Victor 210 Share Posted November 12, 2020 (edited) What your suggestion is: Improve the z-6 or make a new one for 327thScriptfodder/workshop link: Already on the serverAny additional information: The Z-6 that 327th uses and the same one that the heavy EC jobs use isn't good at all, If you send 2 327ths with a z-6 against a heavy droid with 1.5 hp then it won't be so fair as it isn't great for us clones, It is so bad when it comes to damage wise and not as good as the DU minigun, It also doesn't have hitmarker which is bad as it used to I believe,327th ARC prefer the E-22 ( Also supervisors) over the Z-6 which shows how bad it is, so my suggestion is to keep the current 327th Z-6 for the heavy Sim and EC JOBS and giving 327th a new minigun OR giving us the other unused Z- on worms weapons "wo_mini", You can make it like the current 327th Z-6 but way WAY better than the z-6 327th uses by improving the Damage alot, Make us sprint while holding it and shoot with it, Return the hitmarkrrs and just to make it fair reduce the ammo to 400 or 350, and if that can't be fixed just give heavy ECs the unused version of the Z-6 and just improve our 327th z-6 (also give us hitmarkers back for the love of god) Edited November 12, 2020 by Victor -Past Ranks-No one cares -anwarter Link to comment
Jenson_ 62 Share Posted November 12, 2020 +1 This is needed all 327th once they get to SO never use the Z-6 cause to be honest its completely sh** compare to the E-22 in all situations and we are literally known as the minigun regiment although its really bad especially when their are no hit markers. Current Ranks Past Ranks DT SGT 327th Commander 501st Temp Major Jedi Blade Warrior RRD Researcher CG SGT 41st SGT Link to comment
Ferghh 91 Share Posted November 12, 2020 (edited) +1 While using Z-6 you can hardly tell if you're hitting them and have to shake your mouse as you don't know whether you're hitting or not, because of this you will die multiple times because you can hardly 1v1 ECs. The damage could be better and the range is pretty bad but hitmarkers could make the Z-6 10x better. Edited November 12, 2020 by Ferghh allan saint maximin Link to comment
Evilgejf 43 Share Posted November 12, 2020 (edited) Neutral on everything except the hitmarkers Hitmarkers good idea since hitmarkers but u never actually use all of ur 400 ammo so there is 0 reasons to lower it. Increase damage a little bit but not too much then it would be +1 Edited November 13, 2020 by Evilgejf Link to comment
Revis 3 Share Posted November 12, 2020 +1 z-6 is kinda bad. Also with having 327th having their own minigun so it doesnt make b1 heavies op is also big +1. Ammo reduction wouldnt make a big difference tho imo since you dont use that much ammo most of the times anyway before the hostiles are dead. Link to comment
Silent 148 Share Posted November 12, 2020 +1 The Z6 is nowhere on the same level as the 501st shotgun now (which is the frontline counterpart of the minigun). I reckon it should be buffed somehow, however I still think all weapons should be nerfed, cause RC weapons are OP. The Boys Link to comment
Mort 76 Share Posted November 12, 2020 (edited) +1 The regiment that is supposed to be the heavy weapon regiment turned out to be the trash weapon till SO regiment, needs a fix Edited November 12, 2020 by Mort ---------------------------------------------------------------Current RanksIRP Senior AdministratorFleet CommodoreFormer RanksDark Council501st ARC ColonelMaster of the OrderCWRP Senior ModeratorRRD Researcher104th Medic LT COL--------------------------------------------------------------- Link to comment
Blaster 50 Share Posted November 12, 2020 +1 but both weapons will need a full rebalance due to the switch. While we are at it make it so you can't fucking sprint with any minigun it's meant to be a heavy weapon and when I see people sprint fire with it my immersion is ruined It should excel at dps but I still think sprinting with a minigun is just shit. In lore to use a minigun you'd have to be almost stationary anyways. Link to comment
Dyno 98 Share Posted November 12, 2020 +1 What Blaster said! 𝙍𝙖𝙣𝙠𝙨 𝘼𝙘𝙝𝙞𝙚𝙫𝙚𝙙104th ET - 04/05/21 - ??/??/??𝘌𝘷𝘦𝘯𝘵 𝘗𝘭𝘢𝘯𝘯𝘦𝘳 06/02/21 - ??/??/?? Spoiler Previous Ranks: 35𝘵𝘩 𝘌𝘹𝘦𝘤𝘶𝘵𝘪𝘷𝘦 𝘖𝘧𝘧𝘪𝘤𝘦𝘳 𝘊𝘛/𝘈𝘙𝘊 𝘔𝘑𝘙 212𝘵𝘩/𝘚𝘛 𝘊𝘗𝘛 𝘑𝘦𝘥𝘪 𝘗𝘦𝘢𝘤𝘦𝘬𝘦𝘦𝘱𝘦𝘳 - 05/09/20 - 23/04/21𝘋𝘜 𝘊𝘰𝘮𝘮𝘢𝘯𝘥𝘦𝘳 - 26/07/20 - 03/05/21 Link to comment
Sharp 35 Share Posted November 13, 2020 Shooting rpg rounds in the generator room isnt immersive or at 2 b1 droids Just dont make it so while running with the z6 your runspeed is comperable to alt walking Link to comment
Hazel 32 Share Posted November 13, 2020 Neutral No need for a new Minigun, The Z-6 is fine as is just need hit markers or make it more accurate Current RanksSWRP ModelerPast RanksCG CPL104th LCPLDT SGTDS Commando S-02104th Commander104th Vice Commander327th Vice Commander 327th LCPL Link to comment
Victor 210 Author Share Posted November 13, 2020 9 hours ago, Blaster said: +1 but both weapons will need a full rebalance due to the switch. While we are at it make it so you can't fucking sprint with any minigun it's meant to be a heavy weapon and when I see people sprint fire with it my immersion is ruined It should excel at dps but I still think sprinting with a minigun is just shit. In lore to use a minigun you'd have to be almost stationary anyways. I agree with you, Seeing about 10 heavy droids rushing with a z-6 doesn't make any sense and will just do alot of damage to the clones -Past Ranks-No one cares -anwarter Link to comment
Hogus 76 Share Posted November 13, 2020 +1 Agreed with the damage buff, and the hitmarkers are really just a no brainer. Movement speed should be lowered though in my opinion. == Past Ranks ==Jump Troopers Sector Commander 212th Vice Commander Link to comment
Halt 3 Share Posted November 13, 2020 1+ I sometimes forget that 327th even have that gun. Some tweaking to make it more appealing may be in order. Damage or precision could be improved, to make it better, balance out with movement or recoil if absolutely necessary. Victor 1 Link to comment
Ice Cube 47 Share Posted November 13, 2020 19 hours ago, Evilgejf said: -1 on everything except the hitmarkers Hitmarkers good idea since hitmarkers but u never actually use all of ur 400 ammo so there is 0 reasons to lower it. Increase damage a little bit but not too much then it would be +1 You're just a hating ass dude cause they kicked yo ass out the reg +1 for the suggestion Victor and Mort 2 Link to comment
Pingu 29 Share Posted November 13, 2020 Massive +1 I was supervisor of 327th for a long time and also in 327th before that and I have to say while in 327th at SO I hardly used the minigun as it was back then. As supervisor the only time I would actually pick the minigun was for last stand infected events and the only reason for that was because you could sprint backwards away from the infected and shoot. The minigun has needed a buff for a long time. I dont think many people care about sprinting, they just want a minigun that can be used on the frontline which actually kills hostiles Victor 1 Spoiler Current Ranks Grand AdmiralFiveM Staff ManagerSith Initiate Past Ranks 327th Colonel Head of Battalion Vice AdmiralCWRP Admin 501st Vader's Fist Vice CommanderImperial Commando DS Squad Leader Imperial Commando Vice Commander S-12 Adjutant Governor Major General Lieutenant General GeneralIRP Event Planner IRP Senior Event Planner IRP Deputy Event Manager IRP Super Admin (For 20 Minutes)IRP Event Manager IRP Vice Manager IRP/ICRP/TRP ManagerRebel Alpha Commander Link to comment
Evilgejf 43 Share Posted November 13, 2020 (edited) Ice cube atleast i am not from norway Edited November 13, 2020 by Evilgejf Link to comment
Puggo 55 Share Posted November 13, 2020 Accepted, Yes, the damage right now from experience as EC is really lacklustre and most likely will be felt far stronger as 327th. Will see what we can do with regards to both RPM and DMG for the minigun by splitting it into a seperate weapon for EC and 327th. Zab and Victor 2 had to remove signature because of romanian censorship Spoiler Link to comment