SCP 966 swep rework

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This is the first time I have ever breached, and witness a breach for 966, and I must say the hit detection is terrible. Even if you stand in front of the target you can still miss it, I'm okay that you have to wait till the animation is over before you can attack again. But I would suggest, increasing the hit range for its swep.

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This is a problem for 096 as well. While I am not myself experienced when it comes to SWEP coding, I can safely say that these SWEPs are a little underpowered by both charge up time and the amount of area they actually cover. It's the reason 096 can sometimes flail about his target for a solid 15 seconds without hitting him.

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