Murasaki

Murasaki Event Planner App

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Steam Name + Profile link:  Mikeyann Murasaki https://steamcommunity.com/id/Unabletothinkofcoolidea/

Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou):  501st LCPL Murasaki

Teamspeak Name:  Murasaki

Playtime on the Server:  1mo 3d 21h 45m.
https://imgur.com/a/SECzEan


SteamID (http://steamidfinder.com/)    STEAM_0:1:430304993

Any experience in staffing on a roleplay server:  No

Current Age:  19

Warns/Bans (Screenshot required):   None
https://imgur.com/a/B25pHkT


Do you have a working microphone and is it understandable?: Yes and yes

Have you ever hosted an event before?:  No

What was your event and was it successfully executed?: N/A

Do you understand the responsibilities an event-planner has? If so, what are they?:   To be able to create a fun and different event switching it up every time to ensure that there is variety in the events given to the community to invite more new players and keep the ones we have.

Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?:  I fully understand that yes.
 



Clone Event Plan: (Delete this if applying for Jedi)

Create an event plan for Clones, Event announcement, What type of enemies will be encountered. Keep in mind this will be used for your first training event. Make it easy to understand, be original and be creative(Use the Template):

Story for your event:    A transmission came in about a suspicious gathering of separatist activity there that just started to pickup recently starting to alarm the republic on the sudden build up of activity leading to a squadron being deployed to review what is going on there. After the group of clones are sent to check out the planet, not long after they arrive their signals go quiet only for the distress signal to go off. Not too long after the republic get a contact from a unknown frequency stating they have the clones here at RhenVar and require some credits to ensure they all leave alive and well. When the republic arrive on Rhenvar they come in contact with a group of Deathwatch who managed to create a fake separatist signal with some reprogrammed droids. The Deathwatch leader meets the leading battalion along with the clones that was taken and the Deathwatch demand for a payment of 500k credits for the hostage clones to be returned to the republic alive and unharmed. After some time the negotiations start to go through for the clones life's when they are handed over and the Deathwatch have a hold of some form of credits, they will ambush the clones from sniper positions picking them off making sure that the clones that was being held hostage are killed in the process. The EC's will then after some time of fighting keeping the republic at bay, some of the EC's would of snuck behind (Some spawn behind) then blowing up the tunnel cutting off reinforcements for some time until the republic manage to clear the tunnel from the other side at the landing pads. (Some of the EC's will be playing as reprogrammed droids, others as Deathwatch) After some time the tunnel will be cleared allowing for the republic to push back forcing the Deathwatch to retreat noticing the incoming republic reinforcements. When the republic start to fight back the Deathwatch EC's are to retreat or die fighting and the Reprogrammed B1 Droids are to die fighting since that is their programming.  
                                                                                                                                                                                                                                                               Event Announcement for your story:    We have lost contact with some of your fellow brothers when they have went to check out a suspicious separatist activity. We have a unknown individual stating they have our brothers held captive on RhenVar. All clones get to your ships and prepare to deploy. We NEVER leave a brother behind!

 


Choice of map:  RhenVar


 

Type of enemies/faction, Why them in particular?: Deathwatch, Reprogrammed B1 Droids, 2 Sniper Deathwatch. (Only at beginning to ensure the hostage clones are shot)
(eg. Pirates, Reason, )

Additional Characters:  The Hostage Clones
(eg. passive character)


Republic's outline and execution: Battalion informed that they have lost contact with a group of clones on RhenVar
(e.g. "- Battalion inform all troops that an unknown ship has entered orbit.")

Event Character outline and execution: All Deathwatch and B1's to hold the republic at bay until the last stand is active then start to push aggressively with spawns on 2 different spots Infront and behind.
(e.g. "- All Bounty Hunters are dropped off at the caves, they will stay there until further notice")

Last question:


Anything else?: W-G E-Planner

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 +1 / Neutral 
- story is decent I could see it being fun and would be nice to see a dupe 

only real issues i have with this application is the fact that the majority of the republic saw the clones as expendable so having them go there for a bunch of clones and willing to negotiate for them is just not something i could see them do though by just changing it to actual people it fixes this issue 

You have the outline for the republic but you don't have the execution this part should go over how the republic is going to play the event where they will move to, will they haft to hold an area stuff like that

Best of luck 
- Tay 

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Neutral

Good and detailed story
As tay said, going somewhere to save some clones is not the best idea
Having 2 sniper deathwatch (unless enough 41st/OS is on) is not fun for the normal troops

Republic and EC's execution is not detailed enough

Good Luck!

Current SWRP Ranks

[CE Lieutenant Commander] | [Jedi Initiate] |  | [Reserve Medic| [Event Planner]

Past SWRP Ranks

[CE T CMDR] | [CE VC] | [CE EXO] | [Jedi Legionnaire] | [Jedi Occultist/Illusionist] | [Jedi Shade| [Jedi Beast Tamer] | [SCT MSGT - Medic] [68th SFC - Scout] | [68th SGTM - Sr Medic] | [SCT 2nd LT - Medic]

Other Past Ranks

[Pz.Grenadier "GD" Unteroffizier - Panzerjäger - OberPionier - Funker]

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