Big Barry 0 Share Posted January 25, 2022 During events negotiations usually end up going wrong I think it would be better if occasionally everything went well and in return for leaving them alone the hostiles give us materials, with those materials we make more equipment that goes to a regiment other then the one it belongs to for a couple days eg: giving ST's shields for 2 or so days. I think this will benefit the server as it will make people more active and less stressed on what regiment to chose because over time they will get to try everything out it will also keep the server fresh for the people that get the equipment. After the couple days are up we run out of materials to make equipment so it goes to the prioritised regiment. Link to comment
Mort 76 Share Posted January 25, 2022 1st Template 2nd If you want that go play Sith, events are the main thing of the server and combat is basically all about them, negotiations should go right only at the end, or you can have conversations with other people in Defcon 5 if that's what you want --------------------------------------------------------------- Current Ranks Jr Developer CF-99 Squad Leader Former Ranks IRP Executive Administrator Fleet Commodore Dark Council 501st ARC Colonel Master of the Order RRD Researcher --------------------------------------------------------------- Link to comment
Hazard 25 Share Posted January 26, 2022 No template If negotiations succeed at the start of the event then EP just wasted his time collecting 8 ppl for it. The reason they fail is because its meant to initiate the combat not to prevent it and as mort said they only meant to not fail at the end of event if ep wants to. Current Ranks:CT 7231Past Ranks:212th Vice Commander | 212th ARC Colonel | JT Vice Commander | 41st Lieutenant Colonel | CE Lieutenant Link to comment
Solaire 143 Share Posted March 13, 2022 Denied The empire would simply take what they want by force and doesn't really fit the narrative Link to comment