Kinetic

Tryouts

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Hello, very new to the server but thought I could give some insight on what it feels like being a new player. 

Tryouts seem incredibly dull to the point that much of it feels redundant. 

For example, that thing were they say a word in chat like B A T T A L I O N and you have to do the faces. In what situation am I gonna be over here like Alan Turing, deciphering this code like it's a German secret transmission in 1944, just so I know that I need to turn 90 degrees to my right? It's incredibly redundant. I'm told all regiments do tryouts with this stuff.

Also there was some question about a battalion commander and a regimental commander giving me contradictory orders, which one do I follow. I said you should follow the regimental commander, as that is the chain of command, which was incorrect apparently. But the battalion commander should be giving orders to the regimental commander, not to me, as that undermines the authority of the regimental commander. Even if I disobey the battalion commander, the blame lies with the regimental commander.

Anywho, why not do more interesting regimental specific stuff for tryouts. Like have 212th do a breaching course, 74th do a basic medical RP situation, 41st do some parkour shit or something. As it stands tryouts feel very pointless, as they don't really test anything except for stuff mentioned above, at least the ones I have done/seen, maybe there are others which aren't like this.

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Although this would be a good idea,

the try-out is to test what you have learnt in your cadet training, consequently for each regiment to have a specific try-out to join would be very hard for each individual to learn this specific (skill or whatever you want to call it) for example as you stated 212th to have a breaching course, how would people learn this? 74Th Medical RP apart from reading the handbook you wouldn't know as a CT #### how to do this. Hence why there is a medical introduction for 74Th specifically.  The cadet training is so you can know the fundamentals and is fair because each try-out is unformed so if you wanted to change regiment you can just join with the same sort of tryout you had in your previous regiment.  There is a reason tryouts are similar and this is so there is no compilations. Tryouts are to test the basic skills or knowledge which you have learnt and to be tested for you to join. Although some regiments may have different questions etc they all follow roughly the same format. 

Anyhow none the less this is a good suggestion just the final execution of implementing something along the lines of this would be difficult.

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34 minutes ago, Loaf of bread said:

Although this would be a good idea,

the try-out is to test what you have learnt in your cadet training, consequently for each regiment to have a specific try-out to join would be very hard for each individual to learn this specific (skill or whatever you want to call it) for example as you stated 212th to have a breaching course, how would people learn this? 74Th Medical RP apart from reading the handbook you wouldn't know as a CT #### how to do this. Hence why there is a medical introduction for 74Th specifically.  The cadet training is so you can know the fundamentals and is fair because each try-out is unformed so if you wanted to change regiment you can just join with the same sort of tryout you had in your previous regiment.  There is a reason tryouts are similar and this is so there is no compilations. Tryouts are to test the basic skills or knowledge which you have learnt and to be tested for you to join. Although some regiments may have different questions etc they all follow roughly the same format. 

Anyhow none the less this is a good suggestion just the final execution of implementing something along the lines of this would be difficult.

That makes sense and I can understand it. However, I disagree that it's particularly complicated. E.g. a breaching course only needs a few basic instructions (Go slow and shoot all hostile targets, check your corners etc.) You're not looking for perfection, just a trooper who has potential who you can then further develop their skills once they get in.

The basic skills that the uniform tryouts test are for the most part, pointless. For instance, the codebreaker example above. Sure, every trooper should know their faces, but a tryout shouldn't hinge on a overly complicated game of Simon says, that will never be useful for anything. It's a roleplay server after all, things don't have to be uniform if it improves the roleplay environment.  Tryouts are basically cadet training+, which is something that can be done within the basic starting regiment if a particular player is having trouble with it. 

Edited by Kinetic
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I agree with you that the tryout system is really dumb, and i think the stuff you do in tryouts must only be in cadet trainings and in mandos, something like a simulation with the said regiment's EQ that the CT is willing to join, for example, a CT wants to join the 501st, he must first complete a training which includes: Breaching a house with a shotgun (one of 501st EQ) in the sim job to avoud breaking bronze rule for example and securing a hostage (Optional). This type of tryout system makes sense and seems enjoyable for both parties rather than doing useless faces. Formations and faces must really only be in mandos or cadet trainings if you want to remind the regiment of the basic rules

 

Edit: for the tryout system i mean giving every regiment their own way on how to do a tryout, for example:

74th: you will be on your sim job and will be given a DC-15s and a medkit, you will need to try and find and injured person and try to heal them and escort them out, or you will be in the medbay and will be taught on how to heal people and the basic rules of healing (e.g. no combat healing) and will be taught on how to give medication etc.

212th: you will be taught on how to defuse mines, drive tanks and use basic eq and standard procedures of 212th

 

41st: you will be taught on how to use a grapple hook, you will be given a sniper and will be tasked to shoot hostile props stationed at mountaind for example, if you don't miss any and/or get a good time you pass.

 

CE: You will be taught on how to fix generators and hack consoles etc etc

Most of these tryout system requires you to be on the sim job, also not an issue to do a formation or  question phase at the end of a tryout to make sure they know the basics.

Edited by Victor

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To be fair, i do kinda agree with you. Maybe instead of doing this, have a regiment specific "trial" or course for something like going up to NCO or something like that, along with the mandatory NCO or whatever training too.

I think the idea for the simplicity of tryouts is to make it so you do need to put thought in but also make it accessable for most as to not starve regiments of members. None of the mainline regiments which you can do tryouts for are considered elite really so a standard tryout is appropriate. This isn't a problem for things like ARC, RC and Sentinel as you need to be the best of the best to join and they don't need to worry about maintaining a sufficient count of members as much as traditional regiments.

 

2 hours ago, Kinetic said:

chain of command

Bit of a tangent too but we don't do this. We follow the absolute highest ranking person's orders in the correct context as opposed to taking orders handed down from the top.

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@Bean

Yeah haha it was a bit of a tangent on my part, and fair enough if that's how you do things.

But yeah, and I'm not saying it needs to be some necessarily has to be some grand large course, but even if you tailor the tryouts to be even a little bit more unique, e.g. those RP questions being different depending on the role of the regiment or like a basic firing range accuracy test for 41st etc, then it makes the tryouts feel less tedious and a little more immersive. I think there are plenty of ways to do non-uniform tryouts without making it inaccessible. 

@Victor

Yeah I agree, see that sounds pretty cool, though I'm sure people will say that it is too complicated to do so. Though I might disagree. This is a roleplay server which is meant to be fun, there is no reason why tryouts can't be more enjoyable, even if it's just smaller stuff like a firing range. Basically everyone can do faces and stand in a line. You can just do a quick formation and face test, not this ridiculous codebreaking stuff, or trying to trip people up with 'R rf L' and what not.

Edited by Kinetic
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Oh yeah fair enough i suppose. I'd be all for making tryouts more engaging and making each regiment feel more specialised and unique. Plus making RP questions around the specific regiment should be easy enough as SOs can simply make their own ones right now as well. This decision would more be up to regimental hierarchies though.

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Simple fix, just stay in CT.

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If you get multiple people for a tryout it would be harder to do practical situations to join a regiment also you learn all you need to do in basics when you join the regiment after you pass the tryout.

I do agree with you tryouts are pretty boring but they are the easiest way to introduce people into your regiment, it is also to see if you have paid attention during your cadet training and it comes in handy later on when you do mandatory trainings which includes everything you learnt in cadet training.

 

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Honestly seems like a cool idea, tryouts are testing CT's knowledge and if they're ready to join a regiment seriously so I don't necessarily have a problem with the current tryout method as it gives us a good indication if they have been listening and learning since being a cadet; showing us dedication. It would be a lot more fun for both sides if you had to take part in a "trial" of sorts. Problem is I'd also like to know if they have a basic understanding of faces, formations and situational/RP questions to keep the regiments in a decent place in terms of capable members. This would just make tryouts longer as you would have to do the current tryout method plus a trial.

 

 

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First off I haven't read any responses.

 

I think that the current tryouts are dogshit. They are hard for the purpose of being hard. However they are the best barrier for minges. The cadet training is a good barrier and the tryouts are even better. That's why you almost never see a clone in a regiment AMRDM. 

 

I love the idea of adding a fun part to the tryout. You don't need to test them on 3 chat faces and 2 verbal faces then every formation then 4 questions seems overkill. Possibly try and do, for example 1 chat face, 1 verbal face, 3 formations and 1 or 2 questions. Then do something regimental based.

 

Seeing as this suggestion is coming from a new player it does seem valid. 

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8 hours ago, Tyro said:

Honestly seems like a cool idea, tryouts are testing CT's knowledge and if they're ready to join a regiment seriously so I don't necessarily have a problem with the current tryout method as it gives us a good indication if they have been listening and learning since being a cadet; showing us dedication. It would be a lot more fun for both sides if you had to take part in a "trial" of sorts. Problem is I'd also like to know if they have a basic understanding of faces, formations and situational/RP questions to keep the regiments in a decent place in terms of capable members. This would just make tryouts longer as you would have to do the current tryout method plus a trial.

The point is you wouldn't not have to do the current tryout method, for example, you could do an abridged version of that, which isn't, as Silent put it, hard for the purpose of being hard plus some sort of regimental specific tryouts. Not only does this test their basic cadet knowledge put is also a chance for the cadet to show off their potential at something regimentally specific. 

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Overall it is an interesting thought. As Silent said the main reason why we do the faces | formations | questions tryouts is to prevent minges from joining regiments with some powerful equipment that can be easily abused, but I do agree that the tryout system is quite dull. I agree on the idea that each regiment should have a special type of tryout depending on what their role is. Like 41st would have a recon part of a tryout, 501st would have a breaching part in their tryout etc. This would however make tryouts with more than 1 people pretty long. A good idea never the less.

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If you did specific stuff for each regiment you'd end up with some regiment having incredibly easy tryouts (parkour) and some incredibly hard tryouts (RP situations)

You'd need a full revamp of every tryout document for every reg and for Hierarchy and High Command to redefine what would fit and wouldn't fit for every single regiment.

Tryouts are just an easy test on your cadet training, if you do it right they rarely take more than 10-15 minutes and while they are boring they are easy and fast.

If you want to pass your tryout easier just have this open on your phone or another tab https://docs.google.com/document/d/1BIRINVBgKPch6pOn5ZTcsDjsVT3ZQTcfSwhCmW7RNLw/edit it has all the info you need.

Edited by Bronze
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I get the hustle and it's pretty respectable, I always hated mando's and tryouts and to be honest, faces was always pointless.

Sadly, I think it's too much work for what it is needed to be changed.

If you want an easy solution, join Jedi we don't know what faces are.


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Unsure as to what you are asking here, scrap tryouts?

Assuming you do mean to scrap the current methods of tryout and change them to something else then make a suggestion, don't come here with a problem and don't suggest a solution.

I do see your issue with the non-use of tryouts however they are just a formality, you won't see many, if any SWRP/MilitaryRP without something similar.

 

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Denied.

I agree tryouts are a bit general and boring. But tryouts can't be something too advanced like breaching, the majority of tryouts are for new players who had just done their cadet trainings so tryouts test how much they paid attention in that. However, we can look into make some minor changing towards tryouts and I'll discuss it with High Command, but I think some of these ideas are a bit extreme.

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