Panzer - Dājirin

Panzer | Yarael Poof's EP Application

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Basic Information:

Steam Name + Profile link: Dajirin | https://steamcommunity.com/id/ritsukomommymilkers/

Roleplay Name (e.g. GM TRP Johan / Jedi Padawan Ngannou): CG LT Panzer | Jedi Warlock Yarael Poof

Teamspeak Name: Panzer

Playtime on the Server: Your total time is 1mo 3w 5d 1h 12m.

SteamID (http://steamidfinder.com/): STEAM_0:1:157240601

Any experience in staffing on a roleplay server: N/A

Current Age: 16

Warns/Bans: 0

Do you have a working microphone and is it understandable?: Yes!

 

Map: rp_republicvscis

 

Enemies, HP, Amount:

Alien Triggermen (Workers), Base HP, 8 

B1 Battle Droid, Base HP, 5 (Same 5 as the workers, once the event moves past the workers part)

B1 Heavy Weapons Droid, Base HP, 1 (1 of the Workers, post worker part)

B2 Super Battle Droid, Base HP, 1 (1 of the Workers, post worker part)

CIS/Droid Pilot, Base HP, 1 (1 of the Workers, post worker part - trusted member - AI used alongside or fully).

Sith Sorcerer, 150k HP, 1

Jedi Hunter Droid, 100k HP, 1 (If a lot of Jedi are on)

 

Passive, HP, Amount: 

Tactical Droid, Base HP, 1 life

 

Republic's Execution:

Clones:

To begin, a briefing will be made by the leading Battalion, informing the clones that a key economic structure in the reaches of the Republic's border has experienced a significant reduction in output, which, turned out to be due to workers growing disillusioned with their poor conditions and the hypocrisy of the Republic; with some reportedly turning and contacting the CIS, hence the dispatching of the GAR.

After the briefing, all units will head to the mining planet (Located directly under the left wing of the Venator), where the leading Battalion will negotiate with a representative of the workers, accompanied by a regiment for protection (CG Likely), while the rest of the Clones will take defensive positions, while ARC & OS are dispatched to covertly discover if there is any evidence of the CIS being within the system.

Negotiations will reach a tense make-or-break point, which at that point will be ruined by a completely disillusioned group of workers, who will be hostile to the GAR; combat will ensue, and it will be the job of Battalion to breach the building, effectively utilising the strengths of each regiment. During this time, ARC & OS  will have discovered a terminal within the building, filled with coded text. Depending on how well the GAR is pushing into the building, and how long it takes for the terminal to be found, the data will either be uploaded for decryption at a later time, or decoded on the spot, although that is up to the decision of the leading RC/ARC. After, ARC & OS will join the central battle.

As the GAR are beginning to clear the mining planet, a distress signal will be released, at that point CIS Vulture Droids would be deployed from a nearby planet, which it would be up to CE to handle. Drop pods would also land within the Venator (Only MHB, allowing LHB + RHB to be used for transport + for fighters to be deployed)

A fairly long battle of attrition would then begin for control of the MHB, utilising frontline regiments primarily to outgun the CIS. Battalion would then, using the systems aboard the Venator, discover the origin point of the drop pods, being the Woodlands planet (Located to the far right of the Venator). Unaware of the size of the threat of the planet, 41st & 104th (Possibly only NS, depending on the playercount) would be dispatched to the planet in order to evaluate the size of the threat.

There, they would discover rows of Vulture Droids, with limited groups of deactivated droids by its side. A small number of droids would be activated and be on base, providing the regiments there with a challenge to survive & possibly kill the droids.

The fight at the Venator should then be coming to an end, with ECs being slowly dragged away from the Venator, making the fight easier.

RC or 212th would be dispatched, with a team of Medics (If required), as well as GM, who's aim it would be to assault the small camp (A more covert ops mission could also be done by RC), in order to detonate the Vulture Droids & deactivated Droids. With that, the Vulture Droid(s) would stop spawning once taken out by CE

This was designed to challenge both the Battalion leading to make it feel closer to how actual combat would unravel, as well as all involved Clones, who would no longer be able to rely on strength in numbers, and would need to pick their fights more carefully. 

Depending on the effectiveness of the ECs/GAR, the event could end here if ongoing for a long period of time, with the Venator retaken, CIS sympathisers removed, and the CIS removed from the system.

Alternatively, if the GAR is making good progress, as the base is detonated on the Woodland planet, a CIS distress beacon is initiated, although intercepted and stopped by the Republic, originating from the Tundra/Snow planet (Above the right wing of the Venator).

The GAR as a whole would then move towards this planet, trying to find the origin of this distress beacon, where they would find the last, small hideout of the CIS, which would be overran by the GAR, finding a Tactical Droid, which would be executed, with it's head being taken for decryption of its data banks.

The GAR would then return to the Venator, where a debrief would be held explaining the actions of the GAR, as well as the mention of any decrypted data, either from the Tactical Droid or Terminal from the beginning, thus ending the Clone event.


 

Jedi:

Jedi will initially remain at the Temple, located on the Planet to the far left (Spawns set there if not already set, or Master+ transporting Jedi from the Venator in an LAAT, or Dropship if HC+). 

Here, Jedi will experience passive tremors in the Force, for reasons explained later in the plan, as well as much heavier tremors in the Force during the combat and the death that results from it, putting the Jedi on edge.

Then, after the combat on the mining planet is fully underway, a repurposed worker droid will appear (JHD, non-hostile), which will remain at a distance from the Temple. They will scan the number of lifeforms in the temple, enter the temple, and read a message, instructing the Jedi to head to a temple long known to have been abandoned (The sand planet located directly underneath the Venator).

Upon arrival, the Jedi will meet either a single Sith, or a Sith with 1/2 JHDs (Depending on no. of Jedi).

Jedi will negotiate with the Sith, trying to find out his reason for sending the Droid, as well as his general reason for being there.

Then, after receiving limited information from the Sith, they will feel a strong dark side presence, originating from a relic found within the inner temple (Lower floor). Once the Jedi feel this, they will try to ask the Sith if they know what this presence is; the Sith would then give vague replies, before retreating into the temple, closing the door, with the JHD(s) activating an offensive protocol, and attacking the Jedi.

From here, a specially assigned Sentinel mission could be assigned if there are enough online, which would involve sneaking into the temple, and either destroying or evacuating the Relic for safe Jedi containment, while the rest of the Jedi fought the JHDs.

If a Sentinel mission is unavailable, the Jedi will send a detachment of Guardians to follow the Sith into the temple, and confront him in there.

The Sith will turn hostile, attacking the Guardians in order to protect the Relic, from there, it is up to either the JHDs being defeated with the Sith, or the Sith being defeated, triggering a self destruct feature within the JHDs in order to prevent any Data being leaked (Will not be done if the Sith dies too early in the event). An Ace may try to salvage data from these JHDs.

The Sith will die protecting the Relic, which can be examined and identified by Teachers & Warlocks, as well as surrounding terminals/datapads revealing the Sith was attempting to corrupt large populations using the Relic, however didnt have the chance. The sith was the factory foreman who mainly colluded with the CIS, who incited the majority of the riot Whether this was due to the relic or not is unclear, thus ending the Jedi event.

 

Event Character Execution:

The event characters will all first be swapped to the "Alien Species" job, where it will be their job to first setup inside of the Mining planet building, while a dedicated Negotiator (Trusted Member)  will be outside, awaiting the arrival of the Republic. 

The Negotiator will then discuss with the Battalion terms of a fairer contract and aid, in exchange for continued working of the planet.

The standard ECs will then begin to assault the GAR, due to being disgruntled about what they believe to be a weak agreement. The Negotiator will be killed by the standard ECs.

From there, the ECs will fight to defend the central building, gradually falling back , until running out of areas to fall back, at this point they will be all be changed to B1 Battle Droids, and all but a select few dropped within the MHB of the Venator, which they are to hold, using defences placed by the EP. They are NOT to push out of the MHB, unless the Republic fails to put up any defense at all.

During this, a CE EC, or other Trusted Member will be swapped to a Pilot, in order to entertain CE. They will not focus on attacking transports, although will fire shots around them to force a reaction.

 

The select few who will be taken from the Venator will be located on the Forest planet, where they will defend a CIS cache, and act as if they are on guard duty. If they die, they will not be taken back to the forest planet, but instead join the fight on the Venator.

As the GAR take out the CIS Cache, the Pilot Droid will enter his last life before then joining the B1 Droids.

If the event goes at a slow pace, the Droids will enter their last life, allowing the GAR to retake the Venator, if not:

The EP/Co-Host will become the Tactical Droid, with all of the ECs then moving to the ice planet, in order to defend the Tactical Droid in the caves.

Depending on the length of the event up until this point, the ECs will quickly reach their final lives, allowing for the Tactical Droid to be discovered, and then subsequently hacked, thus ending the event as a whole.

 

Story:

 

Event Information:

A vital economic hub in the outer sections of the Republic borders have become disgruntled with their neglect from their supposed loving Republic and their useless Senators, and as such have began to make demands of the Republic, which until met, would result in a significant lack of production, significantly affecting the war effort as well as the life of Republic Citizens.

As a result of this, the local Senator for the system has panicked, running out of ideas, and called for the aid of the GAR, falsifying rumours that the workers had connections to the CIS, with the hope the sight of the GAR would either incite a sudden wave of patriotism, or strike fear into the workers, in order to ignore their demands and get production back on its feet.

Unknown to both the Senator, and the leader of the Workers, a large majority of the workers have indeed been in contact with the CIS, requesting aid be smuggled in, for schematics of Republic weaponry, and data on whatever the workers knew.

Due to this, the CIS setup a makeshift FOB on a local planet, armed with a small garrison and offensive platoon of Droids, managed by a Tactical Droid who delivers the information gained straight to the inner circles of the CIS.

As the Republic arrive, the Tactical Droid picks up on the Venators entry, readying and activating a large proportion of the Garrison, as well as the Offensive divisions, grossly underestimating the strength of the lone Venator. When a distress beacon is activated from within the Workers Headquaters, the Tactical Droid mistakenly assumes this means the GAR have caught onto the CIS being in the system, and launches a surprise attack on the Venator, while it knows the central force is distracted with the Workers Revolt.

The GAR fight back, fiercely defending both the space around them and the innards of their ship, pushing back the CIS forces; whilst the FOB is being discovered and attacked by a small portion of the GAR, against the limited Garrison force left behind.

The FOB falls, the Venator is liberated - the now desperate Tactical Droid flees to another nearby planet while the last remaining Vulture Droids cover its movement. From there, it signals distress to the wider CIS fleet, which is intercepted and blocked before any CIS fleet could receive the message. With a last handful of droids, a last stand is made, which proves nothing under the heel of the GAR, the droid is captured; the system is free.

While this is ongoing, the factory foreman has revealed himself to be a  Sith Sorcerer on a nearby planet is tampering with ancient and powerful relics, planning to unleash waves of Sith Corruption onto the general population of many a system; the Jedi can feel this disturbance in the force, and act accordingly, after being greeted by an envoy of the Sorcerer, heading to the hideout planet of the Sith.

 

While on the planet, a mission is carried out by the brave Jedi -REDACTED-, securing the Relic, while the rest of the Order deal with the Sorcerer, and his mechanical servants.

Have you ever Done an Event Before?: No

 

What was your event and was it successfully executed?: N/A

 

Do you understand the responsibilities a event-planner has? If so, what are they?:

An event-planner's primary focus is to create events that grip the server's playerbase, by making them fun, unique and engaging, in order to make players want to return; done through fair and balanced events, giving fun to both sides of the event. An EPs secondary role is to help with claims in the event of there being no staff members, or a staff member being unable to help a player - this is not to do be done if Staff is online to help instead. Similarly to staff, EPs are held to a high standard, and are rightfully expected to be professional about their business.

 

Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Of course, it is an important stage.

 

Anything else?:

Firstly, as a primary Jedi main, i feel like i could bring a lot to Jedi in terms of events, and attempt to the best of my ability to add new twists and turns to Jedi events; this by no means of course mean i would neglect Clone events, and i would always try my utmost to make fun and exciting events for Clones, as i know they are the lifeblood of the Server, and deserve said care and attention.

W-G E-Planner!!!!!!!


 

Edited by Dājirin
Fixed Formatting for Enemies,HP,Amount section.
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+1

High Past Ranks

Good Playtime

Put thought into both Clone and Jedi event

Current CWRP Ranks

Obi Wan Kenobi ║

Previous Ranks

║ Jedi Senior Guardian  104th NS LT CG CPT ║ Jedi Overseer ║ Jedi Warden ║ Jedi Veteran 

║ Jedi Spectre ║ Jedi Phantom ║ Jedi Lorekeeper ║ DU LT COL ║ Event Planner 

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+1
High Ranks

Experience in running clone events so he'll know how to execute well

great lad 

is 4"3

good plan

Current Ranks: Honour Guard 🤓
Past Ranks: Gavz's Kitten, Shock Vice Commander, CG Vice Commander, Obi Wan Kenobi, 104th Captain ,GC Person Solaire is cringe MCO, CW EP, 501st SO

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+1
Good plan Detailed and past high ranks 

Current Ranks
  Mace Windu - DS Commando F-91 CWRP Senior Event planner - CWRP Discord Staff Manager
Past Ranks
CT 2459 - CE PFT MEDIC COLONEL CG Detainment Droid - Battalion Sand - Battalion Colonel - GM LT Colonel 5x Regimental Medic Jedi Ace CWRP Senior Event Planner Jedi Watcher 501st Colonel Jedi Paladin - Jedi Phantom - Jedi Beast Tamer Jedi Lorekeeper CWRP Jedi Event planner - 501st Gamma ARC Colonel Obi Wan Kenobi Plo Koon
Okkotsu.Yuuta_full.3233018.thumb.gif.d34416410611c3902d25d5d77fa6506a.gif

 

 

 

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+1
Unquie and detailed event plan.
Past Ranks.

 

- Old [CWRP] Ranks (Look how OG I am) - 
CT Commander | CT ARC | 212th ARC | CG ARC | 104th ARC | 501st Commander | GM PVT | 41st SGTM | Jedi Mystic | 2x Event Planner | 2x Jed Knight | CWRP Admin | Jedi Teacher | Sith Arcane | Iron Fron 2nd Deputy | Scaletta Kingpin | Scaletta Don | Stellvertreter Direktor der Propaganda | GD Oberschutze

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+1

Pros:

All have been listed above.

Very good detail in all phases of the application. 

 

Good luck!

Current Ranks:

CT ####

Previous Ranks:

CWRP DS Commando F-80 "Scorch"

CWRP 501st ARC Colonel

CWRP 501st Temp EXO

CWRP 41st Temp ARC Major 

CWRP Jedi Operator 

TRP Arturo Huevos "The Huevos Family"

WW2RP Kompanie Caesar Gefreiter and Pionier

CWRP Event Planner

CWRP  Senior Mod

 

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+1

The event looks nice and would be fun to play. The application itself is detailed and gives all the regiment a mission during the event. 

 

-Ex CWRP Ranks -

41st Marshal Commander 

Senior Administrator

Senior Medic

-Ex ICRP Ranks-

Head Medical Officer

ISF Master Sergeant 
Death Trooper
Hutt High Command
Pyke High Command
Rebel High Command
Fonollio High Command 

 

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+1
Good person that has great intentions. He also has a high rank that can only be gotten through trust. Good Luck!

Former: 501st Snr Medic COL (4 Months) , Deputy Medical Officer (1 Year), Final CWRP Executive Event Planner (5 Months), (1 of 5 Horsemen of CWRP Executive EPs), CWRP Senior Event Planner

Current: Head Medical OfficerCWRP Security Event Staff

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+1

Very Detailed Application
Experienced with the Server

Current Ranks
-= Jedi Umbra - Spearman =-

Past Ranks
-= Event Planner - Obi-Wan Kenobi - Jedi Force Master104th Executive Officer -  74th T SMO =- 
-=  
Senior Medic - 501st Captain DU 2nd LT - CT DCPL =- 

Animated GIF

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Accepted

Congratulations, you have been accepted in your application to become an Event Planner. Contact Stack or Ben on TS when you are ready for an Interview. 

Applications will remain open until we are ready to accept the final applicant.

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