Nathan Dixon

Platinum VIP
  • Posts

    123
  • Joined

  • Last visited

  • Days Won

    1

Everything posted by Nathan Dixon

  1. Class D Union "Should we allow these people to test on real people as if they don't exist?"
  2. +1 what else can I say about it, great thread and very lore based, would join. this server needs a GOC to handle the massive wars between church/sarkics/CI and to actually help PD survive in the mess that they cause
  3. Steam ID: STEAM_0:0:35881919 In-Game Level & Rank: Level 47, user State what groups you are in(If you're in any): Nu7 Commanding Regiment Playtime (5 days minimum, exceptions can be made): 2w 1d 10h (before any of you comment on how I have 2 weeks yet not level 50, I just don't play engineer. All the jobs I play and find fun are below level 50, and I will only get level 50 if I ever decide to become plat vip) Warns (Only 20 Warns Minimum, Exceptions can be made): 7 What can you bring to the Chaos Insurgency: I was active in my past RP groups (and current ones) and I am very skilled in lying and deception. I would be great at the infiltrator job and I would improve CI's reputation as a GOI to be feared. Why do you want to join the Chaos Insurgency?: Because I have played CI operative for 1-2 days (when it wasn't VIP) and I thought it was a very fun job. Once, I got myself into the foundation without hacking etc. on my own, without a key either, and stayed inside for a very long time causing chaos. I want to do that again but with a disguise so I can last longer and people actually think I am one of them and to just wreck havoc on the foundation. Do you understand that if you break any CI rules you will be punished: Yes, I fully understand. Please rate your combat skill out of 10: 7/10 Please rate your roleplaying skill out of 10: 6/10 Please explain in your own words what the Chaos Insurgency and Slate Thunder is (Copying may result in a blacklist): The Chaos Insurgency is a splinter organization from the Foundation who swore to destroy the Foundation and what they stood for after the civil war. The Chaos Insurgency believes mankind should know of these objects instead of the objects being hid from them, and they think that mankind should be the master race if they were able to harness the power of said objects. Slate Thunder is a document describing all the events of the Foundation Civil War. In a brief way, the war went like this: WW1 just ended, a lot of new recruits joined the Foundation, and with new people brings opposing ideas and ethics. Some O5s thought the way that CI does now, precisely 2, and most thought that the Foundation should stick to its ways. What came was 2 O5s and a site director, from there on out referred to as the triad, and the Foundation loyalists. A lot of battles gave way, more MTFs formed and a lot of SCPs stolen. The Foundation came out on top and the triad co-opted the name of the Chaos Insurgency. What are the primary goals of the Chaos Insurgency: To destroy the SCPF and what they stand for, and to let humanity know of the anomalies that exist so they can overcome them, and tailor reality in their way. When was the Chaos Insurgency founded?: 1924 (technically) In Character Section Roleplaying Name(You will use this name when playing CI): Nathan Dixon. What is your character's backstory (Keep in mind, having edgy backstory will get you denied) (250 words minimum): Nathan was a normal school-kid. He was 16 at the time, doing his exams, the year was nearly over. On the way home he found something unordinary. He knew anomalous things existed and the FBI was part of it all, they tried to hide it the best they could but they just couldn't hide it well enough. He found an encoded letter, supposedly with orders, about a covert site in the town he lived in. He tossed it away in a dumpster, and life carried on as normal, until he was approached in 2 men in full black suits at his front door the next day. He asked why they were here, and they asked him if he found a letter. He said yes. They said he has to come with them and that he knows too much. He got in a black SUV and was driven to what looks like a military base. Are these guys government? Was the site a terrorist organization? All would be answered shortly. "Yes, you can get out the car now," he heard. Nathan got out the car and what he was about to go through would change the course of his life. He asked what they are, and who they work for. "We call ourselves the Chaos Insurgency." You heard that COTBG is wanted from the Foundation for taking SCP-1370. As you are heading over to Gate A, you see COTBG leaving with SCP-1370. What do you do?: (Although 1370 no longer exists, I'll still answer it in the same way I would) I would say over comms that something has happened and that it is important, and we need to get to our base. I would then see where the church were going so we know where their base is, then I would go to our base. With a lot of people at our base, I would tell them that church have 1370, and that we should rob it back. We would raid COTBG's base and take 1370 from them so foundation cannot get it, and so Foundation hopefully raid church again for no reason. You and your fellow operatives are inside the foundation, You spot 3 different ways to cause havoc. Option A: You see 2 engineers that are currently doing maintenance on a containment chamber. Option B: You see the SD currently talking to the HR. Option C You see 3 D-Class being escorted by an MTF guard what do you do and why?: I would choose option A. Reason being that an SCP breach causes the most chaos, and with the MTF distracted hopefully he puts the D class against a wall so I can release them, to cause more havoc with them running around with guns. The SD and HR would be distracted by the breach, letting me hopefully kidnap at least 1. Option A causes the most havoc and collateral damage, so I would choose that. You and another GOI have made in terms to form a temporary alliance to hack into the Foundation Server. As the hack is currently at 50%, you can hear people forming a plan to do an attack at any moment. What do you do?: If I had mustard gas grenades, I would throw one at the EC entrance, so raiders get gassed and cannot see us. We would find a good area to shoot from and fire upon the raiders at a choke point, probably the door area. If they have a shield they would get gassed, if they have a gas mask we would use percussion grenades, and any raiders coming through would get gunned down. You breached SCP-106 to cause havoc and chaos in the Foundation. As you hear over the intercoms, Containment Specialists are bringing Class Ds and are ready to activate the Femur Breaker to contain SCP-106. What do you do?: I would hide somewhere near 106 (or inside near the chamber) and when the D class comes down I would terminated both the CS and the D class. Reason being that if the D class survives he could get cuffed again, and we cannot risk him being taken straight down and losing all the progress I caused. It would also be most likely the D class is still in cuffs and that he could get dragged away. Either way, the D class must be terminated as he is a threat to all the progress the breach has caused, and 1 D class escaped does not cause much havoc in the facility, and also poses a threat to your disguise.
  4. RP Name: Nathan Dixon SteamID: STEAM_1:0:35881919 Playtime Required [ Must be 4 days or Above] 1w 6d 1h In-Game Warnings [reasons and amount. type !warns in-game to find, must have fewer than 20 warnings. (exceptions can be made)]: Have you read the rules of SCP-RP, and do you understand them?: Yes, I have read them a few times. I understand and play by them everyday, and hardly break any rules. Have you read the rules of SCP-096, and do you understand what you can and cannot do? Demonstrate your understanding* Yes, I've read the rules of SCP-096. For example, he cannot get up and look at people near him to make them look at him. He also cannot face his chamber's door, so that people entering instantly see him. He may also not use his L-5 clearance keycard unless chasing 096-1. Are you able to play SCP-096 often when the job is not full, and give good RP to other players who encounter you?: Yes, I will be able to play SCP-096 quite often. I will give good RP, passive and 'combat' to people who encounter me, making it seem as legitimate as it would be as if it were real life. What is the Containment Procedure for SCP-096?*(Explain in full detail) If 096 has breached, firstly the containment units must find him. A containment unit should use his containment cuffs on SCP-096 and get an object which obscures his face onto his face, such as a bag or bucket, all the while so keeping any D-class or non-containment staff away from 096. When 096 is cuffed and you are sure there are no 096-1 left, take him back to his containment, release him out of the cuffs while behind him and then get out of the CC. Shut the door, and then 096 is successfully contained. During research, a Class D looks at your face and manages to escape the Containment Chamber, he runs towards the Entrance Zone. What is your course of action while chasing 096-1, and what do you do once you have killed them?*: Chase him down all the way to the entrance zone, ignoring anybody in your path. If anybody in your path does look at you, do not kill them, and just wait until you kill the D-class first. Go towards where the D-class is and kill him. If anybody looked at your face along the way, go and find them in the order you think they looked at you in. If nobody looked at you, you should sit down in the direction you were in while killing him, no matter what way it faces. Don't turn to look at a corridor or something susceptible to people looking head on down it. While chasing 096-1, you pass a researcher, Class D and a MTF unit who all look at your face accidentally. Once you kill the current 096-1, you go back and find them, then proceeding to kill them also. Is this good RP and why?*: It is good RP. They looked at your face and should know that 096 is coming for them. Anybody who looks at 096 will eventually die, no matter what, as 096 cannot be stopped by any known forces, and he will always kill 096-1. And when you have killed all 3, go back and kill anybody who has looked at your face along the way, otherwise sit down in the direction you killed them in. If SCP-096 bag had come off or if some Escapee Class d ran past and grabbed it, as E-11 or CS would you chase the class d or proceed on to recontain SCP-096?* I would proceed to contain 096. A class D is only likely to kill 1 or 2 people with a pistol, 096 is a mass-killing machine when positioned correctly. 096 is also a major threat to life and when you look at him, you are DEFINTELY going to die, a class D might shoot you, but a combative unit can still shoot back, so they stand a chance. 096 is your biggest priority as a containment unit, as he is one of the more dangerous SCPs when not contained properly. A GOI has managed to enter the facility, and they open your Containment Chamber to cuff you and take you out of the facility, one of them looks at your face but tells you it was an accident, and you can just ignore it. What should you do? Why?*: Kill the GOI agent, as he looked at your face and all people who looked at your face must die. The GOI probably doesn't know 096's rules, but you do, and you know better than to break them. Kill the GOI and sit down, facing in the direction that of when you killed him.
  5. Global Occult Coalition Survival. Education. Destruction. Protection. Concealment.
  6. In Game Name: Nathan Dixon Steam ID: STEAM_1:0:35881919 Play time, Rank and Level: 1w 3d ish… maybe 4d. User, level 45. Number of Warns: 6 Why do you want to join Beta-1?: Because I see a lot of people breaking the foundation law every day and I want to make sure it is kept serious. I also see what happens at the EZ cells quite a bit and being on that job seems quite fun. I want to be able to interrogate prisoners to assist fellow foundation members in capturing or killing GOIs with the intel collected from them. Minges are everywhere inside the foundation and getting rid of them would be better for the server, so that is why I want to join Beta-1. Normally I play as Nu-7 and in that job there is only a lot of combat, but in beta-1 I can get some passive RP dealing with rulebreakers. What is Beta-1s purpose on the server?: To enforce the foundation law by handing out jail sentences, executions, demotions etc. They handle interrogations and make sure everybody is doing their job properly. They assist other MTF commanders in filtering out insubordinate units and help the HoS with filtering out minge security members. In the EZ cells they find out exactly what went on in the situation via interrogations and with that find out the correct punishment for the person to serve. You could say the act like 'mini-mods' on the server, dealing with what would be a rule break in an RPish way.