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General Information:

Steam Name + Profile link:

Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): 501st COL Washer

Teamspeak Name: Washer

Playtime on the Server: to much ( 3mo 3w 1d 47m)

SteamID ( STEAM_0:1:31359592

Any experience in staffing on a roleplay server: Nope

Current Age: Enough

Warns/Bans (Screenshot required): 
Imgur: The magic of the Internet

Do you have a working microphone and is it understandable?: Yes

Have you ever hosted an event before?: No

What was your event and was it successfully executed?: N/A

Do you understand the responsibilities an event-planner has? If so, what are they?: Would say so, to make balanced, fun and RP-related events that deepens the players experience, be it PME or events, also to assist in others with their events. As EP you also arent an admin and therefore ones perms must not be abused or used outside enything event related.

Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes


Clone Event Plan: (Delete this if applying for Jedi)

Create an event plan for Clones, Event announcement, What type of enemies will be encountered. Keep in mind this will be used for your first training event. Make it easy to understand, be original and be creative(Use the Template):

Story for your event: CIS has setup multiple places around anaxes preparing for a bigger attack on the Anaxes Base, however a 41st scout discorveres their plot and informs MB, Republic now needs to quickly intercept their forces and counterattack to prevent this and destroy all CIS. CIS will be set up at, RO, old RO, Scav Camp, Scav Caves, Possibly Wookie village if times allowes it. The more open areas will have heavier EQ, some vechiles and Turrets, however as time goes on they will be weaker since their plan has been spoiled and the main CIS Fleet has therefore abandoned them. 
Clones are expected to go from place to place, getting rid of all the droids, once an area is cleared they will have to move to the next location, this should be obvious to them from the report the scout gives them in the beginning.


Event Announcement for your story: CIS Droids has been discorvered setting up multiple places around anaxes preparing for a big attack on MB, however they have been spotted admidst them collecting their forces, stop the CIS at all cost and show them the Republic are not to be messed with!


Choice of map: Anaxes


Type of enemies/faction, Why them in particular?: CIS, I believe CIS base attacks can be made with a good flare to it that allowes for a clear enemy to terminate, I also believe they can a lot of fun to fight if used correctly along side vechiles.
(eg. Pirates, Reason, )

Additional Characters: 41st Scouting Clone (played by EP or trusted EC) returning to MB to initiate the Base into a counter attack on the CIS before they are ready.
(eg. passive character)

Republic's outline and execution: 41st scout comes to MB on a speeder requesting permission for entry bearing important news that quickly needs to be delivered to Battalion. Battalion is informed that CIS has set up in multiple locations around MB regrouping their forces for a bigger attack, however the scout has discorvered them early and they are therefore not ready for the Republic attack. 
(e.g. "- Battalion inform all troops that an unknown ship has entered orbit.")

Event Character outline and execution: CIS are to act unknown to the fact that their position is comprimised and therefore they will quickly be dealt with on their first location, but as time goes on will be given more EQ as part of some "reinforcement", however due to the quick reaction from the republic it will be limited.
(e.g. "- All Bounty Hunters are dropped off at the caves, they will stay there until further notice")

Anything else?: idk, had a great dinner hope you did too.

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After careful consideration within Event Management and the Senior EP team, unfortunately we must turn down your application at this time

You may reapply in 2 weeks or once apps are open again (If they are close)

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