kenopsia

Allow Disguised Class Ds to spawn props

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It gets boring when you escape as a Class D, the only thing you can do is buy a door or buy a gun from MCND but you really can't build your own base, you can't even spawn a 3D Radio. So why not allow disguised Class Ds to be able to spawn props? It shouldn't be too hard from a coding standpoint either.

RIDE LIKE LIGHTNING - CRASH LIKE THUNDER

RIP BOZO 

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I know that would require a lot of coding

But it would not be seem as a priority. 

 

So this could be denied for 

"Not being necessary,  and the game mode doesn't revolve around escaping"

Or could be accepted with

"Accepted, but will go towards the bottom of the list of things to do"

 

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1 hour ago, Lorex Krato said:

I know that would require a lot of coding

But it would not be seem as a priority. 

 

So this could be denied for 

"Not being necessary,  and the game mode doesn't revolve around escaping"

Or could be accepted with

"Accepted, but will go towards the bottom of the list of things to do"

 

i have very little lua experience so don't take my word on this, but it shouldn't be too hard to make a variable to check if you're disguised or not and you could do something like

function GM:PlayerSpawnProp( ply, model )
	if ( ply:IsDisguised() ) then
		return true
	end
end

but yes i agree its not really needed but its just quality of life for those who play as Class D

 

RIDE LIKE LIGHTNING - CRASH LIKE THUNDER

RIP BOZO 

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-1/Neutral 

There are a few flaws with this.

 

I have had times were I escaped without the equipment lockers leaving me with just a keycard.

 

Obviously there are other ways to fix this but that would mean more coding.

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