Zaorth

SCP-3114 needs a complete overhaul urgently, here's why

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Everything about the SCP makes no sense whatsoever. It follows almost none of the lore of the SCP and is a slower than runspeed SCP with a close ranged melee swep, that can't do anything that the SCP is actually able to do on the wiki. It's not fun to play, is unable to do almost anything other SCPs can, and feels nothing like an SCP. It needs a rework, and here's why.

The first issue; Roleplay

The SCP in its current state is unable to engage in hardly any roleplay whatsoever as it doesn't have the ability to take over a dead persons body. This essentially makes it nothing more than a boring, brainless drone that has to be played like an A.I that follows the nearest person until they're dead. It can't interact with anyone as it can't pretend to be human, so it has to be aggressive almost one hundred percent of the time, limiting it from interacting with anyone whatsoever. This wouldn't be an issue if the SCP on the wiki wasn't filled with so much opportunity for roleplay. Another problem is its stance, the SCP walks around like a zombie even though it isn't stated to do that anywhere at all in the wiki. It makes it look ridiculous combined with it's slow speed and makes it feel lazily created.

The second issue; Combat

Unlike other SCPS that are severely aggressive such as 457 and 173, SCP-3114 has virtually zero capability to kill anyone due to its slow speed and low damage, which makes him underwhelming and a chore to recontain when he breaches. His wiki CLEARLY states that his maximum foot speed is 60 KM/H, and yet he moves at a snails pace with a close range swep. If the swep did a lot of damage, sure, I could understand it, but it hardly does any damage whatsoever and I sometimes wonder if it even does anything at all. This, combined with the unoptional choice of following the nearest person, can make a breach last less than 20 seconds with even a single reseacher in the area. Another problem is that the SCP take no damage at all, when the wiki states no where that it's invulnerable, even a simple gorilla was able to break one of its bones in half, let alone a bullet. After all of that, what you're left with is a sentry turret feeling SCP that isn't able to engage in combat at all that is forced to follow the nearest player into it's containment chamber without being able to stop it at all. For being so easy to contain, whitelisted and weak, you'd think it wouldn't have to apply to breach, and yet it still has to follow the same breach rules as every other SCP.  

The third issue; Paid whitelist and false advertisement

The SCP is a paid product. As a paid product, it shouldn't be stated to be able to do things that it can't do, yet the description of the SCP states that it can rip flesh off of bodies and place it onto its own, referencing its ability to wear peoples bodies from the wiki, but it can't do any of this at all. Being a paid whitelist in that state is a huge issue. It is arguably the least fun to play SCP with the least opportunity for roleplay, as well as the shortest breaches and easiest containment procedures. Charging people an individual amount of money for this while not stating that all the SCP can do is punch people feels almost like false advertisement, and is downright cruel for those who spend their own money, only to get something in return that doesn't match anything that they thought it would. The SCP in its current state actually feels almost like a free SCP that's ten times worse to play than all others.

Solution!

Yes, I didn't make this thread just to complain. Here are some drastic changes I would make that may or may not be easy to do.

- Drastically increase walk speed to match the 60KM/H speed of the SCP on the wiki. This would make it overall more intimidating, harder to recontain, and easier to use its fist swep.

- Remove the zombie walk animation, it doesn't fit the character at all and looks silly.

- Buff the damage to three hits for 100% HP damage. Hitting players with fists is hard, especially while you're surrounded by about ten MTF all moving around you. Remember, SCP 3114 has to follow the person closest to him, meaning if someone gets low, they can simply run away and the SCP has to follow another person. 

- Provide some way of changing the player model to characters the player kills while playing as the SCP. For example, if the SCP kills a player, maybe their player model just automatically changes to their one. Or, they could have an individual swep that can be used on players who are below a certain threshold of health which will function sort of like 035's body stealing. This would improve the SCP tenfold, adding depth to the SCP that isn't there in its current state. It would also allow for some interesting breach mechanics where the SCP might act more stealthily after taking over the body of another person.

- Make the SCP killable in some way or another. The SCP is supposed to be strong, but still able to be damaged, it would make breaches far more fun as it would end the chore of having to guide the SCP back to its containment chamber, while also balancing out its fast speed.

There may be more changes needed, that's up for the devs to decide though.

Conclusion

If these changes went through, it would make the SCP far more fun to play. This would mean more people will purchase the whitelist, which would also mean more money from the purchases. I'm sure a lot of people would appreciate if the staff decided to change even minor things about the SCP. Please consider taking a look at him!

 

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3114 when i tried to capture him it was impossible. He kept jumping when i tried to use the containment cuffs and he ran to surface. Him being too quick would be ridiculous and his what i think ability to slow people down while damaging is very good. He should be more powerful and killable. 

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2 hours ago, nandor said:

He kept jumping when i tried to use the containment cuffs

are you good man?? you have to lure him back to his cc not cuff him

2 hours ago, nandor said:

he ran to surface

if hes not following scp rules call staff to get his wl revoked or something

2 hours ago, nandor said:

killable. 

would be killed in 3 seconds due to security 

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15 hours ago, Zaorth said:

Everything about the SCP makes no sense whatsoever. It follows almost none of the lore of the SCP and is a slower than runspeed SCP with a close ranged melee swep, that can't do anything that the SCP is actually able to do on the wiki. It's not fun to play, is unable to do almost anything other SCPs can, and feels nothing like an SCP. It needs a rework, and here's why.

The first issue; Roleplay

The SCP in its current state is unable to engage in hardly any roleplay whatsoever as it doesn't have the ability to take over a dead persons body. This essentially makes it nothing more than a boring, brainless drone that has to be played like an A.I that follows the nearest person until they're dead. It can't interact with anyone as it can't pretend to be human, so it has to be aggressive almost one hundred percent of the time, limiting it from interacting with anyone whatsoever. This wouldn't be an issue if the SCP on the wiki wasn't filled with so much opportunity for roleplay. Another problem is its stance, the SCP walks around like a zombie even though it isn't stated to do that anywhere at all in the wiki. It makes it look ridiculous combined with it's slow speed and makes it feel lazily created.

The second issue; Combat

Unlike other SCPS that are severely aggressive such as 457 and 173, SCP-3114 has virtually zero capability to kill anyone due to its slow speed and low damage, which makes him underwhelming and a chore to recontain when he breaches. His wiki CLEARLY states that his maximum foot speed is 60 KM/H, and yet he moves at a snails pace with a close range swep. If the swep did a lot of damage, sure, I could understand it, but it hardly does any damage whatsoever and I sometimes wonder if it even does anything at all. This, combined with the unoptional choice of following the nearest person, can make a breach last less than 20 seconds with even a single reseacher in the area. Another problem is that the SCP take no damage at all, when the wiki states no where that it's invulnerable, even a simple gorilla was able to break one of its bones in half, let alone a bullet. After all of that, what you're left with is a sentry turret feeling SCP that isn't able to engage in combat at all that is forced to follow the nearest player into it's containment chamber without being able to stop it at all. For being so easy to contain, whitelisted and weak, you'd think it wouldn't have to apply to breach, and yet it still has to follow the same breach rules as every other SCP.  

The third issue; Paid whitelist and false advertisement

The SCP is a paid product. As a paid product, it shouldn't be stated to be able to do things that it can't do, yet the description of the SCP states that it can rip flesh off of bodies and place it onto its own, referencing its ability to wear peoples bodies from the wiki, but it can't do any of this at all. Being a paid whitelist in that state is a huge issue. It is arguably the least fun to play SCP with the least opportunity for roleplay, as well as the shortest breaches and easiest containment procedures. Charging people an individual amount of money for this while not stating that all the SCP can do is punch people feels almost like false advertisement, and is downright cruel for those who spend their own money, only to get something in return that doesn't match anything that they thought it would. The SCP in its current state actually feels almost like a free SCP that's ten times worse to play than all others.

Solution!

Yes, I didn't make this thread just to complain. Here are some drastic changes I would make that may or may not be easy to do.

- Drastically increase walk speed to match the 60KM/H speed of the SCP on the wiki. This would make it overall more intimidating, harder to recontain, and easier to use its fist swep.

- Remove the zombie walk animation, it doesn't fit the character at all and looks silly.

- Buff the damage to three hits for 100% HP damage. Hitting players with fists is hard, especially while you're surrounded by about ten MTF all moving around you. Remember, SCP 3114 has to follow the person closest to him, meaning if someone gets low, they can simply run away and the SCP has to follow another person. 

- Provide some way of changing the player model to characters the player kills while playing as the SCP. For example, if the SCP kills a player, maybe their player model just automatically changes to their one. Or, they could have an individual swep that can be used on players who are below a certain threshold of health which will function sort of like 035's body stealing. This would improve the SCP tenfold, adding depth to the SCP that isn't there in its current state. It would also allow for some interesting breach mechanics where the SCP might act more stealthily after taking over the body of another person.

- Make the SCP killable in some way or another. The SCP is supposed to be strong, but still able to be damaged, it would make breaches far more fun as it would end the chore of having to guide the SCP back to its containment chamber, while also balancing out its fast speed.

There may be more changes needed, that's up for the devs to decide though.

Conclusion

If these changes went through, it would make the SCP far more fun to play. This would mean more people will purchase the whitelist, which would also mean more money from the purchases. I'm sure a lot of people would appreciate if the staff decided to change even minor things about the SCP. Please consider taking a look at him!

Tbh, whole thing is a cope and seethe moment.

Just RP that you have a corpse after you kill someone, you don't need a SWEP for literally every function possible...

No, it can kill people, and does a decent amount of damage, you just aren't good at using it most likely.

If he was given the anomalous agility SWEP, he wouldn't be able to be re-contained as he would just run away from whoever was trying to recontain him instead of actually following them.

So, rather than wanting to be recontained by following someone, you'd rather someone shoot and recontain you faster?

It's apply to breach because if you weren't, you'd be breached by some guard or anyone every 5 seconds, which would result in you constantly being recontained in 20 seconds as you say.

It just states the lore of the SCP, what were you expecting? To have a SWEP that actually rips off flesh and then puts it on and every other feature shown on wiki?

Then just actually witness the SCP in action by others that have bought it before instantly buying it because it says "can rip and tear off flesh"

Edited by Joe Conner

Scprp is bad, run while you can!!
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  • SCP-RP Current Ranks: PlatVIPSCP-RP Administrator, Junior Developer, MTF Nu-7 NCO, Head Of Manufacturing Department (Owner), Head of External Affairs, Site Director, The Serpents Hand (Vice-Manager)
     
  • SCP-RP Past Ranks:   Organization for the Reclamation of Islamic Artifacts, Sarkic Cultist, Marshall Carter N' Dark Salesman, Ethics Committee Member, Epsilon-11 Commander, Unusual Incidents Unit Special Agent in Charge (Vice-Manager), GRU-P, Head Researcher, Internal Security Department, SCP-096
     
  • HLRP Past Ranks:  Civil Industrial Union Journeyman, Civil Medical Union Nurse
     
  • CW-RP  Past Ranks: PlatVIP, Combat Engineer COL, Adv Medic
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5 hours ago, Joe Conner said:

Just RP that you have a corpse after you kill someone, you don't need a SWEP for literally every function possible...

The logic behind this is stupid. Firstly, not everyone even reads chat so a /me action wouldn't work to let others know you have a body, especially during a breach. An RP action like this would have to accompanied by having its appearance change as it would change how the entire character would act, including its aggressiveness and recontainment procedures. If it wasn't immediately apparent that the SCP had a body people would call it failRP when it doesn't attack them or follow them around. A swep that literally just changed its player model would allow for the SCP to officially have a body and have everyone recognize that it isn't aggressive by taking a simple look at it. 

 

5 hours ago, Joe Conner said:

No, it can kill people, and does a decent amount of damage, you just aren't good at using it most likely.

It can kill people if they are entirely oblivious of what's happening and for some reason unable to walk in an opposite direction of the SCP. It can't move at the same pace at everyone else as it has no ability to run for some reasonand takes more than four hits to kill someone. I'm also not sure why you seem to think there's some sort of skill ceiling to a literal fist swep?

 

5 hours ago, Joe Conner said:

If he was given the anomalous agility SWEP, he wouldn't be able to be re-contained as he would just run away from whoever was trying to recontain him instead of actually following them.

A whitelisted job shouldn't be balanced around people with no intention of playing the SCP correctly, it should be balanced around people willing to play the SCP as intended, and the SCP isn't intended or allowed to be played the way you're saying. In the wiki, the SCP follows the nearest person and attacks them until they are dead, it then steals their body and remains docile until it is back in its normal, bodyless form. Saying that it shouldn't be able to do what the SCP can do in the wiki incase people break the rules is ridiculous as it's a whitelisted job, meaning you can simply take away the whitelists of people who play that way. Imagine if SCP-096 couldn't run fast incase people ran away from whoever was trying to recontain him? It's the exact same as SCP-3114.

 

5 hours ago, Joe Conner said:

So, rather than wanting to be recontained by following someone, you'd rather someone shoot and recontain you faster?

Absolutely, I'm sure most people would prefer an actual fight of some kind to holding W in a straight line after 15 seconds of getting out of your containment chamber.

 

5 hours ago, Joe Conner said:

It's apply to breach because if you weren't, you'd be breached by some guard or anyone every 5 seconds, which would result in you constantly being recontained in 20 seconds as you say.

This isn't true at all. SCP-096 is a prime example of how wrong this is, I think you're purposely ignoring the fact that things like FearRP and FailRP exist merely to make a point. If an SCP is able to escape from its containment chamber without applying for breach, you'll often find that there is a heightened security around the SCP along with staff warning anyone who purposely breaches the SCP. This is also a whitelisted SCP,  they could easily add job rules that leaving the containment chamber if breached on purpose by someone from the foundation will get you in trouble. 

 

5 hours ago, Joe Conner said:

It just states the lore of the SCP, what were you expecting? To have a SWEP that actually rips off flesh and then puts it on and every other feature shown on wiki?

Not once did I say that this was what I wanted, infact, if you actually read my suggestions, you'll see that I said a simple playermodel change would suffice. "Provide some way of changing the player model to characters the player kills while playing as the SCP. For example, if the SCP kills a player, maybe their player model just automatically changes to their one. Or, they could have an individual swep that can be used on players who are below a certain threshold of health which will function sort of like 035's body stealing. This would improve the SCP tenfold, adding depth to the SCP that isn't there in its current state. It would also allow for some interesting breach mechanics where the SCP might act more stealthily after taking over the body of another person."

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2 hours ago, Zaorth said:

It can kill people if they are entirely oblivious of what's happening and for some reason unable to walk in an opposite direction of the SCP. It can't move at the same pace at everyone else as it has no ability to run for some reasonand takes more than four hits to kill someone. I'm also not sure why you seem to think there's some sort of skill ceiling to a literal fist swep?

The last I actually witnessed and was responsible for re-containing 3114, if they managed to hit you, they'd slow you down, and even being within super close proximity to them also slows you down, as well as makes it possible to kill people within 2-3 hits
 

2 hours ago, Zaorth said:

This isn't true at all. SCP-096 is a prime example of how wrong this is, I think you're purposely ignoring the fact that things like FearRP and FailRP exist merely to make a point. If an SCP is able to escape from its containment chamber without applying for breach, you'll often find that there is a heightened security around the SCP along with staff warning anyone who purposely breaches the SCP. This is also a whitelisted SCP,  they could easily add job rules that leaving the containment chamber if breached on purpose by someone from the foundation will get you in trouble. 

SCP-096 exists as it is due to people actually having to apply and be accepted and to be accepted would be for them to have a proper understanding of the job's rules and how it works. However, from my experience with those that bought purchasable wl's, they don't have a proper understanding of the job 80% of the time.
 

2 hours ago, Zaorth said:

Absolutely, I'm sure most people would prefer an actual fight of some kind to holding W in a straight line after 15 seconds of getting out of your containment chamber.

Sure, go ahead and with that and see how it would turn out if you don't know what to expect...

 

2 hours ago, Zaorth said:

It would also allow for some interesting breach mechanics where the SCP might act more stealthily after taking over the body of another person

So basically;
>Kill 1 dude that's braindead
>Evade the people chasing you by just closing a door and hiding within a crowd
>Don't interact with any dude and just walk away to surface without interacting with others
>Hide on surface and go "// Hahahhahahahah fucking retarded foundation I escaped to surface"
OR THE MORE OBVIOUS THING THAT WILL HAPPEN
>Kill 1 dude that's braindead
>Still get mowed down by everyone and get re-contained with a gun cause E-11 exist and they have anomaly scanners 

Scprp is bad, run while you can!!
Good Night GIFDog Morning GIF
seal GIF

  • SCP-RP Current Ranks: PlatVIPSCP-RP Administrator, Junior Developer, MTF Nu-7 NCO, Head Of Manufacturing Department (Owner), Head of External Affairs, Site Director, The Serpents Hand (Vice-Manager)
     
  • SCP-RP Past Ranks:   Organization for the Reclamation of Islamic Artifacts, Sarkic Cultist, Marshall Carter N' Dark Salesman, Ethics Committee Member, Epsilon-11 Commander, Unusual Incidents Unit Special Agent in Charge (Vice-Manager), GRU-P, Head Researcher, Internal Security Department, SCP-096
     
  • HLRP Past Ranks:  Civil Industrial Union Journeyman, Civil Medical Union Nurse
     
  • CW-RP  Past Ranks: PlatVIP, Combat Engineer COL, Adv Medic
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54 minutes ago, Joe Conner said:

SCP-096 exists as it is due to people actually having to apply and be accepted and to be accepted would be for them to have a proper understanding of the job's rules and how it works. However, from my experience with those that bought purchasable wl's, they don't have a proper understanding of the job 80% of the time.

Then add the rules for 3114, then ensure that the people who play as it are up to date with them? If they don't read the rules and play as the job intends then that's their own fault. It's not rocket science. If they don't follow the rules then take their whitelist away. Player incompetence shouldn't be a reason to hold back on positive updates to jobs.

 

54 minutes ago, Joe Conner said:

The last I actually witnessed and was responsible for re-containing 3114, if they managed to hit you, they'd slow you down, and even being within super close proximity to them also slows you down, as well as makes it possible to kill people within 2-3 hits

Then just don't go near them? The SCP is literally slower than run speed and anyone with a brain isn't going to just walk up to it and stand still waiting for it to kill them. Remove the slowing effect and increase the speed, even just allowing it to run would be a positive change.

 

54 minutes ago, Joe Conner said:

So basically;
>Kill 1 dude that's braindead
>Evade the people chasing you by just closing a door and hiding within a crowd
>Don't interact with any dude and just walk away to surface without interacting with others
>Hide on surface and go "// Hahahhahahahah fucking retarded foundation I escaped to surface"
OR THE MORE OBVIOUS THING THAT WILL HAPPEN
>Kill 1 dude that's braindead
>Still get mowed down by everyone and get re-contained with a gun cause E-11 exist and they have anomaly scanners 

Once again, you're being deliberately obtuse to make a point. It's evident that you haven't even read the wiki of the SCP we're talking about, firstly, once the SCP has killed someone and wears them it has no desire to escape. This means from its containment chamber, from foundation members or to the surface. It also acts extremely odd and inhuman with a body on, meaning it would be FailRP to act completely normal and hide from foundation members. It also lays completely motionless if no one is nearby, so it would never actually be able to get to the surface unless it was chasing someone.  Secondly, a breach could easily be avoided by simply giving the SCP a body as it has no need or desire to leave once it's wearing someone. Your argument makes no sense as it completely ignores almost every personality trait and characteristic of SCP 3114 and paints every player who's purchased the whitelist as a maniac who just wants to run out and minge. If the SCP was moved in a direction that suited the lore, it would be far more interesting and fun to interact with as most of the time researchers could just give the SCP a class D and then the player could take the body and then be involved in research RP etc. I understand what you're trying to say if you view the SCP as an entity that just wants to murder everyone, but SCP-3114 only kills people so it can pretend to be human and feel like it belongs. It's not evil. 

Edited by Zaorth
Typo
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17 hours ago, Zaorth said:

Once again, you're being deliberately obtuse to make a point. It's evident that you haven't even read the wiki of the SCP we're talking about, firstly, once the SCP has killed someone and wears them it has no desire to escape. This means from its containment chamber, from foundation members or to the surface. It also acts extremely odd and inhuman with a body on, meaning it would be FailRP to act completely normal and hide from foundation members. It also lays completely motionless if no one is nearby, so it would never actually be able to get to the surface unless it was chasing someone.  Secondly, a breach could easily be avoided by simply giving the SCP a body as it has no need or desire to leave once it's wearing someone. Your argument makes no sense as it completely ignores almost every personality trait and characteristic of SCP 3114 and paints every player who's purchased the whitelist as a maniac who just wants to run out and minge. If the SCP was moved in a direction that suited the lore, it would be far more interesting and fun to interact with as most of the time researchers could just give the SCP a class D and then the player could take the body and then be involved in research RP etc. I understand what you're trying to say if you view the SCP as an entity that just wants to murder everyone, but SCP-3114 only kills people so it can pretend to be human and feel like it belongs. It's not evil. 

You've forgotten you're playing on a SCP-RP server where people don't follow lore to the exact minute detail. Take those that play Cain, they have 3 basic rules; don't go into Able's CC, don't minge, and don't go into combat. Yet there are many examples of these people continuously doing that. Also, the Foundation would rather not waste resources by just feeding the SCP a person when it is possible to re-contain it without sacrificing anyone. Despite every personality trait and characteristic of 3114, if you expect literally everyone to play as the ideal SCP you imagine within the lore and whoever doesn't behave close to that to be reported and their whitelist taken away, then what you end up with is probably only 2-3 people with the whitelist. And yes, from the long time I have been playing on the server, many do act like a maniac that just want to run out and escape, and many of those that are free roam SCP's do minge constantly, and those that aren't free roam and breach tend to failrp by siding with certain people etc. And if we report literally every single person for doing something that isn't exactly like lore almost no one would play the SCPs.

Edited by Joe Conner

Scprp is bad, run while you can!!
Good Night GIFDog Morning GIF
seal GIF

  • SCP-RP Current Ranks: PlatVIPSCP-RP Administrator, Junior Developer, MTF Nu-7 NCO, Head Of Manufacturing Department (Owner), Head of External Affairs, Site Director, The Serpents Hand (Vice-Manager)
     
  • SCP-RP Past Ranks:   Organization for the Reclamation of Islamic Artifacts, Sarkic Cultist, Marshall Carter N' Dark Salesman, Ethics Committee Member, Epsilon-11 Commander, Unusual Incidents Unit Special Agent in Charge (Vice-Manager), GRU-P, Head Researcher, Internal Security Department, SCP-096
     
  • HLRP Past Ranks:  Civil Industrial Union Journeyman, Civil Medical Union Nurse
     
  • CW-RP  Past Ranks: PlatVIP, Combat Engineer COL, Adv Medic
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2 hours ago, Joe Conner said:

You've forgotten you're playing on a SCP-RP server where people don't follow lore to the exact minute detail. Take those that play Cain, they have 3 basic rules; don't go into Able's CC, don't minge, and don't go into combat. Yet there are many examples of these people continuously doing that. Also, the Foundation would rather not waste resources by just feeding the SCP a person when it is possible to re-contain it without sacrificing anyone. Despite every personality trait and characteristic of 3114, if you expect literally everyone to play as the ideal SCP you imagine within the lore and whoever doesn't behave close to that to be reported and their whitelist taken away, then what you end up with is probably only 2-3 people with the whitelist. And yes, from the long time I have been playing on the server, many do act like a maniac that just want to run out and escape, and many of those that are free roam SCP's do minge constantly, and those that aren't free roam and breach tend to failrp by siding with certain people etc. And if we report literally every single person for doing something that isn't exactly like lore almost no one would play the SCPs.

Still, you're basing how SCPS should be made to play on those who have no intention of following the rules. That's not a good way of looking at things and is unhealthy for the server. If staff have a problem with that then they can easily find a way around it, SCP-096 has very strict rules on how you should play and that can easily be done for SCP-3114. I understand what you're saying but I think you're looking at it the wrong way and I disagree. I suppose it's up to the staff to choose if they like the ideas I put forward. Also I'm not saying immediately having their whitelist taken away, I'm talking about them being warned so that they know how to play the SCP correctly in future.

2 hours ago, Joe Conner said:

Also, the Foundation would rather not waste resources by just feeding the SCP a person when it is possible to re-contain it without sacrificing anyone. 

The point is that there would be an option for them to do it to keep it docile for things like research RP and allow the player to become more involved instead of having to attack people none stop.

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On 7/16/2021 at 11:38 PM, Zaorth said:

SCP-3114 has virtually zero capability to kill anyone due to its slow speed and low damage

Are you sure about that ?
Because I'm sure as hell that many E11 and B7 have died to 3114

Agent/Commander Rheinland

No I'm not German, I know I have a German rpname but I'm not bloody German

 

 

 

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