Chad Boph

Platinum VIP
  • Posts

    32
  • Joined

  • Last visited

About Chad Boph

Recent Profile Visitors

229 profile views

Chad Boph's Achievements

  1. Your name in-game: Chad Boph/Commander Chad Your SteamID: STEAM_0:0:53115357 Person's you report name: Ear Tradesmen Person's you report SteamID: STEAM_0:1:209168952 Why do you want him banned?: Person was playing the 1048 job and had ran out of his cell so I attempted to detain while under gunpoint. My gun was away when attempting containment so the bear ran away (fair enough), but it is later evident that even while my gun was trained on the bear, he stole ears from me twice, breaking FearRP on both occasions, and managing to kill me through transforming to 1048-A as a result... As a platinum VIP player they should've known better and abided by FearRP. This had occurred around half an hour before as well, but I hadn't been recording at that time so oh well. Evidence(It's a must. If not provided, request is denied.): Video evidence
  2. Let me make my response: 1. The checkpoint only blocks 076 from leaving his CC, 035 and 008 can go to LCZ CP, and 106 can completely phase through it. 2. The checkpoint is not useless, it is designed to prevent hostile GoIs without fake IDs from passing into LCZ, and also to restrict SCP movement during a breach (as is every other checkpoint) 3. This isn't "prop minging", as the checkpoint has a purpose and is not designed to behave in a manner that would disrupt RP or be considered unbeneficial to RP, it encourages RP by assisting in the capture of foreign enemies. 4. The checkpoint is totally within building/checkpoint rules, it only has two fading doors, is always manned, and is within one of the three buildable locations as stated within the Checkpoint Building rules (3.10). 5. Almost every day there is a keypadded checkpoint in HCZ and they are quite a common occurrence, unusual how it has only become apparent to you now that they exist and allegedly break the rules? I believe I've answered all of your issues, please feel free to ask about anything else.
  3. thinking about every mentally disabled security guard asking for a trial and then minging through the whole thing, could be interesting if there was a way around this though Neutral/-1
  4. I was one who he RDM'd too, so this is basically everything I had to say. -1
  5. -1 Bit of a minge, his maturity is definitely not that of a thirty year old.
  6. +1 Probably the best RPer i've seen in a long time. Sam is more than qualified for the position, good luck!
  7. +1 I know this means i'll have to stop abusing you but it must be done Very competent, sorta retarded, would be good for staff yes
  8. Name: Chad Boph Forum Name: Chad Boph Current Gametime: 2 weeks and 1 day. SteamID: STEAM_0:0:53115357 How many warns/bans have you had?: One warn, no bans. Have you read all of the SCP server rules?: I have. IN GAME SECTION(Word Count required has to be 100 words or more for each question) Can you explain what MTF-E11 is? Mobile Task Force Epsilon-11 "Nine-Tailed Fox" is an elite force made up of nine thoroughly trained Foundation personnel selected from various different sites. They are responsible for on-site security, and are primarily deployed to sites in which mass breaches, loss of communication, and similar disasters have occurred, and due to the nature of the task force, many of their operations are classified. The task force is equipped with heavy weaponry and containment gear, ready to respond to an incident at a moment's notice. They are under oversight by MTF Alpha-1, and the task force is often split into groups of three during operations. Only the best professional soldiers have been chosen to serve in MTF E-11, and they have proven to be very successful in their operations. In full detail can you tell us what E-11 is specifically tasked with in SCP? The primary goal of E-11 is to ensure the secure containment of the SCP objects on-site. They must do whatever is necessary to keep both safe and dangerous entities in containment to avoid risks of damage to foundation or public property, and to make sure that the existence of these entities does not become known to the public. They work alongside MTF Beta-7 "Maz Hatters" to achieve this goal with the upmost care and caution. When there are currently no anomalies that require recontainment or protection, E-11 also has a secondary goal of keeping the site in general secure, which may include defending from intruders, participating in raids, supervising research tests, and manning checkpoints often stationed around the HCZ. Explain some examples of how to recontain any of the SCPs currently on the server. SCP-106 (Keter): Ensure that the SCP subject is not obstructing the path from the D-block to its containment chamber. Move to the D-block and take out 1 Class-D personnel as quickly as possible . Cuff them and move them to SCP-106's containment chamber, where the Class-D will then be placed inside the chamber and strapped to the femur breaker (Magnetic field must be disabled). Close the chamber door, activate the sound transmission, then the femur breaker, after which you will await the all-clear message. If no message can be heard after roughly 1 minute, inflict additional trauma onto the Class-D personnel using the femur breaker until the message has been received. Upon receiving the message, re-enable the magnetic field holding the chamber. SCP-682 (Keter): The only effective method of containing SCP-682 is via its termination. All members of E-11 and available security staff are to move in on its position and attempt termination, while staying as far away from it as possible to avoid death and the gradual regeneration of the SCP. SCP-096 (Euclid): Check for a rough location of the subject through the radio. Move to the possible locations described, avoiding looking forward as much as possible, and using walls for cover. Do not use your sight to detect the SCP, use the anomaly detector to scan for it. Upon locating the subject, you are to slowly move towards it while facing backwards, until you reach it. Once you reach 096, you must use your containment equipment (a bucket) and place it over the head of SCP-096 without looking at its face. Once this is complete, you should drag the SCP back to the containment chamber, avoiding as much contact with non-containment units as you can. SCP-049 (Euclid): Check for a rough location of the subject through the radio. Move to the possible locations described, with harpoons ready to repel the subject. Upon reaching SCP-049, you are to use your harpoon to attempt to lure the subject down back into its containment chamber. While the containment units from E-11 and B-7 are moving SCP-049 back to its cell, remaining personnel such as the Flamer and Specialists are to locate SCP-049-II instances and immediately terminate them. If attempting to peacefully lure SCP-049 back to its containment chamber has failed, and explicit permission has been given from the Site Director or higher if any are on site, termination of SCP-049 will be carried out. Why do you believe that you should be apart of MTF-E11 and what you can bring to the job? I have had much experience on DarkRP, MilitaryRP and other roleplay servers in general, and have spent many of my GMod hours playing on these servers. Currently on the SCP-RP server, I mainly play E-11 containment or specialist because I enjoy the RP of containing SCP subjects, and providing security to the site in general. I always do my best to RP seriously when on the job, and I prefer this style of gameplay, rather than constant TDM, although I can handle myself in a gunfight well. I believe I have a large understanding of how to play as a containment and security unit, and I am willing to share my experience and use it to take charge and lead the troops under my command to success. I am familiar with leadership roles, and can adapt quickly to various situations and deal with whatever I face efficiently. I understand if you may not see me that often, this is because I live in Australia and I am forced to play in the British morning and early afternoon. I am usually on the server on most days at around 7am to 3pm BST, and will attempt to be as active as possible should I receive this position as an MTF E-11 commander.
  9. -1 Made an app right after the previous one was denied
  10. Yes it is Neutral/-1, I believe you should become more well known and get more playtime before applying as 3 days is only the bare minimum.
  11. Man you had 30 chances and blew all of them -1
  12. -1 Stop spamming ban appeals