FaZe_Britannia

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  1. bruh I just wanted to start a cult IDK why ya'll going ham on me like this tho
  2. +1 Absolute legend. Made an entire shop and kept attraction going for hours in it. God with fire, too. Made good price lists even for the department. Definite fit for the job.
  3. -Return of the Mack- RP-Name: Vintage Reaper SteamID: STEAM_0:0:95558089 Playtime (Must be 4 days or over): 4 Days, plus the weeks I dropped back during the snow surface map and beforehand. In-game Warnings (Reasons and amount, provide a screenshot. Type !warns to see a list, warnings may not exceed 20 [exceptions can be made]): None. Hah. Have you read the rules of SCPRP and understand them?: Aye. Have you read the SCP-096 rules and understand them? Demonstrate your understanding with an example or two: Do not open the door to your own CC unless someone has managed to look at your face, or the picture of said face. You have to go after the one that saw it and nobody else, unless someone does after the fact. Despite the ability to insta-kill, 096 players are not allowed to kill fellow SCP's. The maximum amount of time one can chase an immortal target is exactly sixty seconds. Are you able to play the job often and RP correctly?: Yes. All day every day if I so want to. I did that beforehand regardless. What is the containment procedure for SCP-096 if it has breached? Explain with as much detail as you can: If 096-II has been identified, the path to the target should be cleared as quickly and as much as possible. If this isn't possible, however. The room 096 finds itself in must be evacuated by all none essential personnel (E-11 Primarily, also B-7 if 096 is outside of the facility.) They must then approach 096 while facing away from them to minimise risk of looking at their face, before coming into contact with their body. Then, they must carefully use the bucklet that they are supplied with (The bucket appears when 096 is restrained by E-11 Containment units.) None containment units must NOT restrain 096. (Mostly out of both common sense and server failrp rules. Players with a CL of 3 or higher can bag them, however just pulling a bag out of thin air is usually frowned upon, so just having it on hand the same second he breaches would be deemed FailRP, So be careful) 096 must then be escorted back to its cell. The route back must be cleared to allow them to arrive without trouble and as quickly as possible. If it is on the surface, MTF's are allowed to fire their arms if deemed necessary providing none foundation personnel stray too close despite being warned countless times to stay back by heavily armed guards. 096, When brought back into his cell, must be faced against the wall where he is carefully unbagged and unrestrained. The containment unit must then carefully leave, facing away from 096 before sealing it off. While in a test, the D-Class they have put in your Containment Chamber has run out and managed to get to the Entrance Zone after looking at your face. What course of action do you take and what do you do once your target is dead?: After a short, Roleplayed delay. The 096 player would engage in a direct sprint at the target. The player must not deviate from this course and must go from there directly to 096-II as quickly as possible. Once the Class D is inevitably killed, the player must immedietely resume sitting exactly where they struck the killing blow without turning themselves in any sort of way (Unless it's directly facing a spawn and is infront where they start looking upon spawning, Then you're allowed to turn. It'd be abit mad.) If someone looks at their face after they murder the class D, they will be killed after a short delay also. Just to include that extra roleplay element and moment of suspense. It's better that way. While chasing SCP-096-1, you pass a researcher, MTF personnel and D-Class who all look at your face accidentally. You manage to kill your original target and you circle back to kill the rest. Is this a good RP scenario and why? (Free form question.): Unless the rules have changed, no. If you are chasing someone, you must stay on that target. You cannot kill them if they looked at your face while chasing the original target down. They may be visible forever on your HUD, but you are not allowed to kill them if they only looked at you while on the hunt. However, if they do it afterwards then you may kill them. You may also kill them if they are bodyblocking a door or are directly in your path, otherwise blocking you from your target. A Group of Interest has entered the facility and is attempting to bring you to their base. While transporting you, one of the members sees your face, however says that it was an accident and that you should just ignore it. What should you do and why?: I give them a brief delay, right clicking on the swep a few times. Depending on their knowledge, they either panic or are relieved and accept that as a response. Then, a minute later, I go at them. They then die, and I follow the rules by sitting down and waiting for either re-containment or for the GOI to continue with their current transportation/rescue mission or whatever. Or for someone to look at the face again, either works.
  4. Only just realised I could have signed in with my Steam.. Poo. Ah well, there you go. That's me. EDIT: I got to 125.