Hey all! This is my suggestion for a rework of containment engineer.
Before you ask, no, this has nothing to do with weapons or playermodels.
With all that done, let's go ahead!
Suggestion Overview
Okay so as it stands, in current terms of use and equipment, containment engineer is just watered down and less skilled E-11. Plain and simple. There's nothing wrong with that, and I want it to stay that way. My issue is this: That's all CE is. There's nothing special about it, nothing it does to make it special; just another containment unit. How does my suggestion plan to fix that you ask?
Quite simple!
Give CE the pliers SWEP and wrench SWEP that engineer gets. This suggestion applies to V7 only, as the work that would be needed to make this suggestion happen would be lost on map transfer. I want CE, much like regular engineers, to have random popups show that you need to fix something. However, unlike regular engineers, these will all be containment chamber based. I don't want CE going and working on a gas leak in breakroom, that's a waste of resources.
I will go into deeper detail on the next page!
In-Depth Suggestion Details
What's that? You want examples on how and where CE would fix containment chamber issues? Alright. Also, before you read the suggestions for LCZ and HCZ below, keep in mind that these aren't the only issues I want CE to have to fix. It would be optimal for every CC to have the possibility of electrical/gas issues(that have no impact on CC function), including the ones with special issues.
If the special CC issues would be too much work, just don't add them. I'd rather have regular issues with no impact on containment than no issues at all.
Lastly, if containment issues were forced to happen immediately after a breach in the CC that the breached SCP was contained in, that would be very cool. LCZ
HCZ