Common RP Name: Oswald Bruner Steam Name: Monkinator37
SteamID: STEAM_0:1:104840655 Current Playtime:
Warns:
As 173
Why do you want to join MC&D? After seeing how important of a role salesman fills, and how vital he is to MC&D I wanted to assume that role. I feel like I would excel as a salesman. I like to say I am outwardly friendly to most people, and after some experience that only brings good things as MC&D. Especially because we are the main supplier of everyone on surface, and sometimes out friends underground. Playing as a salesman is very RP based, which is what I'm here for. Instead of solving most conflicts with guns, we solve them with words and bargaining. Instead of just charging into the PD or foundation we try to establish neutrality. Be it by selling them weapons, drugs or anomalies. There is also a heavy amount of manipulation that occurs. Which, in my opinion, is one of the most fun and satisfying things to pull off. Be it convincing people you have a hostage, so you can get a large amount of money and/or information, which you can then sell.
In short, I want to join MC&D because I feel like I would do very well as a salesman, and the RP that MC&D does is extremely deep and fun. What do you know about MC&D? (50 words minimum) I know that MC&D is based out of London, with other large bases in Hong Kong and New York City. We cater to the rich and powerful specifically. Supplying them with whatever they please using our various methods and connections, nothing is off the table. For our club in Ovis City, we are in a special spot. We deal with and sell anomalies. Strange objects that do strange things, bad or good. But, they aren't always objects, sometimes people are turned into these anomalies. But, as long as there's money in it, we're game. Outside of anomalies we also find ourselves smack in the middle between cultists, secret government organizations, their enemies and the law. But, all of these things have something in common. Money. Bountiful, limitless money just waiting to be exploited. Selling communications channels, valuable people, breaking out SCPs and organizing hits all have a high price. Crime pays big, and we have it down to a science. Why is MC&D different to any other GOI? MC&D is the only GOI focused on money, and money alone. Anomalies that give armor, anomalies that turn people into zombies and people who have been morphed by said anomalies. We also deal drugs heavily, which aren't cheap. For them, at least.
Rich people have their extravagant hobbies. Many of them like collecting strange things. Guess who their main supplier is? That's right, us. As long as there's a buyer, we're selling.
We also don't have any defined enemies besides the all-too-curious police. But even then we're mostly neutral until they get too nosy. We sell to the highest bidder. We also prefer to have friendly relations instead of hostile ones. Can't exactly function at 100% when everyone's out for you. More friendly people also means more bidders, buyers and above all, potential profit. We also tend to hang back and observe. Using careful organization and positioning to accomplish our goals, which is mostly kidnapping people, selling them and their comms to our good old chaotic friends and then doing it again. Because as long as there's a buyer, we're selling, and you can't sell something if you don't have it. Someone has revealed that you are MC&D, what do you do and why? I would first try and distribute misinformation, and if that doesn't work we have a plethora of killing methods. Shooting, beating, feeding them to a monster or making them OD on aspirin (I especially like that last one) works very, very well. But, if this was leaked to someone higher on the food chain that we couldn't kill without severe consequences we would contact and bargain with them. If it is one of our own, we would fire and possibly kill him if he retaliates. Have you read the job rules (In the Rules thread) and the Code of Conduct/Permissions in this thread?(One word is not a valid answer) Yes, I have read all of the rules and know what they imply. They basically boil down to:
Don't be an idiot
Work with people
Solve problems with words, not guns
Stay secretive
And most importantly:
Make as much money as you can.