MS. 41 Share Posted January 6, 2022 Single Handily fuck up my events and base attacks as Rebel JT obviously wont like it, but its so fucking aids. And actually nerf them, rather than just lowering ammo xx Current Ranks: Founder of The Bois Link to comment
Gutz or Sleepy 6 Share Posted January 6, 2022 (edited) Please do not nerf us We are just having fun :sadge: Fix the Knock back not the gun its self Edited January 6, 2022 by Gutz or Sleepy Wanted to add something Link to comment
MS. 41 Author Share Posted January 6, 2022 3 minutes ago, Gutz or Sleepy said: Fix the Knock back not the gun its self Fix both! Then we stand a chance! Current Ranks: Founder of The Bois Link to comment
Hazard 25 Share Posted January 6, 2022 Neutral idk if theres anything to nerf tbh, we already got less Hp than any one else and less ammo for E11's and i think damage got nerfed too so nerfing the gun or anything else more just would not make it fun but thats my opinion. Current Ranks:CT 7231Past Ranks:212th Vice Commander | 212th ARC Colonel | JT Vice Commander | 41st Lieutenant Colonel | CE Lieutenant Link to comment
Cool Bobby 27 Share Posted January 6, 2022 The knockback is very strong and the spread on the weapons is to little aswell. I am aware of the E-11 Jumppack is very strong on medium and even long range. The E-11 Jumppack should be a close/medium range weapon and not be as accurate as a medium/long range weapon. The knock back is also very strong and could be nerfed a bit. Link to comment
Morty Smith 56 Share Posted January 8, 2022 +1 Even when I was doing events it was legit cancer doing them with a lot of JT on as they would simply rush into the EC Spawn 0.5 secs into adding them by themselves Maybe adding a longer cooldown for the jetpack Link to comment
Pingu 29 Share Posted January 8, 2022 +1 Longer jump cooldown Dual Wield guns shouldn't absolutely beam people from across the map Spoiler Current Ranks Grand AdmiralFiveM Staff ManagerSith Initiate Past Ranks 327th Colonel Head of Battalion Vice AdmiralCWRP Admin 501st Vader's Fist Vice CommanderImperial Commando DS Squad Leader Imperial Commando Vice Commander S-12 Adjutant Governor Major General Lieutenant General GeneralIRP Event Planner IRP Senior Event Planner IRP Deputy Event Manager IRP Super Admin (For 20 Minutes)IRP Event Manager IRP Vice Manager IRP/ICRP/TRP ManagerRebel Alpha Commander Link to comment
Havoc 49 Share Posted January 8, 2022 Neutral Maybe dont extend jump pack timers but definitely make the Dualies a more close range weapon then they are currently Current Ranks : IRP Administrator, ISB Senior Agent Previous Ranks : Fleet Warrant Officer, Sith Lord, ISB Agent, Trooper EP,Sith EP, Jedi Warlock, JT Commando Medic Colonel, Purge Sergeant Major HMO 1402, Jedi Historian, 74th DMO, 501st VC, Jedi Lead Honour Guard [Master], Wolfpack EXO Link to comment
Rich 76 Share Posted January 8, 2022 (edited) Neutral Imo spread should be increased to make more of a closer ranged weapon We already have slightly less HP so by increasing JP cooldown it can lead to just plain and simple suicide pushes as there could be no chance of escape Edited January 8, 2022 by Rich https://www.youtube.com/watch?v=dQw4w9WgXcQ&list=RDdQw4w9WgXcQ&index=1 Link to comment
Husky 43 Share Posted January 8, 2022 Neutral I wouldn't say nerf the cooldown of the jump pack as the point of it is to get in and out quickly, but the knockback and possibly the fire rate of the pistols could definitely be tuned. IRP RanksCurrentDirector of Special Forces Executive Admin Lead MentorPrevious IC Vice CommanderCWRP RanksCurrent RC Auxiliary Security StaffPrevious RC Vice Commander x2 ARC Vice Commander CE Commander Executive Admin Event Planner Link to comment
Solaire 143 Share Posted January 9, 2022 Jump Pack Cooldown would make me really hate my life as someone who organises pushes as a group in TS a lot. 5 Seconds is what we need to push in an out. If a nerf was to happen it would be the spread and the knockback. The Spread is basically no existent and the guns beam. But if you make the cooldown worse you'll hurt a core part of JT and how it functions. Link to comment
Barry 137 Share Posted January 10, 2022 Accepted. Whilst i really wanted to not nerf them after playing a few events as EC recently ive seen how shit it can be trying to counter JT, so an increase to the jumppack dual E11s & an increase to the spread of bullet fire from the dual E11s will be done. Current Ranks [Purveyor of wet panties] Previous Ranks [Maddie McCann's Abductor] [spokesman for the Jimmy Saville appreciation society] Link to comment