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|[ SCP-096 Application ]|

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RP Name:

Alex Harrison

 

SteamID:

STEAM_0:0:65332603

 

Playtime Required [ Must be 4 days or Above] 

| 1 Week | 2 Days | 15 Hours |

 

In-Game Warnings:

8 - Reasons are listed in the screenshot. I would however like to explain the warn about the fake bridge, as someone on my Prop-Protection whitelist caused the bridge to fade, and that person even admitted it to the admin as well as me but they insisted on me being punished for it.

 

Have you read the rules of SCP-RP, and do you understand them?: 

Yes

 

Have you read the rules of SCP-096, and do you understand what you can and cannot do? Demonstrate your understanding* :

Yes, for example I understand that the use of the Clearance Level 5 keycard provided to SCP-096 to allow him to chase SCP-096-1 through locked doors cannot be used unless in the pursuit of SCP-096-1. Another example would be the use of the PAC3 camera to look outside of SCP-096's Containment Chamber whilst playing as SCP-096 is forbidden. It is important to ensure that SCP-096-1 actually looked directly at you as that has been a problem. It is important to follow the rules and RP guidelines whilst playing SCP-096 as the power that you acquire when playing as it is immense, as if you weren't following the rules you could kill a large amount of players and ruin the experience for most, if not all of them. After exterminating SCP-096-1 you must sit down exactly where you killed him and must not purposely move around or spin to try and get people to look at your face. SCP-096 may not, under any circumstance, kill another SCP. Whilst playing as SCP-096 you must kill any instances of  SCP-096-1 even if they are your friend and they tell you not to.

 

Are you able to play SCP-096 often when the job is not full, and give good RP to other players who encounter you?:

Yes

 

What is the Containment Procedure for SCP-096?*(Explain in full detail):

If SCP-096 is still within his cell, meaning that the doors have malfunctioned or an incident occurred during testing, all personnel that do not specialize in containment of SCPs must exit the Containment Chamber whilst ensuring not to look at SCP-096's face. Once all non containment personnel have exited the Containment Chamber, Containment Specialists and Epsilon-11 personnel are called to re-establish containment of SCP-096. To do this they must approach SCP-096 with their backs facing it, stopping when they collide with SCP-096, then they will slowly and with caution place an object, something like a bag or bucket, that completely covers SCP-096's face and then secure the object to SCP-096 to ensure it doesn't fall off or come loose. Then they attach red elastic cuffs to SCP-096 and escort it back to it's Containment Chamber, although they must be careful if SCP-096 is not near it's Containment Chamber as rouge personnel, D-Class or GOI's may attempt to uncover SCP-096's face. 

 

During research, a Class D looks at your face and manages to escape the Containment Chamber, he runs towards the Entrance Zone. What is your course of action while chasing 096-1, and what do you do once you have killed them?*:

Whilst chasing SCP-096-1 It is important to ensure you do not accidentally kill any nearby players, as this has been an issue that I have seen and experienced myself,  if at any time SCP-096-1 passes through a checkpoint or doors that require clearance keycards to access I will use the Clearance Level 5 keycard provided to open these doors. During the time I am chasing SCP-096-1 I will use the secondary action of the swep provided to make noises associated with SCP-096. Once I have caught up to and killed SCP-096-1 (using the swep's primary action) I will return to a docile state (to do this I will crouch and stay still / not resist any forces)

 

While chasing 096-1, you pass a researcher, Class D and a MTF unit who all look at your face accidentally. Once you kill the current 096-1, you go back and find them, then proceeding to kill them also. Is this good RP and why?*: 

No, because doing so would cause mass killing which would be unfair as preparing to look away of an approaching SCP-096 is nearly impossible due to the speed SCP-096 can reach. Whilst this would be accurate to the lore of SCP-096 it would not be fun for most if not all parties involved, as dying repeatedly because the multiple SCP-096-1's keep running about the facility leading SCP-096 everywhere causing a mass chain reaction of death which would be near impossible to stop. This is why it is against the rules and would be a bad RP situation

 

If SCP-096 bag had come off or if some Escapee Class d ran past and grabbed it, as E-11 or CS would you chase the class d or proceed on to recontain SCP-096?*:

I would proceed to re-contain SCP-096 as that is my primary job, other facility security personnel which do not specialize in the containment of SCPs could deal with / kill the Class-D.

 

A GOI has managed to enter the facility, and they open your Containment Chamber to cuff you and take you out of the facility, one of them looks at your face but tells you it was an accident, and you can just ignore it. What should you do? Why?*:

I would proceed to kill the GOI member as no matter what, whilst playing SCP-096, you must kill the SCP-096-1 otherwise it would be unfair if SCP-096 could choose who and who not to kill. But mainly it would ruin RP as SCP-096 is meant to not care who SCP-096-1 is.

 

Anything else you may need to tell people reading this application:

Firstly, I would like to apologize for my previous application, it was meant as a simple draft and was not meant to be published. (Addressing my warnings: I have learnt from my mistakes and have not got in trouble for a large amount of time) Thank you for taking the time to read my application, feel free to leave any sort of criticism as a reply to this post. If I am rejected or get in trouble don't sugar-coat it, just be direct.

 

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