the_rondall_man

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  1. Basic Information:Steam Name + Profile link: rondall - http://steamcommunity.com/profiles/76561198276191833Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): 442nd PFC Rondall Teamspeak Name: RondallPlaytime on the Server: 6mo 2w 2d 23h 22mSteamID (http://steamidfinder.com/): STEAM_0:1:157963052Any experience in staffing on a roleplay server: I have been staff on wg swrp up to admin rank and got the service medal (1 year as staff) aswell as being senior event planner and being granted the elite ep award.Current Age: 19Warns/Bans: 3 warns 0 bansDo you have a working microphone and is it understandable?: YesEvent Plan:Create an event plan, this is what we will use for your first training event. Make it easy to understand and original(Use the Template): Map: Coruscant BelowEnemies, HP, Amount: Event planner (me), 3500, 1 ( Civilian leader Erebus ) Cartel Boss, 2750, 2 ( Civilian Boss [name] ) Cartel Scout, 1750, 2 ( Civilian Scout [name] ) Cartel Executioner, 1900, 2 ( Civilian Executioner [name] ) Cartel Guard, 1800, 2 ( Civilian Guard [name] ) Cartel Soldier, 1750, 2 ( Civilian Soldier [name] ) Saber user, 17k-20k, 2-3 ( Saber droid [name] )Republic's Execution: Battalion informs the troops & jedi that they've been assigned by high command to the mid rim planet of "Chisti Secundus" to conduct a recompliance campaign on the capital city's population as the local defence forces were overwhelmed by civilians still loyal to the CIS. The battalion have been ordered to approach the civilian separatist leaders peacefully and attempt to have them turn themselves in however if they turn hostile the battalion have been granted to sweep the streets and eliminate any threats. The jedi will be instructed to fight alongside the clones as the hostile saber users are supposed to just be droids not capable of their own thoughtEvent Character Execution: A pre made dupe of barricades will be generated to make a linear path for all players to progress through as the event goes on. The EC's will be dropped at the republic base entrance first and instructed to be passive until ordered to engage. The event planner (me) will be present with the other civilians to speak to the battalion when they attempt negotiations, the civilians will be uncooperative and will be the first to begin firing then fighting commences as normal, the event planner hosting the negotiations (me) will use a jumppack to leap away and into no clip to oversee the rest of the event, EC's will be instructed to man barricades, turrets & vehicles when they are made available and should not be pushing the clones back by a lot. Spawns will be set far enough ahead of the clones pushing as to not give EC's the unfair advantage of spawn protection. EC's equipment may also be bolstered at times depending on the republics own strength e.g explosives and mines. Once the EC's reach the end of the dupe last life will be called and the spawns set to a "end of the event room" the event planner that hosted the negotiations (me) will appear once again with basic weapons and 3500 hp to fight with the remaining EC's until they've all been killed ep included after which the event will have officially ended and EC's instructed to change back to normal jobs & names.Story: Event Information: The Chisti sector has 3 planets that were originally aligned with the CIS but were brought into republic compliance in the early months of the war. Chisti Pimus and Tritius (1st & 3rd planets) had successfully turned their population to align with the republic however Chisti Secundus' civilian population continued to open support the CIS and conducted many small scale terrorist attacks on republic property on their planet. Eventually the small separatist cells on the planet unified and mounted a large scale rebellion against the planetary authorities, successfully capturing the main streets and infrastructure of the capital city but being unable to successfully breach the planetary governments main building to hold them hostage. The governor of the Chisti sector send a request for aid to the republic and the republic responded with a combat patrol sized fleet of clone ships to bring the rebelling planet back into republic compliance.Have you ever Done an Event Before?: Yes manyWhat was your event and was it successfully executed?: Every event type, all successful. Not cappingDo you understand the responsibilities a event-planner has? If so, what are they?: The responsibility of an event planner is to provide well planned and well balanced events for all players, event characters and clones/jedi alike. An event planner is expected to understand the lore enough to not break the roleplaying aswell as to have the ability to adapt their event should things not go as planned. An event planner must have thought out every event they set out to do to know how they want it to go and how they will go about making sure the event plan gets followed e.g. EC spawns, EC equipment/vehicles, barricade dupes. Event planners should be vocal to all who have a role to play in their event whether it be a fellow event planner who is co hosting, the leading battalion, or their event characters, the event planner must be fully aware of the event and its players to properly maintain it. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: I understandAnything else?: "W-G E-Planner"
  2. What your suggestion is: Allow SIM jobs and the Supertrooper job to to earn clone xpScriptfodder/workshop link: N/AAny additional information: Supertrooper should be allowed this because it's a clone job and would benefit immensely from the skill system. SIM Jobs might be a little harder to be allowed as I'm not sure how they'd be able to earn the xp without being granted any of the skills when playing, since the SIM host would be setting health and weapons and such. However in saying this, it would make joining open SIMs more inviting that simply getting to shoot at people for the sake of that or sometimes a chance at a cash prize and would allow roles that rely on such open SIMs for performances to get more logs .
  3. What your suggestion is: ProneScriptfodder/workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1100368137&searchtext=proneAny additional information: Since the dawn of time itself people have suggested prone mods for WG SWRP, I'd like to continue the trend and hopefully put an nice ending to the story arc. Prone adds another layer of combat and movement for all players, event characters and clones alike. It would open a few more combat capabilities and in general would be a nice thing to have with very little cons to bring it down. The only con I can think of currently is it's application to Jedi and how it could affect their movement however whether or not this would be an easy fix for our devs isn't for me to say, I will say this though, if Jedi are indeed the reason for this not being added...... REMOVE JEDI (((:
  4. What your suggestion is: Adding a gunsmith vendorScriptfodder/workshop link: N/AAny additional information: With the latest update to the server credits have become more useful & sought after, also harder to earn in bulk amounts, in saying this the crafting system for civilian jobs is an aspect that is overlooked by pretty much everyone I'd say. The time, effort and the resources spent on crafting the items currently available simply isn't rewarding enough to warrant spending those things in the first place. Raiding the republic base for the 'sources to craft a single pistol or rifle that in all honesty is outshone by most of the weapons a scav could rob from clones, something that could be done in the time spent looting republic caches I might add, and so the addition of a new gunsmith vendor would incite more use of the crafting system as it would make the effort of creating these weapons "pay" off.
  5. Out of Character Section (OOC) - Steam Name: rondall Steam ID: STEAM_0:1:157963052 Current OOC rank on the server and / or in other communities (e.g. Plat VIP, Mod, Event Planner): Plat VIP Age (Must be 14+): 19 What is your playtime (2+ Weeks Minimum): 6mo 1w 4d 1h 13m Do you have a microphone, is it good quality: Yes Have you read through the Battalion Handbook, and extending documents from it: Yes Do you meet the requirements: I believe so State all previous OOC punishment (Kicks, Bans and Warnings | Including Discord / Team Speak) and provide a screenshot of your list of warnings (Go in-game and do !warns) then provide a screenshot: In Character Section (IC) - In-Game name (Regiment, Rank then your name): 501st 2nd LT Rondall Highest rank obtained (Including previous): Clone: Battalion LT COL Jedi: Jedi Keeper Have you ever been demoted or striked in any regiment (If so explain the reason): Was striked in battalion for "condescending behaviour" and listening to SCO meeting What is the Battalion Motto: “Lead your men to death. Honour is better than surrender” Describe the roles and responsibilities of Battalion (100 words minimum): The role of a Battalion member is to be a figurehead for his fellow brothers carrying themselves with confidence and calm to better give clear & competent commands to his regiments and make sure they're up to the republic's high combat status. Battalion members have a responsibility to all the clones under their command in and out of combat operations, as such the Battalion is expected to have an understanding of all regiments in order to give the correct commands to the correct regiments for them to perform their duty and in order to craft trainings that target specific regiments' core skills to improve them further. Supervising Battalion members should especially be studying their regiment to focus all their efforts onto bolstering their supervised regiments' troopers with skilled soldiers. Why should we pick you for Battalion (200 words minimum): Rondall should be picked for Battalion again as he has been this role and many other high responsibility ranks in the past. This gives me an edge over other candidates as I've already had a taste of the content I'd be going through and I've already proved myself capable enough. Leading events wise, I've always treated leading events as a kind of RTS game where my opponent is the eventplanners making me particularly invested in the event at all times and always ready to adapt my strategy should situations change in combat. Outside of combat I've always strived to give my all to the regiment I am supervising, the last time I was in Battalion I supervised DU and saw it through many hard times including a couple of instances where the regiment almost died, I tutored the new hierarchy members as they had never been hierarchy before and aided the regiment in brining itself back hence why I was given the battalion resurrection medal. Personality wise I'm very open to everyone and I try to make myself as available as possible, I'm not quick to anger unless the situation is dire and I pride myself on keeping a level head when things aren't going to plan. My biggest strength would be adaptability, in combat and out of combat this has it's uses such as utilising regiments in specific locations where hostiles might not be at that time but if the were to appear it would be devastating for the clones, out of combat I enjoy making sims & trainings specifically targeted at my regiments strengths so no matter what regiment I'd supervise I'd be making original trainings for them. Do you understand that Battalion is a very respectable and disciplined rank?: Yes What do Battalion do during combat, when they are not leading (In detail): Non leading Battalion should aim to stick with their supervised regiment to aid them with their regiments combat strategies and equipment and to echo the leading Battalion's orders for them if they didn't hear clearly. The Battalion should to aim to lead their supervised regiment as little as possible and leave the main orders to the regiment commanders and the Battalion leading. What are the 3 duties a Battalion Officer Cadet has to complete before getting promoted?: A complex open training Lead a planetary with/without voice amp lead a planetary and complete a debrief with voice amp What rank can Battalion Brigadier Promote and Demote up too: Captain Anything else?: Got permission from Key to apply despite only being 2nd LT