MI13.net

Platinum VIP
  • Posts

    87
  • Joined

  • Last visited

  • Days Won

    12

Posts posted by MI13.net

  1.  

    XwceBN7.png

    IRAGOC

     

    In 19 hundred and 16, the forces of the Crown
    Did take the orange, white, and green bombarded Dublin town
    But in '21, Britannia's sons were forced to earn their pay

    And the black and tans like lightning ran from
    The rifles of the I.R.A.

    REPORT TO IRA COMMANDER

    I drove my Saracen through your garden last night
    I  kicked your front door down around at midnight
    Oh  something's telling me boy, you're avoiding me
    And when I find you, you will go for your tea

    [Chorus]
    Oh I've got a brand new shiny helmet and a pair of kinky boots
    I've  got a lovely new flak jacket and a lovely khaki suit
    And  when we go on night patrol we hold each other's hands
    We are the British Army and we're here to take your land

    My  good friend Bertie, he's in the 
    UDR
    (who-ar who-ar)
    Searching for weapons, he will go near and far
    (who-ar who-ar)
    Up  around by Cappagh, you'd never find him there
    Oh the only gun he'd get there is an 
    Armalite in his ear

    [Chorus]

    My good friend Trevor, he's in the 
    RUC
    (I see I see)
    But now they've handed him his redundancy
    (I see I see)
    The folks along the border won't be seeing him anymore
    That 
    provo sniper will be missing him for sure
     
     
    [Chorus]

    My good friend Nigel, he's in the 
    SAS
    (oh yes oh yes)
    He said a change is just as good as arrest
    (oh yes oh yes)
    But now they've posted him way down to 
    Crossmaglen
    He wishes to blazes he was back in jail again

    [Chorus]

    My good friend Sammy, he's in the 
    DUP
    (I see I see)
    An outstanding member, as all the world can see
    (I see I see)
    I said go up to 
    Donegal, if you want to have some fun
    He said I'll take a run there, 
    if I have nothing on
  2.  
    6bML3oJ.png
    2hSc87K.png
    Good Evening, I hope this Report finds you all well. To get formalities out of the way, I am Assistant Director ███. In an executive order that has been executed by D.C. al Fine. all remaining PHYSICS Platoons operating out of the states main borders are to transfer under Colonel Flak  command - 6th “OMNI” Physics Brigade.
    _________________________________
     
     
     
     
    Reports
     
    Production of MKEV ANTI MATERIAL -
    ________________________
    As the production has started and admittedly it has been a rough start. due to the stealing of blueprints and leaking to Unfavorable groups. As time goes by we've suppressed most leaks and copies that exist outside of the GOC. we continue to refine and upgrade the MKEV soon it will be a perfected weapon and expect to be phased out to Strike Team Operatives .the MKEV will include a self-destruction control as to prevent for-mentioned incidents to happen ever
    again.
    ________________________
     
    +1Gen Red Suit -
    ________________________
    Our Enhanced Pair of Ammenstics Issued with the red suit. is complied with different substances that trigger different reactions in the human body. The C- ███ is a substance that interacts violently with mucosal also known as mucus. Areas our tests have found to be most effective in would be the eyes, mouth, nose and lungs. A ███ is a colorless irritating phenolic and which is responsible for giving the Ammenstics their pungent bitter feeling. This causes a victim to feel an memory loss. Anxious sensation, excess welling of tears, excess ███ production, and even vomiting. We added an additional agent;  ███ to the combination, it creates an blockage of neuroal activtiy it stops most functions and Most victims will be left clueless & Frozen in place up to 10-25 Mintues. swelling of the mucosal areas and causes temporary blindness.  Therefore... This should be used WISELY. ontop of this the red suit, Will be issued with the 'AFGN' Cloaking device as to give a easier time for assessment team operatives.
    =====================================
    Check Ptolemy log's regarding transfer of equipment
    ___________________________________________________
    Orders:
     
     A.  Regiment Report Summary - I require a report of every fully operable division. I need to see how operable this Regiment is to decide future combative missions and or tasks.
    ____________________________________________
     
    B.  The Keep saking of Fivehold Mission - We will forcefully execute US law & Fivehold Mission within this lawless City. Pentagram & UIU seems to be absent in the region and we will use to opportunity to the fullest extent. This means any Economic, Liberty and Civil Laws are to be upheld within this town. This is primarily to be targeted towards the "MCN&D" and Chaos Insurgency who seem to abuse the innocent. We will take advantage and put a foothold within the City.
    ____________________________________________

     C.  Combative Training with Military Grade Drone's - With this new utility added to our arsenal all effective operatives training has not gone through the appropriate training on how to utilize controls while caught under a ambush/Defense and proper Modfications training. Starting effective immediately all MAX-DAMAGE Operatives are to be trained with the utilization of Drones and the console.
    ____________________________________________
    D.   Cont. conflicts with the Serpent's hand - We will lay a conquest over the local foothold that the TSH has been able to acquire. We can not allow any further establishments made by these Unept lawless Soo Called Hippies. We will lay waste to their Members and crush their spirit. Prepare for war...
    ____________________________________________
    E.  The engimatic gnome in the garden - A organization once protecting humanity and keeping the veil of secrecy now is on a self-contradicting and failing to uphold it's Objectives of securing, and containing, protecting failing to handle Type Red's/Type Black's. Due to their incompetence
    and employing Type grey's that aren't under control They are to be treated as the largest threat to the security and freedom that lays within the United States, Orgeon Ovis city. The GOC Will Impose relations restrictions  upon the SCP Foundation and will be conducting investigations into the onsite anchors & high command. 
    ____________________________________________
     
     

    2hSc87K.png

    The Following are Attached Files 

    Please Click on the Following

    _________________________

    pig9ceE.png

    __________________________

    leuOtDw.png

    __________________________

     

    2hSc87K.png

    Ontop of this due to the, Long incident happening and 'LTE-'Golden Smith' Assessment Team 766 "Commonwealth's Eye" It will be replaced 

    With

    7yCIdKe.png

    Assessment Team 701 'Lucky One'

    as to account for the loss of Operatives 

    We'll be sending 10 '701 Lucky Ones' Into Ovis City as a test later on

     

    _____________________________

    Spoiler
     

    United Nations Global Occult Coalition, PTOLEMY Division, Quartermasters

    OVIS PTOLEMY LOG EXCHANGE


    PISCES (6th “OMNI” Physics Brigade) Subdivision AIU1

    Item

    Designation

    Title

    Qty

    1

    +1Gen 

    "Red suit"

    100

    2

    0Gen-WP

    "UPGRADED M249 SAW"

    500

    3

    TanGenT

    "Judas Paladin Gem"

    10

    4

    +2Gen-MHXM

    "Occult Raw ?#@ Drone Addons'

    ???

    5

    +1Gen-HRG

    "Silenced Hacking Keycard"

    210

    ---------------------------------------------------------------------------------------------------------------------

     

    _________________________________________________________

    DQU9iD2.png

    qsMLU4t.png

     

     

  3.  
    KVIji2Y.png
    IKfmNUt.png

    [BASIC INFORMATION] 

    Your In-Game Name:

    Houston Benton


    Your Steam-ID:

    STEAM_0:0:45939042

     

    Your Age: 

    16

    Your In-Game Playtime: 

    7I5nUkk.png

     

    Your amount of warnings (15 Warnings max): 

    0

     

    Rate your roleplaying skills: 

    8

    IKfmNUt.png

     

    What O5 Designation would you prefer (1-12) and what character?:

    N/A

    As it's full I'll stick to being reserve until a O5 number opens up. 

    ¯\_(ツ)_/¯

     

    Why do you believe you should be part of the O5 Council and what can you bring to the role e.g (Pressure in extreme situations, making the tough decisions):

     

    I mostly wish to join the O5 council,  to experience a whole new side to the server regarding ingame policy making, and that more secretive side of the foundation.

     

    I can bring  in deception and con-artistry skills into the council, whether it write something Pertaining to a NDA with a group making it advantageous, to the foundation or something along those lines and Lastly leadership skills in the fold.

     

     

    Can you explain what an O5 does for the foundation and the site itself and why he himself differs from any other site Adminstration?:

     

    The O5 general role within the foundation is to oversee it's vast resources and many departments that lay within our beloved foundation to keep it smooth and operational, ultimately These are the people who have ultimate control over the Foundation.

     

    It mostly differs from other site Adminstration interms of overseeing where a HOEA Can only direct his department, the O5's oversee most departments/funding/creation/ and what not.  

     

     

    What is the O5 Council?:

    The O5 Council is composed of the highest ranking personnel, drawn from all over the foundation/outside.

    They have complete access to anything that the foundation has to offer within it's resources Info.

    Pertaining to

    It's SCP's

    It's assets

    It's Sites

    the list goes on

     

    Explain what makes you special:

    My general jack of all trades.

    And smooth talkin

    diplomacy making

     

    How do you initiate a nuke?: 

    /nuke < Unless that doesn't work

    I'll have to contact a Senior Admin+ to utilize a nuke

    and provide a reason for it's usage.

     

    How do you initiate a lockdown/unlockdown?:

    /Lockdown to initiate a lockdown

    /unlockdown To remove lockdown.

     

    What Departement would you like to focus on? (Research, Mobile Task Forces, Ethics,...):

    [Affairs] 

     

     


  4. LxV0xcV.png

    hMuenLs.png

    The first man stood alone
    on the barren field
    and in the distance he saw
    the locked gate beyond which
    his greatest shame was kept.

    He turned to the snake
    who writhed on its belly
    like a worm
    and cursed it for its treachery.

    "You tricked me," the man said
    "you led my hand astray
    and now we are damned for it."

    The snake sighed.
    "I gave you knowledge," it said
    "and with that knowledge
    you made the choice you made.
    I could not make it for you."

    The man cried out
    "All the same, trusting you was
    my greatest mistake."

    "No," the snake said
    "Your greatest mistake was
    believing you had a choice at all."

     

    hMuenLs.png

     

    Further approval is necessary.
    
    Please Enter Password Now:
    
    Does the Napalm Sticks to Kids?

    "██████"

    Access Granted
    
    Welcome To Overwatch Command
    
    Willy Pete.

    "██████"

     


    rqU5KJ9.png

    Spoiler

    "Today Tho Is Quiet"

    Showing file 1 of 3

    — - —

    iMWAIy5.png

    — - —

    X5iHCo4.png

    — - —

    NWmhjM9.png

    — - —
    3 of 3
    . . .
     
     

     

    Spoiler
    AFo8ubx.png
    RvKPIOZ.png
    image.thumb.png.fcdb76dba961698daffe33b987af3a45.png
    image.thumb.png.c2014425aa756bb95cca1f9f424d89a0.png
     

     

    hMuenLs.png

    September 23, 1949: United States President Harry S. Truman announces to the world that the Union of Soviet Socialist Republics has successfully detonated an atomic weapon, ending the United States' distinction as sole possessor of nuclear weaponry.

    hMuenLs.png

    October 19, 1949: United States Secretary of Defense Louis A. Johnson, in his capacity as the American liaison to the Foundation, delivers an ultimatum from the Truman Administration.


    hMuenLs.png

    Welcome Beloved America

    It 

    Is your leader

    %!#%^*%*@#$%

    Let's get this started

    Spoiler
     
     
    726sVY3.png
     
    hMuenLs.png
    O5-9 - "Maverick"
     
    Contact I.T For fix.
     
     
     
     

     

  5. Ip4wr8k.png

    First wave

    ________________________________________

    ACCEPTED 

    image.png.e9a950182214cb2f4df21489c926f2e5.png

     

    image.png.e582354e76fae8b73fd81940426b082a.png

     

    image.png.ea715d00e0e5d8ecab823117ce8ff51c.png

     

    image.png.94462b55a643e2b55bf3e3630c4ce01b.png

    Please Request the GOC Tag's on discord and await further Instructions.

    ________________________________________

    If you aren't mentioned in this first wave then you are not accepted, you can always reapply anytime from this post until it's closed.

     

  6.  
    1581498722331.png

    United Nations Global Occult Coalition, PTOLEMY Division, Quartermasters

    Paratechnological Workshop


    PISCES (Global Occult Coalition Navy) Subdivision AIU1

    Item

    Designation

    Title

    Qty

    1

    +2Gen-AGB

    GOC Anti-grav Battleships "Legacy" and "Amelia"

    N/A

    2

    +1Gen-NBS

    GOC Nuclear Battleships "Ulysses" and "Aeneas"

    N/A

    3

    0Gen-SCV

    GOC Surface Combat Vessels "Iron Hand" and "Silver Fist"

    N/A

    4

    +2Gen-MHM

    Magneto Hydrodynamic Explosive Munitions

    N/A

    5

    +1Gen-HRG

    120 MJ Hypersonic Railgun

    N/A

    PANGAEA (Global Occult Coalition Ground Forces) Subdivision AIU

    Item

    Designation

    Title

    Qty

    1

    +2Gen-PCT

    Concentrated Plasma Cannon Tank

    N/A

    2

    Gen0-TTV

    Tragen Tactical Troop Transport Vehicle

    N/A

    3

    AltGen-GER

    Gravity Enhanced Railgun

    N/A

    4

    AltGen-ATC

    Anti-Thaumatologic Cannons

    N/A

    5

    +2Gen-CHN

    Casaba-Howitzer Nuclear Directed Energy Weapon

    N/A

    6

    +2Gen-TMW

    Temporary Trailing Memetic Cognitohazard Weapon

    N/A

    7

    +1Gen-EMP

    UHF Electromagnetic Pulse Grenade

    N/A

    PTEROSAUR (Global Occult Coalition Air Force) Subdivision AIU

    Item

    Designation

    Title

    Qty

    1

    +1Gen-5GJ

    Fifth Generation Jet Fighter

    N/A

    2

    Gen0-ATA

    Avem H-42 Transport Aircraft

    N/A

    3

    +1Gen-ED

    Extraterrestrial Planetary Drone

    N/A

    4

    +2Gen-SAD

    Space Anti-gravity Destroyer "White Blood Cell"

    N/A

    5

    TanGenT-ESAV

    GOC Extrasolar Unmanned Aerial Vehicle "Sandra"

    N/A

    6

    +1Gen-5GA

    SRA2 Fifth Generation Strategic Reconnaissance Aircraft

    N/A

    7

    +2Gen-NWCS

    GOC Net Wind-Class Super-Generation Spaceship

    N/A

    8

    +2Gen-ICCS

    GOC Iron Crown-Class Super-Generation Spaceship

    N/A

    9

    +2Gen-LCS

    GOC Lamb-Class Super-Generation Spaceship

    N/A

    10

    +2Gen-SSM

    Suppressive Stealth Air-To-Surface Missiles

    N/A

    11

    +1Gen-ASRS

    Airborne Scranton Reality Stabilizer

    N/A

    12

    +1Gen-MOAB

    GBU-43/B Massive Ordnance Air Blast (MOAB)

    N/A

    13

    +1Gen-GBU

    Guided Bomb Unit-77-C-Massive Ordinance Penetrator

    N/A

    N/A (Omni-Subdivision) AIU

    Item

    Designation

    Title

    Qty

    1

    +2Gen/GenAlt-JCAED

    Jointly-Constructed Airborne Engagement Drone

    N/A

    2

    +2Gen/TanGenT-CG

    Mk. II Combat Garment (White Suit)

    N/A

    3

    +2Gen/TanGenT-UHEC

    Mk. III Ultra-Heavy Engagement Chassis (Orange Suit)

    N/A

    4

    +1Gen-SAPES

    Mk. IV Sub Aquatic-Low Pressure Environment Suit (Blue Suit)

    N/A

    5

    +1Gen-IU

    Mk. IV Infiltration Uniform (Grey Suit)

    N/A

    6

    +1Gen-SFD

    Mk. VII Standard Field Dress (Black Suit)

    N/A

    7

    TanGenT

    Mk. IV Vital Energy Radiation Imaging Tactical Awareness Systems (VERITAS)

    N/A

    8

    +2Gen-TAXI

    THOR-AXII

    N/A

    9

    AltGen-TKB

    Thaumatologically Keyed Bombs

    N/A

    12

    +2Gen-FHSG

    Faraday Hull Shield Generator

    N/A

    13

    +2Gen-EMagB

    Electromagnetic Ballista

    N/A

    14

    +1Gen-EVEDAR

    EVEDAR Location System

    N/A

    15

    +1Gen-KLM

    Massive-Destruction Suppressed KL-82 Dragon Missile

    N/A

    16

    AltGen-TEBC

    Thaumatologically Enhanced Breaching Charges

    N/A

    17

    +2Gen-PBC

    Concentrated Plasma Breaching Charges

    N/A

    18

    AltGen-ATBC

    Anti-Thaumatologic Breaching Charges

    N/A

    19

    ProtGen-ATsNBC

    Anti-Thaumatologic shaped Nuclear Breaching Charge

    N/A

    20

    +1Gen-NAPE

    Incendiary Device (Napalm Bomb)

    N/A

    22

    +1Gen-BUE

    Bombing Unit-12-S-Large Spread Explosive

    N/A

    23

    +2Gen-ALC

    Constantine Reality Forced Stabilizer

    N/A

    24

    +2Gen-ACC

    Antimemetic Coding Chain

    N/A

    25

    AltGen-ATCN

    Anti-Thaumatologic Coding Network

    N/A

    26

    +2Gen-SRF

    Static Recursive Framework

    N/A

    27

    AltGen-ZKDG

    Zhou-Kroman Emergency Database Overload Generator

    N/A

    28

    +1Gen-KDT

    Kalivia Dimensional Tensioner / Viscosity Reduction Generator

    N/A

    29

    +1Gen-MOAB

    GBU-43/B Massive Ordnance Air Blast (MOAB)

    N/A

    30

    +1Gen-BUE

    Bombing Unit-12-S-Large Spread Explosive

    N/A

    31

    +1Gen-HSTW

    Heavy Signal Transmission Warhead

    N/A

    32

    TanGenT-MCHW

    Mental Control Heavy Weapon

    N/A

    33

    Gen0/GenAlt-ABJ

    16"/50 caliber Abjuration/Expulsion Rounds, engraved with the Tiwaz runic symbol

    N/A

    34

    TanGenT-ACH

    Anti-Countermeme Helmet

    N/A

    35

    +1Gen0-1MTW

    1-Megaton tactical warheads ("Grandma's List" and "Safety Pin")

    N/A

    36

    +2Gen-CTD

    100-megaton Compressed Thermonuclear Device ("Kuzma's Mother" and ''Til Midnight")

    N/A

    37

    +1Gen-HEM

    Mk. VI Handheld Electromagnetic Manipulators

    N/A

    38

    +1Gen-EPG

    Mk. II Electrical Protection Gear

  7.  

    Ip4wr8k.png

    Applications Are Currently open

    And Will close once's a certain quota is filled

    Goodluck to the Applicants.

    ________________________________________

    OOC Section


    Steam Name :

    Steam ID:
     
    In-Game Level & Rank:
     
    State what groups you are in(If you're in any):
     
    Playtime (2 days minimum, exceptions can be made):
     
    Warns (Only 20 Warns Maximum, Exceptions can be made):
     
    What can you bring to the Global Occult Coalition:
     
    Why do you want to join the Global Occult Coalition?:
     
    Do you understand that if you break any GOC rules you will be Kicked:
     
    Please explain the The Seventh Occult War:

     
    What are the Missions of Global Occult Coalition:
     
    Why was the Global Occult Coalition founded?:


    What is the difference between
    a KTE and a UTE:

     

    What does the PHYSICS Division specialize in?:

    ___________________________________

    IC Section 


    "Codename here"
    Serial Number: 41212342/1102

    – 
    Real Name: 

    Nationality: 

    Gender:

    Date of Birth: 


    Biographical Information


    Career Service Vitae
     

     

     


     

  8.  
     

    1yLyKAf.png

    "Und die Welt fühlte sich wie nichts an, Amen."

     

     

    WH0koVC.png

     

     

    3Vbwmff.png

     

     

    Z98t5EF.png

     

     

    aImLtLz.png

     

     

     

     

     

    Q42VQyD.png

     

     

     

     

     

     

    4y6PS0f.png

     

     

     

     

    CrTNWDe.png

     

     

     

     

    tzz6mMf.png

     

     

     

     

     

     

     

     

    N8K7iLS.png

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    ssA4RJ6.png

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    twNfDlI.png

     

     

     

     

     

     

     

     

     

     

     

     

     

     

    ycA4vnT.png

    HrwCUPn.png

  9. MBWg2WU.png
     
     
    grmnTFa.png
    Why do rich people
    care about making money?
    The poor, certainly, need to care about doing so. When one's resources are only enough to scrape by, money is all that matters. It is important for the middle class as well. Looking after their spouses, their children; there is a culture of dependence that weights them down. The rich want to make money because they can always become richer. There is always another echelon of wealth to rise above, some degree of opulence that is beyond their grasp. They drive to even further heights, seeking to slake their thirst for coin. They care about making money simply because they can. To do so, the rich exploit people far below them on the social ladder, the poorest of the poor. To the oil magnate, to the harsh dictator, to the kings and queens and lords and ladies, the common people are specks of dirt. To Marshall, Carter and Dark, the rich are unto ants. People, regardless of social standing, are all the same. The poor may spend their savings on worthless yet treasured trinkets, sold by the middle class. The salaryman may splurge on a pretty ring for his wife, the profits of which go into the pockets of a wealthy mining boss. In the same way, the gullible rich will burn millions of dollars on a single impossible object. Everyone is willing to waste their precious, precious money on something out of the ordinary. But value is artificial. The poor spend their pennies on mass-produced china, convinced that it has some worth to it. The rich convince the middle class that diamonds are rare and valuable, despite the stones being retrieved in Africa by the billion. Marshall, Carter and Dark convince the rich that the impossible is invaluable, while any anartist on a street can twist a die into a hypercube. The methodology of such a scheme is quite simple, but the critical step is to gain a market monopoly. If you are the only seller in town, you can set the price at any level you desire, so long as you can drum up demand. In this regard, Marshall, Carter and Dark have the advantage: for hundreds of years, they were the only peddlers of anomalous wares in the world. They had the time to gain the capital, and with that capital they can now outprice even the most competitive upstart. While organisations such as the Foundation, the GOC, and the Horizon Initiative resent the company's existence, they are unable to deal with such an unassailable economic powerhouse. With a glance, Marshall, Carter and Dark could level a city, bankrupt a country; with a single call, they could plunge the planet into a thermonuclear war. Yet, to the eternal relief of all, they are the least volatile players in the anomalous field. After all, if the veil of secrecy were to break, their trinkets would become worthless; their business would crumple and dissolve. While this may cause some to think of Marshall, Carter and Dark as a massive, faceless corporation, their workforce numbers at most in the order of one hundred personnel. Their operations are directed and streamlined, maximising efficiency and minimising cost. Further manpower, if necessary, is outsourced from other organisations. Those in the highest positions of power are perhaps the most mysterious. Wild stories abound on the subject: depending on the source, they may be ghosts or demons, old men sending messages from beyond the grave, faceless monsters from another world, or even shapeshifting lizardmen. A major part of their operations is establishing supply lines between various anomalous groups. Marshall, Carter and Dark purchase directly from groups such as Doctor Wondertainment and The Factory, reselling their goods at exorbitant markups. Prometheus Labs gladly supply the group with their latest research, in exchange for samples of exotic and complex anomalies. They often host anart exhibitions, exerting notable control of the artistic marketplace. Similarly, they host various social functions for the most rich and powerful people in the world. With hooks throughout Europe, America, Russia and China, there is never trouble finding a market for a given item. They are, of course, willing to sell to any buyer; groups such as the Chaos Insurgency are some of their most valuable clients. Perhaps the organisations most opposed to Marshall, Carter and Dark are the Manna Charitable Foundation and the Serpent's Hand. Manna Charitable often attempts to sabotage their operations, due to their restrictions of anomalous goods to the upper class. However, their limited range and resources makes them more irritating than threatening. The Serpent's Hand, meanwhile, are directly and openly antagonistic: caring neither for the veil of secrecy or the company's continuing practice of anomalous human trafficking, and impossible to economically intimidate, they represent the only pervasive threat to the group's operations. Without question, Marshall, Carter and Dark are one of the most important pieces on the chessboard of the anomalous world; occasionally putting other players into check, but never into mate. For Marshall, Carter and Dark, the planet is an intricate network they have secured safely beneath their thumb, where winning and losing are meaningless terms. There is no need to move pieces when you can move the board. When you can end the match at any time, there's only one reason to continue. It's all about playing the game..
    rjzYLVO.png
    Spoiler
     
    HYTCH/8FNE6/B77KT
    Status Selling
    Demand High
    Value 500USD/400GBP per Capsule (50 mg) (Pure), 2500USD/2000GBP per Brick (500 g) (Impure)
    Availability Established Supply Chain
    Identifier Powdered Unicorn Horn
    Description Items are a powdered form of unicorn horn, available in pure form as edible capsules suitable for human consumption, and in an impure form as bricks for use as an industrial pesticide. Items act as a powerful retrocausal contraceptive, eliminating all physical effects of sexual intercourse and reproduction. The impure form of the item contains several additives that render it ineffectual on mammals and other vertebrates.
    Marshall, Carter and Dark, Ltd.

    Initial Report
    Author Hugo Boyle Date March 03, 1930
    Interest Medium Identifier Powdered Unicorn Horn
    During the recent Prometheus Laboratories expedition in Lapland, a herd of wild unicorns — previously believed to be extinct — was discovered. The expedition leader, Irwin Trask, recognizing the value of these beasts, directed his party to capture the creatures and had them transported back to London for study. As repayment for our assistance in financing the expedition, Prometheus Labs has gifted us three breeding pairs, along with copies of Trask's notes regarding the animals.

    Historically, the unicorn was believed to posses numerous occult and paranormal properties, resulting in its being hunted to near extinction by those attempting to use the animals for ritual or medicinal purposes. Modern testing has verified some of these beliefs; most notably, the horn of the unicorn, when ground into a powder and ingested, reverses the effects of sexual intercourse. More specifically, it reorders physical reality so that the consumer will have never had intercourse, restoring the body (but not the mind) to a virgin state — and incidentally curing venereal diseases and killing any living offspring.

    It is my recommendation that we use the breeding pairs provided to us by Prometheus Labs to establish a steady supply of unicorn horn, which can then be sold as a contraceptive, curative, and assassination tool.
    File Opened Under: HYTCH/8FNE6/B77KT
    Marshall, Carter and Dark, Ltd.

    Inventory Information
    HYTCH/8FNE6/B77KT
    Owner Quantity Comments
    Marshall, Carter and Dark, Ltd. 20 tonnes Represents current stockpiled supplies of raw horn.
    Prometheus Laboratories, Inc. 2 tonnes Supplier of the insecticide additives; Primary contractor for pesticide production.
    ICSUT ~460 capsules Used as a thaumaturgical aid by certain members of the faculty. Reagent in certain alchemical formulas.
    Global Occult Coalition ~300 capsules Believed to be for medical use.
    The Foundation 5 capsules Scientific samples kept for analysis.
    Customers (Individual) ~1300 capsules Used as a form of birth control and treatment for STIs.
    Customers (Industrial) 5 tonnes Used as an industrial and agricultural pesticide.
    Other ~500 capsules Various private individuals with diverse needs.
    Marshall, Carter and Dark, Ltd.
    Spoiler
     

    IWN45/N3OS8/4IGI5
    Status Selling
    Demand High
    Value 120USD/80GBP per Piece, 2000USD/1200GBP per Packet, 100000USD/60000GBP per Crate
    Availability Established Supply Chain
    Identifier Dr. Wondertainment's Bubblebath Bonbons!® ('Bloodbaths' internally)
    Description Items are small ingestible sweets wrapped as bags of 20, for purchase from supplier in crates of 64. On consumption, items cause blood to be released from the skin as foam. Consumption of multiple pieces over a short time can cause death via blood loss.
    Marshall, Carter and Dark, Ltd.

    Initial Report
    Author Lucas Monaco Date April 06, 2006
    Interest Medium Identifier Dr. Wondertainment's Bubblebath Bonbons!®
    Monthly Dr. Wondertainment catalogue arrived at London Warehouse 4. Item description was found on Page 7. Excerpt available in External Report 1.

    As stated in other reports, the potential of some kind of concession stand with small, comparatively cheap goods prior to larger auctions could result in substantial profit margins. Recommending establishment of supply line and cursory market trials.
    File Opened Under: IWN45/N3OS8/4IGI5
    Marshall, Carter and Darke, Ltd.

    Inventory Information
    IWN45/N3OS8/4IGI5
    Owner Quantity Comments
    Marshall, Carter and Dark Ltd. 48640 (38 Crates) Available from Supplier on demand.
    Global Occult Coalition 27 Currently kept in storage as samples.
    The Foundation 582 Stored as SCP-1079; low level security.
    The Chaos Insurgency ~2000 Items distributed amongst low-level personnel for use as assassination tools.
    Doctor Wondertainment N/A Supplier.
    Customers ~5000 Items commonly purchased for use as practical jokes.
    Others ~1000 100 crates entered into circulation prior to establishing exclusivity of supply; few untracked items believed to exist.
    Marshall, Carter and Dark, Ltd.

    External Report 01
    IWN45/N3OS8/4IGI5
    Organisation Wondertainment Enterprises Acquired April 06, 2006
    Method of Acquisition Monthly Dr. Wondertainment catalogue delivery.
    Document
    Daddy telling you that your baths use too much water? Mummy refusing to let you use her fancy soaps? Wa-hey, Wonderkids! It's…

    Dr. Wondertainment's Bubblebath Bonbons!®

    Open up the bag, and with a single sweet, and you'll be having bubbly fun in no time! Give them to friends as a practical joke! With Dr. Wondertainment's Bubblebath Bonbons!®, you won't need to wait for bathtime any more: the bath is YOU!

    Only one sweet to be taken per sitting. Not suitable for children under 3 years.
    Marshall, Carter and Dark, Ltd.

    Memo 01
    IWN45/N3OS8/4IGI5
    Sender Amos Marshall Recipient Lucas Monaco
    Potential seems good for the 'sweets trolley'; something that might go down well with the wine. The sample box went down well; didn't eat any myself (I'm not exactly spry, I need all the blood I can get) but Carter seemed to enjoy the effect immensely. I leave the specifics to you.

    Probably should make the warnings about 'one sweet per sitting' larger, too. Carter passed out after three of them.
    Marshall, Carter and Dark, Ltd.

    Memo 02
    IWN45/N3OS8/4IGI5
    Sender Lucas Monaco Recipient Amos Marshall
    I fiddled with the price point a bit; around 100GBP apiece seems to maximise profits. A few patrons were interested in purchasing whole bags; I've given slight bulk discounts to encourage increased purchase numbers. Market data, as always, is a fiddly thing. Still not quite done, I'll tell you when it's finalised.

    We're still operating on a crate by crate basis, I'll touch ground with Wondertainment and see if we can get regular shipments going at a lower cost.
    Marshall, Carter and Dark, Ltd.

    Memo 03
    IWN45/N3OS8/4IGI5
    Sender Lucas Monaco Recipient Amos Marshall
    Wondertainment's willing to establish a supply line, as usual: we negotiated down from 5000GBP to 4000 per crate. At the reduced purchase rate, I'm recommending 80GBP apiece. Slight reduction in short-term profits, but in the long run, we'll get more out of word of mouth than we would at a higher price point. We should have enough stock to offer them regularly by July.

    On another note, Jessie (the girl working the counter) refers to the items as 'Bloodbaths', and the name seems to have stuck among patrons. It's descriptive, and a lot more marketable than 'Bubblebath Bonbons'; I'm adding the term to documentation.
    Marshall, Carter and Dark, Ltd.

    Sale Records
    IWN45/N3OS8/4IGI5
    Records From: July, 2006 to June, 2007
    Month Sold Comments
    July, 2006 879  
    August, 2006 387  
    September, 2006 852  
    October, 2006 10482 Halloween spike.
    November, 2006 879  
    December, 2006 5820 Christmas spike.
    January, 2007 1298  
    February, 2007 2034  
    March, 2007 29381 April Fools' spike.
    April, 2007 20482 Tail from April Fools.
    May, 2007 5924 Popularity drops mid-month.
    June, 2007 284  
    Marshall, Carter and Dark, Ltd.

    Incident Report 01
    IWN45/N3OS8/4IGI5
    Author Lucas Monaco Date November 01, 2006
    Well, we have our first casualties. The purchase spike started in early October in preparation for Halloween; a lot of people seem to have handed them out to kids, who downed them by the handful. They're clustered primarily in the US, so the chance of anyone leading it back to us is low. The Foundation - and the UIU, surprisingly - seem to have cleared up a lot of the mess for us.

    The few casualties in Europe seem to have been from using the sweets as ingredients, primarily in desserts. After running some tests, the effect seems to spread between sugars: when dissolved in sugar water, the effect spreads to the entire cup, with increased efficacy proportional to the added sugar. There is a slight spread into fatty foodstuffs, but nowhere near as pronounced. We could start manufacturing duplicates from current stock, but the potential for unexpected side effects we see in a lot of Wondertainment goods is a pretty good deterrent.

    No real problems with hiding it from patrons, of course, just making a note of the fact. Dead customers aren't return customers.
    Marshall, Carter and Dark, Ltd.

    rjzYLVO.png

    dBievRz.png

    A gracious offer.
    One Unjust, an endless debt.
    Payment, overdue.

    The Trio rules all.
    The world at large and players.
    They all fear the wealth.

    A vast collection.
    The rarest items around.
    The Foundation stores.

    They make Business hard.
    How can we make more money.
    Doing what we love.

    Unable to steal.
    From Foundation’s locations.
    Locked away untouched.

    The Foundation plays.
    Ending our control and wealth.
    Taking our fair share.

    All of our products.
    Locked up for experiments.
    No profit at all.

    But we will rejoice.
    A come back will happen soon.
    The Foundation knows.

    Retaliation.
    A detrimental effect.
    Foundation quivers

    A message to all.
    Not to be messed around with.
    A trio with power.

    They will avoid them.
    The only power players.
    Marshall, Carter, Dark.

    No one knows profits.
    Like those with Monopoly.
    It concerns the rest.

    The most important.
    Pieces of this large chess board.
    They control them all.

    An exclusive club.
    Where all the wealthy gather.
    Products to be sold.

    They will fear the names
    Of Marshall, Carter and Dark.
    Respected by all.

    Except by a few.
    The power of influence.
    Does not scare these few.

    A challenger stands.
    Unafraid of their power.
    Turn back they did not.

    Causing upheaval.
    Inconsequential at first.
    A small annoyance.

    The trio didn’t care.
    Their Business unimpacted.
    A fruitless effort.

    A coalition.
    The challenger gains support.
    The annoyance grows.

    Now a stronger stance.
    Now a more pressing matter.
    A sizeable loss.

    Profits start to fall.
    The Challenger’s ego grows.
    Vengeance to be had.

    Hired out they’ll be
    The Chaos Insurgency.
    They'll fix the problem.

    Knowing they're coming.
    The challenger stands bravely.
    They do not fear them.

    Marshall, Carter, Dark.
    Prove to all other factions.
    It’s their game of chess.

    rjzYLVO.png

    Spoiler
    And The World Felt Like Nothing, Amen
     
     

    The bionic hand of Iris Dark was an impressive piece of anomalous hardware. Outwardly, it resembled a dark purple gauntlet of exquisite craftsmanship. It connected at the elbow where the original limb had been severed, embellished with calligraphic thaumic runes in gold inlays. Beryllium-bronze filaments perfectly mirrored the nerves in her original arm, which had allowed her to control it effortlessly from the moment it was installed. Neodymium magnets in the fingertips allowed her to sense magnetic fields, and a small Philosopher's Stone in the palm let her feel aetheric currents.

    The mechatronics were largely based on Mekhanite designs, but a set of seven concentric runic dials on the back of the hand, which Iris could configure into spell circles at will, rendered it heretical. It also had the more modern addition of a micro-USB neural port which she most often used for a smartwatch, controlling not only it but anything it was synced with like it was a part of her nervous system.

    Though the alchemical alloy was several times more durable than bone and the hand had improved grip strength, it lacked superhuman lifting power as it was still integrated into her natural musculoskeletal system. The only real downside to it was that the tactile feedback felt like she was wearing a metal glove at all times, but she considered that a more than reasonable trade-off.

    But now, for the first time since she had donned it, it was off, leaving a useless stump and a loose sweater sleeve in its place. Percival Darke was examining it on his electro-thaumic workbench, peering through concentric lenses and assessing the damage it had taken at the hands of his treacherous brother. Iris merely sat by sullenly, uncharacteristically idle, her one remaining hand holding a chalice of strong wine instead of her usual cocoa.

    "The good news is there's no trace of the vile Rust, but the nerve filaments have been corroded and at least six gears have been broken," Darke reported. "I can have a replacement calibrated in -"

    "But can't you fix that one?" Iris interrupted, her tone demanding and desperate at the same time. A slight chortle escaped from Darke's wizened lips.

    "It's not like you to be sentimental," he noted. Iris hung her head dejectedly, staring into her midnight dark wine.

    "It's been part of my body for five years. I don't need to justify myself," she muttered.

    "No. You don't," Darke agreed. He carefully placed the prosthetic into a vat of green liquid, judiciously setting dials and striking buttons, then finally flipping a switch that sent the liquid bubbling with an electric current. "The thaumo-electric plating will restore the nerve filaments along with any other minor wearing. We ought to do that once every five to ten years anyway. Once that's done, I'll change out the damaged gears, and it will be good as new."

    Iris nodded gratefully, but said nothing. Darke raised his hooded head, slightly tilting it as he gazed at her inscrutably.

    "Iris, you know I'm not mad at you for -"

    "I'm mad at me!" she snapped. "I, I honestly started to believe my own bollocks. That I was an invincible, cyborg sorceress whose name was only spoken in hushed whispers. That there was no moonshot project I couldn't accomplish, no adversary I couldn't vanquish, no ruler or magnate who would not be forced to humble themselves before my greatness. I walked right into the bloody Factory, thinking I was untouchable!"

    "And you walked out after unleashing a swarm of Netherous Shoggoths on them as payment for their crimes against you," Darke reminded her, rising from his workbench and gliding over to sit beside her. "Iris, I don't know if you feel this way because you're the only woman on the board or if it's something else, but you don't need to be better than everyone and everything to prove your value. None of us, not even me, expect you to be omnipotent or infallible. You can't expect it of yourself."

    "I should've realized what Manny was doing. I should have been more on my guard against your brother," she insisted.

    "Nominative Magic is so dangerous precisely because of its insidiousness. Anyone could fail to notice being given a name," he countered. "And as for my brother, he's lucky he's dead after what he tried to do to you."

    "And I'm lucky Isabel Wondertainment was there, and I shouldn't be lucky!" Iris claimed. "I should have been able to avoid or fight the Rust on my own, and the only reason I'm not chained up in a breeding pit right now is that someone who was actually prepared to fight The Factory happened to be there. I was in a torture chamber. I could have grabbed a blade, cut my arm off the moment it was infected and impaled your brother, but the Rust was just so… excruciating. I couldn't think clearly, I just collapsed screaming. I was helpless, and I don't know how to process that. I just, I feel weak and I hate it."

    "You are many things, Iris, but weak is not one of them. The mere fact you survived such an attack proves how remarkably strong you are," he assured her.

    "Grandsire, please. I know you're trying to help and I do appreciate your being sympathetic, but I don't want platitudes right now," she said with a shake of her head.

    "Very well. Let me ask you this then; why didn't you feel this way after you lost the arm the first time?" he asked with a quick gesture to the missing limb.

    Iris paused, the question seemingly having not occurred to her yet.

    "Well, in my mind – and I realize this is debatable – I lost the arm on my own terms. I chose to sacrifice it to survive. It was a simple cost/benefit analysis, not a failure. And, even though I wasn't exactly humble back then, I still didn't expect to come out unscathed against some humanoid abomination. And if nothing else, I can always blame it on Ruprecht. None of that applies now."

    "Are you sure? I find that with enough effort, Ruprecht can be held responsible for nearly any calamity," Darke suggested with a droll chuckle.

    "I'm sure," Iris smirked. "This was no one's fault but mine."

    "But you acknowledge that you're holding yourself to unreasonably high standards?"

    "No, I acknowledge that five years ago this might have been acceptable, but not now. It's been a long five years for me. I'm barely even the same person I was back then. I've learned a lot, experienced a lot, accomplished a lot. It seems like the only thing I didn't do, thought that I couldn't do, was fail. I'm going through some pretty bad ego-shock right now, and I'm not sure how to move past it."

    They both sat in contemplative silence for a moment, each unsure of what needed to be done.

    "Well, if nothing else, let's take advantage of this rare lull in your schedule to work on that side project of ours, shall we?" Darke suggested. Iris half-scoffed at the idea.

    "Now? I'm shell-shocked, missing an arm and half-drunk," she reminded him, draining the last of her wine. "…three-quarters drunk."

    "You're still the only person I would ever entrust with the task," he assured her, taking the chalice and handing it off to the Alagaddan servant that always appeared exactly when needed. Darke rose to his feet, holding out his hand to help her up. She reluctantly accepted, forcing herself to stand and follow him through the halls of his Sanctum.

    He led her to the main Occult Laboratory. In one corner was a large, copper contraption for distilling Aether into ichor, divine blood useful for any number of practical applications. Darke slowly turned a creaky old faucet, releasing an ichorous rivulet to flow into a spellcasting array carved into the floor. The raw philter circled over and over again, accumulating more occult energy each time.

    In the opposite corner was a small, portable server rack of bespoke electro-thaumic computers, hooked up to a high capacity Everhart resonator for power, an omnidirectional ectoluminescent projector for casting spell circles, and a rather ordinary laptop for a control interface. Darke had entrusted Iris with producing the hardware and software required to emulate the large scale and complexity of rituals needed for their project, and today seemed as good a day as any to find out if that trust was well placed.

    At the center of the room, upon a stone altar and under a glass dome, laid a small sample of anomalous biomatter that had once belong to Yaldabaoth Incarnate.

    Iris bent down to examine it curiously, noting the changes from when she had seen it last.

    "You were able to get His Tears to work on it then?" she asked.

    "Oh, the little devil put up quite a fight," Darke smirked as he lifted the glass. "It took longer than I had hoped to create a formulation of sufficient potency and amplitude, but this scrap of unholy mummia is now exactly what we need it to be. You showed remarkable bravery and cunning acquiring His Tears, you know."

    "It's only bravery when it works," she lamented, flapping her empty sweater sleeve. "When it doesn't, it's just reckless."

    She walked over to an enormous spool of thread spun from Morgana Silver. Pulling off a length, she plunged the thaumically conductive alloy into the Flesh on the altar.

    "The Fairy Silver was your doing as well. Who else could not only survive an abduction attempt, but intimidate her abductors so terrifically that they would agree to buy her wares at ten times the going rate as contrition?"

    "I was actually just going to kill all of them and walk out with the small sack of coins they'd already given me. In hindsight, that was probably an overreaction," she claimed, sitting down in front of her computer and booting it up while hooking herself into the Everhart Resonator. "I was so furious with Lolly at the time, but she probably did us an enormous favour by getting me to spare the council. She, she saved my life during the Unclean mission, and I didn't thank her. I don't think I even acknowledged it. She's been a better friend to me than I deserved."

    "Yet befriend her you did, and there are few who can claim to count a Bozomorph among their allies," Darke said, pulling down the black Daevite greatsword to use in case the Flesh started growing out of control. "This was a kingly gift, and should be taken as proof that even otherworldly demi-gods regard you as someone who must be appeased."

    "No. She's just nice like that," Iris claimed. "Alright, the thaumaturgical emulator is online, Erikesh program loaded. Aetheric resonance imaging and Kant Counters are active. I need you to drop the Hume Levels in here as low as you can without anything falling apart. Once the threshold for Aspect Radiation is low enough I'll start the emulator."

    Darke nodded, and the doors to the lab slammed shut and were automatically sealed by a complex locking mechanism, sundering the chamber from the rest of reality. With another gesture, the Spectral Flames in the braziers suddenly intensified to a roaring, white-hot brightness to gobble up what little reality remained.

    "The ontological seal is now set, and the Flames are as ravenous as I can make them," he informed her.

    "Confirmed. Hume readings are dropping. Stand ready with the sword and recite Keshpeth's Objurgation of the Dread Devourer."

    Darke posed himself directly in front of the altar, both hands on the hilt, head bowed, powerful words of a dead language reverberating from deep within his throat. Iris kept her gaze fixed on the Kant Counter, watching the ambient Hume levels slowly but steadily fall.

    "Seven Seals, Seven Rings, Seven Thrones For The Scarlet King," she whispered along in English as she patiently tapped her finger on the laptop. When the Hume levels were finally low enough, she hit enter.

    The electro-thaumic computer hummed to life, its inner workings reproducing the EVE manipulation of a hundred mages, at a hundred times the pace. Incredibly complex spell circles of smouldering blue-green Aspect Radiation rapidly appeared on the walls, constantly shifting to accommodate the now fluid laws of nature. Iris kept her eyes on her screen, turning certain values up or down and even swapping out entire modules to get the results she wanted.

    The Flesh upon the altar began to quiver and pulsate, the ichor on the floor flowing upwards to feed it. Finally, when the surrounding reality was weak enough, when the right combination of spells had all been cast, the Flesh shot upwards along the thread of Morgana Silver at an explosive rate, greedily encasing it in a strange leather carapace as the spool spun round and round to feed it more. Faster and faster it spun, until the very last of the silver was spent, and the newly formed leather chain dropped limply to the floor.

    The Spectral Flames suddenly died out, leaving the backlight from Iris's laptop the only illumination.

    "And The World Felt Like Nothing, Amen," Iris said, adding her favourite mantra to the ancient poem.

    The door creaked open, letting air, light, and reality seep back into the laboratory. Iris and Darke both rushed to inspect their creation; long looping coils of braided, crocodilian leather chains, midnight blue with a strange metallic lustre.

    "How much Akiva is it giving off?" Iris asked softly.

    "A lot," Darke smiled. "Stand back."

    He clapped twice, and his servant immediately appeared and picked up a length of chain, holding it tautly between his hands. With one swift motion, Darke brought the Daevite greatsword down upon the chain. Forged in the Darkness Below, imbued with the primal chaos magic of the Scarlet King to destroy anything its infinitesimally thin edge touched, the sword did not so much as nick the leather chain.

    "Brilliant!" Iris exclaimed, the spark returning to her eyes and a proud smile spreading across her face. The servant extended the chain to her, letting her hold it in her right hand. "I honestly didn't expect this to work the first time."

    "Humility does not become you, Iris," Darke praised her, coiling the chain up upon the spool. "You have, through your own genius, created a device capable of emulating the work of ten thousand Erikeshan mystics, lost for nearly four thousand years. You have reproduced Apollyonic bindings, capable of restraining even the mightiest of incarnate primeval gods. Literal Titans now have cause to curse your name, and you did all of that on your worst day; not unscathed but still undefeated, bloodied yet unbowed, with only one hand, and three-quarters drunk."

    Iris actually blushed, though it was more out of embarrassment of having ever doubted herself than at her Grandsire's excessive praise.

    "Do you still think your reputation as an unstoppable cyborg sorceress is bollocks?" Darke asked.

    "No," Iris smiled. "I think that we should have the Foundation, Coalition and Chaos Insurgency try to outbid each other for exclusive rights to this stuff."

    Darke tossed back his head in a joyous cackle.

    "That's my girl."

    . . . . . . . .

  10. Global Occult Coalition Database
     
     

    UOk3gI4.png

     THE GLOBAL OCCULT OVERVIEW

     

     

    The GOC was created in the aftermath of WWII, from the remnants of defecting occultists, psychics, priests, and scientists from Nazi, Soviet, and Allied states, brought together and formed by the Allies. As the world stage broadened, so too did the number of countries that had their hands in the GOC, until it became what it is today.

    The GOC are a largely political force, seeing themselves as the police of the paranormal world. They pride themselves on destroying supernatural entities, and make use of the most high-tech experimental technology possible, obtained from their benefactors. Many potential SCPs have been destroyed by them before the Foundation could obtain and contain them.

    They have been both on the side of the Foundation and against it at times, depending on the situation. They largely hold the Foundation in contempt for their use and containment of SCP items rather than their out-and-out destruction. The GOC has respected the Foundation's formidable might enough to leave it mostly alone, although there have been some questionable incidents with which the GOC have strictly denied involvement.

     
     
     
     

     THE FIVEFOLD MISSION

    ________________________________

     

    Survival

    The GOC has to protect the human race against all paranormal threats, and this mission take priority over all other four.

     

    Concealment

    The GOC has to keep the knowledge of paranormal threats secret, as exposure of said threats could lead to mass panic and, eventually, massive casualties in the wider civilian population.

     

    Protect

    The GOC always tries to protect individual humans, both operatives and civilians, whenever possible, as long as it does not go against the first two previous statements.

     

    Destruction

     The GOC should not take any risk with the survival of paranormal threats, as the very existence of the anomalous could be a risk to the human race's survival.

     

    Education

    The GOC should always expand their knowledge of paranormal threats, and study said threats, as long as it does not go against the four previous statements.

    kK7rxAp.png

    Spoiler
    Transcript of telephone conversation, August 9, 1991
     

    THE WHITE HOUSE

    WASHINGTON

    TRANSCRIPT OF TELEPHONE CONVERSATION

    SUBJECT: Telephone Conference to Discuss Transportation of Novaya Zemlya Object

    PARTICIPANTS:

    • The President
    • James Baker (Secretary of State)
    • Dick Cheney (Secretary of Defense)
    • John Sununu (White House Chief of Staff)
    • Gen. Colin Powell (Chair, JCS)
    • Col. Gregory Sachs (GOC)
    • Eduard Shevardnadze (Minister of Foreign Affairs, USSR) (via telephone)
    • Boris Pugo (Minister of Interior Affairs, USSR) (via telephone)
    • Translator: G. Valentino (State)
    • Notetaker: S. Morrison (NSC)

    DATE, TIME: August 9, 1991, 08:36-08:44 a.m. EST
    PLACE: White House Situation Room - The Kremlin

    The President initiated the telephone call.

    THE PRESIDENT: Eduard? Are you on the line?

    SHEVARDNADZE: Yes. I am here. Boris Karlovich stepped out for tea, ah … no, he is here. We are both here, Mr. President.

    THE PRESIDENT: Well, I’m glad, we’re glad that we could set this up, my friends. Let me tell you that Colonel Sachs is here in the room with me.

    PUGO: [indistinct, in Russian]

    SACHS: [replies in Russian]

    VALENTINO: [aside to the President] Ah, pleasantries, Mr. President. Minister Pugo inquires about the health of Colonel Sachs’s wife, and so on …

    THE PRESIDENT: Ah, at any rate, Colonel Sachs has informed me that the GOC’s evaluation of the situation up in Novaya Zemlya is that Team Zero is no longer capable of…

    SUNUNU: [aside to Baker] Team Zero? What is this? I didn’t get briefed …

    BAKER: [aside to Sununu] Jesus Christ, John, you were just there last week.

    THE PRESIDENT: … continuing, hold it. [conference call muted; aside to Sununu] John, when you and I were in Russia last week for the START I summit? We took the flight up north?

    SUNUNU: Um… I’m confused, sir. After Moscow we went straight to Kiev.

    THE PRESIDENT: [conference call unmuted] Eduard, now, come on. You didn’t have to go and give my chief of staff the yellow pill.

    SHEVARDNADZE: We did not …

    SUNUNU: What the … [unintelligible]

    SACHS: Mr. President, that was us. In fairness, sir, Mr. Sununu requested the amnestic after the [unintelligible].

    SUNUNU: [unintelligible] … what you’re talking about, if … [unintelligible]

    THE PRESIDENT: We’ll sort that out on our end. At any rate, Eduard, Colonel Sachs tells me that they can’t hold her down anymore, so we need to coordinate the handoff, so to speak.

    SHEVARDNADZE: Yes, that is consistent with the report that we have been given. Thank you.

    THE PRESIDENT: Well, don’t thank me. All we’re doing is giving her a ride. Let the folks down there in their igloo, or whatever it is, let them figure out what to do with her, that’s the prudent thing to do at this juncture. Colin, my understanding is that the boat is ready. Would you confirm that?

    POWELL: Yes, sir, the USS New Haven will arrive at the Matochkin Strait facility by Sukhoy Nos on August 19, local time, at which point…

    THE PRESIDENT: The New Haven, huh? Dick, I know that Yale kicked you out, but you didn’t have to waste a perfectly good attack submarine to get even.

    CHENEY: I, well, sir, it was …

    POWELL: Mr. President, Secretary Cheney wasn’t involved in that decision, and it was the closest boat on station.

    THE PRESIDENT: I’m just pulling your leg, Dick. It’s a Bonesman thing, ha ha.

    CHENEY: Yes, sir.

    SHEVARDNADZE: George, we are ready on our end. Vladimir Vladimirovich and his team will handle loading the subject onto your vessel.

    BAKER: Excuse me, Minister. This is the Lieutenant Colonel from the KGB whom you introduced me to?

    SACHS: It’s him, Mr. Secretary. He’s also one of ours. Very effective, very reliable.

    THE PRESIDENT: And Eduard, the cover operation on your end?

    SHEVARDNADZE: I’m not involved … hold on [unintelligible, in Russian] … Boris says it’s under control.

    THE PRESIDENT: It’s under control? I can’t greenlight this operation on my end based on that. Not gonna do it, Eduard. Now, you’ve seen that our people are getting better and better at managing a cover, ah, Desert Storm should be enough to demonstrate that. But it’s critical, critical that we keep the world from paying attention to her, from knowing about the handoff or the transport.

    SHEVARDNADZE: Absolutely. [unintelligible, in Russian] Please stand by. [unintelligible, in Russian] … Da. [unintelligible, in Russian] … Boris says there is a plan that is involving KGB Chairman Kryuchkov, Premier Pavlov, Minister Yazov and … a few others.

    PUGO: [unintelligible, in Russian]

    SHEVARDNADZE: [unintelligible, in Russian]

    VALENTINO: [aside to the President] Sir, Minister Shevardnadze said “you what,” you know, with a tone of disbelief. And they’re both talking at once, sir, I can’t sort it out while they’re arguing. Minister Pugo is saying that they’re going to move now that Gorbachev is at his dacha. Sir, they’re talking about an overthrow …

    SHEVARDNADZE: It is … not a real coup, Mr. President. It is … distraction.

    THE PRESIDENT: Greg, has your team, ah, vetted this plan?

    SACHS: Lieutenant Colonel Putin and I have been through it with Minister Pugo and the others. Given the time constraints at play here, we’re satisfied with … [unintelligible]

    CHENEY: [unintelligible] … the chain of command here. These cowboys shouldn’t … [unintelligible]

    BAKER: [unintelligible] … like the other time, Dick. They need to be able to … [unintelligible]

    POWELL: [unintelligible] … when are we going to get our submarine back? If we …[unintelligible]

    SACHS: [unintelligible] … General, we’re not taking your submarine away from you, um, that being said, you understand that I can't speak as to the receiving team. At any rate, based on the file, it’s not clear whether the boat is going to be in condition to be returned to service …

    THE PRESIDENT: You’re OK with this, Greg?

    SACHS: Yes, sir.

    CHENEY: … is vitally important for us to understand the situation there, and how it is expected to unfold. It may be good cover, but in the medium term, there are known unknowns and there are unknown unknowns, ah, … it could be bad for business, and that …

    THE PRESIDENT: Dick, Greg and I go way back, to when I was at Langley, and I’m telling you that I am prepared to proceed based on the GOC’s assurances …

    SHEVARDNADZE: Mr. President, let me assure you that Mikhail Sergeyevich and I will have things, ah, things will be back to normal in a week or two.

    THE PRESIDENT: In that case, then, I think we’re all settled. Do you agree, Eduard?

    SHEVARDNADZE: Da. Yes, Mr. President. Colonel Sachs, is clear at your side?

    SACHS: We’re ready … and let me add on a personal note, Mr. President, Minister Shevardnadze and Minister Pugo, that … that I am truly sorry, on a personal level, that my organization can’t continue to hold the line. It’s just … I’m sorry. We’ve tried everything, really everything since Khruschev turned it over to us, and … I just … Mr. Minister, let me assure you that those Soviet men and women up there over the years did not make those sacrifices in vain.

    PUGO: Grigoriy, [in Russian]

    VALENTINO: [aside, to the President] He says, “Gregory, you did your best.”

    THE PRESIDENT: Greg, we all recognize that it was either this, or call it on Cold Harper, and … uh, none of us wants to go there. And Eduard, please tell Mikhail on behalf of all of us that we will never forget what your people have been doing, up there, on behalf of the world. I’m sure it must be a great relief to all of you, you know, to let the white coats have to deal with it for a change.

    SHEVARDNADZE: Yes … thank you, Mr. President. Please … please give my best to your family.

    THE PRESIDENT: And Barbara sends her best to Nanuli, Eduard. I’m glad we could have this conversation to set this in motion. Gentlemen, anything else before we let them go? Very well, thank you.

    – End of conversation –


    EPILOGUE 1:

    GROTON, CONNECTICUT

    22 AUG 1991 18:36 UTC

    FOR IMMEDIATE RELEASE

    COMSUBLANT REPORTS LOSS OF USS NEW HAVEN (SSN-746), A LOS ANGELES-CLASS ATTACK SUBMARINE. LAST REPORTED LOCATION WAS APPROXIMATELY 230 NAUTICAL MILES SSW OF ICELAND. THE PENTAGON INDICATED THAT THE NEW HAVEN HAD BEEN DETACHED FROM SUBMARINE SQUADRON TO ASSIST NOAA WITH SEAFLOOR MAPPING IN THE ARCTIC AND NORTH ATLANTIC OCEANS. NO SIGNALLING BUOY HAS YET BEEN LOCATED. A SEARCH AND RESCUE TEAM HAS BEEN DISPATCHED TO THE AREA.


    EPILOGUE 2:

    Chicago Sun Times, August 22, 1991

    Plotter in coup commits suicide

    MOSCOW Soviet Interior Minister Boris Pugo, a leader of the coup against President Mikhail S. Gorbachev, killed himself with a shot in the mouth today to avoid arrest, a Soviet KGB spokesman said.

    Pugo's wife also shot herself and was in serious condition.

    The spokesman for the Soviet intelligence agency said Pugo, who won a reputation as a ruthless hard-liner during his years as KGB chief in Latvia, had been aware a team was on its way to arrest him at his apartment after the collapse of the coup …


    EPILOGUE 3:

    August 23, 1991

    Site 236, Queen Maud Land (71°40′S 02°50′W)

    “Captain Richards? Welcome to Antarctica. I’m Dr. Garcia. We’re delighted to have you, we don’t get as many visitors down here in Antarctica as some of us would like, yes, especially this time of year. Goes with the territory when you take the king’s shilling – or the Foundation’s shilling, one might say. Thank you for the delivery, we’ll take it from here. Why am I wearing the gas mask, you ask? Two reasons. The first is that it’s part of our quarantine protocol for acquisitions of this type, and as for the second, if you’d care to turn this way, and step under the gas hood … no need to struggle, sir, it’s just an inhalant amnestic … see, the rest of your crew are just unconscious, they’re fine … and he’s down. Good. Emilio, remember the order that Control sent down? Yeah, get these men suited up in the New Haven’s evac kit, then bring them and the boat’s SEIE equipment back up to Iceland within the next twenty-four hours. No, we’re not recruiting them, we’re going to drop them off and let the Navy pick them up. Uh, yeah, it's a perfectly good sub, of course we'll keep it. As for the thing in the boat’s hold … let’s see … You’re quite the ugly thing, aren’t you, SCP-84787?”



     HO34xww.png

     GROUPS OF INTEREST

    CzlZ8eL.png

    Spoiler
    • Five Precepts


    • 1) You are expendable.
      There are over six billion human beings living in the world today. You are one of them. Cold-hearted as it may be, given the choice between the two, humanity wins every time. Before anything else, you must come to terms with this fact: not only for yourself, but for your friends, family, and loved ones. If the time should come that you are asked to make the ultimate sacrifice, you must do so swiftly, resolutely, and without hesitation. A moment's delay could be disastrous.

      2) You are not disposable.
      The Coalition doesn't have limitless reserves. Our numbers are small enough, and the threats we face terrible enough, that we cannot afford to lose a single operative to accident or stupidity. Your life is a vital resource to be nurtured and husbanded, and if it must be spent, it must be used to maximum effectiveness before it is lost.

      3) Knowledge is power.
      The threats we face are numerous, and each one is unique. In order to combat them effectively, we must know what we are facing. Information, more than any bullet or blade, is our weapon, and we need as much of it as possible. Keep no secrets from your comrades or superiors. If you learn something, pass it on as soon as possible. If you are killed, your last act before dying should be to try to make sure someone knows how you died.

      4) Don't question it, just accept it.
      There are things you will never know. There are things that the human mind can't comprehend, and other things that you will simply never find out. If you obsess over the things you do not know, you will become distracted and lose focus. As much as you can, focus on the Here and the Now.

      5) You are only human.
      You will make mistakes. You will grow tired and weak. There will be moments when you act stupidly and other moments when you express unexpected brilliance. You cannot let failure allow you to fall into despair, or success to lead to arrogance. Down either path leads disaster.

      The Golden Rule
      Never work alone.

    Spoiler
    • PHYSICS Division uses six broad "Response Levels" indicating the priority of concern and general level of force authorized by the individual operative.

      Response Level 0: No Threat


    • Keep under occasional observation. Do not engage without permission from Central Command, unless immediate First, Second, or Third Mission concerns arise.

      The majority of paranormal phenomena discovered by the GOC fall under this category, being mere curiosities rather than threats. As liquidation of said phenomena would not be worth expenditure of assets, these paranormal entities are left in place.
      Response Level 1: Minimal Threat
      Keep under continual observation. Do not engage unless immediate First, Second, or Third Mission concerns arise.

      In many cases, GOC operatives will be assigned to Response Level 1 phenomena on a permanent basis, either as observers or as liaisons in the case of sentient beings. These require constant supervision, but if properly isolated, have a minimal risk of Mission concerns.
      Response Level 2: Sub-Moderate Threat
      Keep under continual observation. Engage when convenient with minimal use of force.

      Response Level 2

    • is the first level of "parathreat," or paranormal phenomena determined to be a threat to the GOC's First through Third (Survival, Concealment, Protection) Missions, requiring a Fourth Mission (Destruction) response. In the case of Response Level 2, the primary threat is to the Second Mission (Concealment), requiring a subtle liquidation approach to avoid breaching secrecy. Response Level 2 missions are most often carried out by Assessment Teams or Special Observers, as employing Strike assets would be too high-profile.
      Response Level 3: Moderate Threat
      Keep under continual observation. Engage as soon as possible.

      Response Level 3

    • is reserved for those parathreats determined to fall under a Third Mission (Protection) threat, requiring immediate destruction to avoid danger to life and limb of civilians and bystanders. In this case, Second Mission (Concealment) concerns do exist, but should be considered secondary to Third Mission priorities. Response Level 3 missions are most often carried out by Assessment Teams with Strike backup in case of escalation.
      Response Level 4: Severe Threat
      Keep under continual observation. Engage as soon as possible. Excessive force authorized.

      At Response Level 4

    •  severe Third Mission (Protection) concerns are present, including possible First Mission (Survival) priorities. Second Mission (Concealment) concerns are partially waived when any breaches can be dealt with in a localized manner. Fifth Mission (Education) requirements are also waived in cases where other Mission concerns supercede. Assessment Teams are not authorized to carry out Response Level 4 missions except in case of extreme emergency, except as backup and Overwatch for Strike assets.


    • Response Level 5

    • : Immediate Threat
      All operatives to engage on sight, using any means necessary.

      Second Mission (Concealment) concerns are fully waived. Strike Teams are authorized full use of Tangential Technology when dealing with Response Level 5 threats. In special cases, Third Mission (Protection) concerns may be waived in the case of a severe First Mission (Survival) concern. Response Level 5 Missions generally require multiple Strike and Assessment teams, as well as outside assets, whether from Coalition member bodies or non-Coalition organizations.


    • Response Level 6: Pizzicato

    • Procedure Pizzicato is the final Emergency Response Procedure, to be executed in case of Threat Entity Emergence at a massive level. Procedure Pizzicato is to be executed in the following instances.

      Commencement of any Eschatological Event Sequence past the Point of No Return.
      Failure by rival agency to maintain containment of their own Threat Entities.
      Emergence on a worldwide scale of a large number of Threat Entities, causing a worldwide Second Mission failure.
      Note that execution of Procedure Pizzicato will, by necessity, result in an irreversible Second Mission (Concealment) failure in order to allow for a First Mission (Survival) success. Third Mission (Protection) goals are secondary: normal avoidance of civilian casualties is to be second priority to maintaining Minimum Repopulation Margin among the survivors.

    • Procedure

      • Activate all sleeper units in rival agencies.
      • Alert all allied government agencies and allied government officials.
      • Mobilize all PHYSICS Teams.
      • Publically acknowledge existence of Global Occult Coalition, existence of rival agencies, and existence of Threat Entities.
      • Request for global martial law.
      • Request worldwide protective curfew on all civilians.
      • Establish and/or refresh KTE Termination Triage Sequences for all Threat Level 2 and 3 entities.
      • Execute Termination Triage Sequences.

      Force Authorization

      • Units are authorized to request and/or use any necessary force in execution of Termination Triage Sequences.
      • All restrictions re: NBC weaponry, Memetic Cognitohazard Cascade Sequences, and Nanotech Grey Goo items withdrawn.
      • All restrictions re: use of Tangential and Plus Generation Technologies withdrawn.
      • Acceptable Collateral Damage: 90% of worldwide human population.
    •  

    CzlZ8eL.png



     

    BLk3BDm.png

    Chicago Spirit

    In 1873, Chappell immigrated to Chicago with his parents at the age of two. The first record of his anomalous capabilities was an incident in which a passerby witnessed Chappell — then 11 years old — anomalously exsanguinating a rival newspaper boy. The boy's body was recovered from the Chicago River the following day, but the local police did not pursue the case. Chappell would, in later years, claim that the boy's death had been an accident.

    In its original incarnation, the Chicago Spirit was a legitimate business. Founded in 1893 and located on Chicago's South Side, the Spirit operated as a typical bar, providing patrons with alcoholic beverages and occasionally offering live musical entertainment. After two years of making little revenue, Chappell had the idea to start a second line of business on the Chicago Spirit's second floor: a secretive trade of "unnatural novelties". During the subsequent years, Chappell sold over 600 anomalous artifacts to buyers in Chicago and outlying areas. Many of these objects are believed to been created by Chappell himself.

    This new venture quickly attracted a number of wealthy collectors and prestigious members of Chicago's elite, which in turn had the added benefit of greatly bolstering the popularity of the establishment downstairs. Still, Chappell remained largely secretive about his anomalies, adamantly refusing to acknowledge the anomalous side of his business in public and never utilizing his reality-bending capabilities in the company of others.

    As the Spirit prospered and grew, Chappell expanded his practice to include criminal activities such as extortion, planned robberies, and attacks on rivaling business owners. By 1899, approximately 410 men were working under Chappell. It was around this time that locals began to refer to Chappell's organization as the Chicago Spirit, taken from the name of the bar that served as the group's headquarters. They've dwindled out after a raid conducted by UIU / Foundation

     

    Structure: Ranking is much familiar to Mafia although with unique Rank's there and there

    Resources: Their Primary source of resource's are conducted via Bank robberies and mugging's and other petty crimes also with the Smuggling of anomalous drug's and the selling of weapon's

    Standing Orders: Engage as soon as possible. Members of the Spirit are to be considered KTEs, Response Level 3 by default, 4 if actively aggressive.

     

     

     

    serpent.png

      Oneiroi Collective  

    The first known mentions of the Oneiroi Collective can be found in Classical Greek mythology where it was a dream-related entity. Since then, it has been found throughout everything. It got into everything before we even knew about it. There are many contemporary organizations with members participating in Oneiroi, and a few of them are even aware of it. There are many negative consequences to these and your interactions with the Collective. If you suffer from its grasp, that sounds bad.

    In 2014, the Oneiroi Collective was nominated for the 121st annual 'GCCX' Award given for absolute fucking pointlessness.

     

    Structure: The collective has no higher up's only a big herd's called 'collectives'

    Resources: No information is available regarding their sources of funding, membership, and resources at this time.

    Standing Orders: Minimal engagement.  to be considered PTE's, Response Levels 2-3 by default. Active members in progress are to be opposed when discovered, with maximum preservation of enemy material for proper analysis and disposal.

       

     

    Sepia.jfif

    The Chaos Insurgency


    The Insurgency is known to have its roots in the Foundation, but the details of their relationship are sketchy - it is not clear whether the Insurgency is a rogue organization spun off from the Foundation, or it serves as a cover organization for Foundation "black ops" operations. The Insurgency possesses fewer parathreats, but is known to use them more publicly and less restrictively.

    Structure: The Insurgency appears to be bicameral, with one wing devoted to internal and external military operations and the other to research and implementation, unified under the control of unknown authorities.

    Resources: No information is available regarding their sources of funding, membership, and resources at this time.

    Standing Orders: Minimal engagement. Insurgency Operatives are to be considered UTEs, Response Levels 2-3 by default. Active operations in progress are to be opposed when discovered, with maximum preservation of enemy material for proper analysis and disposal.

     

    brokengod.png

    Church of the Broken God


    Members of the Church of the Broken God claim that Threat Entities are fragmented manifestations of a pantheistic demiurge, whom they seek to reassemble as a means to their own deification. Whether successful or not, such an event would necessarily constitute a massive Threat Entity Emergence via hybridization, and may also initiate an Eschatological Event Sequence, either of which would require immediate execution of Procedure Pizzicato.

    Structure: The Church is organized in a hierarchical structure nominally led by a man named Robert Bumaro. Each office communicates only with those directly superior, equal, and subordinate to their own. The basic office is that of the chaplain, who directs the activities of a chapel of no more than twenty individuals. Higher orders are responsible for equipment production and Threat Entity storage.

    Resources: Church funding is drawn from the resources of its members and used to fund all internal expenses. Church operatives may be equipped with either conventional or TE-derived armaments from their chapel's armory, and are largely unaffected by cognitive-class Threat Entities.

    Standing Orders: Engage as soon as possible. Operatives of the Church are to be considered KTEs, Response Level 3 by default, 4 if actively aggressive

     

    scpfound.png

    The Foundation


    The Foundation is one of the oldest, most enigmatic, and most dangerous organizations involved with the paranormal. The Foundation's mission is the containment and storage of paranormal objects, and they maintain a network of containment sites hidden across the world for this purpose. Although they have similar goals of preserving normalcy (in line with the GOC's Second Mission), their unethical methods and focus on the containment and study of parathreats, even at risk to their own personnel and civilian bystanders, makes them incompatible with Coalition directives.

    Although there are no official diplomatic ties between the Foundation and Coalition, the two organizations have carried out several "unofficial" joint operations, as well as having multiple unofficial ties and agreements to help facilitate smoother relations.

    Structure: The Foundation consists of a loose conglomerate of researchers and field agents working independently under the direction of an "Overseer Council" of thirteen anonymous individuals. The Foundation's main unit of operation is the "site," or distinct location housing one or more parathreats. Little else is known about the internal organization of this group, except that they make extensive use of condemned criminals as expendable personnel in their experiments and operations.

    Resources: Little information is available regarding their sources of funding, membership, and resources at this time, but they are believed to be extensive.

    Standing Orders: Do not engage without authorization from High Command. Foundation Operatives are to be considered Potential Threat Entities, Response Levels 0-3 based on level of hostility. Operatives are encouraged to prioritize the destruction of any Threat Entities before they can be captured by the Foundation.

    kK7rxAp.png

      20vytVo.png 0asVXdv.png

    Assessment Strike & Team's

     

    DHmzZIJ.png

     


    Strike Team 1300 "Judas Priest's"

     

    A Strike Team based out of Vatican, City. Specializes in First response & Occult's.

     

    AuhdG1J.png

    Strike Team 9999 "Max Damage"

     

    A Strike Team That Operates and deploys the Coalition's force of Ultra Heavy Engagement Chassis (Orange Suits).


    FyOJadN.png
    Assessment Team 6666 "Commonwealth's Eye"

     

     A Two-man Assessment Team based out of London,  Originally founded as "Assessment Team 666 Royal Eye's," was nicknamed "Commonwealth" due to It's reach Within commonwealth countries.

    CzlZ8eL.png

    Purpose on server

    Spoiler

    BEING WORKED ON CHECK LATER

     STRIKE TEAM LOADOUT

    Spoiler

    e6f7jd9.png

    H3Rbplf.png

    VhdVqbX.png

    e6f7jd9.png

    CfwA85L.png

    3CHeHoL.png

    e6f7jd9.png

     

    7YmPGxj.png

    click on the image for the addon ^
    3zAwaEl.png
    During the Seventh Occult war the onset of static, Trench warfare saw the rise in the use of Thaumatology and Kinetic energy shield's and Humanoid anomalies.  for personal defense, and the development and use of  MK-IV 'Wrath Strumen' Gehwer outfited with  explosive .454 Casull rounds, with the steel bullets bearing a core made from the melted silver Christian cross from Manchester Cathedral. They are used in a one round bolt-action to counter this. Both MI666 and Obsurkacorps used high-powered rifles, such as elephant guns from their African colonies, for this purpose. The first use of MK-IV 'Wrath of the Strumen' was by the Obsurkacorps at the Battle of Jacka-Olol in September 1939 and were followed by the British. By June 1940, the Obsurkacorps aced the Mark IV "Wrath Strumen", and found that the standard Anomalous-Piercing  454 Casull rounds. was no longer effective. This prompted the development by the Germans of a heavy-calibre and high-velocity rifle as an anti-Piercing weapon. The Obsurkacorps responded with the 13mm T-gewehr and began mass production at Oberndorf am Neckar in May 1941. The first of these off the production lines were issued to specially raised anti-anomalous detachments.s.

    CzlZ8eL.png

    WjGGQWl.png

    eW1JGHS.png

    The FN SCAR (Special Operations Forces Combat Assault Rifle)[7] is a gas-operated (short-stroke gas piston)[8] self-loading assault/battle rifle with a rotating bolt. It is constructed to be extremely modular, including barrel change to switch between calibers. The rifle was developed by Belgian manufacturer FN Herstal (FNH) for the United States Special Operations Command (SOCOM) to satisfy the requirements of the SCAR competition.Family ofrifles consist of two main types. The SCAR-L, for "light", is chambered in 5.56×45mm NATO cartridge and the SCAR-H, for "heavy", is chambered in 7.62×51mm NATO. Both are available in Close Quarters Combat (CQC), Standard (STD), and Long Barrel (LB) variants.

    In early 2004, United States Special Operations Command (USSOCOM) issued a solicitation for a family of Special Operations Forces Combat Assault Rifles, the so-called SCAR, designed around two different calibers but featuring high commonality of parts and identical ergonomics. The FN SCAR system completed low rate initial production testing in June 2007. After some delays, the first rifles began being issued to operational units in April 2009, and a battalion of the U.S. 75th Ranger Regiment was the first large unit deployed into combat with 600 of the rifles in 2009. The U.S. Special Operations Command later cancelled their purchase of the SCAR-L and planned to remove the rifle from their inventory by 2013. However, they will continue to purchase the SCAR-H version, and also plan to purchase 5.56 mm conversion kits for the SCAR-H, allowing it to substitute for the SCAR-L.

    CzlZ8eL.png

    34S9w1t.png

    T92Z2FF.png

    The Serbu Super-Shorty is a compact, stockless, pump-action AOW chambered in 12-gauge (2¾ and 3"). The basic architecture of most of the production models is based on the Mossberg Maverick 88 shotgun, with Mossberg 500 and Remington 870 receivers also available.] The shotgun features a spring-loaded, folding foregrip.[4] A 20-gauge model is available on special order.

    In the United States, civilian ownership transfers of the shotgun require a $5 tax stamp and registration as an Any Other Weapon (AOW) to be in compliance with the National Firearms Act. As the weapon is originally manufactured without a shoulder stock, it is considered a smooth-bore handgun, and thus an AOW, rather than a short-barrelled shotgun.

    CzlZ8eL.png

    ETpEk5L.png

    QfYxEIv.png

    An AR-15 style rifle is a lightweight semi-automatic rifle based on the ArmaLite AR-15 design, which is itself a scaled-down derivative of Eugene Stoner's AR-10 design. ArmaLite sold the patent and trademarks to Colt's Manufacturing Company in 1959. After Colt's patents expired in 1977, Colt retained the trademark and is the exclusive owner of "AR-15" designation. The Public Safety and Recreational Firearms Use Protection Act restricted the Colt AR-15 and some derivatives from 1994 to 2004, although it did not affect rifles with fewer features.

    After the term modern sporting rifles was coined in 2009 by the US National Shooting Sports Foundation, a firearms industry trade association, it was quickly adopted by the trade association and some manufacturers. An expanded marketplace emerged with many manufacturers producing their own version of the AR-15 design for commercial sale.

    CzlZ8eL.png

    2EX1MjL.png

    kEpwFLM.png

    The OTs-03 SVU also known as Sniper Rifle Shortened is a bullpup configuration of the SVD sniper rifle. The SVU was developed to meet the needs of the security forces of the Russian Ministry of Internal Affairs, such as OMON. A special muzzle brake was added that could absorb up to 40% of the recoil energy and an elastic butt stock with lamellar spring was non-rigidly attached to the receiver. The acoustics of the rifle were also improved by adding a sound suppressor. The other main improvements made to the SVU over the SVD include replacement of the butt stock, pistol grip, trigger and the mounting for the sight; and shortening the barrel by 100 mm achieved perfect balance for the weapon.

    CzlZ8eL.png

    Qkrs7fh.png

    0gufGdv.png

    The Desert Eagle is a semi-automatic pistol notable for chambering the largest centerfire cartridge of any magazine-fed, self-loading pistol. It is also (according to most sources) the most powerful magazine-fed semi-automatic commercial handgun, by virtue of the muzzle energy it can generate. Magnum Research Inc. (MRI) designed and developed the Desert Eagle. The design was refined and the pistols were manufactured by Israel Military Industries (IMI) until 1995, when MRI shifted the manufacturing contract to Saco Defense in Saco, Maine. In 1998, MRI moved manufacturing back to IMI, which later commercialized its small arms branch under the name Israel Weapon Industries. Since 2009, the Desert Eagle Pistol has been produced in the United States at MRI's Pillager, Minnesota facility. Kahr Arms acquired Magnum Research in 2010.

    Magnum Research has marketed various versions of the short recoil Jericho 941 pistol under the Baby Eagle and Desert Eagle Pistol names; these weapons are not directly related to the Desert Eagle but do share a similar visual.

    CzlZ8eL.png

    ewBRvGx.png

    BRsAVLd.png

    In the Pacific theatre, The U.S. Army used M-1 & M-2 flamethrowers to clear stubborn Japanese resistance from prepared defenses, caves, and trenches. Starting in New Guinea, through the closing stages on Guadalcanal and during the approach to and reconquest of the Philippines and then through the Okinawa campaign, the Army deployed hand-held, man-portable units.

    Often flamethrower teams were made up of combat engineer units, later with troops of the chemical warfare service. The Army fielded more Flamethrower units than the Marine Corps, and The Army's Chemical Warfare Service pioneered tank mounted flamethrowers on Sherman tanks (CWS-POA H-4). All the flamethrower tanks on Okinawa were manned by the 713th provisional tank battalion. It was tasked with supporting all U.S. Army/ Marine infantry. All Pacific mechanized flamethrower units were trained by Seabee specialists with Col. UNMACHT's CWS Flamethrower group in Hawaii.

    The U.S. Army used flamethrowers in Europe in much smaller numbers, though they were available for special employments. Flamethrowers were deployed during the Normandy landings in order to clear Axis fortifications.[38][39] Also, most boat teams on Omaha Beach included a two-man flamethrower team.

    The Marine Corps used the backpack-type M2A1-7 flamethrower and M2-2 flamethrowers, also finding them useful in clearing Japanese trench and bunker complexes. The first known USMC use of the man portable flamethrower was against the formidable defenses at Tarawa in November 1943. The Marines pioneered the use of Ronson-equipped M-3 Stuart tanks in the Marianas. These were known as SATAN flame tanks. Though effective, they lacked the armor to safely engage fortifications and were phased out in favor of the better-armored M4 Sherman tanks. USMC Flamethrower Shermans were produced at Schofield Barracks by Seabees attached to the Chemical Warfare Serice under Col. Unmacht. CWS designated M4s[disambiguation needed] with "CWS-POA-H" for "Chemical Warfare Service Pacific Ocean Area, Hawaii plus a flamethrower number The Marines had previously deployed large Navy Flamethrowers mounted on LVT-4 AMTRACs at Peleliu. Late in the war, both services operated LVT-4 & -5 amphibious Flametanks in limited numbers. Both the Army and the Marines still used their infantry-portable systems, despite the arrival of adapted Sherman tanks with the Ronson system (cf. flame tank).

    In cases where the Japanese were installed in deep caves, the flames often consumed the available oxygen, suffocating the occupants. Many Japanese troops interviewed post war said they were terrified more by flamethrowers than any other American weapon. Flamethrower operators were often the first U.S. troops targeted.

    CzlZ8eL.png

    6Qvds3Z.png

    lPDr24Z.png

    Handcuffs are restraint devices designed to secure an individual's wrists in proximity to each other after being arrested or detained by police.They comprise two parts, linked together by a chain, a hinge, or rigid bar. Each half has a rotating arm which engages with a ratchet that prevents it from being opened once closed around a person's wrist. Without the key, the handcuffs cannot be removed, and the handcuffed person cannot move his or her wrists more than a few centimetres or inches apart, making many tasks difficult or impossible. They are frequently used worldwide to prevent suspected criminals from escaping from police custody.

    CzlZ8eL.png

    CwzI1bQ.png

    XCqkvjw.png

    CzlZ8eL.png

    nbXduNi.png

    GWRG3Ud.png

    Battering rams still have a use in modern times. SWAT teams and other police forces often employ small, one-man or two-man metal rams for forcing open locked portals or effecting a door breaching. Modern battering rams sometimes incorporate a cylinder, along the length of which a piston fires automatically upon striking a hard object, thus enhancing the momentum of the impact significantly.

    CzlZ8eL.png

    Description

    The GOC's action arm, equivalent to the United Nation's Peacekeeping Forces. Tasked with the observation, investigation, and capture/neutralization of Threat Entities (TEs).

     

    Category: 

    PHYSICS Division

    Colour:

    SXnzAca.png

    79, 144, 255

    Entrance Methord

    Tryout
    Invite

     

    Global Occult Coalition Strike Team [4 slot's]

     

    ZoVswsD.png

    models/player/suits/male_07_open_waistcoat.mdl  models/player/suits/male_06_open_waistcoat.mdl   models/player/suits/male_04_open_waistcoat.mdl   models/player/suits/male_08_open_waistcoat.mdl  models/player/suits/male_09_open_waistcoat.mdl  models/player/suits/robber_shirt.mdl

    models/models/konnie/blackopsmodel/blackopsmodel.mdl

     

                  click on the image for the addon ^
       CzlZ8eL.png

    Mk. III Ultra-Heavy Engagement Chassis (Orange Suit)
    GEN+2/TanGenT

    History
    The Ultra-Heavy Engagement Chassis fulfills a niche role in PHYSICS Division operations: namely, engaging massive or heavily armed Threat Entities. In the past, encounters with such entities could be resolved only by evacuating the area and escalating to Response Level 5. Furthermore, in encounters against enemies armed with heavy weaponry or armor, Strike Operatives tended to fall short due to a lack of armored cavalry support. In light of this, a new system was developed to provide both the ability to engage massive KTEs, as well as provide rapid and mobile heavy armor support.

    Mk. I and II U-HECs suffered from multiple drawbacks in their design: for instance, the ground pressure caused by a bipedal machine the size of a tank caused severe damage to paved roads, as well as resulting in the machine and operator bogging down or collapsing urban structures. Further problems included operator exhaustion, overheating, and balance issues. As time went on, however, advancements in the fields of nanotechnology and Tangential Technology allowed U-HECs to be built lighter, faster, and much more responsive. The modern U-HEC (the Mark III "Orange Suit") is a much more mobile and agile unit, although still requiring infantry support from Strike assets.

    Overview
    U-HECs are designed for situations in which a Threat Entity possesses extreme destructive potential, such as a large cryptid, Tier 5 or higher energy manipulators, or persons with access to heavy weaponry. As stealth is practically impossible due to the size of the unit and the noise caused by its operation, U-HECs are equipped with "Banshee" audio-visual cognitohazard generators to induce panic in non-inoculated personnel. Believing that the system is more effective if it has the full attention of the target, some U-HEC operators use bright colors or gaudy ornamentation to draw the attention of the enemy.

    The exact construction and composition of the Mark III U-HEC is classified, but are known to include:

    Buckypaper bilayered with dilatant gelatin in order to absorb shock from bullets and explosives.
    Silicon nanofluid cooling system integrated into a bodysuit similar to that worn with the White Suit.
    Pseudomyomer exomusculature similar to that used in the White Suit, but augmented with miniaturized high-torque electromechanical servos for greater strength at the cost of some response time.
    Ceramic plating to reduce electrical conductivity.
    Vaporizing liquid extinguisher for protection against flammable agents.
    Ultra-high-molecular-weight polyethylene (UHMWPE) outer shell.
    Full environmental hazard protection, including toxin filters and rebreathers.
    OCULUS sensor suite, including VERITAS imaging system.
    Ram-Air Parachute system for aerial deployment.
    "Firestorm" Antipersonnel Directional Explosive (ADE): scaled up version of the "Roomsweeper" hemispherical claymore mounted on the White Suit. This system was added to early U-HECs after an incident in which a U-HEC operator, cut off from infantry support, was overwhelmed and killed by multiple enemy infantry who climbed onto the suit and prised the operator out of the pilot compartment. The system consists of a series of directional mines mounted on the exterior of the unit which can be set to detonate at the command of the operator.
    I've operated with U-HECs six times, and each time, it's been fucking intense. Even if you're inoculated against the cognitos, it's fucking terrifying to see that huge thing smashing through small buildings and shrugging off small arms fire like rain. I can't imagine what it must be like for anyone who has to go up against that thing with the full force of the Banshee shrieking at them: shitting their pants and running screaming for the hills is the kindest thing I've seen happen.

    The downside is, it's easy to feel invincible with a giant fucking golem smashing everything in your wake, but that's when things get the most dangerous. Not everyone turns and runs. Some people respond to abject terror by going violently berserk. Plus, even when you're wearing a tank, there's plenty of things out there that kill tanks just fine. Some of them are out of Banshee range, too. So if you ever have the honor and privilege to wear an Orange Suit, remember: you're not invincible, even if everyone else acts like you are. And that thing you're wearing makes you the biggest target on the battlefield.

    Agent "Madrigal."
    Strike Team "Noble Phantom."

       CzlZ8eL.png

     

    Mk II Combat Garment (White Suit)
    GEN+2/TanGenT

    Overview
    Reserved strictly for use by Strike Teams, White Suits represent the epitome of PHYSICS Division's battledress technology. The suit comprises three components:

    1. A close-fitting undergarment, derived from the Black Suit, that provides last-ditch protection to the wearer's torso, as well as incorporating waste collection ports and a water-cooling system to prevent buildup of residual heat.
    2. A rigid suit of battle armor with pseudomyomer exomusculature and full hazardous environment protection, powered by a micronized fuel cell located in the lower back.
    3. An invisibility cloak generator, incorporating Tangential Technology to bend light around the subject, providing full invisibility.

    As White Suits employ a large amount of +2 Generation and Tangential Technology, all units are equipped with a self-destruct device to prevent them from being captured or discovered by outside personnel.

    Word of advice if you end up in Strike: get as much body hair removed as possible. I don't care how you do it: laser, electrolysis, whatever. Those damn White Suits fit so fucking tightly it's not uncommon for guys to get their pubes or leg hair stuck in the joints and ripped out when they bent their knee or hip the wrong way. Also: check, double check, and triple check that your skinsuit is fitting tightly, without wrinkles or bunching, before you climb into the hardsuit, unless you like blisters all over your chest, hips, shoulders, or groin. It wouldn't hurt to invest in a really good jock strap, either, if you're so endowed.

    Agent "Madrigal."
    Strike Team "Noble Phantom."

       CzlZ8eL.png

    Mk VII Standard Field Dress (Black Suit)
    GEN+1

    History
    GOC Operatives are often required to operate in a variety of urban environments, in close proximity both to dangerous Threat Entities and the civilian population. In the interests of Second Mission (Concealment) concerns, Quartermaster's Division developed the Standard Field Dress in the early 1970s to act as a low-visibility defensive garment for agents in the field.

    Early SFDs suffered from several weaknesses: they tended to be heavy, restricting in movement, uncomfortable in heat or cold, and could not be made in any color aside from their undyed black. This resulted in the early "Black Suits" paradoxically causing their wearers to become more visible than if they had worn normal tactical gear. Since then, advancements in materials technology have allowed for greater comfort and lesser visibility in the garments worn by modern field agents. However, these garments are still informally referred to as "Black Suits" for tradition's sake.

    Overview
    The MkVII SFD is the current iteration of PHYSICS Division's standard duty garment. Modern Black Suits come in a variety of different fashions for various situations (ranging from high-society formalwear to thrift-store discards for blending in with transient populations). In light of changing threat conditions and advances in technology, this garment is constantly being revised and upgraded. The most recent official model incorporated the following characteristics:

    A form-fitting ballistic-fiber undergarment worn next to the skin, made of +1 Generation nanofiber, rated to stop handgun rounds with standard powder load at point blank range.
    +1 Generation nanofiber threads integrated into key points in outergarments to provide additional protection. Combined with undergarment, must be rated to stop rifle rounds with standard powder load at a distance of twenty meters.
    Micronized communications gear located in the collar and cuffs of the garment, or integrated into jewelry.
    Augmented Reality system integrated into eyewear or disguised as a cosmetic accessory.
    Personal Computing Device (PCD) integrated into a cellular phone, implanted as a cybernetic enhancement, or disguised as footwear, with satellite connection to GOC data network.
    Emergency toolkits and weapons, miniaturized and disguised as necessary, are provided by Quartermaster's Division for specific missions upon request.
    Black Suits might not be the sexiest combat dress PHYSICS issues, but they've saved more lives than any other piece of tech we've developed. They're heavy, itchy, and smell funny until you break them in, but the first time one of them stops a bullet that should have killed you, you'll come to see them in a whole new light.

    Agent "Madrigal."
    Strike Team "Noble Phantom."

       CzlZ8eL.png

     

    AX7PlbQ.png

    Access To 92% Armor within vendor purchase

    e6f7jd9.png

    ASSESSMENT TEAM LOADOUT

    Spoiler
     
     

    TSuPh5f.png
    Sf0OV3B.png
    the Glock 18 is a selective-fire variant of the Glock 17, developed at the request of the Austrian counter-terrorist unit EKO Cobra, and as a way to internally test Glock components under high strain conditions. Originally produced in 1986, this machine pistol–class firearm has a lever-type fire-control selector switch, installed on the serrated portion of the rear left side of the slide. With the selector lever in the bottom position, the pistol fires fully automatically, and with the selector lever in the top position, the pistol fires semi-automatically. The firearm is typically used with an extended 33-round-capacity magazine, although other magazines from the Glock 17 can be used, with available capacities of 10, 17, 19 or 24 rounds. Unlike all its other pistols, Glock is highly secretive about Glock 18 models, not including them on its official websites or its public catalogues, and because of the pistol's nature, it is only offered to military, law enforcement, and government organizations. Early Glock 18 models were ported to reduce muzzle rise during automatic fire. A very early design introduced a longer ported barrel which was soon discarded as it would not fit in a holster. Another compensated variant was produced, known as the Glock 18C. It has a keyhole opening cut into the forward portion of the slide, similar to the opening on the Glock long-slide models, although the Glock 18 has a standard-length slide. The keyhole opening provides an area to allow the four, progressively larger (from back to front) compensator cuts machined into the barrel to vent the propellant gases upwards, affording more control over the rapid-firing machine pistol.
    CzlZ8eL.png
    H1mI0TB.png
    MQH3YrB.png
    is a semi-automatic carbine with a permanently affixed extension to the standard 5.5-inch barrel, extending it to 16-inch (410 mm), intended for states with short-barrel rifle bans, with an 18.6-inch (470 mm) version produced for the Canadian market. The standard model has a folding stock (fixed in states where state law prohibits). Variants exist for compliance with various state gun laws, including a California-legal "featureless" variant with a Kydex grip-wrap barrier (prohibits gripping the back of the pistol grip), a hand stop replacing the usual vertical foregrip, and a permanently affixed Defiance DS150 stock to give an overall length of 36.5-inch (930 mm).
    CzlZ8eL.png
    mHMEkeR.png
    The AS Val has an effective range of approximately 300 m, as it uses heavy subsonic 9×39mm SP-6 (high-performance armor-piercing) ammunition, as well as the SP-5 ball cartridge used by the VSS Vintorez suppressed sniper rifle. It can also use the same 10- or 20-round magazines of the VSS Vintorez and the 30-round magazine of the SR-3M. Controls are similar to all AK-type rifles with charging handle on the right side, tangent rear sight, magazine release button behind the magazine well, and safety lever above the trigger guard. The fire selector is, however, located within the trigger guard, behind the trigger.

    The rifle has two modes of fire, semi-automatic and fully automatic fire, and has a cyclic rate of fire of 900 rounds per minute (RPM). According to its users, the AS Val is reliable, accurate, and well liked.

    The rifle has an AK-type side mount for various optical sights, including the 4x PSO-1 scope and night sights such as the 1PN51[1] calibrated for use with the 9×39mm cartridge. The standard open sights are graduated up to 400 m in 25 m increments.

    The AS Val shares 70% of its components with its sister-gun, the VSS Vintorez. The differences are a skeletonized steel stock which folds to the left for storage and transportation (gun can operate with stock folded but it cannot be fitted with a scope while the stock is folded).

    CzlZ8eL.png

     

    6Qvds3Z.png

    lPDr24Z.png

    Handcuffs are restraint devices designed to secure an individual's wrists in proximity to each other after being arrested or detained by police.They comprise two parts, linked together by a chain, a hinge, or rigid bar. Each half has a rotating arm which engages with a ratchet that prevents it from being opened once closed around a person's wrist. Without the key, the handcuffs cannot be removed, and the handcuffed person cannot move his or her wrists more than a few centimetres or inches apart, making many tasks difficult or impossible. They are frequently used worldwide to prevent suspected criminals from escaping from police custody.

    CzlZ8eL.png

    CwzI1bQ.png

     

    XCqkvjw.png

     

    CzlZ8eL.png

     

    pxUvK7E.png

    h6wyrlZ.png

     

    CzlZ8eL.png

     

    Description

    The GOC's action arm, equivalent to the United Nation's Peacekeeping Forces. Tasked with the observation, investigation, and capture/neutralization of Threat Entities (TEs).

     

    Category: 

    PHYSICS Division

    Colour:

    SXnzAca.png

    79, 144, 255

    Entrance Methord

    Tryout
    Invite

     

    Global Occult Coalition Assessment team [2 slot's]

     

     

    models/player/suits/male_07_open_waistcoat.mdl  models/player/suits/male_06_open_waistcoat.mdl   models/player/suits/male_04_open_waistcoat.mdl   models/player/suits/male_08_open_waistcoat.mdl  models/player/suits/male_09_open_waistcoat.mdl  models/player/suits/robber_shirt.mdl

     models/player/pmc_5/pmc__03.mdl

    models/player/pmc_5/pmc__01.mdl

    models/player/pmc_5/pmc__13.mdl

    CzlZ8eL.png

                 

    Mk VII Standard Field Dress (Black Suit)
    GEN+1

    History
    GOC Operatives are often required to operate in a variety of urban environments, in close proximity both to dangerous Threat Entities and the civilian population. In the interests of Second Mission (Concealment) concerns, Quartermaster's Division developed the Standard Field Dress in the early 1970s to act as a low-visibility defensive garment for agents in the field.

    Early SFDs suffered from several weaknesses: they tended to be heavy, restricting in movement, uncomfortable in heat or cold, and could not be made in any color aside from their undyed black. This resulted in the early "Black Suits" paradoxically causing their wearers to become more visible than if they had worn normal tactical gear. Since then, advancements in materials technology have allowed for greater comfort and lesser visibility in the garments worn by modern field agents. However, these garments are still informally referred to as "Black Suits" for tradition's sake.

    Overview
    The MkVII SFD is the current iteration of PHYSICS Division's standard duty garment. Modern Black Suits come in a variety of different fashions for various situations (ranging from high-society formalwear to thrift-store discards for blending in with transient populations). In light of changing threat conditions and advances in technology, this garment is constantly being revised and upgraded. The most recent official model incorporated the following characteristics:

    A form-fitting ballistic-fiber undergarment worn next to the skin, made of +1 Generation nanofiber, rated to stop handgun rounds with standard powder load at point blank range.
    +1 Generation nanofiber threads integrated into key points in outergarments to provide additional protection. Combined with undergarment, must be rated to stop rifle rounds with standard powder load at a distance of twenty meters.
    Micronized communications gear located in the collar and cuffs of the garment, or integrated into jewelry.
    Augmented Reality system integrated into eyewear or disguised as a cosmetic accessory.
    Personal Computing Device (PCD) integrated into a cellular phone, implanted as a cybernetic enhancement, or disguised as footwear, with satellite connection to GOC data network.
    Emergency toolkits and weapons, miniaturized and disguised as necessary, are provided by Quartermaster's Division for specific missions upon request.
    Black Suits might not be the sexiest combat dress PHYSICS issues, but they've saved more lives than any other piece of tech we've developed. They're heavy, itchy, and smell funny until you break them in, but the first time one of them stops a bullet that should have killed you, you'll come to see them in a whole new light.

    Agent "Madrigal."
    Strike Team "Noble Phantom."

    e6f7jd9.png

    4WCiwQt.png

    a Unique disguise Vendor
    It will Include 
    GOI Disguises 
    Foundation Disguises
    Civilian Disguises [Like Cop's and what not]
    e6f7jd9.png

     

     SPREADSHEET 

    Spoiler

    BEING WORKED ON CHECK LATER

     

    3nS5dCf.png

    CzlZ8eL.png

     

  11. cOxvUsS.png

    No Gods, No Masters

    NU-7 Need help at HCZ, 682 turned em self into a papa John's Pizza Slice~!

     

    _____________________________

    [History]

    On July 6th, 1948 Earth gets its first contact with

    an alien civilization in the last few thousand years. It's cleverly leaked, downplayed, shuffled and muddied by The SCP Foundation. and governments from across the planet until the time when the public is ready for admission of the event, almost a full century after the incident first began to encroach on public imagination. Five hundred years before Space Station 13 is built -- July 6th, 2050 -- the United Earth government With Help From the SCP Foundation  provides complete and frank proof of extraterrestrial life in the universe. They also provide proof that, as far as a human mind can understand one so completely foreign to its way of thinking, this life is hostile. Mankind is no longer alone. Mankind is no longer supreme.

    The Chinese-dominated United Earth forces focus the many resources of the polluted and dying Earth to flee into the cold void. The larger Dwarf Planets are colonized and generational colony ships are launched into deep space. Research is done into fringe physics, most of the secrets of the Universe being turned towards terraforming or "defense" from xenos species. Compared to most sentients human beings breed like rats and the plague of new life they bring with them everywhere they go tends to blight out that which was. In this new infinite sea religion does all but disappear and the vast distances humanity spreads sees a return to defacto autonomous feudalism. For the next two hundred years the forces of Earth spread like wildfire across the Milky Way, stretching farther down Her spiraling arms with each generation of both humanity and technology.

    A few generations of humanity war between themselves for dominance and other alien species for survival. Most xenos encountered during this time are wiped out entirely, genocide and planet cracking having become a staple of human warfare. There comes a time when even nostalgia has been lost for Earth and the yellow sun she circles and any resemblance to a united species is gone. When there is so little little external threat anymore humanity faces its wrath inwards again. Records from this time are sporadic and first-hand accounts muddied by rumor and propaganda but it is clear that this is no golden age of peace.

    The reasons why are lost to time, but it was not a xenos threat that shook humanity down. It was that which shook humanity since time immemorial -- war. The vast wormhole highways that kept humanity in contact with itself were bombed on both ends. Humanity was lost in the void and ravaged by hellfire and slaughter from all sides; from all fronts; from all faces. For many decades technology and history are lost and bastardized in a vast anarchy. Different sects of humanity, separated by unfathomable gulfs of empty space, take different approaches to restoring order. In this time several xenos species encroach on space previously held by humanity, even those systems closest to Sol. Far from this center, in the fringes of inhabited space, it is not traditional government but megacorporations that rule. Far too vast for oversight they are interplanetary nations onto themselves, ones without borders and without scruples. For two hundred years they have fought for space dollars and intellectual properties, content to let those old portals to humanity far gone lay derelict in the vacuum.

     _______________________________

    Spoiler

    IhER5TU.png

    Please Insert Clearance Password Into Terminal

    .

    .

    .

    .

    Welcome Chief Engineer Qortar Turkan 

     

    :Log 1:

    Spoiler

    yA8hXKI.png

    JPCzVBM.png

    NUFDJID.png

    fGvmVgw.png

    WoYE6aB.png

    d8NPHmn.png

    038O8Me.png

    SIKXXM0.png

     

     

    :Log 2:

    Spoiler

    [MISSING LOG]

    :Log 3:

    Spoiler

    [MISSING LOG]

     

     

        _____________________________ 

     

  12.  eSuEMb2.png

    Raptor Tec. Industries

    A New Age rises. Stranger soo why wouldn't you opt for it? -Mahalo Tobias

    ---------------------------------------------

     

    [Overview]

     

    When Raptor Tec. Industries was first noticed by the Foundation Germany, at that time they were still known under the name ████ ██████. They were hired by the Department of Defense as a secret research and development company. Her tasks at that time were the research and development of new weapons and defense systems that were to be controlled by an artificial intelligence.

    The organization ████ ██████ became aware on May 25, 1995 that its research had great potential, so it did not agree to an extension of the Department of Defense contract in order to be able to expand its research unhindered in its own interest so under the name Raptor Tec. Industries known. At that time only one facility was known in Germany. This was in Bavaria on the border with Austria. From then on, Raptor Tec specialized. Industries on weapons and vehicle technology, but especially on drones and artificial intelligence. It is unclear whether Raptor Tec. Industries owns anomalous technology or whether anomalies are used to develop their technologies.

    Raptor Tec. by trading on the global black market with exotic technology. The Foundation in Germany showed great interest in the technology of Raptor Tec on June 5th, 2001. Industries and entered into a trade agreement; With this agreement, Raptor Tec. commissioned to develop technology to contain or destroy SCPs. Raptor Tec. supplies equipment and weapons, including combat drones, that have outshone even the most modern known technologies.

    After the Foundation determined that the weapons and equipment supplied had abnormal effects, it was suspected that Raptor Tec. anomalous technologies or anomalies as such are used to develop their products. It was decided without further ado, Raptor Tec. To bring industries under the Foundation's control, making Raptor Tec's only known facility. would be completely destroyed by self-destruction. The Foundation assumed that the organization had been smashed and with it all of the technology.

    On March 22, 2008, Raptor Tec products unexpectedly appeared. on. At that time, several Foundation establishments were also attacked. The technology that was used could be the technology of Raptor Tec. Industries to be identified. From then on it was clear that Raptor Tec. Industries wants to cause significant damage to the Foundation and continues to attack the Foundation's facilities to this day.

    The Foundation suspects that Raptor Tec. Industries has a major impact on the global black market. Products and SCPs with the organization's logo appear more and more frequently.

     

     

     

    WJpDA7x.jpg

    Quote

    "A Student, asked me regarding robotics Why do I make it, the answer is a very easy one, Oldmen for long have been fighting on a white board, trying to claim stakes in it for their own benefits, To triumph. although for us, we create the white Board that they fight upon"

     

     

     

     

    [Products]

    _________________________________________________________________

    Spoiler

    TYdB64N.png

    Xaiver Breach-Coder14


    Prize: 353.400

    Description: The Xaiver, breach-Coder was intended for Law enforcement and usage by the SCP Foundation it's intended purpose was to crack Server's either bricking it or Deleting data or saving Data Although It was Primarily Used to Crack Server's, After Raptor Tec. Main facility fell lately some of these breach coders, Were being sold in the black market [Allow's  The User to Breach One SCP, Once's the server room is hacked]

    Very Popular to Criminal Group's and Favored, By GOI's Such as Chaos Insurgency, and MC&D and lastly, Chicagos Spectre 

    Spoiler

    Erf8Bx6.jpg

    Gutes Werkzeug, halbe Arbeit-X01
     


    Prize: 753.500

    Description: Gutes Werkzeug Is a first generation, Combat Power armor, designed off the Church of the Broken God's Constructs It's usage was limited due to It's very clanky Controls, although after a help from a Defector from Church of the Broken God, The Gutes Werkzeug, Is Designed for Enduring Damage and also give's the user a great Jumping height due to the Built in-hydraulics[Grant's The User 500 Hp, and a damacus Sword and lastly a improved Jumping height]

    Player Model For this suit

     

    Spoiler

    7BkqLgE.png

    Serpiah Eyes
     


    Prize: 500.000

    Description: An Artifical Eye created after the events of 0000       in Russia where the Sarkites used an Anomaly to blind Site-10's Vision with Red and Demonic Screams. This Eye will prevent this Anomolous Effect

    Spoiler

    KiMYh9h.jpg

    Garta-AI.v5
     


    Prize: 800k

    Description: The Garta-AI, is a complex AI Designed by Raptor Tec, Industries It was mostly commonly Used within the German SCP Branch, for their sites Whether it was to act as a safety Protocol or to Lock Dangerous part's of the Facility, It could do a bunch of task's also Like Keeping Watch. or Cause Frequency Jamming, Although after the raid that accured, Garta-AI.v5's were turned off, although some are seen now circulating throughout the Black Market being Sold to AWCY? Members and the US Dep Of Defense. [It Is a 1 Slot Job, allowing the User's to lock doors and Cause Frequency Jamming for example Let's say Foundation Radio Get's it everything will appear like this #$35134534$: @##########%$#!#%^^^^^^^^^^^ Heavy Rules Will be Placed to prevent abuse It will have noclip to do it's job If that can't be done a Swep could be created for it That depends on what The SCP Managers think about this]

    Spoiler

    3DocRwg.png

    Garsha Gauss-System
     


    Prize: 1 Million 

    Description: The Grasha-Gauss System is a weapon made by Raptor Tec, Industries Contracted by the united nations to make a weapon that will kill Werewolfs and anomalies, Although After the Foundation Raid That Targeted their facility production, Only 100 Unit's existed although in 2020 Mass Amount of em are seen going throughout the black market

    Weapon path

     

    Purpose

    Since multiple OP Goi like Sarkic or COTBG are getting added, this Group fits perfectly for countering the GOI or even the Foundation with the Products being sold. Ofcourse those products won't be cheap and printing money has a purpose then. CI can use the Breach Tool / Door Opener to have more access on the Foundation. COTBG/Foundation can buy the AI Eye to counter the effect of the Sarkic Anomalies. This Group will focus on staying neutral to all GOI's and  a semi/Hostile-realitionship with the Foundation, since Raptor Inc. tests their Products on the Foundation by attacking it and see how powerfull it is.

     

     

    [-] Salesman: 

    -Elastic
    -Tazer
    -Fists

    1 Slot

    A Bunch of Random Suit Models on the server

    [-] Security

    AR-15
    Elastic
    Lockpick
    Hacking Keycard

    3 Slots

    Playermodel
    [-] AI

    -Noclip SWEP (?)
    -SWEP that Opens/Closes Doors
    -Ability to not being cuffed, if the Owner dies the AI will return to the Salesman and forgets about their past mission

    1 Slot

    Playermodel

     

    Owner: Mahalo Tobias J. Benton

    Co Owner: Slice Wonderson

    bluh duh, If this get's accepted it will replace CI due to the goi limit

     

  13. L7svMg8.png

    _____________________________________________________________

    Q-RART [God Save the Queen]

    _____________________________________________________________

    The harden walls that surrounded him felt like prison, a prison that wanted to consume him for his action that he cannot even begin to comprehend, but the blooming lights kept him at ease yet uncomfortable to look at. Sitting on a chair next to a metal table, arms crossed, he had an urge to look around the room until the hinges of the door opened and kept him glued on the chair.

    It was a woman who appeared at the door and seemed to have carried a folder of some sort. The woman was 6'1, younger, and green eyes that glared at the man sitting. She placed down the folder on the table as she sat down to look at him with content of knowledge. She clicked her tongue and opened the folder.

     "So you appear to be a military serviceman yourself. You were recruited back in '84 as and became a Corporal for the 23rd Special Air Service Regiment. You                                                                                    then retired to become a case officer for British Intelligence Service, am I right?"

                                                                                                                         The man leaned closer and replied.

    "Was a case officer. I was transferred to British Security Service since I apparently fit the bill and had experience back at Afghanistan. It was alright over there, but                           I grew annoyed of the Afghanis' since they barely had any intelligence structure and we had to rely on the Americans at that time."

    The woman didn't reply, it was quite clear that his background wasn't as interesting as the second folder that the woman had taken out from the stacked folder.                                                  She opened and flipped through the contents of the second folder as the man continued to briefly explain his background.

                                                                          "I'm sorry— I didn't catch your name?" The man curiously asked for the woman's name.

    "No. You didn't." She said as she glanced at him and back to the folder that she opened. "Now, is it Davidson or David?"

    "Either of which is fine."

    "Okay. Mr. Davidson, I was expecting someone with a more interesting background than what previous candidates have to offer." She adds as she pulled out a document and handed it over to him.

    "This document, can you confirm this is your handwriting?"

    "Yes, it is my handwriting." Davidson nods at the woman.

    "What can you tell me about an incident on the 8th of August 2008?"

    "Am I required to—"

    "Yes. I simply want to hear from your personal experience than what the documents have provided." The woman interrupts Davidson.

    "On that day, I infiltrated a suspected criminal organization working in Afghanistan that had been alleged to profit off of copied-replicas of the British crown to be sold off to the black market. We had the cooperation of the local Afghani government and support from British forces. But at the end we successfully prevented an illegal sell."

    "Interesting. Now, what can you tell me about this then?"

    The woman then pulls out photographs with stamps labelled as 'classified' on the table facing towards Davidson. He glares at each photography until one particular photo stood him still for a second.

    "It .. it was, um, a statue that they've been trying to sell." Davidson leans back a bit and continues to glare the photo.

    "Or was it?" The woman fists her hands together and places them under her chin as she squinches her eyes with doubt.

    "Let me be honest with you Mr. Davidson, we live in a society that has odd occurrences everyday. People often see or hear things that they should have not, which, I am of course referring to the paranormal.

    "What? Hold on. You mean to tell me that the British Government has some sort of secret agency that handles the paranormal?" Davidson scoffs and looks at her with disbelief, but was met with silence from her.

    The woman sighed and began to compile back the file into a stack once again. She stacked them back together and places a letter on the table for Davidson.

    "My superiors above would like to thank you for accepting the transfer for this department. If you have any inquiries, all will be answered in that sheet in front of you."

    The woman stood up, grabbed onto the folder, and walked towards the door that she had walked through earlier.

    "W— wait. What department am I being transferred to?" Davidson asked curiously as he grabbed onto the letter and too stood up.

    The woman opened the door and stopped to look back at Davidson. "Well, Mr Davidson. Welcome to Monarch Security, or Her Majesty's Military Intelligence Section 13."

    __________________________________________________________________________________________________________________________