Kinetic

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  1. Kinetic

    Tryouts

    The point is you wouldn't not have to do the current tryout method, for example, you could do an abridged version of that, which isn't, as Silent put it, hard for the purpose of being hard plus some sort of regimental specific tryouts. Not only does this test their basic cadet knowledge put is also a chance for the cadet to show off their potential at something regimentally specific.
  2. Kinetic

    Tryouts

    @Bean Yeah haha it was a bit of a tangent on my part, and fair enough if that's how you do things. But yeah, and I'm not saying it needs to be some necessarily has to be some grand large course, but even if you tailor the tryouts to be even a little bit more unique, e.g. those RP questions being different depending on the role of the regiment or like a basic firing range accuracy test for 41st etc, then it makes the tryouts feel less tedious and a little more immersive. I think there are plenty of ways to do non-uniform tryouts without making it inaccessible. @Victor Yeah I agree, see that sounds pretty cool, though I'm sure people will say that it is too complicated to do so. Though I might disagree. This is a roleplay server which is meant to be fun, there is no reason why tryouts can't be more enjoyable, even if it's just smaller stuff like a firing range. Basically everyone can do faces and stand in a line. You can just do a quick formation and face test, not this ridiculous codebreaking stuff, or trying to trip people up with 'R rf L' and what not.
  3. Kinetic

    Tryouts

    That makes sense and I can understand it. However, I disagree that it's particularly complicated. E.g. a breaching course only needs a few basic instructions (Go slow and shoot all hostile targets, check your corners etc.) You're not looking for perfection, just a trooper who has potential who you can then further develop their skills once they get in. The basic skills that the uniform tryouts test are for the most part, pointless. For instance, the codebreaker example above. Sure, every trooper should know their faces, but a tryout shouldn't hinge on a overly complicated game of Simon says, that will never be useful for anything. It's a roleplay server after all, things don't have to be uniform if it improves the roleplay environment. Tryouts are basically cadet training+, which is something that can be done within the basic starting regiment if a particular player is having trouble with it.
  4. Kinetic

    Tryouts

    Hello, very new to the server but thought I could give some insight on what it feels like being a new player. Tryouts seem incredibly dull to the point that much of it feels redundant. For example, that thing were they say a word in chat like B A T T A L I O N and you have to do the faces. In what situation am I gonna be over here like Alan Turing, deciphering this code like it's a German secret transmission in 1944, just so I know that I need to turn 90 degrees to my right? It's incredibly redundant. I'm told all regiments do tryouts with this stuff. Also there was some question about a battalion commander and a regimental commander giving me contradictory orders, which one do I follow. I said you should follow the regimental commander, as that is the chain of command, which was incorrect apparently. But the battalion commander should be giving orders to the regimental commander, not to me, as that undermines the authority of the regimental commander. Even if I disobey the battalion commander, the blame lies with the regimental commander. Anywho, why not do more interesting regimental specific stuff for tryouts. Like have 212th do a breaching course, 74th do a basic medical RP situation, 41st do some parkour shit or something. As it stands tryouts feel very pointless, as they don't really test anything except for stuff mentioned above, at least the ones I have done/seen, maybe there are others which aren't like this.