Hogus

Repeating blaster for 212th CO+

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What your suggestion is: Giving 212th CO+ (2nd LT and above) the Repeating blaster

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Any additional information: As most people may know, 212th doesn't have a 'main' blaster compared to other regiments but keeps the DC-15A from ET all the way to Hierarchy. 

  • A new weapon, especially a reliable and a straight upgrade from the DC15-A would reduce the explosive spam. At the moment, SO+ has to rely on explosives (thermal detonators, RPG, the tank (or in rare cases in case of an ambush, the remote detonator)) to deal more damage to a hostile. Another weapon to use especially after running out of ammo from the RPG or any other explosive, at which point a 212th is transformed into a CT with a DC-17. 
     
  • The basic DC15-A for a frontline regiment is quite hard to justify for a frontline regiment especially seeing how most other regiments have the DC15S or any other unique weapon in their loadout starting at least from NCO. (E-22, RTC, T-21, DLT18)

Again, just a suggestion so feel free to leave your thoughts. 


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Jump Troopers Sector Commander 
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+1

At this point, 212th are glorified CTs just with situational equipment which often can't be used when they are fighting on the frontline, which is usually what they're supposed to be doing if i'm not mistaken. Adding a new and better weapon would reduce explosive spam as 212th members wouldn't have to resort to them to survive, potentially motivate people to join the regiment as well as just giving them a capable weapon to use if the need arrises.

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Ok first of all, adding another weapon definitely won't stop the rocket spam... Quite a lot of regiments are asking for better weapons and Worm's Weapons are quite unbalanced and can be improved. I understand the pain of not getting CT's or no one that stays as there isn't any progression until a higher rank so +1 from me. Maybe 2nd LT would be a good rank to gain the weapon at.

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+1
Tbh 212th needs it, adding 1 more thing wouldnt be giving it too much equipment since 212th has less equipment than the average regiment.


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A single rifle is not going to make a regiment better, if people weren't going to join the regiment I don't the repeating blaster is going any difference. The main appeal of 212th is that you are the explosive experts and have all these different weapons that can make people go boom, they already get repeating blasters in CT and people aren't exactly rushing to stay in that regiment.

17 hours ago, Bean said:

At this point, 212th are glorified CTs just with situational equipment which often can't be used when they are fighting on the frontline

That is just plain stupid, you have tanks, turrets, motherfucking rpg's and detonators. Plus you get to participate in a lot more passive and active RP during events, since you have to defuse mines and bombs, which CT's don't.

9 hours ago, Mort said:

since 212th has less equipment than the average regiment.

Unless I forgot anything you have 4 different equipment as I mentioned before. Let's compare that to some of the other regiments
GM: Flamethrower, Grapple hook, RTC gun thing. 3
GC: Sniper rifle, Grapple hook, Speeder, might have some other gun but i can't remember. 3/4
DU: Minigun, shields, barricades, repeating blaster if am not mistaken. 4
501st: shotgun, dropship, grenades, heavy repeater. 4
CT: Lmao
CG: Repeating blaster, shields, cuffs, stunstick, stungun. 5 (but most of these can't be used in events)
74th: Medkit, stimshot, pills? idk, 3(but a bit wierd)
327th: Minigun, some other gun i forgot the name of. 2 (but i'm pretty sure i forgot something)

As you can see here 212th pretty much has the same amount of equipment as everyone else. Fair enough if you think that the DC-15A is shit, but then I think that it would be better to buff it, than give you the repeating blaster.

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You have tanks, turrets, motherfucking rpg's and detonators.

> Yes 212th has tanks and turrets, but how often does 212th actually get to use those tanks, and lets just not talk about the grenade turret which has been completely forgotten about. The triple cannon is very situational in cases where 212th is tasked to deal with vehicles/ships, not infantry. The sole reason why the tank isnt requested often is because it tends to be denied most of the time.

Quote

Plus you get to participate in a lot more passive and active RP during events, since you have to defuse mines and bombs, which CT's don't.

> Also I dont see how the ‘passiveRP’ or ‘activeRP’ plays into the argument in which 212th shouldn't get an additional weapon to use in PVP.

Quote

A single rifle is not going to make a regiment better, if people weren't going to join the regiment I don't the repeating blaster is going any difference

> It is not going to make a regiment "better" but it can entice people to join the regiment more frequently. From experience many CT's have asked us that if we have any weapons when they join or if they can get one in later ranks, which we have to respond with: "Yeah you get grenades at NCO, remote explosives at CO and then the RPG at major." This most of the time makes them uninterested because they stay as a CT with the same base gun but few additional and very situational equipment.

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The main appeal of 212th is that you are the explosive experts and have all these different weapons that can make people go boom, they already get repeating blasters in CT and people aren't exactly rushing to stay in that regiment.

> The main appeal of 212th is to use explosives but 212th NCO+ becomes CT with grenades when entering buildings, corridors or anything close quarters with people packed together. Anyone under the rank of SO will only have a DC15A to use for anything that is not tossing explosives into a room. I believe and I think most can agree that the reason why some or most people don’t stay in CT is their uninterest in dealing with minges, trolls and clueless people daily. Maybe giving CT’s another purpose would be cool but that’s for another suggestion I believe.

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Fair enough if you think that the DC-15A is shit, but then I think that it would be better to buff it, than give you the repeating blaster.

> Buffing the DC15-A could revert the changes made to the EC weapons, making the change on the long run useless in terms of EC - Clone balance. Yes the DC15-A doesn’t have to shread as much as the E-5 #2 does but there is still CT and most people stuck with the DC15A / DC15S to kill each other. Again, the suggestion is for CO+ not for ET+.

Additionally in medium to long range combat giving 212th CO+ a better weapon than the DC15-A would most likely keep the SO’s and Hierarchy in the combat longer without having to rotate back to the vendor/resupply station to get more explosives/rockets to throw at the hostiles again, repeating the cycle of running back.

Not to mention that every other frontline regiment has a unique / different blaster rifle leaving 212th with a certain rifle that has already been mentioned a lot. 


== Past Ranks ==
Jump Troopers Sector Commander 
212th Vice Commander
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On 9/11/2020 at 4:15 PM, Torbjørn said:

That is just plain stupid, you have tanks, turrets, motherfucking rpg's and detonators. Plus you get to participate in a lot more passive and active RP during events, since you have to defuse mines and bombs, which CT's don't.

My point still stands. In a combat situation, the only thing 212th are able to use are situational weapons which either need to be granted and rarely ever are, or are aids to play against, result in friendly fire and are not really supposed to be used against infantry. In a simple combat situation, 212th can't or at least shouldn't just whip out a tank/triple cannon/rocket launcher/detonator as they aren't primarily anti-infantry weapons. Additionally, being a frontline regiment forced to rely on the CT loadout with the DC-17( which is arguebly worse to have because it just takes up a slot in your hotbar) isn't the best. Whilst i'd agree that 212th do have a lot of equipment, they are primarily situational and i don't think the addition of a repeating blaster would make them too overpowered.

Edited by Bean

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21st Commander - Jedi Paladin - 74th AMO - Battalion Captain - GM Colonel

 

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Neutral

I dont think u should get Repeating blaster as then the Repeating blaster should be given to everyone.

Instead i think they should maybe be given another weapon then Repeating blaser dont know what but basially 212th is based around thier equipment so giving them something like repeating blaster is a bit op

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+1
212th's main weapon is the DC15a and to be honest, it isn't a great weapon. Especially as 212th do a lot of front-line business, I think this would suit they regiment fairly well.

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12 hours ago, Evilgejf said:

Neutral

I dont think u should get Repeating blaster as then the Repeating blaster should be given to everyone.

Instead i think they should maybe be given another weapon then Repeating blaser dont know what but basially 212th is based around thier equipment so giving them something like repeating blaster is a bit op

What are you chatting about, how can it not go to them. Only they are a INFANTRY FRONTLINE REGIMENT. They need everything to make sure they are prepared for combat. If your referring this to 327th they are a HEAVY FRONTLINE REGIMENT. Also they get 2 weapons as a progression while you guys get a gun every rank up. 

Try use the DC15A untill SO and you will think differently. They need a SMH so when they are assisting in the front line they have a good chance when they are against a E5 #2 and a E5 which me/pie and zab found to be fucking OP as

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On 9/11/2020 at 4:15 PM, Torbjørn said:

A single rifle is not going to make a regiment better, if people weren't going to join the regiment I don't the repeating blaster is going any difference. The main appeal of 212th is that you are the explosive experts and have all these different weapons that can make people go boom, they already get repeating blasters in CT and people aren't exactly rushing to stay in that regiment.

That is just plain stupid, you have tanks, turrets, motherfucking rpg's and detonators. Plus you get to participate in a lot more passive and active RP during events, since you have to defuse mines and bombs, which CT's don't.

Unless I forgot anything you have 4 different equipment as I mentioned before. Let's compare that to some of the other regiments
GM: Flamethrower, Grapple hook, RTC gun thing. 3
GC: Sniper rifle, Grapple hook, Speeder, might have some other gun but i can't remember. 3/4
DU: Minigun, shields, barricades, repeating blaster if am not mistaken. 4
501st: shotgun, dropship, grenades, heavy repeater. 4
CT: Lmao
CG: Repeating blaster, shields, cuffs, stunstick, stungun. 5 (but most of these can't be used in events)
74th: Medkit, stimshot, pills? idk, 3(but a bit wierd)
327th: Minigun, some other gun i forgot the name of. 2 (but i'm pretty sure i forgot something)

As you can see here 212th pretty much has the same amount of equipment as everyone else. Fair enough if you think that the DC-15A is shit, but then I think that it would be better to buff it, than give you the repeating blaster.

we dont get the repeating blaster we get e22

 

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On 9/13/2020 at 11:59 AM, Bansheey said:

What are you chatting about, how can it not go to them. Only they are a INFANTRY FRONTLINE REGIMENT. They need everything to make sure they are prepared for combat. If your referring this to 327th they are a HEAVY FRONTLINE REGIMENT. Also they get 2 weapons as a progression while you guys get a gun every rank up. 

Try use the DC15A untill SO and you will think differently. They need a SMH so when they are assisting in the front line they have a good chance when they are against a E5 #2 and a E5 which me/pie and zab found to be fucking OP as

yeah we dont get any extra guns, at SO you get RPG and thats it

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I agree that the repeating blaster might help a lot. Sure 212th has explosives and can use tanks, but those are all situational gear. The repeating blaster will be perfect when they won't be able to put their special equipment in use, as it emphasises on close combat and that is what a frontline regiment should be good at. I do not see anything negative coming from this addition. Also no rpg kamikazes 🛑

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Offcourse i am gonna +1 this. 
We can offcourse be OP as fuck when we get to use all the equipment we have as we please. But the facts like stated above are that we can't or shouldn't use most of it alot of the time. But since 212th does not want to be CT (no disrespect), we end up doing stupid shit like RPG spam and remote dets Kamikaze attacks. And eventhough i don't agree with doing this, i am also guilty of the RPG spam sometimes and i can't blame the guys in my reg to want to use their equipment to stand a chance against a droid. 
The repeating blaster will give us more of a fair chance to fight against a droid and it will make me be able to punish people who spam their equipment for a reason i can stand behind.

 

Edited by Zab

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+1 obviously, but yea i agree with Zab that rpg spam is an issue in regiment and nothing can be done because we cant really make our SO's start using dc15a because everyone knows how shit this weapon is, having new gun(repeating blaster) would definetly reduce rpg spam and as Zab said we can hand out punishments with valid reason.

Edited by Hazard

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+1 i dont see why not

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