African Boi

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  1. Name: JaredTS Unique ID [Tools -> Identities -> Go Advanced]: eTB87Yo1FE2+AGJVpLq1A6LEfyI=Requested Medal: 1 year service medalEvidence: https://gyazo.com/1e6ba51587833c6ed7785e0ceececd41 Extra Information: Cool template
  2. https://gyazo.com/1e6ba51587833c6ed7785e0ceececd41
  3. Big +1 Came back to battalion and got Brigadier and should be allowed back in as he is a solid choice. His demotion shouldn't be the elephant in the room as it was a very questionable one at the time.
  4. +1 One of the better applicants, good chance and should be considered.
  5. +1 He was one of the best candidates last time before he closed his app.
  6. Plat VIP Battalion 1st Lieutenant Jared
  7. Basic Information: Steam Name + Profile link: Jared (https://steamcommunity.com/profiles/76561198063395031/) Roleplay Name: Battalion 1st LT Jared Teamspeak Name: Jared Playtime on the Server: 10w 3d SteamID STEAM_0:1:51564651 Any experience in staffing: Yes a little, I know the basics of ULX and commands that come with it. Current Age: 19 Warnings/Bans: 2 Warnings from my first week on the server Do you have a working microphone and is it understandable?: Yes, and it is good quality. Event Plan: Map: Snow Facility Enemies, HP, Amount: Clone ECs B1 Heavy x8-10, base HP B2 x2-4, base HP Jedi ECs Sith Warrior, 100k HP Sith Apprentice, 80K HP Passive, HP, Amount: Mining Instructor, 100k HP(Not supposed to die) Republic's Execution: “The Republic have become aware of a major threat on the snow planet VIA an informant within the CIS operations. They receive word of a weapons facility on the planet which is developing weapons of mass destruction. Thus the Republic sends a fleet to invade and stop the production.”- Battalion will handle his briefing with this Clone Execution Stage 1: Upon arrival, the leading battalion member will let the regiments know that any crate, box or anything containing non-harmful contents must be exposed of. He must make sure that CE checks any boxes or crates before destroying them. The Republic forces must make their way through the snow planet, eliminating CIS forces and disposing of any weapons or crates they find to completely wipe the arsenal of the CIS on the planet. They will hold at their first site until all boxes and crates are safely destroyed while defending from CIS forces. Any ray shield can be disabled by CE or RC. Stage 2: There will be two paths, the Jedi will take the one on the left to their objective as they have their own mission to deal with. The Clones will move through the right path. They will cross over the deadly pond which DU will build over to a secondary facility containing the deadly missiles. The Clones must quickly win this fight and scatter any remaining CIS force on the facility. However after a few moments CIS forces will arrive back to the planet from their transit of transporting weapons to their fleets that need it, since they have been alerted to the invasion, they will begin fighting back. Stage 3: LAST STAND BEGINS! At this point, clones will have to defend from 2 entrances. It is vital that they outlast the onslaught and transport those missiles off the planet. The length of this stage is decided by the Jedi… The Jedi event is explained more in their exec. Part but basically, the Jedi find out that there are miners that the CIS have enslaved due to droids not being very good at doing it themselves, the Jedi will have to negotiate with the mining instructor and get his people to help the republic fight off the CIS. It is also vital that I don't overwhelm the clones too much, so i will take it a bit easy at this point. If Clones die they will be changed to normal B1s. Stage 4: The Jedi have successfully negotiated with the Instructor and he gives his people the order to kill the CIS scum! At this point the Clones who are still alive will remain clones if they die(I will remove the spawn block), and if the droids die they will be changed to Alien Species portraying the mercenary forces(last life for droids). Jedi Execution Jedi have also been informed of a crystal mine on the facility and must shut it down and stop the mine. Stage 1-3: Jedi will head to the crystal mines and investigate it. They will find 2 Sith that are overlooking the mining and commanding the Mining Instructor making sure he doesn't do anything stupid. The Jedi will negotiate with the Sith or begin combat, but they will find out that the miners in the caves below are mining at the CIS forces will. Once the Sith have been dealt with, the Jedi must rush to try and save the clones remaining by negotiating with the instructor and swaying him as well as his men to the side of the republic. Stage 4 The negotiations are successful and he miners rally together and push the CIS troops to retreat along with the help of the Republic. Event Character Execution: Clone ECs Stage 1: Droids will first be stationed at the first check point where the little hangars are. They must defend as well as possible while CE or RC disable the ray shield protecting their positions. Once they have been overrun, I will set their spawn in either of the 2 pathways and try to assault the clones positions while CE try and safely identify what crates can be disposed of. Stage 2: I will move the ECs to the second ray shield just before the pond and they must defend there until the Clones can open it and move across the pond. Once they have moved across the pond and disabled the third and final ray shield, the ECs must hold off as well as they can until they get overrun and I move their spawns. Stage 3: LAST STAND BEGINS CIS fleet arrives, all they do is assault the Clone forces. Stage 4: This basically becomes a last stand for the droids, they get changed to Alien Species when they die. Jedi ECs Stage 1-4 They will be standing near the crystal mines and must await the Jedi. It's important they make it known to the Jedi that they are making miners do their dirty work for them in the caves and the instructor is leading the operation. Combat may begin or not, it's up to the Jedi and the Jedi ECs. Story Event Information: "The CIS have stationed a force on the Snow Facility to create weapons that can help them thrive in the war. Due to the clumsiness of droids they have taken the local militia into custody and made them do the mining for the resources for them. Due to the populace being subjected to CIS terms without their consent, they are ready to turn on the CIS if enough hope of victory sheds itself." I really wanted to have that authentic clone wars feel where the Jedi and what they did had a major effect on the Clones battles, whether it be through diplomacy or combat itself, I wanted to make them have more of a purpose. Have you ever Done an Event Before?: No What was your event and was it successfully executed?: N/A Do you understand the responsibilities a event-planner has? If so, what are they?: Yes. Event Planners are responsible for making sure the server stays populated. They must continually evolve and become better at making interesting events to keep the player base happy and interested in the server. EPs are responsible for all event side mishaps. They must take responsibility when it comes to any problems caused by events. They must not abuse any powers they have and take care when using them. EPs can also help with staff claims only when there are no staff on the server at that current time. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes. Anything else?: W-G E-Planner Thanks for reading my app!
  8. +1 One of the better applicants to apply, good rank, competent. Don't see anything wrong with it.
  9. Neutral I feel this would be an easy +1 if you were more active. Even though your activity might be bad, you are still a good candidate.
  10. Neutral Haven't really spoken to you much at all. But you look like a solid choice however since I don't have a full perception I'm not going to sway to a +1 or -1 You didn't reach the minimum word requirement in the roles and responsibilities section.
  11. Basic Information: Steam Name + Profile link: Jared (https://steamcommunity.com/profiles/76561198063395031/) Roleplay Name: Battalion 2nd LT Jared Teamspeak Name: Jared Playtime on the Server: 9w 1d SteamID STEAM_0:1:51564651 Any experience in staffing: Yes a little, I know the basics of ULX and commands that come with it. Current Age: 19 Warns/Bans: I have been banned before in the past for player pulling but unbanned after I gave evidence that I didn't do it and that I was strictly against it, hence why I'm here today. 1 warning from my first day on the server. Do you have a working microphone and is it understandable?: Yes, and it is good quality. Event Plan Map: Vanqor (well optimized) Enemies, HP, Amount: Clone Side: -Phase 1-6 -Pirates(alien species): 1500 HP, around 8-10 (depending on server player count) -Pirate Heavy(alien species heavy): 2500 HP, 3-4 (depending on server player count) -Phase 7-8 -Infected: Base HP (zombie SWEP will be given regularly) Passive: -Pirate Leader: 100k, not supposed to die (RC will interrogate) Jedi Side: -Force Sensitive Warrior: 100k HP -Force Sensitive Pirate : 75k HP, 2 Republic's Execution: The Republic will get an automated distress signal from an old ship which crash landed on Vanqor. Unsure of how or why it is sending this signal, they will mobilize their troops and head to Vanqor to investigate. Phase 1: Upon arrival, a rayshield will grab the attention of the Republic. Battalion will start his briefing stating everything that was stated on the previous map, “We have received an automated distress signal from this crashed venator which was taken down from a previous battle. Unsure as to why this is happening, all regiments are to remain on Defcon 4 until further notice, don't open fire unless an order is given to do so.” (special EQ may be granted at discretion of the leading Batt member) Phase 2: Once units are dismissed, they will patrol around. Battalion must split forces up, some go to the bunker and others patrol around the ray-shielded outpost. Considering we have been here many times before, we know the surroundings. Regiments who patrol near the outpost will notice something which looks like a missile in the outpost. They should immediately make this known to the leading Battalion. Regiments who patrol towards the bunker will notice defenses set up around the bunker fortifying the location. As before, clones should make the Battalion aware of this immediately. They will also see neutral targets manning the defenses by the bunker. Phase 3: Battalion must try to begin negotiations and start trying to extract information from the alien species. During this all regiments should begin making their way to the bunker and begin setting up a perimeter around the bunker(Battalion can do differently if he wants). DU will place defenses. CE will be granted to set up LAAT transport at this point to. Phase 4: Sooner or later negotiations will fail and combat will commence, however due to the defensive perimeter around the bunker, this should be an easy battle to win. 212th may also use their explosives on the fortifications. CE will be transporting clones back to the frontlines from spawn. Phase 5: The hostels will begin retreating back into the bunker via the staircase. Battalion will then order an assault through the staircase on the bunker. Again this will be a somewhat easy fight because of how outnumbered the aliens are. Phase 6: At the bottom, there will be the alien leader who RC must interrogate. At this point all units must patrol around the bunker on Defcon 4 or wherever Battalion thinks regiments must go. RC will then find out that these aliens were using the crashed venator as a resource to build their base of operations. RC will also find out that the outpost has a weapon of mass destruction in it. They will relay this onto Battalion and all forces must begin moving towards the outpost in an attempt to make sure it is deactivated. The rayshield will still be up, however the hostels inside, knowing they have no chance of escape, will detonate the weapon and thus destroy the rayshield. Thankfully, the rayshield will absorb most of the impact. BUT, all units will begin to see blue smoke emerging within the outpost and the hostels that were in there are now zombie like infected beings. At this point, the outpost is a no entry zone. Phase 7: LAST STAND BEGINS Battalion may approach the rest of this however he feels. But the toxic gas will begin to spread and while it is a priority that these infected are taken out, it will become increasingly difficult to deal with them. (Jedi may help if clones are getting pummeled) Phase 8: The infected begin to outnumber the republic and the situation is too dire to continue the fight, Battalion may, at this point, declare a defcon 1. Jedi Execution: Phase 1: Saber users should be spotted near caves. The jedi will then head over and investigate. Phase 2: It will be up to the jedi to figure out who they are and why they are there. Combat should be avoided at this point. Phase 3: After some conversation, it will be apparent that they are selling crystals and hoarding them too. They will retreat further into the cave and reveal their collection of all the crystals they have found and extracted. Phase 4: Negotiations may be continued however combat may start to. Phase 5: Once everything is over. It is up to the jedi to continue how they must. (Jedi event isn't too in depth as they have to eventually help clones with their last stand) Event Character Execution: Alien/Infected: Phase 1 - 6: All clone ECs will be brought to the bunker defences. They will man these defenses and prepare for combat after negotiations fail. The leader will negotiate with the leading Batt and avoid combat until i say they can start or until they start to get aggressive. Turrets will be employed and used. They will be promptly defeated due to the superior EQ advantage of the Republic and have to retreat down into the bunker through the staircases. I will then move the spawns into the staircase and further down if clones can't push them back fast enough. They will eventually be defeated and the Leader will be interrogated by RC, he must make sure he surrenders. The leader, which will either be me or someone else will then spill the beans about how they have been ransacking the Venator to supply their setup of their base of operations and weapon of mass destruction located at the outpost. At that point the spawns would have already been moved to the outpost. ECs must stay put until RC is done. Phase 7 - 8: LAST STAND BEGINS I will then advert in Secure Comms as an alien, “[SC] They have us surrounded!” “[SC] we are not going to succumb to these fools!” And at that point I would “detonate” the weapon of mass destruction(place detonators around or orbital strike the outpost). After the detonation the rayshield will disappear and I will change everyone currently in the outpost to infected and regularly give them zombie swep at points if they need. I will also throw shadow disease canisters in there to signify the toxic gas and continue advancing it towards the clones positions to make it more interesting and make it easier for ECs to get kills. Jedi ECs: Phase 1 - 2: I will bring them to the outside of the caves. They must remain there and act like they are negotiating prices of crystals. When the jedi show up they must cease discussions and start negotiating with the jedi. Phase 3 onwards: They must all run back into the caves and to where their massive pile of crystals are. At this point they may begin combat or continue negotiations. After this it is up to how they want it to play out, peacefully end or die trying to protect their trade. Story: Event Information: Pirates came across the planet of Vanqor and thought it would be an excellent place to set up their base and build their weapons of mass destruction. They decided to use the Venator and strip anything useful from it to fuel their vile plan, however, one clumsy pirate ventured too far into the venator and accidentally pressed a distress alert button that sent a signal to the rest of the Republic fleet. Having very little advancements in weapons and knowledge, they are extremely outmatched against the might of the Republic, however, they do have a sinister missile they could unleash on any force that threatens them... On the side, they also found a cave which contains kyber crystals that they could then use to make more profit to catapult their plan even further. On their journeys through the galaxy, they managed to find force sensitive beings willing to join their plunder who could dabble in sensitive topics such as kyber crystals. Have you ever Done an Event Before?: No. What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: Yes. Event Planners are responsible for making sure the server stays populated. They must continually evolve and become better at making interesting events to keep the player base happy and interested in the server. EPs are responsible for all event side mishaps. They must take responsibility when it comes to any problems caused by events. They must not abuse any powers they have and take care when using them. EPs can also help with staff claims only when there are no staff on the server at that current time. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes. Anything else?: W-G E-Planner Used the same event plan with some changes, with perm ofcourse. And I'll read a lore book or something.. Thanks for reading my app!!!
  12. +1 One of the better applicants this time around, was a good candidate last time too. Commander, which means he is experienced.
  13. I think you miss took the "4th app" thing, hes applied 3 times in the past but has been denied, so this is his 4th app.