EricClownBomb

Fix breaching charges

Recommended Posts

What your suggestion is: Change breaching charges so that they:

1. don't destroy destructible props so we could use them in breach trainings / only destroy destructible props if they are not guarded by a non destructible prop

2. when you use bacta gel tube it wont switch to them and switch to keys instead so people wont blow people up by accident

Scriptfodder/workshop link: N/A

Any additional information: pls pls 

Link to comment

1. Its an area destruction. Not happening. 

2. Its a weight based system, in order to fix that the weight of dets need to be lowered really low same with all other weapons and keys needs to be made the highest, wont happen

Current Ranks

Jedi Knight 501st SOF Captain Lord Inquisitor Engineering Corps SFC Medic

 

Past Ranks

SWRP Senior-Admin

Deathrun Admin

IRP Administrator
IRP Junior Developer

ISB Agent

Battalion Major

CE EXO

501st Captain

501st ARC Colonel

Dark Council
Head Medical Officer

DU Spec Ops Captain 

giphy.gif?cid=ecf05e47fs15jctajrzabnki0p

 

           

Link to comment
45 minutes ago, Nathan said:

1. Its an area destruction. Not happening. 

2. Its a weight based system, in order to fix that the weight of dets need to be lowered really low same with all other weapons and keys needs to be made the highest, wont happen

aight but about the other thing i said, can that be fixed?

Link to comment

can't even understand point 1. But its a breach charge, it generally blows up everything. There are other issues that need fixing on the dets and none of these are that. Pretty sure Nathan knows the issues because we sent a few problems in weapon-feedback in discord a while ago. Just up to Nathan to find the time/figure out how to fix it.

PurpleKids.gif.0a3f2d977cda278c5a9b304fa2f2b480.gif

Link to comment
Guest
This topic is now closed to further replies.