Zaorth

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About Zaorth

  • Birthday 03/10/2003

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  1. Still, you're basing how SCPS should be made to play on those who have no intention of following the rules. That's not a good way of looking at things and is unhealthy for the server. If staff have a problem with that then they can easily find a way around it, SCP-096 has very strict rules on how you should play and that can easily be done for SCP-3114. I understand what you're saying but I think you're looking at it the wrong way and I disagree. I suppose it's up to the staff to choose if they like the ideas I put forward. Also I'm not saying immediately having their whitelist taken away, I'm talking about them being warned so that they know how to play the SCP correctly in future. The point is that there would be an option for them to do it to keep it docile for things like research RP and allow the player to become more involved instead of having to attack people none stop.
  2. Then add the rules for 3114, then ensure that the people who play as it are up to date with them? If they don't read the rules and play as the job intends then that's their own fault. It's not rocket science. If they don't follow the rules then take their whitelist away. Player incompetence shouldn't be a reason to hold back on positive updates to jobs. Then just don't go near them? The SCP is literally slower than run speed and anyone with a brain isn't going to just walk up to it and stand still waiting for it to kill them. Remove the slowing effect and increase the speed, even just allowing it to run would be a positive change. Once again, you're being deliberately obtuse to make a point. It's evident that you haven't even read the wiki of the SCP we're talking about, firstly, once the SCP has killed someone and wears them it has no desire to escape. This means from its containment chamber, from foundation members or to the surface. It also acts extremely odd and inhuman with a body on, meaning it would be FailRP to act completely normal and hide from foundation members. It also lays completely motionless if no one is nearby, so it would never actually be able to get to the surface unless it was chasing someone. Secondly, a breach could easily be avoided by simply giving the SCP a body as it has no need or desire to leave once it's wearing someone. Your argument makes no sense as it completely ignores almost every personality trait and characteristic of SCP 3114 and paints every player who's purchased the whitelist as a maniac who just wants to run out and minge. If the SCP was moved in a direction that suited the lore, it would be far more interesting and fun to interact with as most of the time researchers could just give the SCP a class D and then the player could take the body and then be involved in research RP etc. I understand what you're trying to say if you view the SCP as an entity that just wants to murder everyone, but SCP-3114 only kills people so it can pretend to be human and feel like it belongs. It's not evil.
  3. The logic behind this is stupid. Firstly, not everyone even reads chat so a /me action wouldn't work to let others know you have a body, especially during a breach. An RP action like this would have to accompanied by having its appearance change as it would change how the entire character would act, including its aggressiveness and recontainment procedures. If it wasn't immediately apparent that the SCP had a body people would call it failRP when it doesn't attack them or follow them around. A swep that literally just changed its player model would allow for the SCP to officially have a body and have everyone recognize that it isn't aggressive by taking a simple look at it. It can kill people if they are entirely oblivious of what's happening and for some reason unable to walk in an opposite direction of the SCP. It can't move at the same pace at everyone else as it has no ability to run for some reasonand takes more than four hits to kill someone. I'm also not sure why you seem to think there's some sort of skill ceiling to a literal fist swep? A whitelisted job shouldn't be balanced around people with no intention of playing the SCP correctly, it should be balanced around people willing to play the SCP as intended, and the SCP isn't intended or allowed to be played the way you're saying. In the wiki, the SCP follows the nearest person and attacks them until they are dead, it then steals their body and remains docile until it is back in its normal, bodyless form. Saying that it shouldn't be able to do what the SCP can do in the wiki incase people break the rules is ridiculous as it's a whitelisted job, meaning you can simply take away the whitelists of people who play that way. Imagine if SCP-096 couldn't run fast incase people ran away from whoever was trying to recontain him? It's the exact same as SCP-3114. Absolutely, I'm sure most people would prefer an actual fight of some kind to holding W in a straight line after 15 seconds of getting out of your containment chamber. This isn't true at all. SCP-096 is a prime example of how wrong this is, I think you're purposely ignoring the fact that things like FearRP and FailRP exist merely to make a point. If an SCP is able to escape from its containment chamber without applying for breach, you'll often find that there is a heightened security around the SCP along with staff warning anyone who purposely breaches the SCP. This is also a whitelisted SCP, they could easily add job rules that leaving the containment chamber if breached on purpose by someone from the foundation will get you in trouble. Not once did I say that this was what I wanted, infact, if you actually read my suggestions, you'll see that I said a simple playermodel change would suffice. "Provide some way of changing the player model to characters the player kills while playing as the SCP. For example, if the SCP kills a player, maybe their player model just automatically changes to their one. Or, they could have an individual swep that can be used on players who are below a certain threshold of health which will function sort of like 035's body stealing. This would improve the SCP tenfold, adding depth to the SCP that isn't there in its current state. It would also allow for some interesting breach mechanics where the SCP might act more stealthily after taking over the body of another person."
  4. Everything about the SCP makes no sense whatsoever. It follows almost none of the lore of the SCP and is a slower than runspeed SCP with a close ranged melee swep, that can't do anything that the SCP is actually able to do on the wiki. It's not fun to play, is unable to do almost anything other SCPs can, and feels nothing like an SCP. It needs a rework, and here's why. The first issue; Roleplay The SCP in its current state is unable to engage in hardly any roleplay whatsoever as it doesn't have the ability to take over a dead persons body. This essentially makes it nothing more than a boring, brainless drone that has to be played like an A.I that follows the nearest person until they're dead. It can't interact with anyone as it can't pretend to be human, so it has to be aggressive almost one hundred percent of the time, limiting it from interacting with anyone whatsoever. This wouldn't be an issue if the SCP on the wiki wasn't filled with so much opportunity for roleplay. Another problem is its stance, the SCP walks around like a zombie even though it isn't stated to do that anywhere at all in the wiki. It makes it look ridiculous combined with it's slow speed and makes it feel lazily created. The second issue; Combat Unlike other SCPS that are severely aggressive such as 457 and 173, SCP-3114 has virtually zero capability to kill anyone due to its slow speed and low damage, which makes him underwhelming and a chore to recontain when he breaches. His wiki CLEARLY states that his maximum foot speed is 60 KM/H, and yet he moves at a snails pace with a close range swep. If the swep did a lot of damage, sure, I could understand it, but it hardly does any damage whatsoever and I sometimes wonder if it even does anything at all. This, combined with the unoptional choice of following the nearest person, can make a breach last less than 20 seconds with even a single reseacher in the area. Another problem is that the SCP take no damage at all, when the wiki states no where that it's invulnerable, even a simple gorilla was able to break one of its bones in half, let alone a bullet. After all of that, what you're left with is a sentry turret feeling SCP that isn't able to engage in combat at all that is forced to follow the nearest player into it's containment chamber without being able to stop it at all. For being so easy to contain, whitelisted and weak, you'd think it wouldn't have to apply to breach, and yet it still has to follow the same breach rules as every other SCP. The third issue; Paid whitelist and false advertisement The SCP is a paid product. As a paid product, it shouldn't be stated to be able to do things that it can't do, yet the description of the SCP states that it can rip flesh off of bodies and place it onto its own, referencing its ability to wear peoples bodies from the wiki, but it can't do any of this at all. Being a paid whitelist in that state is a huge issue. It is arguably the least fun to play SCP with the least opportunity for roleplay, as well as the shortest breaches and easiest containment procedures. Charging people an individual amount of money for this while not stating that all the SCP can do is punch people feels almost like false advertisement, and is downright cruel for those who spend their own money, only to get something in return that doesn't match anything that they thought it would. The SCP in its current state actually feels almost like a free SCP that's ten times worse to play than all others. Solution! Yes, I didn't make this thread just to complain. Here are some drastic changes I would make that may or may not be easy to do. - Drastically increase walk speed to match the 60KM/H speed of the SCP on the wiki. This would make it overall more intimidating, harder to recontain, and easier to use its fist swep. - Remove the zombie walk animation, it doesn't fit the character at all and looks silly. - Buff the damage to three hits for 100% HP damage. Hitting players with fists is hard, especially while you're surrounded by about ten MTF all moving around you. Remember, SCP 3114 has to follow the person closest to him, meaning if someone gets low, they can simply run away and the SCP has to follow another person. - Provide some way of changing the player model to characters the player kills while playing as the SCP. For example, if the SCP kills a player, maybe their player model just automatically changes to their one. Or, they could have an individual swep that can be used on players who are below a certain threshold of health which will function sort of like 035's body stealing. This would improve the SCP tenfold, adding depth to the SCP that isn't there in its current state. It would also allow for some interesting breach mechanics where the SCP might act more stealthily after taking over the body of another person. - Make the SCP killable in some way or another. The SCP is supposed to be strong, but still able to be damaged, it would make breaches far more fun as it would end the chore of having to guide the SCP back to its containment chamber, while also balancing out its fast speed. There may be more changes needed, that's up for the devs to decide though. Conclusion If these changes went through, it would make the SCP far more fun to play. This would mean more people will purchase the whitelist, which would also mean more money from the purchases. I'm sure a lot of people would appreciate if the staff decided to change even minor things about the SCP. Please consider taking a look at him!