't say my brain didn't process the seconds in between.
  7. I was not aware of it being unfrozen and of it's possibility to prop kill after I simulated knocking the door of which I noticed that if it's unfrozen and welded, it's commonly classified as a prop that can and will cause prop kill. And if you want to simulate a door being blown open, you can still do it with a frozen prop.
  8. My In-Game name: Bane STEAMID: (http://steamidfinder.com) STEAM_0:1:105005708 Steam Name: Rorybanevojske What is the reason for your Warn: Prop Abuse Name of the staff member who Warned you: Jakk Why do I believe that I should be Unwarned: Use of prop killing props in event (A door that was unfrozen), I knocked a 1x1 block against it and it flew away. Got warned for prop abuse. Evidence: In this image, The door which was used (I spawned this example one in) was attached to the obvious area When we got to the door, I decided to help the batt out by knocking slightly with a small prop (Just to represent a knock) in which the prop disappeared from the entire atmosphere. I got dragged aside by a moderator EC who was standing behind the door who warned me for prop abuse because they had a loose prop that was meant to be used to prop kill for some reason in the event. In which I deemed to be dumb as the usage of prop killing with doors is unreasonable and the fact that the door got screwed up because I slightly touched it with a block doesn't make me feel as if it's prop abuse.
  9. My In-Game name: Bane STEAMID: (http://steamidfinder.com) STEAM_0:1:105005708 Steam Name: Rorybanevojske What is the reason for your Warn: Close Range Sniping Name of the staff member who banned you: AWarn2 Legacy System... I don't remember. Why do I believe that I should be Unwarned: Simple, the reason why the warn occurred was because I shot someone with tusken sniper at close range and got warned. I was never taught about rules of sniping before the incident and there is no rules displayed on the forum rules for close-range sniping. And I got warned about a rule, that I didn't know about at the time. Evidence: N/A There are no rules about close-range sniping rules displayed for people who play tusken on the forums.
  10. +1 + Very chill guy + Experience in the Role + Good Event, very interesting! + His previous events in the past were incredibly enjoyable + Never fails to exceed expectations + Improves from his events, instead of just repeating them. + The only Scottish person you'll actually find making sense + Promised to buy me Hogwarts Legacy - This is staying until I get my Hogwarts Legacy
  11. +1 Positive - Creates a positive attitude - Talented in what he does - Very active - Can get overhyped -1 Left Beast Tamer for Sage, who he left for Warlock. Get's bored of CG Hierarchy, immediately. Disappears. I'm happy that you're honest about your feelings, but this lack of dedication is worrying.
  12. +1 Attended a cooking class with me once. Lot of experience, funny guy!