OwnZar

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  1. +1 Finally something CT and RC can agree on.
  2. Basic Information:Steam Name + Profile link: OwnZar + https://steamcommunity.com/profiles/76561198249771994/Roleplay Name: CT Jr Medic LT Col OwnZarTeamspeak Name: CT OwnZarPlaytime on the Server: 3 Weeks, 6 days, 15hs, 56 minutesSteamID (http://steamidfinder.com/): STEAM_0:0:144753133Any experience in staffing on a roleplay server: Yes, mainly on Minecraft servers and briefly on a Dark RP server before it was closed down. Plus a week and a half as Trial EP here on Werwolf CW.Current Age: 21 yearsWarns/Bans: NoneDo you have a working microphone and is it understandable?: Yes Event Plan:-Event's First Phase- After the brief the Event will kick in, with the clones marching out through the main door as per usual, out to the exterior which will be defended by a group of scavengers surrounding a mysterious box. The scavengers will have mediocre HP and weaponry to be dealt with fairly quickly and simply. Upon their deaths 212th will be ordered to examine the box in case it's some kind of bomb. Further more, the way forward will be blocked by a barricade made out of rubble, preventing any further advancement for the time being. Upon examination of the box an orbital strike will go off exactly where the box previously was, making the clones retreat from the surrounding area, giving an appearance to the main act of this Event. -Event's Second Phase- After the commotion of the explosion has ended, the clones will raise their heads to find a giant robot where the box was previously located. It is expected that the clones wil not shoot the robot immediately, giving time for players to re-spawn and others to heal up, while also allowing the Robot to get a good understanding of their surroundings. After a bit of time CE will be tasked with attempting to hack the droid, which will always fail, turning him hostile and beginning the Boss Battle. However, if the clones shoot the Robot immediately, the event will continue as normal, beginning the Boss Battle. The Robot Boss will be player-controlled, and it will have up to 200k HP that will have to be taken down by the Clones as the battle rages on. In this specific section of the battlefield, cutted off by a rubble barricade as previously stated, the clones will only have some barricades used previously by the Scavengers to defend themselves aganist the Boss, no Last Stand. Once the Robot has lost 50k HP minimum it will retreat over the barricade and 212th will be ordered to blow it up to continue. -Event's Third Phase- After the first Barricade's destruction the clones will move to the next area, which will be defended once again by scavengers with a bit more of HP and better weaponry than before, but still not a major threat. The scavengers will have some turrets and more barricades deployed in the area that the Clones can freely use once the scavengers have been dealt with, after which the Boss will apear again with the HP it previously had. In this Phase the Robot will have better weaponry than before and, if possible, better movement speed. Same as before, Clones will have to lower the Robot's HP until it looses 50k HP, in which point it will retreat once again over a rubble barricade, to the inside of the temple where te last phase will occur. -Event's Fourth Phase- 212th will be ordered once again to clear up the barricade with explosives, and after that's done the army will move forward towards the Temple entrance, which will be defended by the last group of Scavengers with a substantial ammount of HP, decent weaponry and one single tank, alongside machinegun bunkers that will require the use of flamethrowers to be destroyed. After they have ben dealt with the clones will go into the cave to come out to the small area where they will have to, once again, fight the Robot. This is a very small and condensed area, which is why the Robot will, once again, retreat after loosing 10k HP at max. The clones will have to use the Temple defences, rebuild them or build new ones of their own in a minute, after that the Robot will spawn in front of the Temple entrance with 100kHP, plus even more weaponry. This will be the final battle and everything, except AT-TEs and flying vehicles, will be authorised. Once the Robot has been defeated it will begin an auto-destroy sequence and the Clones will have 1 minte to either hide inside the caves or reach the spawn in-doors area. After the minute has passed a series of orbital bombardments will stat all around the transit areas to give the impression of a nuclear bomb going off. Afterwards Defcon 4 will be declared and 212th will have to salvage whatever they can from the Robot's corpse, in this case the same box from the beginning. They will load it into a CT APC and go back to base. Defriefing will ensue and the event will be officially concluded, map change happens afterwards, map deppending of the time of the day. -Jedi Event side- The Jedi will be in a separate location, an abandoned base inside of the mountain, facing the Fallen Jedi that woke up the Giant Robot. Map: The map chosen for this event is Rhen Var. >Enemies: - Light - Heavy armed Scavengers - Giant Robot - Fallen Jedi >HP: - 1st Phase Scavs: 500 HP - 2nd Phase Scavs: 1000 HP - 3rd Phase Scavs: 1500 HP - Giant Robot: 200k HP, although it will retreat twice after loosing 50k HP each time - Fallen Jedi: 150k HP >Ammount: - 1st Phase Scavs: 4-7 (depending on the ammount of EC volunteers) - 2nd Phase Scavs: 4-7 (depending on the ammount of EC volunteers) - 3rd Phase Scavs: 4-7 (depending on the ammount of EC volunteers) - Giant Robot: 1 - Fallen Jedi: 1 >Republic Execution: -After briefing the Republic forces will exit the main base to comfront a group of lightly armoured scavengers and secure the box they were guarding. After the box blows up the troops will have to attempt to hack the Robot (and fail) or to immedietly attack it, both choices having the same outcome. -Republic forces will fight the Robot and weaken it until it retreats. They will clear the barricade afterwards and engage a group of medium armoured scavengers, then secure the barricades and turrets they had to then fight the Robot again for a second time. -After weakening the Robot and forcing it to retreat again, 212th will clear the last barricade and engage the last group of Scavengers, a heavily armoured one. They will then advance into the temple and slightly damage the Robot, forcing it to flee again. They will have to mount a deffensive perimeter where the scavengers previouly were, as the final battle against the Robot will commence after one minute of preparation, in which all equipment, except AT-TEs and flying vehicles, will be allowed for use -After defeating the Robot 212th will scvenge whatever they can from the Robot's body after the orbital bombardment has concluded, loading the equipment in a CT APC and returning to base for debriefing. The Republic Execution is over. In the case that no 212th and/or CE members are present, RC is to take over their tasks, such as hacking the Robot or blowing up the barricades. >Event Characters Execution: -Scavenger ECs will defend one area at a time while getting new and better equipment after each loss. They will not respawn after each death and will have to wait until a new defense area is oppened. After dying for a third time their role is no longer neccesary and they will be allowed to go back to Clone Jobs if they so desire. It is important to very clearly explain to the ECs that they will not see a lot of action other than 3 areas where they're just an small bite for the Clones to roll over, so they don't get surprissed if they join anyway. -The Robot will be required to be very watchful of his HP, for when he looses 50k HP he mus retrear using a jumping technice we will teach it previously to the event start. It's job is easy: Kill as many clones as possible and retreat when ordered by the EP. It will get more weaponry after each encounter and will start a map-sized orbital bombardment one minute after he dies. His HP will be lowered or raised after each encounter depending of the time left for the Event to finish and on how quickly Clones lower it. Ex: If it takes ages for the Clones to lower his 50k, the next time he will retreat after loosing 30k and his max-HP will be recuded on the run, Story: >Event Information: The reason for the Republic to be here is to investigate rumours about a super-weapon in the planet, that weapon is obyously the Box they have to acquire. >Have you ever done an event before?: Yes, although suppervised. >What was your event and was it succesfully executed? My events were a Last Stand, a base Take-over, several Base Defences and a some PMEs. I did several events, and while they overall were sucesfully executed they had flaws and issues when executed that I tried to correct after each event, trying to never commit the same error twice. I am positive that people liked them, as I was personally approached by ECs and Clones alike saying they really liked them, saving some errors like weapons being too powerful or HP being too high. But again, this errors were not commited twice. >Do you understand the responsabilities an Event-Planner has? If so, what are they? Yes I do. The responsabilities of an EP are to create and execute Events on the server to entertain the playerbase in a fun, fair but challenging way. EPs also act as low ranking Staff that can take issues like kicks, muting and bans if no other staff members are present.>Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events? Yes, of course. >Anything else? W-G E-Planner
  3. Basic Information:Steam Name + Profile link: OwnZar + https://steamcommunity.com/profiles/76561198249771994/Roleplay Name: CT Lieutenant OwnZarTeamspeak Name: CT OwnZarPlaytime on the Server: 3 Weeks, 40 minutesSteamID (http://steamidfinder.com/): STEAM_0:0:144753133Any experience in staffing on a roleplay server: Yes, mainly on Minecraft servers and briefly on a Dark RP server before it was closed down.Current Age: 21 yearsWarns/Bans: NoneDo you have a working microphone and is it understandable?: Yes Event Plan: -Event's First Phase- The first wave of ECs will infiltrate the base disguising themselves as Clone Troopers and bring an small box to the GR, Battalion will be instucted to not make a big deal out of this or straight up not mention it so the ECs have an easier time infiltrating the base. Once the ECs arrive at the GR they will hide the box inside and try to scape the base unnoticed. At this point the event can go differently depending on the actions taken by the troops stationed in the base. -Event's Second Phase- -If the ECs manage to place th box in GR and hide it from the enemy, or protect it from any republic assault, the box will explode after 3 minutes of being placed, revealing an EMP charge inside and turning the base's energy off. -If the ECs fail to place the box in the GR, or a republic assault destroys it before 3 minutes of it being placed pass, the EMP will not exlode, allowing the base to continue normal duties like nothing had happen. -If the box the ECs were transporting is taken from them by anyone and placed somewhere else than GR, it will blow up like a normal thermal detonator, as an auto-destruction mechanism, allowing the base to continue normal duties like nothing had happen, although in Defcon 4. Now it will depend of the previous actions to continue the event. -If the ECs escaped they have the choice of abandoning the base or stay inside and lay low and act as a fifth column when the second ECs wave arrives. -If the ECs did not escape they will join the second EC wave. -If the EMP exploded in the GR, the GR will be turned off without the posibility of being repaired, CE and RC will be ordered to fly to a Republic outpost to get new parts to repair the Base GR and will have to stay there until told otherwise by Battalion (Which will be told by the EP when to tell them) and will not be allowed to go back to base until it's too late. While CE ad RC are away, the second wave of ECs will attack the base, at this exact moment the event will turn into a Last Stand, and all killed clones will be required to turn into ECs as they die. The ECs must control the Main Gate, HQ and GR to have control over the entire base, and when they do it will be announced to all the server as a distress signal from Battalion, informing both teams of the begining of the third event phase. -If the EMP did not detonate in GR, then a base bombardment will be carried out by the ECs flying bombers. Once the ECs Leader thinks an assault is viable, the second EC wave will be launched with the same capture objectives (Main Gate, HQ and GR). -Event's Third Phase- -If the EMP did not detonate in GR, then a base bombardment will be carried out by the ECs flying bombers. Once the ECs Leader thinks an assault is viable, the second EC wave will be launched with the same capture objectives (Main Gate, HQ and GR). >If the ECs capture Main Gate then they will be allowed to recieve armored support (tanks and armoured transport vehicles). >If the ECs capture HQ then the Republic will not be allowed to spawn new vehicles, ground or flying ones, for the rest of the assault. >If the ECs capture GR then the Bunks doors will malfuction, requiring Clones with engenieering skills to open manually te bunks. >If the ECs capture all three points then the event will turn into a Last Stand for the Republic, the clones will eventually be forced to Defcon 1 to outposts or the Jedi Temple, Last Stand then ends and they will have to take back the base, following the same conquering system that the ECs followed during their own assault. The Event ends once the Republic recaptures all base points and kills the last EC. -If the EMP detoated in GR, after the CIS took the base, they will have one minute to prepare to defend against EC, RC and whatever republic forces managed to escape the base. Last Stand is still active for the Republic and will also be activated for the ECs, this Last Stand cannot be broken by anybody, not even Admiralty or RC, once a trooper dies, they die until the base has been taken back or the last republic assault trooper has been eliminated. Republic troops hiding inside the base that have not been killed have the choice of acting as a fith column, just like the ECs previously did, to help their attacking comrades. -If the Republic fails to retake the base, the Highest rank will order a complete evacuation and a map switch to a Venator will follow. -If the Republic retakes the base then the Last Stands will be lifted for a short moment. All Clones will be allowed to respawn, as long as the arent ECs at the moment, and the Republic will have 2 minutes to prepare for a Last assault on the base by the ECs. During this last defense Bronze rule will not be enforced for NCO+, this way for example a GM CPL will be allowed just in this defense to use turrets, tanks, etc. To counter balance this, after the two minutes of preparation the Republic will be faced with yet another Last Stand. The objective of the Republic is to repair the GR and send a distress signal to the fleet for reinforcements (10 minutes). The objective of the ECs is to retake GR without using vents and while conquering Main Gate and Main Courtyard before marching into the HQ and GR, they cannot ignore this posts before trying to take HQ or GR. -If the ECs take all the objectives before time runs out then the Highest rank will order a complete evacuation and a map switch to a Venator will follow. -If the ECs fail to take their objectives after 10 minutes then a Last Stand will begin just for them and at the same time the Republic Last Stand will be lifted. The Event then ends once the Republic recaptures all base points and kills the last EC. >Jedi will not interveene, for they will be fighting Rancors and a Sith Accolite that will escape before being captured or killed, altough he will indeed fight the Jedi. The Accolite must engage the Jedi as soon as the Event commences to not allow them to assist te clones in Main Base, alongside this the Jedi must refuse to help the clones if these ask for help, as they have "their own problems". Map: Any Map can be used as long as it has a GR, an outside outpost (pirates/cartel/civilian outposts count too) and an external Jedi Temple. But I recommend that we use RishiMoon to do it. >Enemies: -First EC Wave: Commando Droids disguised as Clones. -Second EC Wave: A mixture of B1 Droids and B2 Super Battle Droids. -Third EC Wave / Base Defense against Republic Assault: Droidekas and Commando Droids. -Forth EC Wave (Only if the Republic Captured the Base): B2 Super Battle Droids and Commando Droids in armoured vehicles (Example: AAT Tanks). -Jedi Accolite + Rancors (if we have a proper model for it, Ant-Lion Guardians will take their place if no). >HP: -First EC Wave: Commando Droids disguised as Clones: 3000 HP. -Second EC Wave: B1 Droids: 1000 HP. B2 Super Battle Droids: 1500 HP. -Third EC Wave / Base Defense against Republic Assault: Droidekas: 500 HP + 1000 Shield. Commando Droids: 1000 HP. -Forth EC Wave (Only if the Republic Captured the Base): B2 Super Battle Droids: 1500 HP. Commando Droids: 1000 HP. -Jedi Accolite: 500000 HP + Rancors: 10000 HP each. >Ammount: -First EC Wave: Commando Droids disguised as Clones: 3 minimum - 5 maximum. -Second EC Wave: B1 Droids: 2 minimum. B2 Super Battle Droids: 4 maximum. -Third EC Wave / Base Defense against Republic Assault: Droidekas: 3 Maximum. Commando Droids: Limit determined by EC numbers. -Forth EC Wave (Only if the Republic Captured the Base): B2 Super Battle Droids: Limit determined by EC numbers. Commando Droids: Determined by the ground vehicle chosen by them. Minimum 4. -Jedi Accolite (One) + Rancors: The Jedi Accolite must always have one by his side, if one dies then another one must be spawnned. The Rancors will be Ant-Lion Guardians re-skinned (if we have the proper model). >Republic Execution: -The Highest Rank Online will notify the base troops that a new package has been sent to the GR and is being scorted by some Clone Troopers (ECs disguised), but will ask all avaidable CE to go to the Batt Offices for a meeting about the fuel reserves on the base -If the EMP is discovered, the ECs blow up their covers or the box self-destructed then a Defcon 2 will be ordered and troops will be instructed to find the box or destroy it if it hasn't ben achieved already. If they achieve this then Defcon 4 will be instructed and the Second Wave of ECs will be called shortly afterwards, begining the Phase 2 of the Event. -If the EMP detonates in the GR then the GR will be turned off without the posibility of being repaired, CE and RC will be ordered to fly to a Republic outpost to get new parts to repair the Base GR and will have to stay there until told otherwise by Battalion (Which will be told by the EP when to tell them), shortly afterwards begins the Phase 2 of the Event and CE and RC will not be allowed to go back to base until it's too late. The Rest of the Republic Execution has been explained already in the Event Plan, but in general this event will be very hands-off from Batt and High Command, letting Field troops come up with their own strategy rather than being ordered one by a higher-up- >Event Characters Execution: -Between 3 and 5 Commando Droids will enter Main Base disguissed as Clone Toopers and attempt to place an EMP in the GR, the EMP will be disguissed as a new industrial sized geiger counter, although ECs can come up with something different if they want to spice up it a bit. -If the Commandos fail they can blow up their cover and try to shoot their way out or lay low and wait for the Second EC Wave, in which case they will join the fight causing confussion and distrust on the clone troopers (Republic Law enforcers will be ordered not to punish Golden rule unless it was a clear violation of it, rather than the distrust and confussion the Commandos are meant to create). -If the Commandos suceed in placing and/or defending the EMP they can lay low if posible and join the fight once the Second EC Wave attacks, acting as a fifth colum, as previously stated or escape from the base if the prefeer to join as normal ground units in the upcoming attack. The Rest of the Event Character's Execution has been explained already in the Event Plan, but they will be required to wait in between actions to let CE and RC leave the base. Story: >Event Information: All of the Information has been explained already. >Have you ever done an Event Before?: No, I have helped make some and have given several ideas for them, but never done one myself. >What was your event and was it sucessfully executed? N/A >Do you understand the responsabilities an Event-Planner has? If so, what are they? Yes I do. The responsabilities of an EP are to create and execute Events on the server to entertain the playerbase in a fun, fair but challenging way. If I'm not incorrect, EPs also act as a low type of Staff to end infightings that may occur when no Staff are present or are very busy to take care of the situation. >Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events? Naturally. >Anything else? W-G E-Planner