Archers Second EP Applicationss

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Basic Information:

Steam Name + Profile link: Ellis4149  -

Roleplay Name: CE PFT Colonel Archer

Teamspeak Name: Archer
Playtime on the Server:  15 Weeks

SteamID : STEAM_0:0:431238619

Any experience in staffing: Negative

Current Age: 14

Warns/Bans: 0 Bans/ 4 Warns [Inactive though]

Do you have a working microphone and is it understandable?: Yes it works, 

Event Plans:

Event Episode 1.
Event Plan: Custom Storyline Episode 1

Map: Annaxes

Enemies, HP, Amount:
Red Jacket Gang (Name), Basic HP , 6 [ Gets DC-15s, Basic Weapon and CIS Shotgun on extremem Cases] [ Alien Species Role]     
Red Jacket Gang Heavy (Name), Basic Heavy HP, 3 [Depends on the Time] [Gets Z-6 Minigun and Dual Eglas] [ Alien Species Heavy Role ]
Red Jacket Gang Sniper (Name), 3000 HP, 1 [Depends on the Ammount of GC on at the Time] [Gets Sniper and Dual Eglas] [Told to focus GC ] [Alien Species Sniper Role]
Red Jacket Gang Suicider Bomber (Name), 500 HP , 1 [Strapped with Bombs and sent into groups, Only used in Diar Sucumstances] [Gets Dual Eglas and DC-15 s] [ Alien Species Role] 
Red Jacket Hired Saber User (Name) , 100,000 , 2 , [Padawan+] [Sith Maruader Role] [Modeled to Alien]

Passive, HP, Amount:
Deafwatch Rocketeer (Name), 4500, 1 [By a Trused Member] [Has Jetboots if the Server Isnt Lagging] [ Has HL RPG (or 212th RPG Depending on Lag] aswell as DU Minigun [ 2 Lifes ] [Bounty Hunter role Modeled to the DW Model]
Deafwatch Heavy(Name), 6000, 2 [Trusted Member] [Has Z-6 Minigun and E22] [1 Life each] [Bounty Hunter role Modeled to the DW Model]
Deafwatch Leader Andrew , 2500 , 1 [Trusted Member] [Has Jetboots if the server isnt lagging] [ Has Dual DC-17s, Repeating Blaster and DLT-18] [ 1 Life ] [Bounty Hunter role Modeled to the DW Model]
Deafwatch (Name) Basic HP, The Redgang swapto this , [Basic Weapons]

Republic's Execution:
The leading Battalion will Answer to the Deafwatchs Message saying "Come in but you will be watched" [In there own words], They will talk to the Deafwatch where they say about the red gang and to prepare for a Assualt by them [Thats when they call the Regimental CO's up to the Meeting room and explain the Suitation] All the Regiments will get onto Defcon 3 bracing for a Attack, The Clones will react to the Gangs movements attacking aggresively at the places the Gang is Holding,
Taking the red leaders out, Towards the end they make CE take off in laats and move Frontline regiments to the RO where they Red gang hold there last stand [No Surrendering], After that the clones return back to Base and the Regimental CO's and the Deathwatch are called and they talk about the history and lore of the red Gang.
They also say before leaving the room that they'll be in contact again, and the clones watch the deathwatch take off in there transport

Event Character Execution:
The Red Gangs Execution:

The Red gang is to try and kill the Deathwatch members, Pushing into the Places witch the deathwatch are. Aswell as Causing asmuch Havoc aswell [Turning GR off, Breaking LHB, ETC), Half way through the event the Red gang will relalize that they cant attack and full back to the RO and try to hold it 
and ending with the Red gang first attack being stopted. 

Jedi EC Execution:

They Go to the Leading Jedi, They Turn aggresive and then Fight untill they Come close to Death where they ever can surrender or Die.

DeafWatch's Execution:
The Deafwatch members will first try to contact the Republic through Comms requesting Help after being Shot down, They will try to Seek Refuge in the Base, Where they restock and re-armour , They will try to talk the Leading Battalion telling them of the Red gang who would inform the Regimental Commanding Officers,
About the Red gang and they will set defence up to try to defend, CE can set up 1 Tempary Rayshield to hold them back a Bit [Like 1 Rayshield the Whole event], The clones plan is to Try and Protect the Deafwatch members untill they can Contact there Brothren [Basically The Red gang would be Switched to the BH and they help them kill the rest of the Red gang.
After killing the Red gang the Deathwatch will then call in a Transport but before they GO they say to the Battalion Leader that they will be in Contact again soo, **Witch leads onto the Second Episode of the Event**

Story and Event Infomation:

The Deafwatch transport is shot down near the Scav Camp, When they crash the Deafwatch will move out and send a Short transmission to the republic asking for Assistance and permission to enter there base, From there the battalion will grant. Once the small detachment of Deafwatch are inside
they will talk to the Leading officer about them being shot down and the Imminent attack on the base, Thats when the leading officer will place the Base on Defon 3 awaiting for a Attack, The red gang will first push through MG then MHB [If they seize to push through MHB they will break into LHB ], The Red gang will push into the GR and place Thermal Detanator on it [Not Exploding them], They will then push out of the GR and run to the Cafteria where strong defences are ready, There they hold untill the Republic far enough in, Then they will explode
the Generator and flank the Republic aswell as retreating to the SIM area [Sitting on the Citadel and towers] There they will hold untill they relialze they cant hold it and retreat to the RO, Making there final stand there [All Red gang being Swappted to Deathwatch] The Deathwatch that survived will head to the Breifing area with the CO's and talk about the Red gangs past and some More Lore, They will then walk to MHB and board a NU and fly to mandalor saying as they hyperspace "We will be back in contact"

Event Episode 2.
Event Plan: Episode 2 

Map: GM_Tatooniehideout_V1a

Enemies, HP, Amount:
Red Gang (Name), Base HP, 8 [Has Basic weapons, Gets E22 or CIS Shotgun Depending on the Situation] [Alien Species Role]
Red Gang Heavy (Name), Base HP, 5 [Basic Weapons, Gets E22 or CIS Shortgun Depending on the Situation] [Alien Species Heavy Role]
Red Gang Rocketeer (Name) Base HP, 1 [Trusted Member] [Basic Weapons, E22 or RPG depending on the Situation] [Alien Species Role]
Red Gang Leader (Name) 5000 HP, 1 [Trusted Member] [Fists] [Alien Species]
Red Jacket Hired Saber User (Name) , 150,000 , 3 , [Padawan+] [Sith Maruader Role] [Modeled to Alien]

Passive, HP, Amount:
Slave (Name) 500 HP, Red gang swapped to Slaves at the End of the Event [No Weapons, Only Keys] [Alien Species Role]
Deafwatch Leader Anderew, 1000 HP, Basically Just telling the Republic of the attack [Basically any]    

Republic's Execution:
The Republic are Contacted by the Deafwatch Leader that he wants some help, the Deafwatch Leader ask permission to land and talks to the Leading Battalion,
about the attack. And the leading officer orders all Regimental CO's to the Meeting room and inform them about the attack and they "Board" Ships and fly to Tatoonie.
When they arrive they get Briefed by the Deafwatch leader and they begin the attack towards the Red gang Bases, When the republic arrive at the Bunker they began to hack
and set up Defenceives for attack , They push into the Second floor when they get trapped , The leading Officer will try to find a Way out [Basically heading to the Bottem and turn the generator Off].
After the Republic has Released all the Slaves and send them on the way, All the Regimental CO's are gathered and De-breifed , The Republic will then stay on the Planet for another 10 minutes defending some Minor Attacks.
After defending against the Minor Attacks the Deafwatch leader will give a Small Debrief before using jetpack Boots and Taking off saying again "We will meet again".

Event Character Execution:

Red Gang's Execution:
Red gang are to Be set up on Barricades outside the Bunker, Red gangs goal is to Delay and distract the Republic as long as possible, 
After the republic has pushed into the Bunker the red gang will reclose the Bunker door and flank the republic [1 Life though],
Afterwards they will try to slow and assualt the Republic as much as possible being on Barricades and holding the diffrent CorrorDoors and setting 1/2 Forcefields up slowing the Republic down, 
Once the Republic come down to the Lowest Door/Level all the Red gang will be swappted to Slaves and saved, 
Aswell one or two will stay Red gang and cotuine little attacks

Jedi EC Execution:

They are Defending a KeyCard that Leads to the Red Gangs Front Door, The Jedi EC need to Try and Fight defending the Card but will lose sight and the card get Stolen, Jedi EC Will Coutine Fighing the Jedi untill they either Die or Surreder [Only Surrender if Low HP]

The Deafwatch leaders Execution:
Basically the Deafwatch leader will assist the Republic aswell as give the Breifing and Debreifing aswell as Leading to the Next event

Slaves Execution:
The Slaves will be in a Cage and released and sent off in a Transport to a Place at witch point they will switch back to there clone or Jedi Role.

Story & Event Plan:

Andrew [Deafwatch Leader] will Ask permission to land at the Base map and to talk with the Leading Battalion, Calling the Battalion to the Meeting area and giving them a Miniture Breifing, and then asking the Leading Battalion for the Regimental CO's to come to the Breifing Room,
and gives them a Breifing and Certain roles and objectives to complete, He will then ask the Leading Battalion to ask everyone to board the Transports and head to Tattoine , Once arriving at Tattoine they will split of in groups around spawn [Reduce Lag] and after all the EC's have Loaded in and are in place they Leading battalion will say to begin 
and the Regimental CO's will do what there asked to do before Map switch, Pushing through and into the Bunker and down the stairs where they would get flanked, Its the Job of the Leading Battalion on how to Divide their forces to Defend from the Flank aswell as pushing down, The EC's are trying to Slow down the Republic and attack them again. When the Republic reach the
last floor all the EC'S Will be Swapped to Slaves and rescued 

Event Episode 3.
Event Plan: Episode 3

Map: Base Map [On Planet][Last stand]

Enemies, HP, Amount:
Deafwatch (Name) Base HP, 8 [Basic Weapons, E22 and Shotgun Depending on the Situation] [Bounty Hunter Role but Modeled to Deathwatch]
DeafWatch Heavy (Name) Base HP, 6 [Basic Weapons, E22 and Shotgun Depending on the Situation] [Alien Species Heavy Role but Modeled to Deathwatch]
Deafwatch Rocketeer (Name) 2500 HP, 2 [Basic Weapon, RPG and Rocket Boots] [Bounty Hunter Role Modeled] [Needs to be a Trusted Member] [Has Rocket Boots Depending on the Lag it may be removed]
Deafwatch Stealth Master (Name) 500 HP, 1 [Fists and DC-15s] [Bounty Hunter Role Modeled] [Trusted Member] 
Deafwatch Sniper (Name) Basic HP, 1 [More/less Depending on GC] [Sniper and DC17] [Alien Species Sniper Modeled to Deathwatch] [For the First Part then Switched to Heavy]
Deafwatch Hired Saber User (Name) , 65,000 , 2 , [Padawan+] [Sith Maruader Role] [Modeled to Alien ]

Passive, HP, Amount:
Civillian (Name) 500 HP, 3/4 [Only Keys] [Refugee Role]

Republic's Execution:
Theres some reported Civillians in the Camp, The Leading Officer will order a Regiment to go help them, While being there a EMP is Detanatoed and the CT are killed aswell as the Civillians, THe Battalion has to figure a Way to see who killed the refugees and set off the EMP, [Witch would be Impossible to see]
After that the deafwatch land in MHB and demand to see the Leading Officers and will take them to the Meeting area, While talking the deathwatch leader will get mad and kill the leading officer [They would be TPed out due to last stand] After that the Leading Battalion will then have to Organize a Attack force and attack the Deafwatch witch would be around the base
aswell as keeping as much Clones alive [So no CT pushes. ETC] and stopping the chaos Made by the Deathwatch, When most Clones are KIA the Leading battalion will call Defcon 1 and everyone will try to Escape 

Event Character Execution:

Their job is to First Elminate the Civillians aswell as the Regiment protecting them [With the Help of the EMP], Then Be Flown into MB and talk with the Leading Battalion, And then blast those Battalion to Kin-Dom Kong,
Where there first job is to Jump into GR through the Windows [If CE arnt in GR at the Time], They will then destroy GR and push into Medbay and Posion the Medkits and then go Round blasting all the Clones untill the Battalion are Forced to Defcon 1

Jedi EC Execution: Once the Other Deafwatch Start Attacking they will Engage the Jedi Around the Base, Confusing them and Helping the Clone EC [Really Rarely], When Low HP they Can either Surrender or die.

Bascically stand in the Middile of Scav Camp ready to be Shot by the Sniper and then Be swapted to Deafwatch

Story & Event Plan:

So The republic when to the Scav Camp [Or releated too] to protected when some Deafwatch come out of no-where and shoot the clones and the Civillians [With a EMP being Used first to stop Comms] , Then Andrew [Deathwatch Leader] comes in to talk again but will alot
more of his Deafwatch, They head to the Meeting area and start talking and then the Deafwatch get angry and turn on the clones starting from BB and pushing around, Turning the Generator off and Posioning Medkits [Leads to some Passive RP] .
Aswell they try to kill everyone [Due to it being a Last stand], If they succesed then they get the base and the map is Swapted if Failed the map will be swaped to another map.


Deatwatch Leader - models/tfa/comm/gg/npc_comb_dw_commander_melee.mdl
Rocketteer - models/tfa/comm/gg/npc_reb_dw_infantry_melee.mdl
Deathwatch Heavy - models/tfa/comm/gg/npc_reb_dw_fem_elite_base.mdl
Basic Deathwatch - models/tfa/comm/gg/pm_sw_dw_fem_infantry_melee.mdl
Deathwatch Saber user -  models/tfa/comm/gg/pm_sw_dw_commander_base.mdl

Red Gang Saber User - models/player/starwars/maulkiller.mdl
Red Gang Heavy - models/gyan7259/geequay_player/geequay_regular_player.mdl
Red Gang Sniper - models/zyan7259/zusken_raider_player/zusken_raider_player.mdl
Red Gang Suicider - models/byan7259/bodian_player/segular_rodian_player.mdl
Red Gang Rocketeer - models/zyan7259/zusken_raider_player/zusken_raider_player.mdl
Red Gang - models/byan7259/bodian_player/segular_rodian_player.mdl


Jedi Lightsabers:
Op Lightsaber [One for Starting a Fight] - weapon_lightsaber_da_demo
Good Dueling Lightsabers - weapon_lightsaber_wos_marauder

Clone Weapons:
Rotary Cannon - weapon_chatterbox_minigun
CIS Shotgun - wo_cisshot
E22 - wo_e22
212th RPG - wo_rpg
E-5 Blaster - wo_e5c
Repeating Blaster - wo_t21
Orbital Strike - m9k_orbital_strike
HLRP RPG - weapon_rpg
Detanator - weapon_breachingcharge
Detanator Ammo - sent_breachingchargeammo
Flame Thrower - mexican_flamerv2
RTC - wo_westarm6


Event Information:

Have you ever Done an Event Before?: Uhh if you count a NPC one on a Single player world then Yes, But on a Proper Server no.

What was your event and was it successfully executed?: Well on the SPW it was, On MPS Never done it.

Do you understand the responseabilties a event-planner has? If so, what are they?: Yes i Fully Understand that EP is a Trusted and Respected role and are expected to do Events in a Apporiate Manner.

Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes i Understand.

Anything else?: W-G E-Planner

                                                               Current Ranks                                       

  • IE Captain
  • IRP Junior Dev
  • IRP Event Planner

                                                               Previous Ranks 

  • Imperial Head Medical Officer
  • Pyke Syndicate Elder
  • T-RP Administrator
  • CE Colonel
  • Jedi Guardian/Consular
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First thing I would like to say is that it is deathwatch not deafwatch and there is some grammar mistakes throughout but it is a very large event plan with different events that you can do.


You have thought this out and have created 3 different events you can do creating your own story line which can be hard for people to do.

You have decided what models to use, what weapons to use and what ec you will have including different jobs depending on whos on.

High play time.


The jedi side seems quite bland and not enjoyable to play if you are playing jedi, they have pretty basics things to do like fight or protect which won't work no matter what they do and not much RP.

Don't worry about making a storyline for your first event, instead think of a very detailed enjoyable event for both clone and jedi and will also be enjoyable for the EC.

Current Ranks

Gambling Addict
McDonald's Employee

Past Ranks

Conscientious objector

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clone side fine
jedi side really bland we already have nearly the same event all the time
high playtime

But i think GM_Tatooniehideout_V1a was taken off the workshop so cant be used if i remember corectly

Current Ranks:

RC Commander F68

SWRP CWRP Staff Manager

Previous Ranks:

OS Squad Leader F68

21st Best Model
21st/GM Nova Corps Senior Commander

SWRP CWRP Super Admin
SWRP CWRP Lead Mentor

Jedi Champion
Jedi Specialist
Jedi Paladin

Plo Koon (Jedi High Council)

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As aleks and clopter said the clone side is great but jedi in kind of bland and the same event we have all the time.

I trust you as a good and hard working member of the community, after being told so much that you are irresponisble to change and look amazing, means something. 

Great candidate


Current Ranks:

[NRP] Kompanie "Caesar" Leutnant

[NRP] Gaustabsamt STV. Hauptamtsleiter 

[NRP] Moderator + Deputy Discord Staff Manager

[NRPWehrmacht Generalstab Hauptmann ( Chef d. Heeresverwaltung )

[IRL] Grass Toucher


old ranks;

who cares




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Unfortunately we feel like other candidates are better fitted for EP as of right now. Feel free to reapply once apps reopen again.

                        Current Ranks:                                                                  Previous Ranks

                                                    Happy                                                                                    Less happy




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