John Michael

John Michael's MC&D Application

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Common Roleplay Name: John Michael


Steam Name: Alija Izetbegović


SteamID: STEAM_0:0:45462072


Your Current Playtime(3 days minimum): 4 weeks, 5 days, 15 hours.



Your Current Warns (10 warn limit, take a screenshot. Exceptions may be made.): 3 (sorry for the shitty quality of the picture)



Why do you want to join MC&D?:

Well I'm going to be straightforward, firstly I want to make a lot of money, like everyone else applying for this job. Secondly, I in general find MC&D to be one of the more interesting and "special" GOI's in the SCP Universe. The structure of the organization and the people behind them are shred in secrecy, yet their concept as a whole is very simple and ruthless, profit above all. Lastly, I'd enjoy to supply arms and other "objects" to our allies and watch the "chess game" develop.


What do you know about MC&D?(50 words minimum):

Marshall, Carter and Dark, or in short MC&D is a club based in London, though it does have relatively big hubs in New York City and Hongkong as well. One of the most well known things about MC&D is their concept, which I've already talked about before, profit above all. The Men, who presumably founded the Organization, are Amos Marshall, Ruprecht Carter and Percival Dark and these men have supposedly extended their lives by multiples decades with anomalous objects. Some tales say that Dark is the true creator of MC&D and that he is the oldest out of the three of them, though this is not necessarily true. They tend to sell relatively safe anomalies at auctions to the highest bidder, yet they in general do not care about whom they are selling these items too, as long as they are powerful and rich, though there are exceptions like the Manna Charitable Foundation, whom MC&D tends to restrict from buying anomalous objects. In general Organizations such as the GOC or the Foundation are opposed to the Operations of MC&D, yet they can't compete with the economic power of MC&D, as they could plunge a country into a civil war with one call, or cause a thermonuclear war at any given time. However, they haven't done so yet, as they choose to use that power, to simply gain more wealth. They tend to buy anomalies directly from Dr. Wondertainment, Prometheus Labs and buy art exhibits from AWCY. Although MC&D in general is a very morally bankrupt organization, they also have their limits. A good example for that is SCP-2501, which is a claw, created by the Russians. If any person holds this claw, they are able to squeeze objects in front of them, so that the object is between the claw, at least from a visual standpoint. This SCP was sold to some Customers before MC&D decided that the SCP was too dangerous to be given to their customers. So to prevent that an customer would try to crush the sun or the moon with the claw, they decided to ship off the Anomaly  to the Foundation. Even MC&D acknowledges that the SCP Foundation simply is better, in keeping dangerous anomalies safe.


Why is MC&D different to any other GOI?:

The Differences between other GOI's and MC&D are pretty significant. In comparison to other GOI's like the Foundation, who tries to contain anomalies, or the Chaos Insurgency, who tries to weaponize these Anomalies for their own benefit, they tend to only care about anomalies for one reason, which is profit. They genuinely don't care whom they sell anomalies to, like said above, as long as it brings in the profit they want. As MC&D is basically the main supplier of Weapons on the surface, they tend to control the combat and in general can decide the outcome of a war between different GOI's very easily. That makes them so dangerous as well, but as long as you don't get between them and their profit you'll be fine.


Someone has revealed that you are MC&D, what do you do and why?:

Well to start off with I would deny any affiliations with MC&D and would act like as if I didn't know what MC&D means. Afterwards I would tell my men to change uniforms, in case they are compromised and would ask them if they knew anything about the person who did so, or if they showed their ID to someone. I would try to back trace the person who revealed our identity and would interrogate him afterwards. Lastly I would give him the proper treatment he deserves , an 5.56×45mm up his head.


Have you read the job rules (In the Rules thread) and the Code of Conduct/Permissions in this thread?(One word is not a valid answer): 

Yes I have read the job rules and the code of conduct/permissions to it's full extent.

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Very good application. You also always play MC&D so you clearly have dedication


I hope this turns out well for you

Head of External Affairs - Ewan Miles

Unusual Incidents Unit - Special Agent Prophet


Adytum's Gate Sarkic Cultist - Volutaar Ewan Miles


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Request the role on the main discord use this message as proof.

Read the job rules before playing.

Had a bunch of WL but the cool ones are that I currently have.

Marshall, Carter and Dark Salesmen (Current manager)

Alpha-1 Commander

O5-8 "The Gangster"

Director of the Department of External Affairs

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