Jim Johnson 1 Share Posted November 1, 2021 So playing scp right now can be very boring since depending on the scp you’re playing, you can be waiting up to 30 minutes doing nothing in order to actually have fun. Now obviously, some scps need this as they are just too annoying to recontain or too dangerous to be released every 15 minutes. So I want to propose that certain scps have different times it takes them to breach so both longer queues are slightly less long and you can have more fun playing scp. First thing I’m going to make clear is that if an scp is recontained by the auto recontainment(aka they stay out for too long that the game must recontain them) then a 3 or 5 minute cooldown(not sure on which, though I think 5 is more safe) will be applied, if any scp were to breach during the cooldown it is extended till the end of the cooldown Second thing is I think it would be better if there was an actual indication for how long an scp still has to wait(just like a countdown on their screen). Now onto the actual times for each scp 913: 15 minutes This one is obvious, 913 is so weak that I’ve rarely ever see them kill one person. 173: 15 minutes 173 I’ve never seen be a threat unless they are in a mass breach event, I think they need this(if y’all think this is too little of a time, then 20 minutes) 049: 20 minutes I’ve never seen 049 be a massive threat to the sites safety and they can be very easily recontained, though with enough 049-2s I could see them being dangerous(I can definitely see an argument for them being 15 minutes) 939: 20 minutes 939s knockback is completely horrible and because of that they are one of the easiest to recontain, when the knockdown is not taken into consideration they are meh. 035: 25 minutes 035s constant ability to switch allows them to stay out for a good time but due to them main weapons being whoever they possessed had, with no reserve ammo for guns 966: 25 minutes It’s invisible and requires an anomaly tracker, I think thats enough to be a problem and it would be annoying to have to deal with it so often, but it’s not dangerous enough for 30 minutes 106: 30 minutes It has allot of powers which make it hard to deal with and it’s two ways of recontainment still have difficulty in proceeding with and require allot of focus for security personnel and mtf 3114: 30 minutes Invincible and can only be recontained via luring them with a class-d. Difficulty is worthy of 30 minutes 457: 30 minutes Annoying af to contain 008-2: 30 minutes Can last for a while via spreading to many people 076-2: 30 minutes Fast, annoying, durable, very deserving of 30 minutes 682: 30 minutes It’s 682 Link to comment
Randy Walters 18 Share Posted November 1, 2021 -1 "This isn't BreachRP" - Every SMT in the history of the server Would also require a complete remake of the current auto-breach system, which is really not worth the hassle 1 hour ago, Jim Johnson said: Second thing is I think it would be better if there was an actual indication for how long an scp still has to wait(just like a countdown on their screen). This has been denied more times than I could count. If an SCP gets a timer for when they are gonna breach, they'll just go AFK until like 1 minute before the breach. Not much RP there. Link to comment
Joe Conner 207 Share Posted November 1, 2021 Gotta agree with Randy Scprp is bad, run while you can!! SCP-RP Current Ranks: PlatVIP, SCP-RP Administrator, Junior Developer, MTF Nu-7 NCO, Head Of Manufacturing Department (Owner), Head of External Affairs, Site Director, The Serpents Hand (Vice-Manager) SCP-RP Past Ranks: Organization for the Reclamation of Islamic Artifacts, Sarkic Cultist, Marshall Carter N' Dark Salesman, Ethics Committee Member, Epsilon-11 Commander, Unusual Incidents Unit Special Agent in Charge (Vice-Manager), GRU-P, Head Researcher, Internal Security Department, SCP-096 HLRP Past Ranks: Civil Industrial Union Journeyman, Civil Medical Union Nurse CW-RP Past Ranks: PlatVIP, Combat Engineer COL, Adv Medic Link to comment
Taurus Tremani 95 Share Posted November 2, 2021 all of the above Current Ranks: MTF A-1 Agent | CI Reserve Manager | MTF E-11 Agent | HoEA | SCP Staff Past Ranks: SCP Moderator | MTF E-11 Commander | UIU Agent | CI Delta | HoEA | MC&D Salesman | Nu-7 SGT | GM SOF Colonel | Medic x2 | 501st SOF Colonel Link to comment
Henry 117 Share Posted November 3, 2021 On 11/1/2021 at 2:26 PM, Randy Walters said: -1 "This isn't BreachRP" - Every SMT in the history of the server Would also require a complete remake of the current auto-breach system, which is really not worth the hassle This has been denied more times than I could count. If an SCP gets a timer for when they are gonna breach, they'll just go AFK until like 1 minute before the breach. Not much RP there. What Randy Said^^^ valdis romeo Link to comment
Xunt 565 Share Posted November 18, 2021 Pending Custom breach timers will be discussed with the dev team though it may require a complete overhaul to the breach system, in which case it won't happen. We are currently looking at buffing SCPs and possibly reducing the breach waiting time to make them more of an actual threat and less of a small inconvenience. Link to comment