Shittons of stuff to cover, so probs not gonna go too deep.
Let's start with loadouts/products
Not gonna go too deep but gonna tackle one of products - Garsha Gauss System.
Price I assume will be 1 mil. (Keep this in mind)
Dmg I assume will be 200-350 (350 is base on gun)
Accuracy I don't have to mention even, we can assume its going to 10/10.
I primarily dealt with swep balance ( I wasn't perfect at it, but I had idea how to evaluate sweps )
So here is the chain of problems with these weapons:
It's great! But too expensive for one live, people will realize its not exactly worth buying it as price is too high and there are pretty much decent alternatives.
Group players will realize that people aren't actually buying it, thus gonna hit this wall of "Noone is buying shit" thus creating this next step
Price of weapon will be lowered, to make it more approachable for mid tier players ( those who don't have 200 mil like Fors )
Weapon will be too OP for price, everyone will buy it and people gonna complain on other end of the barrel.
Weapon get's nerfed yet price is still similar.
People realize that they rather buy L115 cause it pretty much gonna do same job but for cheaper.
And it gets to shit.
You should get my point, this is similar problem to what AR faces (with their rifles) it's near impossible to properly balance it while keeping it revelant. Cause you have to understand, for that price the rifle needs to surpass L115.
Got another note for other product - Gutes Werkzeug, halbe Arbeit-X01.
Plain simple, powercreep. Server is suffering from powercreep already ( sadly to admit, it was our fault... we started it with Sarkics abomination swep).
You have to understand that we will have COBGT construct with around 1500hp and god knows what Sarkics will have (we can assume they will have something to rival that), thus we can already assume that powercreep is going to be off the roof. Adding a item that will just add to the problem isn't something advisable. Powercreep is something servers should avoid at all costs or in the end there will be less jobs with 100hp than jobs with 500+hp.
Jobs - AI
I can't even begin to comment on how OP this job will be. Imagine having consturct contracting AI and going to MT and just acting like unkillable door opener for his other 6 members ( this is best case, this is in a case that noone else is teaming with COTBG). Heck not even gonna talk about AI being able to inform how many defenders there are and where they are positioned. Just plain busted job. ( Just imagine CI attacking and admins just using bypasser_swep to open doors for CI, but CI have augments that increase their speed and whatever else + cog buff )
Managment - Nothing personal, you two are cool dudes.
Houston, you got good ideas and you know how to propose ideas and stuff, but executions are dogshit.
For example Pentagram... you had big ideas for it, but even first day of it went to shit ( like members wanting to just straigh up nuke city (note it does not make sense for pentagram wanting to nuke their own FOB/Country/members)) and honestly you abandoned Pentagram almost instantly, left it to rot.
What I'm saying is you leave your jobs almost instantly, and I'm sure that Raptor will suffer same fate. Same behavior in ???, where you couldn't stick to job at all.
Basically you will let the job die, you won't manage it. I have same issue as you pretty much, that's why I avoid managing jobs. That's why I gave away ISD managment, cause I know for fact I won't manage it. So judging from your past actions, I can safely assume you have same problem as me, thus job will simply have no managment from your side.
Slice - Honestly I thought you left SCP or stopped being attached to the point of managing jobs. I do assume you will play it cause this job could be added. But let's face it, if only reason why you would play SCP is cause of this job, then your management capabilities will collapse as soon as you get tired of the job.
And honestly judging from how you managed CI, I'm not really up for trusting this type of job. ( Sure your behavior most likely was caused by other members of CI) and yes I'm on about that CI tryout with IJAMEA crap fiesta. (I don't care about IJAMEA fiesta, but I really think it's not something to be memed in tryouts).
If Xunt decides to accept this, then suggestion:
1. Balance the loadouts (I'm giving you 100% that the loadout will cause issues in terms of balance and actually interaction between players, and cause direct requests from group itself which will cause babyraging and so on.)
2. Keep eye on management, we saw Pentagrams death in first 3 days, when Houston almost shown 0 management towards the group.
Probs forgot to mention some stuff, but generally job seems messy and has tons of issues (balance/powercreep)
Now, I'm not going to lie, Matt has definitely improved. But I still want to see what he's doing as sometimes he can be great, while sometimes he's just minging about.
I know you, you can be a good player at times, but given that Xhorinhas doesn't trust you, I'll leave it at Neutral as I have slight trust in his statements.
I wasn't around or active when tyrone blackface thing but you are alright now and i think a chance should be given because you are active and know what you are doing.
+1
i just started admin when he was tyrone blackface and i admit it was a bit annoying but recently he seemed as if he was long past that and seems to be actually RPing properly ive seen it with him playing MCND and even when hes an anomaly just today.
seems like a nice person + 1