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About Linko881
- Birthday 09/01/1939
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Linko881's Achievements
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Bumped again
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Wesker reacted to a post in a topic: wesker - 3rd HoEA Application
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+1
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RP-Name: Michael Andersons SteamID: STEAM_0:0:449375518 Playtime (Must be 4 days or over): 5 weeks, 2 days In-game Warnings (Reasons and amount, provide a screenshot. Type !warns to see a list, warnings may not exceed 20 [exceptions can be made]): Have you read the rules of SCPRP and understand them?: Yessir Have you read the SCP-096 rules and understand them? Demonstrate your understanding with an example or two: 096 cant look at the chamber's doors intentionally & 096 Ccannot talk. Are you able to play the job often and RP correctly?: If my Garrys Mod wants to continue being stable on this new PC then I should be able to since I did have the whitelist + a couple of others but my PC killed itself and so I lost a couple of WL's due to inactivity. What is the containment procedure for SCP-096 if it has breached? Explain with as much detail as you can: If 096 has been breached the Epsilon-11 Mobile Task Force is deployed with caution in the reported area, any confirmed instances of 096-1 are to be immediately terminated until 096 is docile. That being said for anything that could prove to aggravate 096 (picture) then that must be disposed of into a isolated area immediately from non-containment personnel. After that then 096's face is to be bagged securely (containment cuffs) and brought back to it's containment chamber (the pathway should be cleared prior to returning). Once back to it's containment chamber 096 is placed into one of the far corners away from it's containment door and un-bagged with the containment gateway shutting. While in a test, the D-Class they have put in your Containment Chamber has run out and managed to get to the Entrance Zone after looking at your face. What course of action do you take and what do you do once your target is dead?: Chase after the D-Class and kill 'em, if there's no other targets just crouch down in the exact area where I killed them without turning. (Honestly quite straightforward so this wordcount ain't going up) While chasing SCP-096-1, you pass a researcher, MTF personnel and D-Class who all look at your face accidentally. You manage to kill your original target and you circle back to kill the rest. Is this a good RP scenario and why? (Free form question.): I mean it's honestly up to the 096, in my opinion I would just kill the targets closest to me before resuming as circling back after killing the original target could seem a bit ill-advised as your not only prolonging your containment (perhaps intentionally) but from circling back your also increasing the chance of more people looking at you which prolongs the containment. So whilst you probably could just circle around to kill them after finishing your original target I would just prefer killing those closest to me so I don't have to waste time coming back and forward between each target in each order which would be highly unnecessary. A Group of Interest has entered the facility and is attempting to bring you to their base. While transporting you, one of the members sees your face, however says that it was an accident and that you should just ignore it. What should you do and why?: Kill 'em, looking at my face is something you do whilst *in* roleplay. So 096 has to respond in roleplay by killing them, failing to do so would result in the SCP breaking the roleplay rules set out of for SCP-096.
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Group's gonna die because shits is too specific, + I can see a lot of unneeded trials coming out of this. -1
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Linko881 reacted to a post in a topic: Jack Miller's Event-Planner Application
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Linko881 reacted to a post in a topic: disable people from shooting through MT door
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Yes. +1
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oliver crisp reacted to a post in a topic: Larry's report on "Ez Big"/ Norra Black listing
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Linko881 reacted to a post in a topic: "Downtime" is amazing + negligent vice manager?
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Linko881 reacted to a post in a topic: "Downtime" is amazing + negligent vice manager?
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Linko881 reacted to a post in a topic: "Downtime" is amazing + negligent vice manager?
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Matthew Wickers reacted to a post in a topic: "Downtime" is amazing + negligent vice manager?
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"Downtime" is amazing + negligent vice manager?
Linko881 replied to ijamea lover's topic in Ban Requests
-1 Unless you aren't from the UK your not going to be roleplaying during Downtime, imo doesn't seem like that big of a deal Mfw when Britain -
Larry's report on "Ez Big"/ Norra Black listing
Linko881 replied to Troll and Hater's topic in Admin Abuse
Werwolf Gaming community is going in on this man goddamn. (oh and -1) -
Windows XP reacted to a post in a topic: [ Job Suggestion] D-class gun dealer
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-1 I hope you were being ironic with this suggestion.
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+1 What Keter said.
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GANGSTALKED BY XUNTS BF reacted to a post in a topic: The Cogwork Orthodoxy
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Matthew Wickers reacted to a post in a topic: The Cogwork Orthodoxy
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+Funny Church w/ having to express their religion with cogs on every surface. -Rapes Sarkics like the UIU, Foundation & more have been doing. -Doesn't have the best chemistry with the current GOI state +Will get Sarkics & COTBG active like a week maybe +Good choice of management +/-Might be a bit aids with Sarkics vs COTBG with the mixture of UIU, CI & more + if Bob Curtis decides he wants to fuck foundation and surface as mayor. fuck it +1
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oliver crisp reacted to a post in a topic: 096 application
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+1 reasons above
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+1 but it won't get accepted unless the addon works or if they decide to code it. oh also if this death system get's implemented paramedics slots will likely have to have job slots buffed + get new shit added onto it.
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+1 reasons above (+seen in game)
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+1 (reasons above)