Joe Hamilton 23 Share Posted June 20, 2020 (edited) What your suggestion is: Since the old dets got removed from the Workshop we definetly need a Replacement for them as it was the 212ths bread and butter and without it we dont have much Combat equipment and explosives. This C4 Charge can be mounted on surfaces and even on players/NPCs and detonated remotely. Infact they seem even better than the old Remote Detonators. Also one big plus: You cannot manually detonate them, meaning a rogue CT cannot fuck stuff up by Detonating them. We Detonated 50 of them at once in SP and it didnt lag one bit, now i understand its different on a big Server but it is a good sign. You can also tweak if they can be placed on other Players, meaning you can also disable it. The only negative i can think of is that they cannot be Defused and would have to be defused by Defusing binds or just removal by an Admin. On the Steam page you can see a video of them being used Scriptfodder/workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1596554153 Any additional information: As far as i know several people including EPs have already liked the exact item suggested here. It is easy to use and very close to the old Remote detonators. The model can be Changed to fit SWRP and Damage can be tweaked (One does 95 dmg and it stacks). Also credit to 212th COL/Temp EXO Russ for finding the addon! - 212th Vice Commander Hamilton Edited June 20, 2020 by Joe Hamilton Added some additionable Additions Hogus 1 Current Ranks: None Former Ranks: Started Playing WG SCP-RP in 2016 COTBG Deacon [2017] | Head Researcher [2017 - ???] [SCP-RP] (Major changes to the job annulled my WL) 212th EXO [2018] | 212th Vice Commander [2020] | 212th SO + 74th Member + CE Member [2021] | 212th SO [2022] | Battalion Officer [2022] | 212th SO [2023] | 41st Captain [2024] Link to comment
OriginalShadow 5 Share Posted June 20, 2020 +1 Explosions make server go wheeeee! Joe Hamilton 1 Link to comment
Russ 7 Share Posted June 20, 2020 (edited) +1 I had a look at them in singleplayer and they seem really solid. I think if it is possible to re-model them and tweak damage, they are almost the old detonators. Edited June 20, 2020 by Russ Joe Hamilton 1 Link to comment
Victor 210 Share Posted June 21, 2020 +1 After all they are 212th's EQ. -Past Ranks-No one cares -anwarter Link to comment
Nathan 72 Share Posted June 21, 2020 +1 A new detonator is needed. Model change is easy to do aswell. Current Ranks Jedi Knight - 501st SOF Captain - Lord Inquisitor - Engineering Corps SFC Medic Past Ranks SWRP Senior-Admin Deathrun Admin IRP Administrator IRP Junior Developer ISB Agent Battalion Major CE EXO 501st Captain 501st ARC Colonel Dark Council Head Medical Officer DU Spec Ops Captain Link to comment
Bansheey 304 Share Posted June 21, 2020 +1 Nathan can model it 100% Nathan 1 Spoiler Current Ranks: [NRP] Kompanie "Caesar" Leutnant [NRP] Gaustabsamt STV. Hauptamtsleiter [NRP] Moderator + Deputy Discord Staff Manager [NRP] Wehrmacht Generalstab Hauptmann ( Chef d. Heeresverwaltung ) [IRL] Grass Toucher Spoiler old ranks; who cares cadet Link to comment
Navas 74 Share Posted June 21, 2020 Maybe adding another explosive device will distract Blaster from bullying OS. +1 Current Ranks: Previous Ranks Happy Less happy Link to comment
Hogus 77 Share Posted June 22, 2020 +1 Would be awesome to have these == Past Ranks ==Jump Troopers Sector Commander 212th Vice Commander Link to comment
Evilgejf 43 Share Posted June 23, 2020 Let blaster blow shit up again he needs it for his mental health Link to comment
Husky 43 Share Posted June 23, 2020 Please for the love of god, it's been months now. IRP RanksCurrentDirector of Special Forces Executive Admin Lead MentorPrevious IC Vice CommanderCWRP RanksCurrent RC Auxiliary Security StaffPrevious RC Vice Commander x2 ARC Vice Commander CE Commander Executive Admin Event Planner Link to comment
inactive account 40 Share Posted June 23, 2020 +1 - Makes 212th Happy - Makes RC Happy and big boom a Link to comment
BeastTheNinja 29 Share Posted June 30, 2020 +1 it will make everone happy so let's get it Link to comment
Nathan 72 Share Posted July 6, 2020 Give this a nice little bump Current Ranks Jedi Knight - 501st SOF Captain - Lord Inquisitor - Engineering Corps SFC Medic Past Ranks SWRP Senior-Admin Deathrun Admin IRP Administrator IRP Junior Developer ISB Agent Battalion Major CE EXO 501st Captain 501st ARC Colonel Dark Council Head Medical Officer DU Spec Ops Captain Link to comment
Nathan 72 Share Posted July 6, 2020 Have been given permission from the addon owner to remodel and reupload the addon. https://steamcommunity.com/sharedfiles/filedetails/?id=2156715322 Current Ranks Jedi Knight - 501st SOF Captain - Lord Inquisitor - Engineering Corps SFC Medic Past Ranks SWRP Senior-Admin Deathrun Admin IRP Administrator IRP Junior Developer ISB Agent Battalion Major CE EXO 501st Captain 501st ARC Colonel Dark Council Head Medical Officer DU Spec Ops Captain Link to comment
Jack. 94 Share Posted July 7, 2020 To be honest in comparison these detonators are much better, https://steamcommunity.com/sharedfiles/filedetails/?id=906974084 The ones made by Sevan (the ones suggested) are not as similar in the same enjoyable ways. Link I shared - Unlimited ammo (like they used to be), very efficient and do not need to die in order to continue to use them in events. - Has star wars detonator model already - Are able to drop/throw them. More realistic and can create many more possibilites to use these in new creative ways. - Damage needs to be upped to about 1,000 - Does not unfreeze props Suggested link - Breaches open doors - Max 3 per life. Cannot do !giveammo. This is not very useful as most event there are many sets of multiple drop pods to detonate and simply 3 per person and life will not suffice. - Cannot throw them, limits possibilities - Doesn't look like a star wars detonator, but a military C4 - Damage needs to be upped to about 1,000 - Does not unfreeze props Overall I suggested these ones more because they are similar and far more practical than what is suggested. Both would need their damange to be upped very considerably and allow the explosions to unfreeze props so they will affect structures and drop pods. All the suggested additions are improvements towerds making as perfect as the old ones used to be. Nothing suggested makes it more advantagous than the ones removed from the server in any way. Link to comment
Nathan 72 Share Posted July 7, 2020 (edited) To counter points you made Kids about Sevans detonator, there is an entity which can either be spawned in via staff or given to 212th in entities for 3 ammo another easy fix is me just setting the base ammo to a high number like 99. the detonator does look like a Star Wars detonator, I have reuploaded it with perm from the creator. damage easily upped in a few minutes by me. there is a command to allow you to unfreeze props. Edited July 7, 2020 by Nathan Current Ranks Jedi Knight - 501st SOF Captain - Lord Inquisitor - Engineering Corps SFC Medic Past Ranks SWRP Senior-Admin Deathrun Admin IRP Administrator IRP Junior Developer ISB Agent Battalion Major CE EXO 501st Captain 501st ARC Colonel Dark Council Head Medical Officer DU Spec Ops Captain Link to comment
Jack. 94 Share Posted July 8, 2020 Ok but you are suggesting to do more work on one detonator pack instead of less on one that is already made closer to what we want/need? Link to comment
Pie 25 Share Posted July 9, 2020 19 hours ago, Kids said: Ok but you are suggesting to do more work on one detonator pack instead of less on one that is already made closer to what we want/need? Hes already done the work for the that orginal suggested pack, and having some one who can change and fix the addon is probally very helpfull Link to comment
Jack. 94 Share Posted July 9, 2020 Yes but I am saying the work he did on the pack was changing the models, which the other one already has. I mean it would mean less work to edit the other suggestion as it is already made better without the addition, so Nathan could make a fewer edits on that one to perfect it than he would have to do on the other one. Asides from that it is better in ways that Nathan can not code to make up for, for example them being literally throwable. It would just make more sense to change that addon slightly because it is much closer to what we need. Link to comment
Nathan 72 Share Posted July 9, 2020 (edited) I've done quite a bit of work on the dets. It would be a lot less on mine. Word of mouth has told me that the throw function isn't wanted Edited July 9, 2020 by Nathan Current Ranks Jedi Knight - 501st SOF Captain - Lord Inquisitor - Engineering Corps SFC Medic Past Ranks SWRP Senior-Admin Deathrun Admin IRP Administrator IRP Junior Developer ISB Agent Battalion Major CE EXO 501st Captain 501st ARC Colonel Dark Council Head Medical Officer DU Spec Ops Captain Link to comment
Joe Hamilton 23 Author Share Posted July 12, 2020 (edited) I know stuff like this takes testing but id like to atleast know if something is even being done or if this is just being ignored by Server hierachy Edited July 12, 2020 by Joe Hamilton Current Ranks: None Former Ranks: Started Playing WG SCP-RP in 2016 COTBG Deacon [2017] | Head Researcher [2017 - ???] [SCP-RP] (Major changes to the job annulled my WL) 212th EXO [2018] | 212th Vice Commander [2020] | 212th SO + 74th Member + CE Member [2021] | 212th SO [2022] | Battalion Officer [2022] | 212th SO [2023] | 41st Captain [2024] Link to comment
Smiles 5 Share Posted July 12, 2020 SERVER GO BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR +1 BRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRRR Link to comment