Plague

Mobile Task Force Epsilon-11 "Nine-tailed Fox"

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Name: Mike Winter

Forum Name: Mike Winter 

Current Gametime: 1w 3d 2h 30

SteamID: STEAM_0:0:21778026

How many warns/bans have you had? 1

Have you read all466667874_Zrzutekranu(14).thumb.png.5f377b9a0ea1f637bbd534db9fe8df12.png of the SCP server rules; Yes i have 

IN GAME SECTION(Word Count required has to be 100 words or more for each question) 

 

Can you explain what MTF-E11 is? Mobile Task Force Epsilon Eleven is an elite MTF that has been overseen by the Alpha-1, ther task is to keep Foundation safe from breaches they are sent when standard contaiment protocols fails and multiple breaches are inevitable. this, mean that all of their missions are classified and Epsilon Eleven is elite/highly trained unit. Mobile Task Force E-11 has 9 units each represents one of the tail thus the codename Nine-Tailed Fox and those 9 units split up in three groups consisting 3 individuals. E-11 are also known to take part in very dangerous and secretive missions and are trusted with some of the most classified information,E-11 are some of the best Mobile Task Forces working for Foundation.

In full detail can you tell us what E-11 is specifically tasked with in SCP? Epsilon Eleven are manly tasked with recontainment of SCPS that have breached their CC"containment chamber". Method of recontaing is diffrent depending on the SCP. Some SCPS need to be terminated for example 076. When Mobile Task Force E-11 gets information through comms that an SCP has breached they will quickly go to that specific area that the SCP is located and try to recontain the SCP or terminate it depending on what SCP it is and orders from Site Adminstration. As E-11 you can also help defend the Site from GOI raids, perform surface operations such as finding anomalies and just doing general things on site.

Explain some examples of how to recontain any of the SCPs currently on the server?                                                                                                                                                                                                                                                           SCP-173 Object Class: Euclid. When SCP-173 breaches his containment chamber it must be located, everyone that is not containment unit must evacueted, while keeping eyes contact the whole time, you will need to use containment kit on SCP-173 to put him in temporary cage and take him back to his CC. after you take him to his CC SCP-173 must be let out of the cage and during the whole eye contact must be maintained.SCP-049 Object Class:Euclid. When SCP-049 breched all containments units of E-11/B-7 will arive and must pull out their harpoons and push back SCP-049 back in his CC, And must terminate every SCP-049-2s.SCP-682 Object Class: Keter. when SCP-682 would breach all units of E-11/Nu7 will locate/find SCP-682 and proceed to terminate it. SCP-939 Object Class: Keter. SCP-939 can see people only by sound SCP-939 can be baited in his CC or just terminating it.SCP-035 Object Class: Keter. When SCP-035 would breach units have to respond quickly. If SCP-035 is armed and hostile the host of SCP-035 must be terminated. If SCP-035 is not armed  and hostile. units will try to negotiate with it and try to make it return to his CC.

Why do you believe that you should be apart of MTF-E11 and what you can bring to the job?. The reason why i should be an E-11 Commander is that am very active every day on server and that will result in good activity and bring a Commander to E-11 units that are on Site. Secound off am an nice person i would train E-11 and give them tasks when waiting for a breach. Third of all I know how to recontain all SCPS on Site. What i can bring to E-11 is my knowledge of containing SCPS and my loyalty to serve the Site and this task force i can bring good activity to Commander. thats why i think i should be a Commander of Mobile Task Force E-11. 

Edited by Mike Winter
got warned had to change photo
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Quick notice before anyone gets confused. Bob Green resigned from E-11 and I am the new owner of the group, with that all the current blacklists have been lifted and the group may be receiving a few updates to their loadouts and looks and so on, with that being said.

 

Accepted

Mike Winter 

 

Denied

No one

 

If you have been accepted, contact me on Discord (Bread#1650) first before asking for the WL.

If you have been denied, re-apply in 5 days or show me in-game that you're capable of being a commander.

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Name: Luke Holding

Forum Name: LeadingRanger

Current Gametime: 3d 1h

SteamID: STEAM_0:0:554528839

How many warns/bans have you had?(Screenshot of warns) 0 (I am good boy)

Have you read all of the SCP server rules if not Link is here: Yes I have read this > https://www.werwolfgaming.net/forums/topic/47-scp-roleplay-server-rules

IN GAME SECTION(Word Count required has to be 100 words or more for each question) 

 

Can you explain what MTF-E11 is?

Mobile Task Force Epsilon-11 with the designation of "Nine-Tailed Fox" is an elite force made up of nine thoroughly trained Foundation personnel selected from various different sites. They are responsible for on-site security, and are primarily deployed to sites in which mass breaches, loss of communication, and similar disasters have occurred, and due to the nature of the task force, many of their operations are classified. The task force is equipped with heavy weaponry and containment gear, ready to respond to an incident at a moment's notice. They are under oversight by MTF Alpha-1, and the task force is often split into groups of three during operations. Only the best professional soldiers have been chosen to serve in MTF E-11, and they have proven to be very successful in their operations.

In full detail can you tell us what E-11 is specifically tasked with in SCP?

Mobile Task Force Epsilon-11 is specifically tasked with the Recontainment with most SCP entities that have breached containment. Any situation/crisis on any of the sites, Mobile Task Force Epsilon-11 is mainly tasked with the recontainment of any of the breached SCPs but if they are proven to be too much for the MTF unit, more units may be dispatched but if it is too much then they are authorised to detonate the on site warhead after the evacuation of every inportant/high ranking personnel on site. Only when that happens, with permission, may they activate the warhead. If an SCP does end up to escape the site then they will be re organised and gives amnestics to then begin recontainment and prepare for any civilians witnessing the SCPs.

Explain some examples of how to recontain any of the SCPs currently on the server? 

SCP-106: Ensure that the SCP subject is not blocking the path between D-block and its containment chamber. Move towards D-block and gain 1 Class-D personnel as quickly as possible. Detain them and then move them to SCP-106's containment chamber, where the Class-D will then be placed inside 106's containment chamber and strapped to the femur breaker (Magnetic field must be disabled). Close the chamber door, activate the sound transmission, then the femur breaker, after which we will await the all-clear message. If no message can be heard after roughly 1 minute, inflict additional trauma onto the Class-D personnel using the femur breaker until the message has been received. Upon receiving the message, re-enable the magnetic field holding the chamber.

SCP-682: The only effective method of containing SCP-682 is via its termination. All members of E-11 and available security staff are to move in on its position and attempt termination, while staying as far away from it as possible to avoid death and the gradual regeneration of the SCP.

SCP-096: Check for a rough location of the subject through the radio. Move to the possible locations described, avoiding looking forward as much as possible, and using walls for cover. Do not use your sight to detect the SCP, use the anomaly detector to scan for it. Upon locating the subject, you are to slowly move towards it while facing backwards, until you reach it. Once you reach 096, you must use your containment equipment (a bucket) and place it over the head of SCP-096 without looking at its face. Once this is complete, you should drag the SCP back to the containment chamber, avoiding as much contact with non-containment units as you can.

SCP-049: Check for a rough location of the subject through the radio. Move to the possible locations described, with harpoons ready to repel the subject. Upon reaching SCP-049, you are to use your harpoon to attempt to lure the subject down back into its containment chamber. While the containment units from E-11 and B-7 are moving SCP-049 back to its cell, remaining personnel such as the Flamer and Specialists are to locate SCP-049-II instances and immediately terminate them. If attempting to peacefully lure SCP-049 back to its containment chamber has failed, and explicit permission has been given from the Site Director or higher if any are on site, termination of SCP-049 will be carried out.

Why do you believe that you should be apart of MTF-E11 and what you can bring to the job?

I believe that i would be a good commander because I do have 72 hours of experience on this roleplay servers. I am great at giving out orders and objectives for everyone to accomplish, also I am a fast learner and can get used to any type of situation quickly. I am an excellent marskman. I am also very active on the server and love MTF E-11 as a task force. I always had interest in SCP: Foundation and especially in "Nine-Tailed Fox". My goal in the server is not just to have fun but to also provide serious RP and be as active to put people in the right way/situation. I have been a leader many times in my past experiences and tasked with leading a group of people a lot. I think I am up for this job even though my time on the server might stop me. But believe that I am a quite capable person. Capable of being strict and professional. As E-11 I will show dedication and also be as active as I can be for as long as I can.

 

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Edited by LeadingRanger
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Denied

Luke Holding - Nice application, however I haven't seen how you act on the server. You have two options, A. Get more playtime on the server and experience it more (You'll be allowed to copy parts from your old app onto your new one) or B. Ask for a recommendation from an E-11 commander who isn't a trial commander.

bye bye

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Name: Mike Philips

Forum Name: Gary

Current Gametime: image.png.64108df31b1c99245e43a66fa9846fca.png

SteamID: STEAM_0:1:231403572

How many warns/bans have you had?(Screenshot of warns) image.thumb.png.a317754660dfa091ac5b9f0f1a32d1f5.png

Have you read all of the SCP server rules if not Link is here: https://www.werwolfgaming.net/forums/topic/47-scp-roleplay-server-rules . Yes, I have read all of the server rules.

IN GAME SECTION(Word Count required has to be 100 words or more for each question) 

Can you explain what MTF-E11 is? MTF-E11 is a special operations force deployed to Foundation sites when multiple instances of SCPs have breached containment, standard protocols fail or when communication with sites are lossed. If an SCP breaches containment E11 are tasked with either recontaining the SCP (MTF-E11 have special equipment that can contain SCPs) or terminating it if it is deemed necessary. Moreover, MTF-E11 are tasked with internal security within Foundation Sites, protecting against GOIs an dealing with anomalous entities that haven't been logged as an SCP yet. When going on operations, MTF-E11 are usually comprised of 9 elite soldiers (hence the name "Nine Tailed Fox"). Most operations done by MTF-E11 are classified.

In full detail can you tell us what E-11 is specifically tasked with in SCP? MTF-E11 in SCPRP are mostly tasked with the security of the site, helping Nu-7 protect MT and GG and GA. E11 also patrol the site checking for any law breaking personnel, any possible GOIs that have made their way into the site, and making sure SCPs are in their containment cambers. In the case of a SCP breach, E11 are to contain the SCP and take it back to its containment cambers. If containment is deemed impossible or E11 are ordered to, E11 will attempt to terminate the SCP that has breached. If an anomaly has been sighted on surface and there is no Field Agents, E11 can be ordered to capture said anomaly and contain it inside the walls of the site (usually put the anomaly in the acid pit located near HCZ/EZ if the anomaly isnt useful for the Foundation or isnt being used by a researcher to research it).

Explain some examples of how to recontain any of the SCPs currently on the server? 

SCP-173 Object Class: Euclid - If SCP-173 breaches, MTF-E11 will spit up into teams of 2/3 and search the entire site for the SCP. Once spotted E11 units must call over radio its whereabouts and then all units must go to said location of the SCP. All units must look at the SCP and call out when they are blinking. One E11 unit must go up the 173 and put it in its temporary containment cell. Once in the cell E11 units must guard and escort the SCP back to its containment cambers. Once in its containment camber, release 173 from the cell whilst every unit is looking at it. Then leave the containment cambers.

SCP-106 Object Class: Keter - If SCP-106 breaches all E11 units are to rush to LCZ then to D-Block and grab the nearest D-Class. Then E11 units are to head to SCP-106's Containment room. Three E11s are to stay in the control room and one unit is to lower the Containment Camber whilst the rest are to stay down near the CC and put the D-Class in the Femur Breaker. Once done an E11 in the control room is to turn on the femur breaker and wait until the sounds of 106 entering the CC is heard and then lift the CC back up.

SCP-049 Object Class: Euclid - All E11 units are to split up into teams of 2/3 and find the whereabouts of 049. Once sighted units must call the whereabouts of the SCP and move to said location. E11 units are then to pull out their harpoons and coordinate in a way that they move SCP-049 back into its Containment Cambers.

SCP-682 Object Class: Keter - If SCP-682 breached then all E11 units are to regroup and work together with other MTFs that are on site to terminate SCP-682 as that is the only possible way to recontain it.

Why do you believe that you should be apart of MTF-E11 and what you can bring to the job? I believe I should be apart of MTF-E11 because I have had previous commanding experience, In the past I have been apart of a MilitaryRP server where I was in a leading role for a while and I had command over my own troop. Moreover, I am fairly active on the server. This means I can bring good activity as I play mostly everyday for long periods of time. I am good at combat as I have played combat jobs mostly meaning my combat skills have increased over time. I also have good knowledge on the SCPs currently on the server and how to contain them.

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Name: Commander Kruger

 

Forum Name: Commander kruger i believe

 

Current Gametime: 44 hours

 

SteamID: auto_tune_guy1

 

How many warns/bans have you had?(Screenshot of warns) None

 

Have you read all of the SCP server rules if not Link is YES here: https://www.werwolfgaming.net/forums/topic/47-scp-roleplay-server-rules

 

IN GAME SECTION(Word Count required has to be 100 words or more for each question) 

 

 

 

Can you explain what MTF-E11 is? Mtf epsilon 11 designation nine tailed fox, protect the facility and stop any non keter or radiocative class scps within the facility, rescuing survivors and terminating class d rogues. a group of specially armed forces, each providing a specific function, such as the flamer. They are the primary force within the facility. composed of 9 members with body armor similar to riot armor, a ballistic helmet with gas mask and carry an FN P-90 featuring an acog scope.

 

In full detail can you tell us what E-11 is specifically tasked with in SCP? protecting survivors of breaches, recointaining and pushing back escaped or hostile scps. Seperated into three groups on the same channel designed to pincer around a threat. capturing and surrounding an escaped scp or a mass breach, puling out survivors and using neccesary force againt rebelling d class prisoners. consisting of a commander and units such as a flame unit to handle dfferent classes ad specificatons of scps, they altogether create an almost unstoppable force that is capable or capturing and holding off many types of scp within the facility. Some of the highest trained soldiers in the facility and are the primary force above security forcewithin the facility.

 

Explain some examples of how to recontain any of the SCPs currently on the server? Using the cage to deal with 173, torches and backup on the stairs, some can be reasoned with such as 999 and 2295, flashbangs or smoke can be used to gain distance from able and the same cage technique can be used on the hungry man and the burnt man/ rotting man. others such as the hostile teddy 1048 can be blocked or led into a man made trap. You also have the harpoon and the fire extiungisher for the burning man, weapon fire and a good second set of eyes can be the most useful tool against 173. but eyeline is the worst tool against the shy guy (096) and instead keeping weapons focused but gaze averted will be the best bet.

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On 11/24/2020 at 10:08 PM, Bread - Hanz Alexkrovich said:

DENIED

Commander Kruger - Your app is so poorly answered and the answers make absolutely no fucking sense, please educate yourself more on E-11 and get more experience on the server

I've been on the server for two years, I only used to play as commander before you guys cocked it and made it and SD whitelist only jobs. Played well. Only reason it's incoherent is because you asked for Atleast 100 words. I had to bullshit through 90 per question. I know almost everything about the server but how am I supposed to know how we contain stuff on the server if I can't play the role. 

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12 hours ago, Commander Kruger said:

I've been on the server for two years, I only used to play as commander before you guys cocked it and made it and SD whitelist only jobs. Played well. Only reason it's incoherent is because you asked for Atleast 100 words. I had to bullshit through 90 per question. I know almost everything about the server but how am I supposed to know how we contain stuff on the server if I can't play the role. 

Play B7

---

You've been playing on the server for two years but still don't know what a SteamID is 🤷‍♂️

Edited by Royal
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Name:  Sethy Krueger

Forum Name:  Sethy

Current Gametime: 5D 5H

SteamID: STEAM_0:1:164211367

How many warns/bans have you had?(Screenshot of warns) LhXwZnI.png

Have you read all of the SCP server rules if not Link is here: Yes i have and i go back to them when i am unsure of something

IN GAME SECTION(Word Count required has to be 100 words or more for each question) 

 

Can you explain what MTF-E11 is? MTF Epilson 11 is an elite and special operations force Under oversight from MTF A-1. It's members and operations are kept secret due to their numerous operations around the foundation, If there's a big threat that no other MTF Can handle, they get called in, if there's a massive breach by multiple SCP's. they get called in to handle the situation, They also are responsible for internal security for the foundation, Every MTF Operator is well-trained and well equipped. Strong in physical and mental strength, They stand without fear against the numerous SCPs that the foundation holds. Not only they are the professionals that get called in when containment of an SCP Is required, but they can also handle other targets with relative ease and high competence, such as a GOI Like the insurgency

In full detail can you tell us what E-11 is specifically tasked with in SCP? E-11 Operators are typically tasked with maintaining around the clock patrols in the foundation, Making sure that everything goes smoothly within the facility's walls, They can also assist NU-7 In Raid counterattacks, Defending Either GG/GA Or the MT If the NU7 Numbers arent enough, or the enemy's firepower is overwhelming, If there is an SCP On the loose, they get called in alongside B7 To contain the scp as soon as possible without any casualities. The E-11 Unit consists of a variety of operators. ranging from specialists, to containment. to regular troops. They can also assist NU-7 Units in raiding the bases belonging to groups of interest if ordered to by their commander, although they are only called in if really needed. example if the NU-7 Entry team is taking heavy death tolls or More numbers are required.

Explain some examples of how to recontain any of the SCPs currently on the server?  Sure! let me elaborate.

SCP-173: 173 Is the most simple SCP To contain, they are to be kept in direct eye contact at all times by two or more operators as one goes in to put the scp in it's containment box. Although they must be careful, as the SCP is extremely quick if they get out of sight.

SCP-682: 682 Is just to be shot until they cant fight anymore.

SCP-1048: 1048 Is to be held at gunpoint so they dont escape if found, and put in a containment ball and dragged back to their containment cell, although operators must be careful from SCP-1048-A Which can let out an ear-piercing sound which will kill any operator close enough to it, so finding and containing it is key before it gets the required amount of ears to get 1048-A.

SCP-106: 106 is to be avoided at all costs and operators are instructed to keep everyone around the old man at a safe distance until a D-class can be taken to it's Containment cell, put in the femur breaker, while one waits in the control room and when, given the signal. will turn on the speakers around the facility and activate the device to lure 106 back to their CC, and when they're in it again, the cell is to be activated again and raised above the ground.

SCP-913: 913 Is not to be shot until is confirmed hostile or they're ordered by a higher up. Instead. Operators are instructed to keep everyone around 913 back as they strike up a deal with the SCP. Once the deal is through and done with 913, they will be contained again, after their hunger was satisfied.

SCP-049: 049, Aka the plague doctor is to be escorted back to their containment cell while being surrounded by harpoons. if 049 creates a 049-1 Instance, they are to be terminated as soon as possible before they can harm anyone.

SCP-096: if 096 Happens to escape or someone sees their face, the operators are to immediately clear the area and surrounding area of 096 so no one else see their face, after 096 has killed 096-1, Operators are to traverse the facility while walking in reverse So they dont look at 096's face, after they encounter 096. or are near them, they are to carefully. very carefully get behind 096, cuff and bag them and take them back to their containment cell. but operators must stay frosty. even if 096 is bagged, as insurgency may ambush the unit and steal 096 for their own.

Why do you believe that you should be apart of MTF-E11 and what you can bring to the job?: I'm active every day! and certainly bring in my knowledge of every SCP And educate any new person to them to make sure they dont run blind head first into danger. i can also bring in my own combat skillset of hyper awareness, daring tactics, and unflinching bravery in the face of death, i am also a natural-born leader even if im not an NCO or a CO. So if it's down to me to lead a group of people to safety or victory, i wont shy away from my duty. There's also my loyalty that never gets broken, and the sense of duty and responsibility that i wont shy away from.

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Name

Drake Watcher

Forum Name

a difficulty tweak

Current Gametime

1w 6d 14h

SteamID

STEAM_0:1:173037592

How many warns/bans have you had?

 

20201212234426_1.thumb.jpg.4ad7e0504318c574fda01f2bd9fc54d0.jpg


Have you read all of the SCP server rules?

Yes. 

 

IN GAME SECTION

 

Can you explain what MTF-E11 is?

MTF Epsilon-11 "Nine-Tailed Fox" is a mobile task force that the foundation deploys to contain SCPs, eliminate other threats, and re-secure the facility. Their operations are mostly classified.

In full detail can you tell us what E-11 is specifically tasked with in SCP?

Their task is to contain every single breached SCP and eliminate other threats. In other words, eliminate any threats to the safety and secrecy of the foundation. Ingame they usually patrol the site, contain breached SCP subjects, guard LCZ, escort researcher, or protect MT, GA, and GG. 

Explain some examples of how to recontain any of the SCPs currently on the server? 

1048: At least 2 containment units are necessary to contain this Keter class SCP. If it's still in his normal form, a containment unit is to point a weapon at SCP-1048 while the other unit detains it. If it's SCP-1048-A, it's really dangerous and it is to be terminated.

173: At least 3 personnel must maintain direct eye contact with SCP-173 to make it impossible for this Keter class SCP to move and attack. Containment units must put it in a cage and take it back to its CC.

939: Both instances of SCP-939 is to be terminated. Also, its class is Keter.

682: Shoot until it stops moving :3 Keter

049: SCP-049 is afraid of harpoons so he is to be pushed back to his CC with harpoons. Every 049-II instance is to be terminated. Its class is Euclid.

008-II: Every non-containment unit is to evacuate the area immediately and containment units must terminate all 008-II instances. If any important personnel gets infected by it, they must use SCP-500 ASAP. Its class is Euclid.

076-II: Shoot until it stops moving :3 Keter

096: Every non-containment unit is to evacuate the area immediately and 096-I must be terminated if possible. Containment units must cuff this Euclid class SCP and put a bucket on his head so no one else can see its face.

457: Every non-containment unit is to evacuate the area immediately. Containment units must use their side reducer against this Euclid class SCP however just making it get stuck in somewhere is a better idea. 

035: If its host has weapons or if it's uncooperative, it is to be terminated. Actually, you can terminate it since you are not terminating the mask, only the host. Its class is Keter.

913: If it's not hostile, containment units should perform his requests. If not, it is to be terminated. Its class is Euclid.

106: This SCP cant be killed in any way. Containment units must use the Femur Breaker to contain this Keter class SCP. To use it, Class-D personnel must be placed on the Femur Breaker, CC must be lowered and sound transmission is to be turned on. If all conditions are made, containment units can press the button and contain the SCP.

966: Every non-containment unit is to evacuate the area immediately. Containment units must use their vision equipment to see and terminate this Euclid class SCP.

Why do you believe that you should be apart of MTF-E11 and what you can bring to the job?

I think I'll be a good fit because I know how to contain every single SCP, I'm competent and I visit the server for at least 3 hours every day. I have experience in playing as E-11. Also, I can command my units well enough.

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Name: Carl Swampman

 Forum name: Greta

Current gametime: 2 weeks 4 days

SteamID: STEAM_0:0:422872120

How many warns/bans have you had?(Screenshot of warns)

warns_e11.thumb.png.6ca1baebb883fb4f8675fa0cdc266553.png

Have you read all of the SCP server rules?

Yes, i did and more than one time.

 

IN GAME SECTION

 

Can you explain what MTF-E11 is? MTF-E11 is foundational mobile task force, which is responsibile for internal security 

and securing braches. Lot of their actions and operations are classified.

 

In full detail can you tell us what E11 specifically tasked in SCP? E-11 in SCP is tasked with recontaining breached scp subjects or

scp subjects on loose, as well aiding researchers during their work, to ensure safety not just for researchers, but for whole

foundation.  If there is any need to assist during security breaches, they are ready to immidiatelly respond.  If there is any need to

aid during raids, they are aviable just after commanders word. 

 

Explain some examples of how to recontain any of the SCPs currently on the server? 

 

Red color-Keter

Yellow color-Euclid

Green color-Safe

 

SCP-049: If breached, units equiped with harpoons are to locate SCP 049 and pull harpoons out. SCP 049 is scared of harpoons,

so its enough to pull him in right way back to his chamber, while of course holding harpoon in youre hand.

 

SCP-035: If breached, its allowed to terminate host, because if you will kill host, you will not kill SCP 035(mask)

 

SCP-106: If breached, there is need to immidiatelly go and take class D personnel, bring him to SCP 106 containment chamber,

place to femur breaker and as expected broke his femur, during this action record his screaming and trasfer it throught 

reproductors around whole facility. This action is needed to repeat till SCP 106 will not respond to calling and come back to

his chamber.

 

SCP-1048: If breached, its enough to find him and put him to gunpoint of containment unit. Then it will listen to youre orders

and you will be able to "detain" it by putting it inside of ball, sized specially for him.

 

SCP-096: If breached, its needed to cover his head with bucket, bag or anything what will fit to his head in way 

noone will be able to look at his face, to ensure safety. Then you can anyhow drag it to his chaber. Of course, you can do these all

actions after he will kill all subjects who looked at him. 

 

SCP-173: If breached and located, at least two people must mantain eye contact on him, blinking at different time. Then you have to put it in cage, specially made for his size and drag it back to his chamber.

 

SCP-966: After breached, units must equip themselfs with special goggles to see SCP 966 and terminate all breached

species.

 

SCP-076: If breached, shoot till it will not be able to do anything.

 

SCP-682: If breached, shoot till it will not be able to do anything.

 

SCP-939: If breached, its needed to terminate all breached species. 

 

Why do you believe you should be apart of MTF-E11 and what you can bring to the job? After removal of Maxwellist from the

server, MTF-E11 became my favourite and nearly only one played class on server, so if i will not be playing warcraft i will be

playing as E11. Im on computer whole week, so i can bring active player to E11. I am eperienced in playing as containment unit

and i know how to contain every single scp on the server. As well  i can bring good support to my units and not just in firepower,

but in every situation and problem. And for last, im really enjoying playing E11, because there is always something happening

and is something to do.

 

 

 

 

 

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On 5/7/2020 at 1:37 AM, Plague said:

Name:Kyle Willis

Forum Name: WolfyGT

**(Apologies that this is a quote, My mistake, If it affects the application in any way i'm happy to repost.)**

Current Gametime: 2w 7hr
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SteamID: STEAM_0:1:206711572

How many warns/bans have you had?(Screenshot of warns)
795557d263cc2e7c048edb9428044d52.pngMost of the staff stated here aren't staff anymore, I have many past mistakes and I can hardly remember the warns and bans, but they're there and I'm not proud of them. 5 warns, 2 temp bans. I am aware this may affect whether the app is accepted or not so I would like to note that all of these were at the start of my gmod rp experience. I have changed over the past 2 years and feel that I will not make these same mistakes again.

Have you read all of the SCP server rules if not Link is here: https://www.werwolfgaming.net/forums/topic/47-scp-roleplay-server-rules: Yes.

IN GAME SECTION(Word Count required has to be 100 words or more for each question) 

 

Can you explain what MTF-E11 is?: MTF-E11, Designated Nine Tailed Fox is an Elite Mobile Task Force consisting of 9 Highly trained members, specialising in Combat and the Elimination/Containment of Anomalous Threats on-site. They are normally deployed when multiple SCP's have breached, utilising their skills to Re-Contain these threats efficiently. They are heavily armed and more than capable of taking on multiple SCP's breaching at once due to their skill level and large arsenal of weapons. Every member of MTF-E11 is expected to do their job without much interruption, Due to their rigorous training a lot is expected from them, without them, The foundation would be swamped in breaches that would be too hard to contain for other Mobile Task Forces.

In full detail can you tell us what E-11 is specifically tasked with in SCP? 

E-11's main task is to prevent breaches from happening and stop ongoing breaches, If an SCP's Door malfunctions or a breach is imminent, MTF-E11 is expected to be there without fail as soon as they possibly can be. As well as stopping onsite breaches, MTF-E11 is also tasked with assisting their fellow foundation staff to keep the site safe, for example. If a hack is detected and an E11 unit is nearby or called to the scene and the E11 unit is not on route to a major breach or other higher priority task, said unit is expected to backup other units responding to the hack. Other examples include routine checks of SCP's CC's to survey for any problems that could arise in containment and generally helping other MTF protect the site.

Explain some examples of how to re-contain any of the SCPs currently on the server? 
Some Examples would be:

SCP-173: For SCP-173 to be safely and efficiently re-contained, 3 or more E-11 units are required, they are to keep a direct line of sight with SCP-173 until one of the units has successfully placed 173 into its containment cage, then the units are to accompany the unit with the cage, still maintaining the line of sight with 173 , placing it into it's containment Cell and shutting the door.

SCP-106: To contain SCP-106,1 D-class is required, MTF-E11 may request help from other units in order to obtain the D class and bring it to 106's Containment Cell. Once the D-class is there you are to activate the Femur Breaker with the D-class inside. SCP-106 Cannot resist the screams of pain put on the loud speaker and will without doubt return to its CC. The CC Will then begin to function as its supposed to effectively re-containing 106. This process terminates the D-class in question.

SCP-076-II: It is impossible to negotiate or use any other method to contain this SCP. It's sole purpose is killing humans therefore it will not hesitate to kill you. MTF-E11 is to attack 076-II with all its firepower. Effectively terminating the current 076-II. Although, it will eventually be perfectly reanimated, so this termination is in no way a loss to the foundation.

SCP-096: SCP-096 is to be located as soon as possible after its breached and all foundation staff are to be informed of it. Use the tools at your disposal and locate 096 without using your eyes. Under any circumstances do NOT look at the SCP. MTF-E11 units are to inform nearby staff of this as well. Once close enough and it is safe to do so, a bucket should be placed on 096's head. This will eliminate the risk of anyone accidentally looking at its face. Once this is done it is safe to bring 096 back to its CC and shut the cell doors.

SCP-049: If SCP-049 breaches, one of the less messy ways you can recontain it is by using the MTF-E11 Containment Unit's Harpoons, You can simply use these to guide it back into its CC without use of lethal force. Otherwise if a high ranking (E.g O5) Orders it's termination, you are to terminate it from a safe distance. Taking caution not to let it touch you. SCP-049-2's are disposable. Kill these on sight unless told otherwise.

Why do you believe that you should be apart of MTF-E11 and what you can bring to the job?

I believe that I should be a part of MTF-E11 due to me playing E-11 quite often in earlier versions. This provides me with a small amount of knowledge that may give me the edge upon SCP's and other players. I also enjoy the interactions you get while playing E-11, as there are many situations you are able to be thrown into. I can bring more of an RP side to the job when needed as well as combat, I will be as active as I can while also keeping my own health and wellbeing in mind. I'm also quite patient with new players, and I feel if I get the job that I will be able to guide new players who have just bought Plat VIP and levels, so they do not make the same mistakes I did and get punished early on. I feel that I have played for long enough that I have learnt from these mistakes and become a better player because of them. I feel I can bring a good experience to players on E-11 whilst I'm in the job, and will try my hardest to provide an entertaining, fun experience for all I interact with, including SCP's.

 

Edited by WolfyGT

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Name:
Zack Micheal Smith (Python or Ace)

Forum Name
: Zack Micheal Smith

Current Gametime:
3w | 3d | 15h

SteamID:
 STEAM_0:0:532892422

How many warns/bans have you had?(Screenshot of warns):
image.thumb.png.1e423eb62fa27e5e2e4ffe784f65f2ad.png

Have you read all of the SCP server rules?: 
Yes

IN GAME SECTION(Word count required has to be 100 words or more for each question)



Can you explain what MTF-E-11 is?:
Mobile Task Force Epsilon E-11 is the Task Force that is the first line of defense when it comes to Containing SCP's. This team is deployed to the site when either one or multiple SCP's Containment Chambers either fail or get breached. Operations of this Task Force are almost always classified because of the line of work they reside in. They are specially trained for Containing all SCP's and all types of Situations that breached SCP's can get into. Each member of this MTF is represented by a number. As the name states "Nine Tailed Fox" there are 9 units within the MTF that split into groups of 3 when entering the facility. They are highly trained as they handle all internal issues with SCP's including cracks in Containment Chamber or enraged SCP's. As they are specially trained they deal with all classes of SCP's (Safe, Euclid, and Keter). This MTF is overseen by another MTF. That MTF being Alpha-1 "Red Right Hand". 

In full detail, can you tell us what E-11 is specifically tasked with in SCP?:
Epsilon-11 is specifically tasked with Re-Containing breached SCP's or terminating them depending on the Situation. E.g 939 breaches and creates an outbreak, E-11 would terminate the SCP as they are Keter class and is highly dangerous. If it was 173 you would Re-Contain him and bring him back to his CC as he is indestructible. They also deal with different SCP's according to FA's command as if they want something terminated, they attempt to terminate it. They also may go onto the surface when an anomaly is called over comms to attempt to retrieve it before any other GOI either destroys it or captures it for themselves. They will also Contain the area around the SCP so if 096 has breached they will create a perimeter so not other Foundation Personnel/staff enter the area possibly accidentally looking at 096.

Explain some examples of how to recontain any of the SCP's currently on the server?:

SCP-096 | Class: Euclid
If SCP-096 breaches to kill 096-01 MTF E-11 need to be alerted and told the immediate location of 096. Once they have found 096's location, if he has not killed 096-01 yet they must let him kill them. Once the target is dead and SCP-096 is back on the floor, the MTF must secure the area making sure no personnel go near him making it safe so that no one accidentally looks at his face. After the area has been secured the E-11 must slowly move in with their back turned to 096 or looking at the floor and slowly either place a bag or bucket over his head and cuff him. They must first make sure that the bag/bucket over 096's head is secured tightly so that is doesn't fall off and someone would be able to look at him. Finally they must securely take him back to his CC without getting intercepted by either a GOI or another SCP.

SCP-173 | Class: Euclid
If SCP-173 were to breach the E-11 must know of his location ASAP so that he can be contained. E-11 go in groups of 3's so when they find SCP-173 they can have eye's on him at all times. When the SCP if found they must keep eyes on him and immediately cuff him keeping eyes on him at all times. After this is performed they must drag him back to his Containment Chamber and secure him inside with all eyes on him.

SCP-035 | Class: Keter
When SCP-035 breaches the MTF E-11 must find out his location as fast as they can because this SCP is extremely dangerous. This SCP is to be terminated if with holding a weapon or anything harmful to Foundation Personnel. If he is not armed or has anything dangerous he must be negotiated with and tried to be told to go back to his CC.

SCP-457 | Class: Euclid/Potential Keter
If SCP-457 were to breach Containment the E-11 must secure the area making sure that 457 can not get to any Foundation Personnel or D-Class as killing people feeds him. They must make sure he is not near any objects he can consume to make himself bigger. They must also make sure that no other Combatant Personnel shoot 457 as this will also make him grow. The MTF must use their fire extinguisher to put the SCP out so that he doesn't burn the MTF Squad and his surroundings. E-11 Must then use their SCP-457 resizer tool to shrink down 457 to a suitable size were they can put the SCP into Containment cuffs and safely return him to his CC. 

SCP-682 | Class: Keter
In the event of a 682 breach E-11 must set themselves up in good strategical positioning and get ready to terminate 682 as he can not be reasoned with and will attempt to "kill all mankind" as he has said before. This SCP must be terminated by the Squad before he can get into important or populated areas of the facility.

Why do you believe you should be apart of MTF-E11 and what can you bring to the job?:
There are multiple reasons why I believe that I should be one of the many good MTF E-11 Commanders;
I am active on the server and play the job fairly often and am starting to play it more and more for longer hours of the day of the server. I have 0 warnings and know the rules of the server ensuring that a minge won't be getting the Whitelist. I have good leadership knowledge and lots of strategic skills. I know in depth all of the containment procedures for all of the SCP's within in the facility at this point in time. I am experienced in combat and believe that I have good aim and believe that this is a valuable asset needed into becoming a Commander of any MTF Squad. I used to be a Colonel on a different server and know how to complete in-depth breach trainings, training the other E-11 units how told handle certain situations that they may never have come in contact with before.

 

Edited by Zack Micheal Smith
Accidentally posted app too early
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