kenopsia 130 Share Posted December 13, 2020 It gets boring when you escape as a Class D, the only thing you can do is buy a door or buy a gun from MCND but you really can't build your own base, you can't even spawn a 3D Radio. So why not allow disguised Class Ds to be able to spawn props? It shouldn't be too hard from a coding standpoint either. Quote RIDE LIKE LIGHTNING - CRASH LIKE THUNDER RIP BOZO Link to comment
Lorex Krato 101 Share Posted December 13, 2020 I know that would require a lot of coding But it would not be seem as a priority. So this could be denied for "Not being necessary, and the game mode doesn't revolve around escaping" Or could be accepted with "Accepted, but will go towards the bottom of the list of things to do" Quote Link to comment
kenopsia 130 Author Share Posted December 13, 2020 1 hour ago, Lorex Krato said: I know that would require a lot of coding But it would not be seem as a priority. So this could be denied for "Not being necessary, and the game mode doesn't revolve around escaping" Or could be accepted with "Accepted, but will go towards the bottom of the list of things to do" i have very little lua experience so don't take my word on this, but it shouldn't be too hard to make a variable to check if you're disguised or not and you could do something like function GM:PlayerSpawnProp( ply, model ) if ( ply:IsDisguised() ) then return true end end but yes i agree its not really needed but its just quality of life for those who play as Class D Quote RIDE LIKE LIGHTNING - CRASH LIKE THUNDER RIP BOZO Link to comment
Fayne™ 242 Share Posted December 14, 2020 Been suggested and denied in the past . imo i think they should be able to but this will get denied like the previous ones. Quote Link to comment
DaDerpo 4 Share Posted December 14, 2020 -1/Neutral There are a few flaws with this. I have had times were I escaped without the equipment lockers leaving me with just a keycard. Obviously there are other ways to fix this but that would mean more coding. Quote Link to comment