armika

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About armika

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  1. Steam Name + Profile link: Armika_D/https://steamcommunity.com/profiles/76561198882040286/ Roleplay Name: clone CE AFT 2nd LT armika /jedi Warlock shinra Teamspeak Name: armin/Shinra Playtime on the Server:3w 4d 17h 47m SteamID :STEAM_0:0:460887279 Any experience in staffing on a roleplay server: Current Age:17 Warns/Bans: None Do you have a working microphone and is it understandable?: yes Have you ever Done an Event Before?: no i have not done a event What was your event and was it successfully executed?: no i have not Do you understand the responsibilities an event-planner has? If so, what are they?: yes So the importance of an EP is to explain to the ECs that they are not to HP rush in events whit in the event keep it fun for every one they can take staff claims when no staff is on thes what i know about ep Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: yes i do i might need the help the firs few weeks Clone Event Plan: Create an event plan for clones, Event announcement, What type of enemies will be encountered. Keep in mind this will be used for your first training event. Make it easy to understand, be original and be creative(Use the Template): Story for your event: Operation get the spice spice dealers have taken over multiple key locations on the outside of the Main base, the republic wants to take back those key locations. (spice dealers control over) -hills looking over base in front of gate The spice dealers will be Players pirates will have multiple tanks and ships to defend there FOB's They will also have a few ships to attack. Spice dealers will 5 have 2000 hp Spice heavy will 3 have 2500 hp Spice leaders 2 2500 hp They will have two tanks TX-130 Ships 2 forgot the name - Part 1. The base alarm will go and a spice dealers force (Players) start attacking the base via the main gate and the republic forces have to defend the Court Yard against waves of enemy soldiers (3 waves). - Part 2. The plan is to start taking over the hills outside the gate, 41st along with RC will go onto the hills to look for the next FOB [next FOB is old RO]rest of the troops move out of the with CE will set up laats to the next FOB CE provides security from the sky. Against hostile ships After the enemies outside the gate are defeated the main force will Get into LAAT to to secure the next FOB while this is going on 212 is under attack by a spice dealers that stolen tanks. there will be a lot of spice dealers attacking Part 3 after old RO is secure 41s end rc are going to look for next FOB [ next FOB is RO]and they start moving towards RO . When there they find out the spice dealers haven't noticed, yet so so there will do a sneak attack on the spice dealers there will be two more spice dealers attack RO [waves2] spice dealers will try to hyperspace in above the base launching leaser fire end dropspods into the base causing the power to go out and all forced to make it back to base quickly while of waves [waves 4 ] of spice dealers will be trying to enter GR . . Event Announcement for your story: none as the attack will start ar mian gate Choice of map: anexes Type of enemies/faction, Why them in particular?:spice dealers as of why i chose them is they need more land to grow spice on Additional Characters:none Republic's outline and execution: Battalion inform all troops that an unknown ship has entered orbit Event Character outline and execution: they need to get informd about the FOB by 41st