Nathan Dixon

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Everything posted by Nathan Dixon

  1. original numbers or idea will never work the reasoning behind it is good and something needs to change, but if we do it this way you will never see a manufacturing personnel or engineer ever again
  2. you were literally banned today do you expect to be unbanned? you'll need to wait a couple months atleast, then we consider your past offences and who you were generally and see if you are genuine in your appeal. if we think you'd be good back on the server and have learnt your lesson, you get unbanned. if not, you stay banned your name having 'Jackie' in it doesn't help, literal minge group worse than captona family, spamming OOC with meetings and complaining about the server being racist. pretty much all of them NH2RP and most banned already please no more jackies ever
  3. more info needed to be honest, when were you banned, what did you do to get banned and what does the admin think of this now neutral until then, appeal seems fine and you seem honest but we don't know the nature of the ban
  4. himmler managed Nu7 for an awfully long time, he was manager before when I joined it in around May of 2020 and he resigned as owner in October after transforming it into the thing it is today, very trustworthy and served us well job will function in comparison to A-1 in regards to raids probably. they can if they want to, but they have better and much more important things to do and will only help if they need to. and remember, Nu-7 is a whole lot bigger and they pretty much all get G36Cs or similar in strength, so why can't a job not focusing on raids get a gun which can actually kill someone?
  5. after B1 and O1 went bye bye, the law became hardly ever used and people generally just throw people in for a time they see fit, or demote them if they've done enough would be cool to see the new law sheet being used more and some people dedicated to processing prisoners again not to mention it is incredibly hard as ISD to arrest someone without wasting your time catching actual criminals and GOIs, we need people other than the ECM to put faith into not to leak ISD and help us out a lot management seems fine, app seems fine and loadout seems fine +1
  6. if it was for rdm then you'll get unbanned soon otherwise no this seems like some joke thread and i am betting £100 it will be locked due to all the shitposting
  7. the most important part about being an event planner is doing good events and executing them well and professionally this event sounds like a mass breach with extra steps, when you are around level 30 playing 173 you would always wish for a mass breach event so you would get some time outside your CC, but eventually you realise that events don't go like that SCPs are breached in events with not them as the subject but the people doing it, think about this example: - CI infiltrate the facility using anomalous means - They need to have a distraction so they decide to breach an SCP - 682 would take a long time to contain and cause a hassle so they breach it - 682 rampages across the facility while CI gain valuable time to get across the facility and maybe assassinate some administrative personnel who went to the breach shelter You should also involve more factions than just Foundation in your event, there are many such as PD, UIU, Sarkics, CI, Civilians and MCND. You could even make your own little event job GOI and get people to come on event job to create a completely new threat (such as in previous events, GCIR or just improved versions of existing GOIs such as CI) for now... -1
  8. resizer is there to trick you into believing it will contain 457 literally just make it bigger than the doors and leave it there, boom problem solved and it cant kill anyone as long as you keep people out
  9. -1 this won't be accepted, ever no structure to it, thread missing so many things, no relation in lore to SCP, no RP will be created whatsoever if it did get accepted your job needs actual lore rather than 'people who found scp foundation and want to save d class', take a look at CI and what lore they have. They have a decent motive, backstory and formation history despite your thread half being the jobs, you never gave any amount of slots or specified guns for most, you only need 2-3 primaries and maybe a couple pistols + raiding gear for jobs this will destroy the current balance of the server, all of the slots are done well; adding a job to help CI will make them into a super power and be almost impossible to stop considering CI is already 10 slots and can perform a decent raid with assistance from other GOIs. consider how stupidly huge the raids would be when everybody plays these raiding jobs? don't bother changing people's health and armour, they always get 50 armour on any job from armoury, why should you deny them that or give them more? as for advice when creating a job, ask yourselves these things: do people want this job? does the server need this job? will it create RP? will the SWEPs or job be abused? what are its relations to other GOIs, and could they change through RP? does it have the equipment it needs, not too good or bad for its purpose? all of these issues must pretty much be solved in your thread, whether it be through measures to prevent things happening or promises to make things happen such as RP, giving examples of what could happen this job achieves pretty much none of these in its current state, you might as well stop with this thread and try again on a later date, also add some formatting such as images, colours and spoiler bars to make it more organised create another job with some sort of relation to the SCP genre, there are tons to choose between, find one you like the sound of and do some research into it and come back with a thread and job idea. don't do this job again as it won't get accepted, this is SCP-RP and things are meant to be SCP related
  10. they don't!!!!! not as much as e11, they let me bhop in ez big and exist unlike e11!
  11. i think this is very true and we should add d class gun dealer to create the roleplay
  12. e11 because they think they are better than security and everybody else just because they are mtf like holy shit sometimes its okay like during a breach but i cant walk one step into hcz without getting shouted at by e11 for some reason as security same with lower clearance personnel, e11 want you to go back to LCZ as below cl3 or security for no reason
  13. sarkic and civ doesnt make sense so that should be fixed, 1 primary weapon does make sense we dont need people running around with the most op guns in the game because they got a shotgun, rifle and smg bag and are now unstoppable
  14. security does need fixing but this wont fix it. try something without making security some huge thing with a long chain of ranks which are basically the same just with a different requirement to play some things which might work are new rules or the players themselves fixing their attitude towards security and higher ranks making more difference, such as the SD overseeing how the HoS behaves more and demoting him where he sees fit
  15. -1 the only time this happens in when CI infiltrators get inside, which is hardly ever unless some FA/Nu-7 goes to surface alone and gets kidnapped pretty much impossible to enforce, people won't know when 2 minutes are up i don't see any problem with current infiltrations? if the CI is smart he kills who he needs to kill. if he is dumb and starts shooting everyone he is gonna get shot real fast. even as an operative, i would only shoot targets when they are alone/in a small group and actually need to be killed e.g they are responding to a breach enough said, if the infiltrator is smart let him be smart and play CI well and how it is supposed to be played. if he is dumb, which is like 90% of the time, he will try and do some 'chaos' and die. it is so rare to be inside the facility as CI, and you can play hours without being inside at all or very little, no reason to make people's lives harder than they already are
  16. Nathan Dixon

    ???

    The Broken Church, you should've read the title/job name Reason being, I know it the best and offers a more classic COTBG rather than an altered one
  17. +1 person who he harassed said it was fine chose not to go on a rampage and ruin the experience for others is likely to take this well and be much more mature after being unbanned has been banned for a couple months now
  18. heavy -1, lemme tell you a quick story why COTBG was doing just fine raiding foundation, etc, until its members in a meeting decided to take a massive turn towards passive RP and maxwellism. Sarkics were removed a while ago, giving them one less target which also destroyed some combat RP. For maybe 1 week, the maxwellism job was active. Then, nobody played it except for a couple saints for the network swep which made them god moded until that was removed. The truth is, people don't WANT passive RP 24/7. The passive RP we should have needs to be combined with combat RP or atleast something. Going for much more serious, passive, intellectual RP might look good on paper but in practice just makes people bored and nobody is willing to follow on with your RP. Just look at class D too: a job designed for passive RP and to be tested on but gets the slightest possibility of combat, supply crates, and they use them so much. Whenever I am in tests led by passive RP heavy members of the community, I do get a little weird feeling and 'say whatever he wants and then bhop to the nearest supply crate'. well: TL;DR: passive RP focused GOIs have never worked, never work and never will work. Combat is one of those fundamentals in SCP RP and without it people just get bored and go. now for the actual job I like the idea, but capitalism sucks and inflation does too! What prices you gonna be charging for those comms you bought? Or all that really rare intel on uniforms that someone with disguises for can know immediately? I know there are a couple exceptions to this but I see no reason CI will buy except for GOC uniforms and GOC won't buy unless there are no assessment operatives. But to be fair, it could work and I might be completely wrong? I'm gonna say neutral/-1 for the job idea itself, but you NEED GUNS and enemies. No idea who the management are either.
  19. server isnt tdm if ci is following you just b hop away and close doors on yourself then report ci uniforms, guaranteed to work if you are a pro gamer. a glock is not going to kill a full HP full armour, possibly above 50 armour CI unless he is utterly retarded. best you will do is maybe weaken him or hit him once or twice. no way are you getting out alive if you open fire or even present your firearm it is not hard to kidnap any clearance 3 person and then just ask them for what the sd looks like and if he is armed. if he is armed he can just be shot on sight lol which is retarded this is counter intuitive to what this suggestion aims to do and will in fact weaken the sd instead of make it better
  20. i would because i keep getting warned for stun stick abuse like wtf half of them are for stupid ass reasons and i cant get any wl anymore also cause i made a bunch of mistakes which fucked my early on reputation, took me a while to get some recognition as not a retard would be sad to see my 8 ish weeks go though, but after you get 1w playtime just becomes bragging rights and gives no real benefit
  21. As Lorex said, this is a good idea and something needs to change but nothing probably can. The government has received a lot more attention these past few days and its problems have come to light for those who play surface jobs mainly. I can see from the organisation of this that the suggestion has come from some great ideas but doesn't look too good on paper. And some of the ideas won't work pretty much at all due to the lack of people. The best amount of civs at any given time might be 5 unless 2 mayors in particular are online in which there are probably 14. A person to allow businesses to be made is entirely possible in the real world but in a world of 15 people probably won't work. Civs not getting involved in shooting PD are probably printing cash in some corner of the city and anybody is either 3 things: 1) won't RP due to doing other things 2) can't RP due to being braindead 3) isn't a civ and instead is an FA/CI/GOC and rarely CD, and are busy fighting each other in a guerrilla war. 1/3 of the server might be surface jobs but that doesn't change the fact that 9 job slots can disguise as civ, plus any D class who managed to escape (somehow). TL;DR: Most civs are incapable of RP'ing properly and are too busy with their own problems, or aren't civs and are performing their actual job's duties. Even then I think SMT might deny this. It is too confusing and what we need is not to put the job THERE but to incentivise people to play jobs/RP properly. Setjob was added and now people only use it to become "Freedom Fighter" or "Chaos Insurgency Alpha". In the opening few weeks there used to be some small factions but they are pretty much gone now. Something must be in it for the people if you want em to do something. That's all from me.
  22. Common Roleplay Name: Nathan Dixon Steam Name: LemonArmageddon Discord Name: zonger55#0351 SteamID: STEAM_0:0:35881919 Your Current Warns (15 warn limit, take a screenshot): 10 Your Current Playtime: 7w 4d 11h Why do you want to join MC&D?: Mainly because I want to set up the club for myself and run it my own way, which I think is better than most others. I see most salesmen make something which isn't a club, and restrict everybody from entering, and hardly sell anything. I would just run a normal nightclub, which functions like a normal one as a front. However I would sell products to people alongside drinks who are inside the club. I also think I'd be better at dealing with threats such as the Foundation and PD as I see most people just outright murdering them. My second reason is that I've been a salesman before now and want to become it again as I have begun to play MCND a bit more. I have been salesman before and know how to play it so I have the experience in it and know what I'm doing. How often do you play Bouncer/Agent: I play it every so often, I can recall I was on bouncer recently. I know how MCND functions and used to play bouncer a lot in the past before I used to have the WL, so I have the experience. Have you read the job rules (In the Rules thread) and the Code of Conduct/Permissions in this thread?(One word is not a valid answer): Yes, as stated before I have been a salesman in the past and know the code of conduct and the salesman rules. Of those I do remember off by heart and come up a lot, you can't sell for more than 10x the buying price, you must take ID from customers and you must be paid to raid (unless the person you raid strikes you first, such as PD arresting your men).