Agent Deer

Let CI have weapon checkers and be able to take key cards off of captured foundation members

Recommended Posts

CI are not able to take weapons off of captured foundation members. Which means if they break free there is a possible chance they will shoot us. To make it a bit easier to break in to the foundation, when we capture a foundation member and strip their comms we will also get their key card. If we do not have a key card we have to hack and that alerts the entire foundation then it is very hard to sneak in to the facility.

Link to comment

Me when CI Infiltrator is not CI Raider but CI Infiltrator which means they have to go inside quietly.

As CI Infiltrator you shouldn't hack if you hate being alerted by the foundation.

You just wait for a retard with -10 braincells to open the door and let you in no questions asked or kidnap a monkey leaving the foundation and use them to open the doors, It's FearRP if they don't do this.

 

Yeah sure stripping keycards makes it more realistic but it's such a pain in the ass for foundation now because now they can just easily escape and change disguise after being spotted or some shit. Like imagine this

 

>ci keycard

>ci spotted

>ci in hcz

>ci run to ez oonga boonga changing room

>ezpz

 

but without keycard its

 

>ci no keycard

>ci spotted because he was retarded combat-rp 24/7 for no reason

>ci fucking crying in the corner of his room

>dies

 

 

Edited by Clint Westbrook
Link to comment

-1 Just no. Infiltrator MEANS SPY, which means u stealth and incognito mode 24/7 if you cant handle that then dont play the job. Just wait for some retarded kid to open a CP for you to get in....

Link to comment
10 hours ago, Agent Deer said:

CI are not able to take weapons off of captured foundation members. Which means if they break free there is a possible chance they will shoot us. To make it a bit easier to break in to the foundation, when we capture a foundation member and strip their comms we will also get their key card. If we do not have a key card we have to hack and that alerts the entire foundation then it is very hard to sneak in to the facility.

Still i wanted to make more detailed and more balanced post about this but anyway thank you lol. (Was half way done lol)

 

 

10 hours ago, Agent Deer said:

CI are not able to take weapons off of captured foundation members. Which means if they break free there is a possible chance they will shoot us. To make it a bit easier to break in to the foundation, when we capture a foundation member and strip their comms we will also get their key card. If we do not have a key card we have to hack and that alerts the entire foundation then it is very hard to sneak in to the facility.

Delta can. Don't trust infiltrators with weapon checkers cuz they have -10 brain cells. They just hack hack hack and die. Congraz, like always. I seen thousand case when infiltrators came and just hacked/lockpicked or started raid timer while smart ones where trying to get someone for the door.


Now @Clint Westbrook & @Twinkies listen he probably doesnt mean for infiltrator. Infiltrators dont even own weapon checkers. He means it for delta and no other. And yes i want to steal his god dam keycard but xunt will probably say: "that would be overpowered". Make it more realistic thank you.

Link to comment

-1 lol its already enough that u guys raid on your own and dont listen to your delta's orders, giving you the option of keycards will make it even worse. If they are to get a keycard they should get CL2 max, CL3 is just too much. And delta's should get that option, not donator CI Infiltrators.

Link to comment

Adding weapon checkers to CI is possible (Will speak to other SMT about it however the job manager could of just asked in the job meeting) but giving CI keycards is a no and probably will never happen.

Locking post.

catlogo 2.0.png

Link to comment
Guest
This topic is now closed to further replies.