Bongo 89 Share Posted January 29, 2021 What your suggestion is: Change the CE turret rule in GR, so they can use how many laser turrets they can instead of the current 3 Scriptfodder/workshop link: Any additional information: as an EP and former ce, I think this change is necessary for the fun that CE would be capable of having. When I was CE, most of it we could use about 6 turrets in gr with a good barricade and it was so fun. At this time we had no problem with EPs RPging barricades to stop the slaughter, and in some occasions ECs would run through and beat the defence. from an EPs perspective, I think it is more of a challenge for ECs, with their powerful equipment it would add challenge to take the most IMPORTANT part of the base. Currently, 3 turrets is dog shite defence against usually 5 ECs pushing. if ECs can beat this on their own, grenades can be given to destroy the barricade. A further step would be to just give a trusted EC an RPG or just RPGing it in noclip, which would be a last resort former ct 2245 bong Link to comment
Nathan 72 Share Posted January 29, 2021 +1 Bongo has already stated it above Current Ranks Jedi Knight - 501st SOF Captain - Lord Inquisitor - Engineering Corps SFC Medic Past Ranks SWRP Senior-Admin Deathrun Admin IRP Administrator IRP Junior Developer ISB Agent Battalion Major CE EXO 501st Captain 501st ARC Colonel Dark Council Head Medical Officer DU Spec Ops Captain Link to comment
Shepherd 98 Share Posted January 29, 2021 +1 Current Ranks [CWRP] Admiral | Reserve Medic CWRP Super Administrator | Lead Mentor Past Ranks [CWRP] CE Marshal Commander | 74th ST MD | CT TRP "4625" - CT PVT | CT DCPL Jedi Sage | Jedi Warlock | Jedi Sentinel | Jedi Shadow | Jedi Peacekeeper Event Planner | Staff Mentor [WW2 1943RP] Panzer-Abteilung "Großdeutschland" Gefreiter - Unteroffizere (13/02/21 - 25/03/21) [IRP] ST TRP "4625" | JT Corporal | IE BFT PFC | 501st PFC Rebel Alpha Group Major Link to comment
Hogus 77 Share Posted January 29, 2021 +1 More fun for CE and more rewarding for EC imo == Past Ranks ==Jump Troopers Sector Commander 212th Vice Commander Link to comment
Aleks 129 Share Posted January 29, 2021 +1 sometimes i feel like CE just defend GR for no reason as most of them die most of the time Current Ranks: RC Commander F68 SWRP CWRP Staff Manager Previous Ranks: OS Squad Leader F68 21st Best Model 21st/GM Nova Corps Senior Commander SWRP CWRP Super Admin SWRP CWRP Lead Mentor Jedi Champion Jedi Specialist Jedi Paladin Plo Koon (Jedi High Council) Link to comment
Pingu 32 Share Posted January 29, 2021 +1 GR should be hard to take over and should be heavily defended. With the lower count of turrets it seems like 3 droids can run in and take over GR Spoiler Current Ranks CWRP Staff Manager Plo Koon Sith Initiate Past Ranks 327th Colonel Head of Battalion Republic Vice Admiral Imperial Grand Admiral CWRP Admin Jedi Champion Jedi Battle Master 501st Vader's Fist Vice Commander Imperial Commando DS Squad Leader Imperial Commando Vice Commander S-12 Adjutant Governor Major General Lieutenant General General IRP Event Planner IRP Senior Event Planner IRP Deputy Event Manager IRP Super Admin (For 20 Minutes) IRP Event Manager IRP Vice Manager IRP Manager ICRP Manager TRP Manager Rebel Alpha Commander FiveM Staff Manager Link to comment
Klavigar 34 Share Posted January 29, 2021 +1 It should be difficult to push the GR. All that takes is like 3-4 ECs at full hp to push it. Current ranks HLRP Trial mod Link to comment
Triple 34 Share Posted January 29, 2021 +1Those were the Gold Times and 3 droid can easly takeover GR, Spoiler Previous OOC rankPlat-VIP Senior Event PlannerPrevious IC rankCT Drill Sergeant-Major------------------------CE Captain------------------------CG Vice-Commander------------------------Battalion Colonel------------------------Jedi Scout Link to comment
MS. 41 Share Posted January 29, 2021 (edited) +1 Seeming as it is the most important part of the base, you would assume that it can be well defended. With the limit of turrets, it means that every event the EP pushes GR, the EC's nearly always overtake it. Adding back no limit allows CE to actually stand a fighting chance once again. (From the perspective of Ex-CE, CE Supervisor and EP) Edited January 29, 2021 by MS/Skerrt Current Ranks: Founder of The Bois Link to comment
Spades 120 Share Posted January 30, 2021 Accepted. CE will be allowed a max of 6 turrets to defend GR during events instead of the 3 currently allowed. Former Ranks and Stuff Community Co-Owner WW2-ORP Owner CWRP Manager IRP Manager Half-Life RP Vice-Manager Medieval RP Head Mod Zombie RP Reserve Link to comment