Zorba

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Posts posted by Zorba

  1. To clarify. The Jedi event plan is lacking as it is synonymous with the clone event plan. The Sith EC's were hired for the same purpose as the clone EC's and will be acting together with them but targetting different enemies (Clones for the bounty hunters and Jedi for the two mercenary brothers). 

  2. Basic Information:

    Steam Name + Profile link: Yakuza https://steamcommunity.com/id/ZorbaTheGreekGod/

    Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): 212th JR Medic SGTM Zorba

    Teamspeak Name: Zorba

    Playtime on the Server: 1 month 17 hours

    SteamID (http://steamidfinder.com/): STEAM_0:1:106800557

    Any experience in staffing on a roleplay server: Yes. A couple weeks as an admin and EP on a STARWARSRP server.

    Current Age: 17

    Warns/Bans: 2 Warns. (1 MRDM 1 FAILRP)  They are legacy warnings so i cannot find the exact date but they were many months ago. 

    Do you have a working microphone and is it understandable?: Yes and i have never had a complaint about it. 

    EventPlan: https://docs.google.com/document/d/1aThBf08C8iEtJ3RkI1Agah02JF5q84HrsNIwRATh0TA/edit?usp=sharing

    Have you ever Done an Event Before?: Yes

    What was your event and was it successfully executed?: I did multiple events from base attacks to planetaries. It ranged from droid attacks to infection events. I would like to think that they were entertaining but subpar due to me having to figure out all the EP stuff myself without a mentor or previous experience. 

    Do you understand the responsibilities a event-planner has? If so, what are they?: To create fun events for the players to experience and make them feel happy to have participated. 

    Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes of course. 

    Anything else?: W-G E-Planner

  3. +1 for both

    Knockback on explosives is a no brainer. It is a literal explosion. 

    As for the helmets, i agree with it. Maybe make it SO exclusive instead of CO? I feel like it would make more sense for the higher ranks to get access to it.

  4. Neutral

    This would make life easier for CO's. And since they are already able to do base attacks it means they are trusted to a certain degree. Problem is though that this restriction is put in place so that people dont just randomly spawn tanks in when they aren't supposed to. This is why its allowed for SO's to spawn them in since they are more trusted to make the right calls. 

  5. I agree that stealing ships is against the rules. My argument about it is that i was not in violation of that rule since i didn't steal it, but negotiated for it.

    "4.1.7 You are allowed to steal all ground vehicles but this doesn’t not include air vehicles, such as the admiral’s speeder." 

    This rule is obviously to stop just anybody from running up to a ship in an open field and taking off. That is most likely the reason that this rule exists. We dont want to have to worry about scavs running into a gunship/Laat that has been left unattended. 

    The rule i was following is 

    "3.1.3 When you have a republic personnel kidnapped, you can ask for demands of the republic, this could be a ship or money  (Maximum 100,000 Cr)."

    This is clearly another thing. Because it makes more sense if a scavenger kidnaps a high ranking clone or admiralty to make demands that they set. Ofcourse the clones dont have to follow these demands but its up to the highest ranking person to decide what happens. 

    And there is no rule that scavs can never fly. Only that the acquisition of a ship has to be done a certain way. I was trying to follow the rules to the best of my ability. Because outright stealing a ship is obviously retarted, but making a PME and negotiating for one is a whole nother case. 
    That is why the rules are unclear. 

    As for the VDM warn, as i said, completely accidental. I dont have anything before the start of that clip since i didn't save my shadowplay until later on in the sit. 

     

     

  6. My In-Game name:

    Zorba

    STEAMID: (http://steamidfinder.com) 

    STEAM_0:1:106800557

    Steam Name: 

    Zorba

    What did you get warned for?: VDM

    Name of the staff member who warned you: Flash

    Why do I believe that I should be unwarned:

    I will preface this by saying that i did not intend for this whole situation to happen, it lead to some discussion with the staff member who warned me and may have gotten a tiny bit more heated than it had to. 

    Now for the explaination

    I was playing as a disguised CG scavenger when i infiltrated the base. I found the CG trial EXO and kidnapped him and took his stuff. I negotiated for a dropship from him which i then accidentally killed a CE member with. 
     

    I was flying the dropship and accidentally landed on a CE member with it. Luckily i caught the moment it happened with shadowplay. I did not see the CE and did most definetly not intend to kill him. Since this was completely accidental i hope that there can be some sort of understanding since i genuinly couldn't see him. And when accidental VDM happens normally it usually does not end in the pilot/driver getting warned. 
     

    Now you might be thinking "Well you are a scavenger you aren't even supposed to be stealing ships".

    That part has already been discussed with the staff member in question and it concluded with the rules being unclear about stealing and negotiating for ships. The staff in question told me that would be let go but that i shouldn't steal a ship again, which i have agreed to. 

    As said before, it was completely accidental and i couldn't see him. If i wanted to go VDM people then there are much better methods to do it than being a retard and killing one guy with a dropship. 


    Evidence:

    Clip 

    https://imgur.com/a/0OAm4nE

  7. What your suggestion is: Give gravgun to 212th NCO+

    Scriptfodder/workshop link: N/A

    Any additional information:

    The 212th regiment comes with the railgun turret and it would be nice to have the gravgun to more effectively move it around during events since its such a delicate piece of equipment and is easily pushed over. It is also annoying carrying it using E since you run into it while moving. 
     

  8. +1

    Slavking is the perfect candidate for battalion. During his time in 212th he has been THE most active member, smashing loggings throughout the weeks.

    Slavking has lead an extrordinary amount of events which has prepared him to take a higher role within battalion and i no doubt think that he is gonna be able to do his duties when leading battles.

    Slavking is a person that i wouldn't have any issue serving under. He can definetly be trusted with a higher rank and responsibility. 

    Slavking would make a great addition to battalion, being mature but also fun to chat with during off time. 

    Slavking doesn't have many negatives, but. He has only gotten 1 high rank and is still relatively new to SO.

    Slavking is not widely recognized either, which may be a problem for some people. 

  9. Basic Information:

    Steam Name + Profile link:

    Zorba https://steamcommunity.com/id/947188310/

    Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): 

    212th Lieutenant Zorba


    Teamspeak Name:

    Zorba


    Playtime on the Server: 

    2w 2d 50m
    https://imgur.com/a/5TTH8ut 


    SteamID (http://steamidfinder.com/):

    STEAM_0:1:106800557

    Any experience in staffing on a roleplay server:

    No


    Current Age:

    17


    Warns/Bans:

    1 ban for MRDM and a warn for the same thing. Both inactive.
    https://imgur.com/a/KnwogEo


    Do you have a working microphone and is it understandable?: 

    Yes

    Map: Anaxes

    Enemies, HP, Amount:

    B1 battledroid, 1500 HP, 3

    B2 battledroid, 2000 hp, 2

    Mandalorian soldier, 1750 hp, 3

    Mandalorian Besieger, 1750 hp, 1

    Mandalorian Guerilla, 1750 hp, 1

    Jedi hunter droid, (125k) hp which will vary to how many jedi are on, 1

    Passive, HP, Amount:
    Tactical droid, base hp, 1


    Republic's Execution
    [Clones]:
    The clones of Anaxes base are woken up by two separate orbital strikes landing at the AUX hangar bay and the main gate. It becomes apparent that a two pronged attack by the mandalorians and the CIS has been launched on anaxes and that the regiments will have to be split up between each side of the base.

    The clones have a tough time defending the different parts of the base at the same time. Usually only having to focus on one front at a time. They try to hold their ground but eventually lose the GR to the droids while the mandalorians reach Battalion bunks and eventually admirality offices. 

    The clones have to push into GR where the droids are holding their ground. Eventually they are pushed out of the GR and pushed back to the MHB. Meanwhile the mandalorians have started transferring data from the admirality offices. The clones have to stop this but are unsuccessful. The mandalorians are then pushed out of the offices into MHB where they have to hold their ground together with the droids while assisted by multiple vulture droids in the sky. 

    CE are told to deploy fighters to counter and the mandalorians and droids are gradually pushed out of the base until they have to flee to the RCO and wait for pickup. 

    The clones launch a last offensive on the RCO and are eventually victorius. 



    Event Character Execution
    [CIS]:
    The droids are spawned at the MHB and try to rush into the GR. They make it into GR and destroy the generator. After this they try to hold their position for as long as possible until they fall. When they lose the GR they then have to try to hold their ground in the MHB, being pushed further down the landing strip by the clones. They are then spawned in the RCO and are told to hold it until they get picked up by the CIS. 

    Event Character Execution [Mandalorians]

    The mandalorians are spawned in the Aux hangar bay. The clones start streaming in through the corridors and they are to hold their position. When they are overrun they are spawned in admirality offices and told to hold it for as long as possible and to start downloading the important data. They are successful are pushed out into MHB. They are spawned in MHB and have to try to hold their ground until they are eventually pushed out of the base into RCO. They are told to hold it until they get picked up by the CIS. 

    Republic's Execution [Jedi]:
    A jedi hunter droid is spotted in the JT. The jedi are challenged by it and they eventually kill it. 

     

    Event Character Execution [Sith]

    The jedi hunter droid Sneaks into the jedi temple and told to kill as many jedi as possible. 

    Story:

    Event Information [Clone]
    The CIS have found out that a map containing secret hyperspace lanes to important planets under the Republics control is being stored on anaxes. They are unfortunately not able to deploy as many forces as they would like to due to shortages in the near regions.

    They come up with a plan to pay the mandalorians to help them out. The mandalorians are hesitant, knowing that the GAR's clones aren't your average foe. The CIS then tell the mandalorians not to worry as they will be in the frontlines, distracting the clones during the attack. The mandalorians accept the mission under these conditions and regroup with the CIS over Anaxes. 

    Event Information
    [Jedi]

    Darth Sidious knows his masterplan will come through but he is looking to make it easier when the time comes. He enlists a Jedi hunter droid to weaken the Jedi through brute force. He sends this hunter into the Jedi temple where it is told to massacre any jedi that it comes across. 


    Have you ever Done an Event Before?: 

    No. 

    What was your event and was it successfully executed?:

    N/A

    Do you understand the responsibilities a event-planner has? If so, what are they?:

    An event planner is to make engaging and original events that the players of the community will find fun to give them a reason to keep playing. The events have to be balanced when it comes to weaponry and health as to allow a fun experience for both EC's and clones. 
    And event planners responsibilty also comes in the form of taking claims when no staff are on to do them. 


    Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?:

    I understand. 

    Anything else?:
    W-G E-Planner 

  10. Neutral

    You are active meet the requirments and you haven't done any mischief. 

    But you have only gotten 1 high rank, that being in the 501st. And although you seem to be a nice guy i haven't had the best experience when talking with you. I don't want to call you powerhungry but in times where you have been the highest rank around you usually become overcontrolling. This isn't against the rules but it shows certain unfavory traits in you, in my opinion atleast. Maybe its just you trying to take responsibility but in my eyes it's really weird behaviour. 

  11. What your suggestion is: Remove the LAAT from CE and make regimental pilots the main transporting force. 

    Scriptfodder/workshop link: N/A

    Any additional information: There have been suggestions about regimental pilots before, but i think that completely removing ships from CE would ultimately kill the regiment, which we don't want. 

    I have talked with a couple people about having regimental pilots and almost everyone has agreed to it being a good idea. My suggestion is to have CE still be the main force when it comes to air battles but having every regiment deal with their own transportation. This is already done on a minor scale with almost every planetary event having CE with 2-3 LAATS and other regiments spawning smaller gunships for transport. 


    The chances of this being accepted are minimal but i mainly want to see peoples opinions on this version of regimental pilots. 

  12. 1 hour ago, Archer said:

    -1 

    Just not needed, The ATTE is good enough for Ground Transport and CG does not need more EQ.

    Secondly, The Vehicle does not fit in with the CWRP Style and would be Rarely used due to Other Transports being being vastly better with only 1 Map (Kinda) Inhibiting Transports.

    CG doesnt use the ATTE for transport tho. And as i Said in my post it could be given to another reg although it fits them best. As for the style i can agree but Im mostly talking about just finding something that could be used. Not that it has to be that specific addon.

  13. What your suggestion is: Ground troop transport

    Scriptfodder/workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2271970848

    Any additional information: I was playing on the snow map event earlier today (dont know the name) which is quite a large map. But the skybox is so low that CE are not able to use their ships to transport. When ships aren't a viable option i think there should be something to replace it. 
    The addon i have listed has the perfect vehicle for this, the ITT. The ITT didn't exist during the republic era but i think this could be overlooked. 

    The ITT would be deployed and operated by CG (because its a prison wagon and it makes sense for them to use it, but it could be given to another regiment) when ships can't be used. 

    The vehicle has 14 seats (1 driver) (1 gunner) the rest are seats, and 2 or 3 of them could reliably go back and forth from base or landing zone to transport all the needed units. 


    It has a twin guns on the front of the transport that are operated by the driver, and a secondary machine gun ontop that is piloted by the person in the second seat.

    This addon also adds in the Y-45 ship that can carry the ITT  (although it can still be carried by the LAAT-C)

    Im hoping the community can agree that this would fix a real problem we have during certain events (also its pretty fucking cool), and i know that this would be fun as fuck to be in when riding into the frontlines.

     

    ITT MAIN GUNS.png

    Secondary guns.png

    Seats.png

    Ship.png

    Laat carry.png

  14. +1

    Luis was my trainer when i first joined the server and i got a good vibe from him. I didn’t get to talk to him much because he got banned after a couple days after i was trained by him. He feels really genuine and i feel like he deserves another chance. He didn’t actually get a high rank and he didn’t get to exploit it. Even If he had the intention to. No harm No foul is my Usual take on the rules.

    And i think thats how his situation should be taken in this specific case.

  15. 6 hours ago, Atlass said:

    While there are no ways to get a big list of commands, other than just knowing them. It is possible to do !menu which will give you access to your ULX/SAM commands that you have access to, however, this might now be as important to you as you will only have access to !pm & !asay (The command for making claims, @ for short).

    The server is, however a DarkRP derived game mode, so most commands from DarkRP should still exist, such as /drop, /nick, /r, /give, /dropmoney, etc. Keep in mind that all DarkRP commands won't exist on the server due to them having been removed/disabled. There are also job commands and things from other addons for things such as inventory management, for example !invholster, which will holster your held weapon and will then appear in your inventory when you hold down your C key.

    The job commands for most regiments will follow these rough rules:

    • The command starts with the regimental numbers (Ignoring things such as th & st; Ex. 104 & 212)
    • The command is then followed up by the abbreviation of the rank, such as ET, CO, SO, EXO, VC, CMDR, ARC & Medic.

    Following these rules should then give you job commands such as /ctet for CT Enlisted Trooper, /501vc for 501st Vice Commander, /212arc for 212th ARC, etc. You will also have access to a few comms commands for communicating with clones, the republic, you regiment and whatnot, you can access/view the comms that you have access to by doing /comms

    Been looking for these commands