African Boi

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  1. Name: JaredTS Unique ID [Tools -> Identities -> Go Advanced]: eTB87Yo1FE2+AGJVpLq1A6LEfyI=Requested Medal: 1 year service medalEvidence: https://gyazo.com/1e6ba51587833c6ed7785e0ceececd41 Extra Information: Cool template
  2. https://gyazo.com/1e6ba51587833c6ed7785e0ceececd41
  3. Big +1 Came back to battalion and got Brigadier and should be allowed back in as he is a solid choice. His demotion shouldn't be the elephant in the room as it was a very questionable one at the time.
  4. +1 One of the better applicants, good chance and should be considered.
  5. +1 He was one of the best candidates last time before he closed his app.
  6. Plat VIP Battalion 1st Lieutenant Jared
  7. Basic Information: Steam Name + Profile link: Jared (https://steamcommunity.com/profiles/76561198063395031/) Roleplay Name: Battalion 1st LT Jared Teamspeak Name: Jared Playtime on the Server: 10w 3d SteamID STEAM_0:1:51564651 Any experience in staffing: Yes a little, I know the basics of ULX and commands that come with it. Current Age: 19 Warnings/Bans: 2 Warnings from my first week on the server Do you have a working microphone and is it understandable?: Yes, and it is good quality. Event Plan: Map: Snow Facility Enemies, HP, Amount: Clone ECs B1 Heavy x8-10, base HP B2 x2-4, base HP Jedi ECs Sith Warrior, 100k HP Sith Apprentice, 80K HP Passive, HP, Amount: Mining Instructor, 100k HP(Not supposed to die) Republic's Execution: “The Republic have become aware of a major threat on the snow planet VIA an informant within the CIS operations. They receive word of a weapons facility on the planet which is developing weapons of mass destruction. Thus the Republic sends a fleet to invade and stop the production.”- Battalion will handle his briefing with this Clone Execution Stage 1: Upon arrival, the leading battalion member will let the regiments know that any crate, box or anything containing non-harmful contents must be exposed of. He must make sure that CE checks any boxes or crates before destroying them. The Republic forces must make their way through the snow planet, eliminating CIS forces and disposing of any weapons or crates they find to completely wipe the arsenal of the CIS on the planet. They will hold at their first site until all boxes and crates are safely destroyed while defending from CIS forces. Any ray shield can be disabled by CE or RC. Stage 2: There will be two paths, the Jedi will take the one on the left to their objective as they have their own mission to deal with. The Clones will move through the right path. They will cross over the deadly pond which DU will build over to a secondary facility containing the deadly missiles. The Clones must quickly win this fight and scatter any remaining CIS force on the facility. However after a few moments CIS forces will arrive back to the planet from their transit of transporting weapons to their fleets that need it, since they have been alerted to the invasion, they will begin fighting back. Stage 3: LAST STAND BEGINS! At this point, clones will have to defend from 2 entrances. It is vital that they outlast the onslaught and transport those missiles off the planet. The length of this stage is decided by the Jedi… The Jedi event is explained more in their exec. Part but basically, the Jedi find out that there are miners that the CIS have enslaved due to droids not being very good at doing it themselves, the Jedi will have to negotiate with the mining instructor and get his people to help the republic fight off the CIS. It is also vital that I don't overwhelm the clones too much, so i will take it a bit easy at this point. If Clones die they will be changed to normal B1s. Stage 4: The Jedi have successfully negotiated with the Instructor and he gives his people the order to kill the CIS scum! At this point the Clones who are still alive will remain clones if they die(I will remove the spawn block), and if the droids die they will be changed to Alien Species portraying the mercenary forces(last life for droids). Jedi Execution Jedi have also been informed of a crystal mine on the facility and must shut it down and stop the mine. Stage 1-3: Jedi will head to the crystal mines and investigate it. They will find 2 Sith that are overlooking the mining and commanding the Mining Instructor making sure he doesn't do anything stupid. The Jedi will negotiate with the Sith or begin combat, but they will find out that the miners in the caves below are mining at the CIS forces will. Once the Sith have been dealt with, the Jedi must rush to try and save the clones remaining by negotiating with the instructor and swaying him as well as his men to the side of the republic. Stage 4 The negotiations are successful and he miners rally together and push the CIS troops to retreat along with the help of the Republic. Event Character Execution: Clone ECs Stage 1: Droids will first be stationed at the first check point where the little hangars are. They must defend as well as possible while CE or RC disable the ray shield protecting their positions. Once they have been overrun, I will set their spawn in either of the 2 pathways and try to assault the clones positions while CE try and safely identify what crates can be disposed of. Stage 2: I will move the ECs to the second ray shield just before the pond and they must defend there until the Clones can open it and move across the pond. Once they have moved across the pond and disabled the third and final ray shield, the ECs must hold off as well as they can until they get overrun and I move their spawns. Stage 3: LAST STAND BEGINS CIS fleet arrives, all they do is assault the Clone forces. Stage 4: This basically becomes a last stand for the droids, they get changed to Alien Species when they die. Jedi ECs Stage 1-4 They will be standing near the crystal mines and must await the Jedi. It's important they make it known to the Jedi that they are making miners do their dirty work for them in the caves and the instructor is leading the operation. Combat may begin or not, it's up to the Jedi and the Jedi ECs. Story Event Information: "The CIS have stationed a force on the Snow Facility to create weapons that can help them thrive in the war. Due to the clumsiness of droids they have taken the local militia into custody and made them do the mining for the resources for them. Due to the populace being subjected to CIS terms without their consent, they are ready to turn on the CIS if enough hope of victory sheds itself." I really wanted to have that authentic clone wars feel where the Jedi and what they did had a major effect on the Clones battles, whether it be through diplomacy or combat itself, I wanted to make them have more of a purpose. Have you ever Done an Event Before?: No What was your event and was it successfully executed?: N/A Do you understand the responsibilities a event-planner has? If so, what are they?: Yes. Event Planners are responsible for making sure the server stays populated. They must continually evolve and become better at making interesting events to keep the player base happy and interested in the server. EPs are responsible for all event side mishaps. They must take responsibility when it comes to any problems caused by events. They must not abuse any powers they have and take care when using them. EPs can also help with staff claims only when there are no staff on the server at that current time. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes. Anything else?: W-G E-Planner Thanks for reading my app!
  8. +1 One of the better applicants to apply, good rank, competent. Don't see anything wrong with it.
  9. Neutral I feel this would be an easy +1 if you were more active. Even though your activity might be bad, you are still a good candidate.
  10. Neutral Haven't really spoken to you much at all. But you look like a solid choice however since I don't have a full perception I'm not going to sway to a +1 or -1 You didn't reach the minimum word requirement in the roles and responsibilities section.
  11. Basic Information: Steam Name + Profile link: Jared (https://steamcommunity.com/profiles/76561198063395031/) Roleplay Name: Battalion 2nd LT Jared Teamspeak Name: Jared Playtime on the Server: 9w 1d SteamID STEAM_0:1:51564651 Any experience in staffing: Yes a little, I know the basics of ULX and commands that come with it. Current Age: 19 Warns/Bans: I have been banned before in the past for player pulling but unbanned after I gave evidence that I didn't do it and that I was strictly against it, hence why I'm here today. 1 warning from my first day on the server. Do you have a working microphone and is it understandable?: Yes, and it is good quality. Event Plan Map: Vanqor (well optimized) Enemies, HP, Amount: Clone Side: -Phase 1-6 -Pirates(alien species): 1500 HP, around 8-10 (depending on server player count) -Pirate Heavy(alien species heavy): 2500 HP, 3-4 (depending on server player count) -Phase 7-8 -Infected: Base HP (zombie SWEP will be given regularly) Passive: -Pirate Leader: 100k, not supposed to die (RC will interrogate) Jedi Side: -Force Sensitive Warrior: 100k HP -Force Sensitive Pirate : 75k HP, 2 Republic's Execution: The Republic will get an automated distress signal from an old ship which crash landed on Vanqor. Unsure of how or why it is sending this signal, they will mobilize their troops and head to Vanqor to investigate. Phase 1: Upon arrival, a rayshield will grab the attention of the Republic. Battalion will start his briefing stating everything that was stated on the previous map, “We have received an automated distress signal from this crashed venator which was taken down from a previous battle. Unsure as to why this is happening, all regiments are to remain on Defcon 4 until further notice, don't open fire unless an order is given to do so.” (special EQ may be granted at discretion of the leading Batt member) Phase 2: Once units are dismissed, they will patrol around. Battalion must split forces up, some go to the bunker and others patrol around the ray-shielded outpost. Considering we have been here many times before, we know the surroundings. Regiments who patrol near the outpost will notice something which looks like a missile in the outpost. They should immediately make this known to the leading Battalion. Regiments who patrol towards the bunker will notice defenses set up around the bunker fortifying the location. As before, clones should make the Battalion aware of this immediately. They will also see neutral targets manning the defenses by the bunker. Phase 3: Battalion must try to begin negotiations and start trying to extract information from the alien species. During this all regiments should begin making their way to the bunker and begin setting up a perimeter around the bunker(Battalion can do differently if he wants). DU will place defenses. CE will be granted to set up LAAT transport at this point to. Phase 4: Sooner or later negotiations will fail and combat will commence, however due to the defensive perimeter around the bunker, this should be an easy battle to win. 212th may also use their explosives on the fortifications. CE will be transporting clones back to the frontlines from spawn. Phase 5: The hostels will begin retreating back into the bunker via the staircase. Battalion will then order an assault through the staircase on the bunker. Again this will be a somewhat easy fight because of how outnumbered the aliens are. Phase 6: At the bottom, there will be the alien leader who RC must interrogate. At this point all units must patrol around the bunker on Defcon 4 or wherever Battalion thinks regiments must go. RC will then find out that these aliens were using the crashed venator as a resource to build their base of operations. RC will also find out that the outpost has a weapon of mass destruction in it. They will relay this onto Battalion and all forces must begin moving towards the outpost in an attempt to make sure it is deactivated. The rayshield will still be up, however the hostels inside, knowing they have no chance of escape, will detonate the weapon and thus destroy the rayshield. Thankfully, the rayshield will absorb most of the impact. BUT, all units will begin to see blue smoke emerging within the outpost and the hostels that were in there are now zombie like infected beings. At this point, the outpost is a no entry zone. Phase 7: LAST STAND BEGINS Battalion may approach the rest of this however he feels. But the toxic gas will begin to spread and while it is a priority that these infected are taken out, it will become increasingly difficult to deal with them. (Jedi may help if clones are getting pummeled) Phase 8: The infected begin to outnumber the republic and the situation is too dire to continue the fight, Battalion may, at this point, declare a defcon 1. Jedi Execution: Phase 1: Saber users should be spotted near caves. The jedi will then head over and investigate. Phase 2: It will be up to the jedi to figure out who they are and why they are there. Combat should be avoided at this point. Phase 3: After some conversation, it will be apparent that they are selling crystals and hoarding them too. They will retreat further into the cave and reveal their collection of all the crystals they have found and extracted. Phase 4: Negotiations may be continued however combat may start to. Phase 5: Once everything is over. It is up to the jedi to continue how they must. (Jedi event isn't too in depth as they have to eventually help clones with their last stand) Event Character Execution: Alien/Infected: Phase 1 - 6: All clone ECs will be brought to the bunker defences. They will man these defenses and prepare for combat after negotiations fail. The leader will negotiate with the leading Batt and avoid combat until i say they can start or until they start to get aggressive. Turrets will be employed and used. They will be promptly defeated due to the superior EQ advantage of the Republic and have to retreat down into the bunker through the staircases. I will then move the spawns into the staircase and further down if clones can't push them back fast enough. They will eventually be defeated and the Leader will be interrogated by RC, he must make sure he surrenders. The leader, which will either be me or someone else will then spill the beans about how they have been ransacking the Venator to supply their setup of their base of operations and weapon of mass destruction located at the outpost. At that point the spawns would have already been moved to the outpost. ECs must stay put until RC is done. Phase 7 - 8: LAST STAND BEGINS I will then advert in Secure Comms as an alien, “[SC] They have us surrounded!” “[SC] we are not going to succumb to these fools!” And at that point I would “detonate” the weapon of mass destruction(place detonators around or orbital strike the outpost). After the detonation the rayshield will disappear and I will change everyone currently in the outpost to infected and regularly give them zombie swep at points if they need. I will also throw shadow disease canisters in there to signify the toxic gas and continue advancing it towards the clones positions to make it more interesting and make it easier for ECs to get kills. Jedi ECs: Phase 1 - 2: I will bring them to the outside of the caves. They must remain there and act like they are negotiating prices of crystals. When the jedi show up they must cease discussions and start negotiating with the jedi. Phase 3 onwards: They must all run back into the caves and to where their massive pile of crystals are. At this point they may begin combat or continue negotiations. After this it is up to how they want it to play out, peacefully end or die trying to protect their trade. Story: Event Information: Pirates came across the planet of Vanqor and thought it would be an excellent place to set up their base and build their weapons of mass destruction. They decided to use the Venator and strip anything useful from it to fuel their vile plan, however, one clumsy pirate ventured too far into the venator and accidentally pressed a distress alert button that sent a signal to the rest of the Republic fleet. Having very little advancements in weapons and knowledge, they are extremely outmatched against the might of the Republic, however, they do have a sinister missile they could unleash on any force that threatens them... On the side, they also found a cave which contains kyber crystals that they could then use to make more profit to catapult their plan even further. On their journeys through the galaxy, they managed to find force sensitive beings willing to join their plunder who could dabble in sensitive topics such as kyber crystals. Have you ever Done an Event Before?: No. What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: Yes. Event Planners are responsible for making sure the server stays populated. They must continually evolve and become better at making interesting events to keep the player base happy and interested in the server. EPs are responsible for all event side mishaps. They must take responsibility when it comes to any problems caused by events. They must not abuse any powers they have and take care when using them. EPs can also help with staff claims only when there are no staff on the server at that current time. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes. Anything else?: W-G E-Planner Used the same event plan with some changes, with perm ofcourse. And I'll read a lore book or something.. Thanks for reading my app!!!
  12. +1 One of the better applicants this time around, was a good candidate last time too. Commander, which means he is experienced.
  13. I think you miss took the "4th app" thing, hes applied 3 times in the past but has been denied, so this is his 4th app.
  14. Basic Information: Steam Name + Profile link: Jared (https://steamcommunity.com/profiles/76561198063395031/) Roleplay Name: Battalion Officer Jared Teamspeak Name: Jared Playtime on the Server: 8w 4d SteamID (http://steamidfinder.com/) STEAM_0:1:51564651 Any experience in staffing: Yes a little, I know the basics of ULX and commands that come with it. Current Age: 19 Warns/Bans: I have been banned before in the past for player pulling but unbanned after I gave evidence that I didn't do it and that I was strictly against it, hence why I'm here today. 1 warning from my first day on the server. Do you have a working microphone and is it understandable?: Yes, and it is good quality. Event Plan Map: Vanqor Enemies, HP, Amount: Clone Side: -Phase 1-6 -Pirates(alien species): 1500 HP, around 8-10 (depending on server player count) -Pirate Heavy(alien species heavy): 2500 HP, 3-4 (depending on server player count) -Phase 7-8 -Infected: Base HP (zombie SWEP will be given regularly) Passive: -Pirate Leader: 100k, not supposed to die (RC will interrogate) Jedi Side: -Force Sensitive Warrior: 100k HP -Force Sensitive Pirate : 75k HP, 2 Republic's Execution: The Republic will get an automated distress signal from an old ship which crash landed on Vanqor. Unsure of how or why it is sending this signal, they will mobilize their troops and head to Vanqor to investigate. Phase 1: Upon arrival, regiments will line up. Everyone will notice a Rayshield around the outpost just outside to the right of the crashed Venator. Battalion will start his briefing stating everything that was stated on the previous map, “We have received an automated distress signal from this crashed venator which was taken down from a previous battle. Unsure as to why this is happening, all regiments are to remain on Defcon 4 until further notice, don't open fire unless an order is given to do so.” (special EQ may be granted at discretion of the leading Batt member) Phase 2: Once units are dismissed, they will patrol around. Battalion must split forces up, some go to the bunker and others patrol around the ray-shielded outpost. Considering we have been here many times before, we know the surroundings. Regiments who patrol near the outpost will notice something which looks like a missile in the outpost. They should immediately make this known to the leading Battalion. Regiments who patrol towards the bunker will notice defenses set up around the bunker fortifying the location. As before, clones should make the Battalion aware of this immediately. They will also see neutral targets manning the defenses by the bunker. Phase 3: Battalion must try to begin negotiations and start trying to extract information from the alien species. During this all regiments should begin making their way to the bunker and begin setting up a defensive perimeter around the bunker(Battalion can do differently if he wants). DU will place defenses. CE will be granted to set up LAAT transport at this point to. Phase 4: Sooner or later negotiations will fail and combat will commence, however due to the defensive perimeter around the bunker, this should be an easy battle to win. 212th may also use their explosives on the fortifications. CE will be transporting clones back to the frontlines from spawn. Phase 5: The hostels will begin retreating back into the bunker via the staircase. Battalion will then order an assault through the staircase on the bunker. Again this will be a somewhat easy fight because of how outnumbered the aliens are. Phase 6: At the bottom, there will be the alien leader who RC must interrogate. At this point all units must patrol around the bunker on Defcon 4 or wherever Battalion thinks regiments must go. RC will then find out that these aliens were using the crashed venator as a resource to build their base of operations. RC will also find out that the outpost has a weapon of mass destruction in it. They will relay this onto Battalion and all forces must begin moving towards the outpost in an attempt to make sure it is deactivated. The rayshield will still be up, however the hostels inside, knowing they have no chance of escape, will detonate the weapon and thus destroy the rayshield. Thankfully, the rayshield will absorb most of the impact. BUT, all units will begin to see blue smoke emerging within the outpost and the hostels that were in there are now zombie like infected beings. At this point, the outpost is a no entry zone. Phase 7: LAST STAND BEGINS Battalion may approach the rest of this however he feels. But the toxic gas will begin to spread and while it is a priority that these infected are taken out, it will become increasingly difficult to deal with them. (Jedi may help if clones are getting pummeled) Phase 8: The infected begin to outnumber the republic and the situation is too dire to continue the fight, Battalion may, at this point, declare a defcon 1. Jedi Execution: Phase 1: Saber users should be spotted near caves. The jedi will then head over and investigate. Phase 2: It will be up to the jedi to figure out who they are and why they are there. Combat should be avoided at this point. Phase 3: After some conversation, it will be apparent that they are selling crystals and hoarding them too. They will retreat further into the cave and reveal their collection of all the crystals they have found and extracted. Phase 4: Negotiations may be continued however combat may start to. Phase 5: Once everything is over. It is up to the jedi to continue how they must. (Jedi event isn't too in depth as they have to eventually help clones with their last stand) Event Character Execution: Alien/Infected: Phase 1 - 6: All clone ECs will be brought to the bunker defences. They will man these defenses and prepare for combat after negotiations fail. The leader will negotiate with the leading Batt and avoid combat until i say they can start or until they start to get aggressive. Turrets will be employed and used. They will be promptly defeated due to the superior EQ advantage of the Republic and have to retreat down into the bunker through the staircases. I will then move the spawns into the staircase and further down if clones can't push them back fast enough. They will eventually be defeated and the Leader will be interrogated by RC, he must make sure he surrenders. The leader, which will either be me or someone else will then spill the beans about how they have been ransacking the Venator to supply their setup of their base of operations and weapon of mass destruction located at the outpost. At that point the spawns would have already been moved to the outpost. ECs must stay put until RC is done. Phase 7 - 8: LAST STAND BEGINS I will then advert in Secure Comms as an alien, “[SC] They have us surrounded!” “[SC] we are not going to succumb to these fools!” And at that point I would “detonate” the weapon of mass destruction(place detonators around or orbital strike the outpost). After the detonation the rayshield will disappear and I will change everyone currently in the outpost to infected and regularly give them zombie swep at points if they need. I will also throw shadow disease canisters in there to signify the toxic gas and continue advancing it towards the clones positions to make it more interesting and make it easier for ECs to get kills. Jedi ECs: Phase 1 - 2: I will bring them to the outside of the caves. They must remain there and act like they are negotiating prices of crystals. When the jedi show up they must cease discussions and start negotiating with the jedi. Phase 3 onwards: They must all run back into the caves and to where their massive pile of crystals are. At this point they may begin combat or continue negotiations. After this it is up to how they want it to play out, peacefully end or die trying to protect their trade. Story: Event Information: Pirates came across the planet of Vanqor and thought it would be an excellent place to set up their base and build their weapons of mass destruction. They decided to use the Venator and strip anything useful from it to fuel their vile plan, however, one clumsy pirate ventured too far into the venator and accidentally pressed a distress alert button that sent a signal to the rest of the Republic fleet. Having very little advancements in weapons and knowledge, they are extremely outmatched against the might of the Republic, however, they do have a sinister missile they could unleash on any force that threatens them... On the side, they also found a cave which contains kyber crystals that they could then use to make more profit to catapult their plan even further. On their journeys through the galaxy, they managed to find force sensitive beings willing to join their plunder who could dabble in sensitive topics such as kyber crystals. Have you ever Done an Event Before?: No. What was your event and was it successfully executed?: N/A Do you understand the responsibilities an event-planner has? If so, what are they?: Yes. Event Planners are responsible for making sure the server stays populated. They must continually evolve and become better at making interesting events to keep the player base happy and interested in the server. EPs are responsible for all event side mishaps. They must take responsibility when it comes to any problems caused by events. They must not abuse any powers they have and take care when using them. EPs can also help with staff claims only when there are no staff on the server at that current time. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes. Anything else?: W-G E-Planner Thanks for reading my app!
  15. -1 I don't think a reason is really required..
  16. So, the DLT was buffed and is finally a usable weapon however the recoil is still pretty bad and out of all the weapons in the game its the worst when it comes to recoil. Im not asking for it to be a killing machine by any means, but i can always argue the point that every other regiments weapons have no recoil(barring the rotatory blaster) but the DLT does, and it has the most recoil out of everything else. Its really hard to shoot even at medium range with its recoil and its not a fun experience for our NCOs and even COs. We feel like we have no influence when we are just sitting on our barricades because we cant actually shoot too many things at medium to far range(far range isn't that much of a big deal considering we aren't a sniping regiment or a frontline regiment). The mini gun is good however its not too accurate at medium range and it would be nice to have a weapon that can shoot medium range and then the minigun which is really good at close range. If the fire rate needs to be lowered or the damage in return for less recoil than I'm pretty sure all of DU would take that trade off because the gun is pretty shite with its kick. Not to mention that NCOs and the rest of DU most of the time will not see too much action during events since we are normally tasked with holding our defenses hence why events can be a bit boring now and then, so having a weapon we can use from our barricades that's isn't OP but is alright to at least hit targets would really help DU members enjoy the events more.
  17. +1 Cool guy, good personality. Will do well in staff.
  18. +1 Had a lot of interactions with Harry and he is a real cool guy. Deserves a shot!
  19. +1 Had a chat with him the other day, very cool dude and very chill. Competent and doesn't have any anger problems.
  20. +1 Good app CMDR and very friendly, also has to deal with evil alot
  21. +1 Very stable, but he needs to go to school Great Lad!
  22. +1 Heard only good things about him. Has good writing skills and seems very knowledgeable.
  23. -Out of Character Section - Steam Name: Jared Steam ID: STEAM_0:1:51564651 Current rank on the server: VC Age: 19 What is your playtime: (1 Week - Minimum): 6 weeks and 3 days Do you have a microphone, is it good quality: yes, and it is good quality. Have you read and looked through the Battalion Handbook: Yes, on a few occasions. Do you meet the requirements: Yes. Quick summary about you: My name is Jared, i live in South Africa and i am currently 19 years old. I'm studying through mostly online courses and I also play cricket semi-professionally. I have been playing Gmod for a while now and love hanging out in discord and chatting to fellow members of DU and members of other regiments. I’m also a big star wars fan and enjoy the server. Gaming for me is a way to relax and I have always enjoyed connecting with other people and relish the moments that come with it. In Character Section - In-Game name: DU Vice Commander Jared Highest rank obtained: DU Vice Commander What current rank do you have: DU Vice Commander What is your current regiment: Dooms Unit Why should we pick you for Battalion: I've always loved the idea of Battalion. I really enjoy leading and the idea of coordinating a mass amount of people sounds fun and like something I would enjoy. I enjoy being under pressure and feel as if I can lead effectively and make good decisions. I also like interacting with people. I have good people's skills and I derive pleasure from communicating with others. I'm a big believer in listening before speaking and never shun someone for their opinions. I don't have a temper and never lose it to someone or something. I love helping people and ensuring everyone is on the same page and enjoys their time. I always ask fellow members if they need help regarding any issues and make sure the regiment comes first. I'm always open to change and growth, I love feedback and criticism. I never take anything to heart but rather learn and adapt. I'm a very loyal person. I've been in DU for a long time and love this regiment to bits. I'm also transparent, aka i wont say something that i don't feel, I'm not afraid to speak out or speak my mind. Another reason I think I'm fit for this position is because after I was banned permanently, I never thought people would take me seriously. Yes it was unfortunate and shouldn't have happened but it allowed me to show my true colors. I was able to get MOTW 5 times and managed to get trial EXO and then perm while up against some stiff competition such as Dyno, Camby and Razor who are all excellent and great peeps. And after Marcus resigned I was able to get the VC position. Describe the roles and responsibilities of Battalion: Battalion are role models and must act with professionalism and take responsibility for all actions they make. When battalions are on base their job is to make sure the base is running smoothly and must grant or deny requests troopers make. Battalion must also perform training for their regiments and make sure they are in top shape. They must make sure that all cadets are accounted for and must monitor who is in the cadet area. Battalion must roam the base and make sure regiments are being productive and doing something to benefit their troopers. Their main purpose is to lead events correctly and efficiently, they must be concise and confident with orders they give. Higher ranked battalion must ensure the battalion itself runs smoothly and make sure lower battalions are mentored correctly. Have you ever been demoted, banned or kicked: I have been banned before in the past for player pulling but un-banned after I gave evidence that i didn't do it and that i was strictly against it, hence why i'm here today. Do you understand that Battalion is a very respectable and disciplined rank: Yes. What do Battalion do during Combat, when they are not leading? Battalion must remain with their assigned regiments and support them in battle, however they must not assume control over the regiment they are supervising, the commanding officer from the regiment is in charge of that. But he can give orders he thinks will benefit troopers, such as placing a trooper on a barricade. What are the 3 duties a Battalion Officer Cadet has to complete before getting promoted as part of his mentoring session? Lead a base attack Call and perform a good debrief To perform a mandatory training What is the job of the Co-Leader during events? The Co-lead must grant or deny minor requests, as the main leader is tasked with making sure all regiments are doing what they are instructed and does not have time to grant all small requests. They may make major decisions with regards to grants and denials but only from permission from the main leader. They may also give any suggestions they think will help sway the battle in their favor Anything else: Thanks for reading my app!