Left

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  1. +1 Trust worthy person with 2 ranks which you need to be trusted to get
  2. Basic Information:Steam Name + Profile link: i cant feel my left leg https://steamcommunity.com/profiles/76561198076505653/Roleplay Name (e.g. GM TRP Johan): 41st LCPL LeftTeamspeak Name: LeftPlaytime on the Server: 2m 16hSteamID (http://steamidfinder.com/): STEAM_0:1:58119962Any experience in staffing: NoCurrent Age: 15Warns/Bans: 9 (none active)Do you have a working microphone and is it understandable?: YesEvent Plan:Create an event plan, this is what we will use for your first training event. Make it easy to understand and original(Use the Template):Map: AnaxesEnemies, HP, Amount:(e.g. BH, 6000, 3) B1 heavy, Base HP, 7 Commando Droids, Base HP, 2 B1 Sniper, Base HP, 1 (Only if there are 4-5+ 41st online) Sith Warrior, 175k HP, 1 (might increase HP depending on amount of Jedi) Sith Consult, 100k HP, 1 Sith Spies, 75k HP, 2 Passive, HP, Amount: CIS Prisoner - 10k HP (so they don't accidentally die), 1 CIS Spy - 1k HP, 1Republic's Execution:(e.g. "- Fleet inform all troops that an unknown ship has entered orbit.") Clone Side: A ship comes crashing into the MB on Anaxes and two people emerge from the wreckage both heavily injured and both stating they are with the republic and just escaped from the CIS but they both keep calling the other a CIS spy. Medics can come and heal both the "republic" personnel and then RC or Battalion can take them in for questioning. After the questioning has finished they will receive information from the real CIS Prisoner that they are about to be attacked by the CIS to try and take him back so they need to get ready. Phase 2: AUX Hanger Bay will be blown open followed by an attack from the CIS where they try and head straight to where the prisoner is (which should be brig but might be other places). All regiments at this point should be trying to hold the droids off and CG could be moving the prisoner or guarding them for extra security. If any droids manage to get into medbay and lock themselves in, CE will have to re-route power to unlock the gate. Phase 3: After droids have been pushed out from AUX, more drop pods will land in the window attached to UD in MHB and droids will start coming from there to try and push through to Battalion Bunks. Grapple hook regiments can try and get through the windows to flank the droids, but other regiments will have to push through UD as the teleporter will probably be locked. Phase 4: When the droids push through to Brig, they won't kill the prisoner as they are a valuable asset to the CIS so will hold him hostage instead and as the Republic also want the prisoner, this will prevent any explosives being used as the prisoner will get hit in the crossfire and might die so Battalion will need to specify that to 212th and RC. Phase 5: The CIS will launch one final push from MHB pushing from shield generator, then from Jedi Temple transport and will keep getting pushed back until the CIS tell them to get out of there as it is starting to cost more than the prisoner is worth. Phase 6: Finally, the prisoner will thank the republic for protecting them in this battle and will request one last ship in order to fly back to their outpost on a different planet so they can return to their outpost in the galaxy. If it wasn't done already, 212th can go around and blow up all the drop pods and the operation shall be a success. Jedi Side: The Jedi event will start by two Sith Spies entering Jedi Temple to try and steal holocrons hopefully being successful. If no Jedi catch them even doing it, an advert saying something like "Jedi feel a disturbance like something is missing" will prompt the Jedi with the idea that their holocrons are missing and to search around Anaxes Sith Spies: Two Sith spies will enter Jedi Temple in cloak and try and remove two holocrons without getting caught. If one of them is caught and they haven't gotten a holocron yet, they will run off to distract Jedi whilst the other spy takes 2 holocrons to give to their 'masters' instead. If both of them are caught they will hastily run to the holocron vault, take both holocrons and make a fast exit in order to give them to their masters. Sith 1: The first ruins that the Jedi find will be guarded by a Sith Consult who will negotiate instead of fight due to them being incredibly smart. This Sith shouldn't fight as they will have a weaker saber, but will have the choice if the negotiations are terrible or if they start to get threatened. Sith 2: The second ruins that Jedi find will be guarded by a Sith Warrior who is completely against negotiations and only warns the Jedi to leave once before engaging. They will keep fighting all the Jedi to protect their holocron and will not stop fighting until they die (no getting arrested or running) as they aren't incredibly smart but are very strong. Event Character Execution: (e.g. "- All Bounty Hunters are dropped off at the caves, they will stay there until further notice") Before the event begins I will remind all EC's about the main rules when it comes to being EC like no HP rushing and no spawn camping and no buying from the Republic Vendor and if they are caught doing this punishments will be handed out. I will probably tell my mentor when they are doing this so I don't get the punishment wrong. Clone ECs: Most of it will be self explanatory for the ECs but at times when it is needed I will help guide them the way they need to go and push through the base by typing it in chat a couple of times e.g. when they spawn in Battalion Bunks I will inform them to ignore the teleporter and to run straight through and head into the Brig. I will also hand out extra weapons to ECs if they are losing too much and getting easily overwhelmed. I will also make sure to update the sniper's spawns when needed. Jedi ECs: The 2 spies will be told to be as sneaky as possible and to not engage the Jedi as their main job is to just get in and out as quickly as they can whilst taking holocrons. The Warrior will be told to only warn the Jedi once before engaging them and to make sure to not surrender after engaging. The Consult will be told to try and follow the negotiation as best as they can and to get 'tricked' in the end and hand over the holocron and only engage if they are forced to do so. Story: Clone Side: The basic idea is that a CIS Spy is trying to pretend to be one of the prisoners in order to give the GAR the wrong information about an attack that is about to commence, however RC or Battalion will be able to discover the true prisoner who is a part of the Republic and protect him and later help him get back to his army Jedi Side: The two Sith will receive the holocrons from their spies who entered the Jedi Temple and had stolen 2 holocrons and will start to try and gain the knowledge from them by worshipping them open channeling dark force, but Jedi will interfere and take the holocrons back as they were stolen in the first place Event Information:Have you ever Done an Event Before?: NeverWhat was your event and was it successfully executed?: I have never done an event.Do you understand the responsibilities an event-planner has? If so, what are they?: I understand the responsibilities and that the standards must be set quite high. I understand that with EP, you have access to the same ULX powers as a Senior Admin meaning you need to be trusted with it because if it is used incorrectly it can damage some people's playing experience which is very bad. I also know that I should use this power to help people have fun and to also act as a staff member if there are none currently online to fill that position. I will never abuse my power in any way to try and achieve the things I want as I would be happy enough to be trusted with it. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes I do, as I will need to understand how ULX works just like most other people when they became EP and I will also have to gain the trust of some people alongside it Anything else?: I understand I am a low rank currently, however I do have a lot of experience W-G E-Planner
  3. Name: LeftTS Unique ID [Tools -> Identities -> Go Advanced]: F5vjfb+ehiPATc5SBE7pP3rQYV4=Requested Medal: veteran medalEvidence:Extra Information: Dm me if you need me to confirm that it is myself
  4. You can only choose 1 equipment as ARC but the only other equipment in 41st is sniper and no one wants the light sniper so it would just be easier for them to have heavy on spawn
  5. +1 High rank and usually quite active Matured a lot since first being in CE *Probably* won't abuse staff powers Used to be a tiny bit mingy when I was in CE but I think that has changed
  6. +1 What was the point of even removing 74th for RRD apart from regimental medics
  7. Basic Information:Steam Name + Profile link: i cant feel my left leg https://steamcommunity.com/profiles/76561198076505653/Roleplay Name (e.g. GM TRP Johan): 41st LT LeftTeamspeak Name: LeftPlaytime on the Server: 7w 3dSteamID (http://steamidfinder.com/): STEAM_0:1:58119962Any experience in staffing: noCurrent Age: 14Warns/Bans: 8Do you have a working microphone and is it understandable?: Yes and yesEvent Plan:Create an event plan, this is what we will use for your first training event. Make it easy to understand and original(Use the Template):Map: Anaxes_DefconEnemies, HP, Amount: B1 Heavy droid - base health, base weapons, 6 of them Sniper droid - base health, base weapons, 1 of them Rocket droid - A B1 Droid, 2000 hp, 1 of them (player will have to be somewhat trusted to be this) Force Sensitive Creature - 200k hp, 1 of them Creature Owner - 100hp, 1 of themPassive, HP, Amount: Droid Showman - infinite health, 1 of them | CIS Commander (just for an advert)Republic's Execution:Battalion get a message from the Showman with landing codes, so Battalion inform the base that deactivated training droids alongside a showman will be arriving on base and to not be worried. Battalion will then order CE and RC to take them into the base and to be stored for later training purposes. When the droids are activated Battalion will quickly re-inform the base that they have been tricked as the the droids are back online and to get onto defcon 3 and for 41st/RC to look out for the sniper droid. When droids push GR the Battalion need to inform the rest of the base to get onto defcon 2 and keep droids outside the GR. After droids have successfully been removed from GR, Battalion will ask everyone to patrol around base in case there are more droids, and when a report of droids coming from AUX Hanger is made, they should order all frontline troops to immediately get there and for 21st to flank behind as 41st are already dealing with the sniper droid. Battalion will ask for 41st to scout for more droids unless the droids are already found at RO. Battalion will then order a frontline push through the RO gate and for any regiments with GHs to hop over the walls. Jedi Execution: A man with a creature in a cage brings it to Jedi Temple and says it keep doing funny things and he was told to seek a Jedi help. Jedi then ask what's wrong and he says he isn't sure but he really likes these tools and the man brings out some sabres. The creature then uses the force to rip the sabres out the mans' hands and uses them to cut open the cage then cut open the man. The man then dies. The creature then goes on an angry rampage throughout Jedi Temple and the Jedi will have to try and either tire the creature out, or kill it. The player who is the creature will have free reign over where they go in JT. If Jedi manage to calm the creature down before killing it, then they can take the sabres off the creature and help teach it how to be more peaceful as a bit of passive RP.Event Character Execution:A ship comes in with multiple droid drop pods that get launched onto MB along with the Showman. The Showman then announces that these are new droids for the republic to test on so they should take them in right away! The showman then takes off again and the droids are taken a bit into main base before the Showman activates them and it turns out he was working for the CIS all along! Munis then hyperspace in and the droids are then activated and start attacking all the clones in MB and head for GR to overtake it (they will be spawning in the area outside med bay). The droids will then take GR and destroy it. After the droids are pushed out they will spawn by shield gen and should try push back into base. After droids are wiped from shield gen the AUX Hanger Bay will be blown open and droids will start pushing in from there, until they are pushed into Wookie village where they continue to try and get into MB. After droids fail to stay in Wookie village they will hold the RO until the CIS Commander announces they have lost too many droids and the Showman has failed them. Droids then have their last life and switch back.Story:Showman comes to showcase some new droids for the republic to train on. Turns out he was actually hired by the CIS to get droids further into the MB. Droids then attack the republic and temporarily take GR before it's resecured. Attacks then come from shield gen and droids are once again removed. Finally AUX Hanger Bay and Wookie village and RO are taken over for the droids to be once again eradicated by clones.Have you ever Done an Event Before?: NoWhat was your event and was it successfully executed?: N/ADo you understand the responsibilities a event-planner has? If so, what are they?: The main role of an EP is to bring fun to the server and all players in it. Other responsibilities are to help when there aren't any admins on to fulfil that task. Event Planners should also not abuse their ULX powers under any circumstance.Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes I understand especially under recent events with someoneAnything else?: W-G E-Planner
  8. In-game name(s): Left Steam Name: i cant feel my left leg Steam ID: (https://steamidfinder.com/STEAM_0:1:58119962 Age when applying: 14 What country do you currently reside in? What is your time-zone: England Can you speak and type English fluently: Yes Current total game-time on the server (type utime_enable 1 in the console if you can't see your game time): 7W 2D IC Rank(s) and OOC Donation Rank(s) on SW-RP: 41st 2nd LT, Platinum VIP Do you own a working microphone? When you communicate do you type or speak: My microphone works perfectly When did you join the server? Have you taken any breaks since: I joined the server in 2018/2019 and took a few breaks from the server but I'm aiming to be more dedicated now How often do you use our Teamspeak 3 server, SW-RP Discord and our forums: I use discord and Teamspeak almost all the time, I haven't used the forums that much yet as there isn't too much I need to ask about State all your previous OOC punishments (bans, kicks etc.) and a screenshot of your list of warns. (Go in game and type !warns.) Your game time must be visible as well in the screenshot. (Type utime_enable 1 if you can not see it on your screen): 8 warns - failrp, rdm, rdm, ardm, switching job to avoid punishment, propclimb, pac abuse, alt-e abuse https://steamcommunity.com/sharedfiles/filedetails/?id=2467513517 State the role of staff on the server: The main role for a staff member on SWRP is to help keep everyone happy and to help the server run smoothly. Staff will also help with other simple tasks like giving a phys gun and tool gun to someone for a training and can help set a good example of how play and behave. Have you read the server rules and are you familiar with them? Yes, I am very familiar. List of all previous server staff experience: None Do you understand that you can be demoted at anytime with a sufficient reason by a Hierarchy member?: I completely understand and there would most likely be good reason behind it Explain how you would handle these scenarios as a staff member: 1 ) You are told by a Player that somebody is randomly killing other clones: I would teleport to the player in question and if I see the mid-rdm I would freeze them in place then check logs to see how many people they killed and if it was MRDM or just RDM then I would warn or ban them accordingly 2 ) You are asked by a Cadet to be trained using the @ function: I would teleport to the cadet and tell them I will get someone for them, I would then ask battalion (if they haven't already) to request an NCO to cadet area and if that takes too long I would TP NCO's until the cadet is trained 3 ) During a debrief, a CT accidently shoots someone, whilst trying to safety their weapon: If it was an honest mistake I would let people IC deal with it more and then I would remind the CT to watch his fire and to reinform him on how to safety his weapon 4 ) A CT #### doesn't salute you, despite you being a rank higher than 2nd LT: This is an IC matter and I wouldn't usually pick someone up on it anyway but if I needed to I'd make sure they had the bind and that they could salute other people 5 ) Someone commits FailRP, but claims that the specific instance of FailRP is not explicitally stated within the server rules: I would tell them that if they deliberately knew that it wasn't specifically on the rules list then they were clearly trying to find a loophole in the rules which is warnable in itself, but if they didn't know the rule, I would warn them then remind them on some other general rules based around that one 6 ) You bring a player into a sit and punish them accordingly, however they do not agree with your punishment and keep on arguing: I would tell them I dont make the rules, I just follow them and to speak to someone higher up or request an unwarn on the forums and if they wanted someone right then and there I would get any higher admins to come over and explain to them also. Explain in length and detail as to why you deserve staff more than other applicants. Explain what you will bring to the staff team and your strongest assets as a person/potential staff member (250+ words): I believe that I am a candidate because I have learnt from my many past mistakes. I am sometimes seen as naïve, but when it really comes down to it I have learnt from so many things I have done in the past, that I will be able to see both sides of a situation in a staff sit and make a neutral decision. I am also planning on becoming extremely dedicated towards the server and my regiment as I really want to prove myself as most people have gotten the wrong idea about me from the past. I am extremely energetic and so far I have been on every single day of being in 41st and I don’t plan on changing that. This means that even near the early morning when not many people are on or if a majority of the staff are on LOA or ROA, I might be there willing to help out other people who need that little bit of assistance. Even if there are lots of staff on I am still going to be helping out with claims and sits that people need taken. I honestly believe I am going to try my hardest to change some peoples views about me, not by completely changing as a person, but just improving what they previously saw me as, which might have been immature and enigmatic to most situations, however I believe that given the right opportunity, especially with staff, I can really prove to people how I have learnt from past mistakes and how I can adapt and change when necessary. Concluding this, I believe that my determination and personality will be a great aspect to bring to the staff team as I can really help out the server and keep things in a great condition!
  9. +1 Knows how to handle situations Will make a good staff
  10. +1 Good guy for this sort of job god damn that is a big play time Is a GC member though (they are smelly)
  11. +1 Amazing person Very mature so wouldn't abuse his power Irish
  12. Basic Information:Steam Name + Profile link: i cant feel my left leg https://steamcommunity.com/profiles/76561198076505653/Roleplay Name: CE AFT 2nd LT LeftTeamspeak Name: LeftPlaytime on the Server: 5w 5dSteamID (http://steamidfinder.com/): STEAM_0:1:58119962Any experience in staffing: NoCurrent Age: 14Warns/Bans: 8Do you have a working microphone and is it understandable?: yesEvent Plan:Create an event plan, this is what we will use for your first training event. Make it easy to understand and original(Use the Template): Map: AnaxesEnemies, HP, Amount: B1 heavy, 2250, 8 Sniper droid, hp they spawn with, 1 or 2 (depending on amount of GC) Explosive Droid, 2000, 1 Force Sensitive Creature, 200k, 1Passive, HP, Amount: Wounded Bounty Hunter, 20k hp, 1Republic's Execution:Battalion see a smoking ship flying near MB which then crashes near MG. A private CIS bounty hunter on OC asks for help as CIS are after him, he is also wounded. Battalion question him for a bit saying why should they help him and he would tell them he is trying to quit being a bounty hunter but CIS don't like that idea and battalion also ask what's in it for them. The bounty hunter then informs them that for his safety, he will give information about CIS whereabouts and knows some ins and outs of their ship. He would also mention he is willing to do one more job if everything goes well. CIS ships come flying in (2/3 munificent) so battalion order clones onto defcon 3 as they are getting attacked. The CIS say they are willing to leave the base if they give the bounty hunter to them but battalion decline as they can get good info from him. CIS drop pods are then launched in front of MG and droids come flooding out and start attacking the base (depending on the amount of CE some of the AI ships would take off). Battalion order GC to deal with the sniper droid and order CE to deal with the ships. Some tanks would drop down and a hostile ATTE would also come down so Battalion order 327th to set one up and order 212th to set up some tanks. The Battalion the take the Bounty Hunter to med bay where 74th start healing him (he has a broken leg and some broken ribs from the crash) then when he is healed he can also start help defending. the droids would push up to shield generator and after a while LHB would be blown open and more drop pods would be placed there. All frontline regiments would be sent to deal with them and the droids get successfully pushed back into scavenger camp. After this the CIS Leader would order the fleet away as the information they lose 'surely' won't be any worse than the amount of droids and vehicles lost. Jedi sense a force disturbance near the Jedi caves and go to investigate and find a creature with some old sabres. This creature is somewhat hostile so jedi try and tire it which only makes the creature more angry so jedi are forced to fight this thing. After an intense battle the creature starts to flee again so jedi race after it determined to stop this thing, when they fight it with the sabres on the floor next to it and the creature being upset. the sages take it back to JT where they find it was a sith experiment and it was abused and made to use the force so jedi meditate the darkness out of it and the creature is then set free where it can do creature stuff.Event Character Execution:Droids are dropped at MG where they push forward into MB and the sniper droid provides them some cover. As the droids get closer, more drop pods are placed on the NU landing pad to continue with the push where more drop pods are placed next to JT transport. As the droids are pushed back LHB is blown open to where drop pods are shot inside so the droids push in and take GR and the Explosive droid blows up the CE and the GR. After the droids are pushed out the GR they make one more attempt in Scav camp and try and get the clones from there but ultimately fail. The Force Sensitive Creature (FSC) is found near Jedi Caves where it attacks a few jedi (not going full out, maybe just a few hits) and leaping away. After it loses about 30-50k hp it does something like "[RP] Gets angry" and starts attacking the jedi full out to where the Jedi try and weaken the FSC to see what is wrong with it. At 20k hp the FSC will leap away and drop it sabres being upset with itself and it will let Jedi take it in.Story: A CIS Bounty Hunter looking to start a new life seeks refuge in a republic base. The republic take him in as he has valuable info on a CIS fleet location and he is also willing to assist them for one more 'job'. CIS track him down and start attacking to get him back and execute him, but the clones can protect him and manage to push back the CIS and gain some good info for the republic's next attack. Jedi find a Creature which turns out to be force sensitive, it seems agitated and not too friendly as it is attacking some people so they decide to try and tire it out, but this only makes it more angry. The creature then goes on a rampage killing all the jedi nearby so the jedi try and get it weak so it stops. After they weaken it down it stops fighting and it turns out sith had used it as a test experiment and it had just escaped, so Jedi care the creature back to normal and set it free.Event Information:Have you ever Done an Event Before?: NoWhat was your event and was it successfully executed?: N/A Do you understand the responsibilities a event-planner has? If so, what are they?: To make enjoyable events for the server and give people a challenge to make them have fun and to take the job of staff if none are online Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes I doAnything else?: I understand that at points I might seem immature but I really think that, given the chance, I can really prove myself W-G E-Planner
  13. +1/Neutral Does what you would expect from a battalion anyway (minus granting people) Cool guy Can be a bit mingy: telling someone to kill him then getting them warned
  14. Basic Information:Steam Name + Profile link: i cant feel my left leg https://steamcommunity.com/profiles/76561198076505653Roleplay Name (e.g. GM TRP Johan) CE BFT LCPL Left (the highest rank I have gotten is CPT)Teamspeak Name: LeftPlaytime on the Server: 5wSteamID (http://steamidfinder.com/): 76561198076505653 (Sorry if I did this wrong)Any experience in staffing: NoCurrent Age: 14Warns/Bans: 8Do you have a working microphone and is it understandable?: YesEvent Plan:Create an event plan, this is what we will use for your first training event. Make it easy to understand and original(Use the Template):Map: RishimoonEnemies, HP, Amount: b1 heavies, 2k hp each, 7 GH droid, 1.5k hp, 2 - they have a GH and RTC Sniper droid, the base hp for the sniper droid, 1 Sith lord, 100k hp, 1 Sith apprentice, 60k hp, 2(e.g. BH, 6000, 3)Passive, HP, Amount: Captured Prisoner, 5k, 1Republic's Execution: Fleet informs troops a distress signal from a crashed ship near scav camp has been signalled and send GC and/or RC to investigate it. They find a Prisoner there who is still in cuffs and is willing to give information about the CIS's next attack if they can keep him safe. Someone will take him back to base whilst the rest investigate for anything else when the find a big cargo crate - they open the crate and the droids come flooding out to kill the GC and start making their way to the Main gate. It then turns out this was a trap all along and the CIS new about this and were sending in enemy tanks and ships so 212th get a few tanks to counter the enemies and CE get in some ships to counter the enemies ships then they someone will notify people of the sniper droid so GC can deal with them whilst the rest of the troops make their way to main gate to attack. Then take the prisoner to a secure location and defend them there whilst the droids are attacking. The droids will then push through and go to SIM area/TR elevators and start pushing the main HQ. The b1 heavies push HQ whilst GH droids can push through to BHB which they blow open. They then drop to GR to detonate it and cut off the power whilst the other droids push to the secure location and try and get the prisoner. The clones will then push the droids back out re-securing the prisoner Unless he gets killed by friendly fire and the CIS start running out of utility so have to retreat. The prisoner then tells them that the info was just a lie and he just wanted to be safe so battalion can decide what to do.Jedi/EC Execution: The Jedi will feel a disturbance just outside JT where, by the caves, is a large structure with a forcefield gate locking 3 sith inside. The jedi can then get the gate open by hacking it or destroying it and the Sith lord locks himself in a safe room. The jedi will fight the 2 apprentices and when one of them die the other can choose wether he wants to keep fighting or surrender (If they surrender the sith lord kills him). The sith lord then comes out of his safe room, leaps down and can say fine I'll do it myself and then he'll fight the jedi and die in the end to where the jedi can find a bunch of stolen knowledge in his safe room where they then take it back to JT and store it back away safelyStory: A distress signal from a prisoner transport vehicle is received and when is is searched a prisoner is found willing to give information about the CIS. It turns out this was a trap and droids start attacking to get the prisoner back but ultimately fail. Jedi sense a dark presence so look around and find a building near caves where they find sith. They fight the sith and afterwards receive stolen jedi knowledge so transport it back to JTEvent Information:Have you ever Done an Event Before?: noWhat was your event and was it successfully executed?: N/ADo you understand the responsibilities a event-planner has? If so, what are they?:Yes. I will have to be active and creative in order to mave the server enjoy themselves whilst not going over the top with anything and breaking rulesDo you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes I doAnything else?: W-G E-Planner