TommyB

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  1. Server you got banned from: WerwolfGaming.net SCP-RPYour name in-game: Mark CorriganYour SteamID: STEAM_0:0:553250794Admins' name that banned you: Not sureAdmin's steamID: Not sureWhy did you get banned?: I was being really toxic towards the HoS leaving the meeting and stun sticking him when he tried to cuff me. I was then kicked without warning so I joined back. I then saw my friend who was a guard get cuffed because he accidentally shot when he was trying to type, he didn't even hit anyone mind you, so I freed him which got me cuffed. The HoS had some holding cells and he was telling me to go in but i was being really salty and wouldn't listen to him when he was trying to put me in then a mod/admin grabs me and perma bans me.Evidence(Un-necessary):Why do you deserve to be unbanned?: I never do stuff like this but today I was just in a really bad mood due to the events that lead up to it. I was a Security LT earlier and got demoted for "leaking information" it was a very vague term so and I had literally no clue what they meant by that so I asked the admin and got Alex Magus, I believe, to ask around why I was demoted and it turns out the original person who gave the order left the server so I was pretty mad at that. Then after playing as a D class for a few minutes I was about to be the HoS but then someone else got to it before I could so I played as a guard for a while which is where I started messing about during a meeting because I was salty. I have over 1 week and 18 hours of playtime and to have that instantly turned into nothing is horrible. You may just see me around from time to time just rping in the background but this is the only game I play on my laptop and the only server I enjoy playing on. I wasn't even warned, demoted or even temporarily banned just a straight permanent ban from the mod/admin. I can understand that it probably looked like I was a level 15 with no idea what I was supposed to be doing, but even without platinum vip before my name I am still a regular player.Anything else?: I can't apologise enough to the HoS and the mod/admin who banned me. I was being a real jerk and I don't blame you for being annoyed at me if you were already having a bad day. I'm sorry to nu-7 and anyone else who knew me that this is the way I leave you. Thanks everyone for making my time here real.
  2. What are you suggesting? - Part A: (Bare with me I'm setting the scene) When a Class-D finally escapes due to either a staff assistant spamming open the airlock or guards being blind, getting to a supplies crate only to be met with a shoddy pistol and a smoke grenade is a common yet ugly scenario when facing the whole foundation and tens of players in between. By introducing some change in the way supplies work will give the D bois a chance to escape past LCZ and even to the surface. Here's a couple ways the supplies could deal out weapons and equipment: 1. Every 30s the Class-D can refresh their supplies. This would allow the Class-D to chose their equipment as well as their gun with enough tries, also making it possible to refresh their only magazine making it somewhat viable for the Class-D to get a kill without being left with empty mag. 2. The Class-D can chose 1 weapon and 1 equipment from whatever is in the supplies. This would lower the luck involved when it comes to escaping as the Class-D doesn't need to worry about the chance of getting equipment they dislike or a weapon that is less preferable. It would still leave the Class-D with a single magazine which would be balanced in this case as they have the weapon they want. Part B: Add a supplies box to LCZ armoury; it only makes sense for one to be there. This would make a high risk high reward scenario for the chancers who want to get their weapons next to the ammo and armour right where there are bound to be a couple guards. How would this change better the server? - Part A: An advantage of option 1 is that it would also fix how when a Class-D is stripped of weapons, they cannot get supplies again. This would effectively be fixing a game bug or the logic behind how the supplies is empty for only you once you have taken from it. An advantage of both options is that it gives the Class-D a higher probability of escaping which is basically the main objective other than not dying. The main benefit of this is that it gives the Class-D an incentive to escape knowing they won't get met with terrible tools even if the odds are against them having no armour and just a pistol being alone and KOS. Part B: It would make the challenge of getting to a supplies box and then having to get ammo for the weapon unnecessary for a Class-D escaping straight from D block. It also makes sense for one to be in the armoury. Are there any disadvantages of making this change to the server? If so, explain. - Part A: Some could argue that it forces the guards to deal with Class-Ds escaping (even though that is literally their job) as they are more of a threat if they are familiar with their choice of weapons even though they are only offered pistols. Part B: Guards being killed multiple times in spawn. Class-D killing guards on NLR in spawn should be punished however if the guards are not on NLR the Class-D should be allowed to kill them. I hope I didn't come off rude or anything I just really like the thrill of nearly escaping as a Class-D and I get so annoyed when I die just because I didn't have a specific tool.