Tasker 61 Share Posted July 12, 2022 What your suggestion is: Decrease scav HP / Change it so the disguise you buy is the same HP as the clone job Scriptfodder/workshop link: N/A Any additional information: Just a thought tbh, also I think it could eliminate some aspects of metagaming! It would work like this: So say for example you apply the CT Enlisted trooper disguise, you will get 300 HP Instead of 900/1100 depending on scav job. Maybe without the disguise you could keep your respective HP since it is more difficult to enter MB and stuff. Quote Link to comment
Archer 41 Share Posted July 12, 2022 This would be an absolute pain to code just due to alot of variables; when rules are in place and if someone is trying to metagame due to HP just make a Staff Sit Quote Current Ranks IE Captain IRP Junior Dev IRP Event Planner Previous Ranks Imperial Head Medical Officer Pyke Syndicate Elder T-RP Administrator CE Colonel Jedi Guardian/Consular Link to comment
Tasker 61 Author Share Posted July 12, 2022 (edited) Yeah It probably would so can’t see it getting done but it’s less of like blatant meta gaming. It’s more like once someone sees your hp they then know you are a scav but have to pretend they don’t know whereas, If they saw your hp was the same as any other real clone they have no idea. Would probably see a lot more stunning of scavs then though so this probably wouldn’t work. Edited July 12, 2022 by uncletasker Quote Link to comment
Panzer - Dājirin 14 Share Posted July 12, 2022 remove numerical health and add a health bar thats the same lenth for everyone but represents different amounts of health! Quote Spoiler -- Current CWRP IC Ranks -- Jedi Alchemist Sage Panzher Zheng Detainment Droid -- Current IORP IC Ranks -- Imperial Medical Command - Deputy Medical Officer Pyke Syndicate Soldier -- Current SWRP OOC Rank -- SWRP Mapper -- Previous CWRP IC Ranks -- CT #### CT PVT CT PFC CT LCPL CT DCPL CT DSGT CT DSGTM CG TRP CG PVT CG PFC CG LCPL CG Medic CPL CG SGT CG SGTM CG 2nd LT CG LT CG Captain CG Major CG LTCOL CG COL CG T EXO GC TRP GC PVT 41st PVT 41st PFC 41st LCPL 41st CPL 41st SGT 41st SGTM 91st TRP 91st PVT 91st PFC 501st TRP 501st PVT 501st PFC 501st LCPL 212th PVT 212th PFC 212th LCPL 212th CPL 104th PVT 104th PFC 104th LCPL 104th CPL 104th SGT 104th SGTM 442nd TRP 442nd PVT 442nd PFC 442nd LCPL 442nd CPL Battalion Officer Cadet x2 Battalion Officer x2 Battalion Warrant Officer Battalion 2nd LT Battalion 1st LT Jedi Initiate Jedi Apprentice Jedi Padawan Jedi Knight Jedi Snr Knight Jedi Consular Jedi Agent Jedi Senior Consular Jedi Healer Jedi Umbra Jedi Advisor Jedi Occultist Jedi Mender Jedi Alchemist Mender Jedi Illusionist Jedi Alchemist Sage Jedi Ambassador Jedi Warlock First Jedi Elder (Sub-Path Leader) Jedi Force Master -- Previous CWRP OOC Ranks -- User CWRP Event Planner CWRP Senior Event Planner -- Former IORP IC Ranks -- Senior Researcher - Chief of Unethical Experimentation 68th Legion SGTM -- Former NRP Ranks -- Eiserne Front Erster Stellvertreter / Iron Front First Deputy Eiserne Front Zweiter Stellvertreter / Iron Front Second Deputy Eiserne Front Frontsoldaten / Iron Front Soldier Panzer-Abteilung "Großdeutschland" Panzerschütze Rottwachtmeister der Feuerschutzpolizei Link to comment
Beasts 2 Share Posted July 12, 2022 Like you said there would most likely be alot more cases of stun blasting scavengers since I sometimes use the HP of players to determine whether to use the stun blaster(For a clone) or the Stun gun(For a scavenger). However I would back up Panzers suggestion since it removes option for people to target a scavenger in clone armour just because of their health, althought it makes CG's life harder it could possibly improve RP. Quote Current Ranks Clone Guards Commander | Reserve Medic Previous Ranks Jedi Occultist Link to comment
Tasker 61 Author Share Posted July 12, 2022 1 hour ago, Panzer - Dājirin said: remove numerical health and add a health bar thats the same lenth for everyone but represents different amounts of health! Actually quite a good suggestion Quote Link to comment
Klavigar 34 Share Posted July 13, 2022 21 hours ago, Panzer - Dājirin said: remove numerical health and add a health bar thats the same lenth for everyone but represents different amounts of health! Really like this idea, as it wouldn't really change much for people (since you can still see how much damage you are doing to people) Only downside is that you wouldn't be able to tell how much hp someone acually has. Quote Current ranks HLRP Trial mod Link to comment
Aleks 129 Share Posted July 18, 2022 think about you being a scav as a CG ET for example at 300 hp when your found out you have the whole server after you your 1 shot to some guns. it would not be fair for scavs removing the number hp and just having a bar would remove metagaming if its that big of a deal Quote Current Ranks: RC Commander F68 SWRP CWRP Staff Manager Previous Ranks: OS Squad Leader F68 21st Best Model 21st/GM Nova Corps Senior Commander SWRP CWRP Super Admin SWRP CWRP Lead Mentor Jedi Champion Jedi Specialist Jedi Paladin Plo Koon (Jedi High Council) Link to comment
Tasker 61 Author Share Posted July 21, 2022 On 7/18/2022 at 11:32 PM, Aleks said: think about you being a scav as a CG ET for example at 300 hp when your found out you have the whole server after you your 1 shot to some guns. it would not be fair for scavs removing the number hp and just having a bar would remove metagaming if its that big of a deal Yeah I thought about that and its something that could be a problem but from time to time having 1100 HP when theres like 3+ scavs working together can be aids not really at prime time but later on. Also you could say by getting a disguise and lowering HP it would be something you sacrifice since you are less detectable then if you were not disguised. Your point is right though. I reckon replacing numerical HP could be a shout. Quote Link to comment