Tasker

Scav HP Suggestion!

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What your suggestion is: Decrease scav HP / Change it so the disguise you buy is the same HP as the clone job

Scriptfodder/workshop link: N/A

Any additional information: Just a thought tbh, also I think it could eliminate some aspects of metagaming! 

 

It would work like this:

So say for example you apply the CT Enlisted trooper disguise, you will get 300 HP Instead of 900/1100 depending on scav job. Maybe without the disguise you could keep your respective HP since it is more difficult to enter MB and stuff.

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This would be an absolute pain to code just due to alot of variables; when rules are in place and if someone is trying to metagame due to HP just make a Staff Sit

 

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Yeah It probably would so can’t see it getting done but it’s less of like blatant meta gaming. It’s more like once someone sees your hp they then know you are a scav but have to pretend they don’t know whereas, If they saw your hp was the same as any other real clone they have no idea. Would probably see a lot more stunning of scavs then though so this probably wouldn’t work.

Edited by uncletasker
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remove numerical  health and add a health bar thats the same lenth for everyone but represents different amounts of health!

 

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Like you said there would most likely be alot more cases of stun blasting scavengers since I sometimes use the HP of players to determine whether to use the stun blaster(For a clone) or the Stun gun(For a scavenger). However I would back up Panzers suggestion since it removes option for people to target a scavenger in clone armour just because of their health, althought it makes CG's life harder it could possibly improve RP.

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1 hour ago, Panzer - Dājirin said:

remove numerical  health and add a health bar thats the same lenth for everyone but represents different amounts of health!

Actually quite a good suggestion

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21 hours ago, Panzer - Dājirin said:

remove numerical  health and add a health bar thats the same lenth for everyone but represents different amounts of health!

Really like this idea, as it wouldn't really change much for people (since you can still see how much damage you are doing to people)

Only downside is that you wouldn't be able to tell how much hp someone acually has.

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think about you being a scav as a CG ET for example at 300 hp when your found out you have the whole server after you your 1 shot to some guns. it would not be fair for scavs removing the number hp and just having a bar would remove metagaming if its that big of a deal

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On 7/18/2022 at 11:32 PM, Aleks said:

think about you being a scav as a CG ET for example at 300 hp when your found out you have the whole server after you your 1 shot to some guns. it would not be fair for scavs removing the number hp and just having a bar would remove metagaming if its that big of a deal

Yeah I thought about that and its something that could be a problem but from time to time having 1100 HP when theres like 3+ scavs working together can be aids not really at prime time but later on. Also you could say by getting a disguise and lowering HP it would be something you sacrifice since you are less detectable then if you were not disguised.

Your point is right though. I reckon replacing numerical HP could be a shout.

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