Meep ็ ็ ็

Diamond VIP
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Everything posted by Meep ็ ็ ็

  1. +1 - trusted guy - High rank - nice and friendly guy Only thing is instead of making it a last stand it would be better to have more commando droids and make them a bit more OP by giving them good guns. Allow them to push heavy and make so they call defcon 1 and retreat to RO so they gather their men. Block off bunks and ask someone to help you teleport the clones that die the RO .last thing you want is to have them take re takover MB when they spawn behind the droids
  2. +1 -high playtime# - well formated event plan - Seem like a fun event - good event map
  3. +1 -Great guy - Well detailed app - High rank and playtime - Well know
  4. +1 good lad, but the only thing is that no data is held in the GAO anymore ( from what i remember)
  5. -1 -extremely low play time - Is just a another base attack with nothing extremely new -Not extremely detailed - Sending batt to deal with sniper and to deal with people makes no sense - Sending Gm to guard as well make not a lot of sense either
  6. Massive +1 JH is a great guy, has been high multiple high ranks before and is extremely trusted. His EP app is well formatted and seem like a great event to play
  7. I own rust was gonna start playing soon during the lockdown
  8. Which Rank/tag do you need: Diamond vip What is your RP Name on the server(only use one): GC Col Meep Evidence (A image of your name ingame with the said rank, or a image of yourself on the old forum. Do not post sensitive information such as emails/PayPal payments please:
  9. Basic Information: Steam Name + Profile link: [sim]Meep ็ ็ ็ https://steamcommunity.com/profiles/76561198229544472/ Roleplay Name (e.g. GM TRP Johan) GC COL Meep, Jedi Blade warrior Coleman Teamspeak Name: Meep Playtime on the Server: 10W 5D 13H SteamID (http://steamidfinder.com/): STEAM_0:0:134639372 Any experience in staffing: 500 -600 hours as a dark RP staff ranging from head admin to staff manager Current Age: 18 Warns/Bans: 1 warn 1 year ago Do you have a working microphone and is it understandable?: yes I do Event Plan: Create an event plan, this is what we will use for your first training event. Make it easy to understand and original(Use the Template): Map: RP_vanqor_sbs (Last Stand) Enemies, HP, Amount: b1 heavy droids, base hp, 8 B1 Droids, base hp, infinite amount (For when clones die) Sith Lord, 120k, 1, weapon_lightsaber_wos Sith Apprentice, 100k, 1 Youngling, 60k, 1 Passive, HP, Amount: Recon droid, N/A, 1 Republic High command, N/A,1 Republic's/ EC Execution: Part 1: The CIS will bombard the venator with Munis, and bombers causing the ship to go down. Battalion will order defcon 1, All / most of clones and jedi will get inside drop pods in MHB. They will then launch into space (the map switch will happen to vandor) Part 2: Clones will get outside their dropods and 74th will set up a temporary Medbay to help the clones that were in injured in the crash and Battalion organises a debrief. Part 3: Battalion orders GC to go scout for any bases with a comms tower that can be used to report to republic high command about their situation. Battalion will talk to the remaining clones about how they have no reinforcement until they can report in their location. Battalion will give account of everything they manded to salvage a half broken AT-TE, 2 AT-RTs and 1 Speeder (Their will be no spare parts to fix the AT-TE / any land vehicles). Part 4: GC report in that is there is base that has a comms tower. GC will remain scouting and keep giving updates to Battalion. Droids will be dragging corpse from the venator and blasting them in the head to make sure their dead. They will then put on the amour of the dead clones to try lure any other survivors, but GC will spot this but before they can report anything in the droids will set up a comms blocker. GC will rush back to the hill but if they are spotted in the open, they will be killed. If all of GC are spotted and killed, then commando droids wearing GC amour will head to the hill and report in that there are friendlies in the base. Part 5: If GC make it back to the hill and they will report in what they have found and will mention that the comms is down. Battalion send the remaining survivors to attack the FOB. The clones will take the FOB and DU will be sent to set defensives along the FOB. 74thwill set up in the medbay and will start setting up any of their equipment in there. CE will try to turn off comms blocker but will fail due to it taking too long to decode. Battalion will order 501stand 212th to blow up the comms blocker. CE will have to decode the encryption on the terminal and will have to route all power to work it. If all CE are killed, then CE job will become RC’s job. A recon droid will spot and find the clones in the FOB, the clones will shoot the recon droid and then it will transmit its location before its destruction. Battalion will order CT and 327TH to man the barricades. CE will only be able to place two turrets as that is all they could find in the FOB. CG and a few 501st will be sent to protect CE at all costs. Part 6: Muni’s will fill the air and drop multiple droid pods near the FOB and a massive group of droids ever expanding will attack the FOB in mass. Battalion will send all regiments to man the barricades and protect HQ at all costs. CE will finally be able to break the encryption and report to Republic High Command of their situation. High command will inform them that they must hold on for 10 minutes (subject to change) for back up to arrive at their location as they must fight the muni’s blockading the planet. DU, CG will protect HQ whilst 74th along with a handful of CE remain in HQ. All frontline will remain outside HQ until overwhelmed. Frontline will then retreat and hold HQ. Once clone numbers are low Jedi will be permitted to help the clones. Part 7: Back up will arrive in the form of Laat transports, dropships and venators along with other ships to deal muni’s. If all clones’ forces are wiped out then the reinforcement clones will have to take back the FOB . They will then drive the remaining of the droids out the planet. GC will be then sent out to scout again and find a bunker what appears to be a droid factory. Battalion will send RC and ARCs to explore and clear out the bunker and extract and decode the data . They will then request the help of 212th to help them blow up the bunker. They will then send this data to republic high Command and will then extract all the clones after their debriefs. Jedi/ EC Execution: Part 1: Jedi will sense a disturbance in the force from the caves, they will explore the caves and see bodies stacked on the caves wall and floor. They sense a dark presence at the end of the cave. Part 2: At the end of the cave, they with find a sith lord and apprentice who have a youngling. The Jedi will try to convince the youngling not to touch the sith holocron but will ignore and touch it corrupting him. Part 3: The sith will attack and try to protect the youngling. The jedi will kill Both sith. They will then capture and purify the youngling. Then jedi will have to hack the console to realise the sith holocron. If a none master touches the holocron they will instantly be corrupted making them attack other jedi. Part 4: Once all the siths are down and any corrupted jedi they will help the clones out. Sentinel will protect high ranked clones / admiralty at all costs. Once the clones reinforcement comes Aces will take to the sky and the rest of the jedi will stop fighting. Story: The Venator has been shot down by the CIS and the remaining survivors gather on top of the Hill. Green company are sent to scout out the location and find a base that has a comms tower that look intact. They find droids who operate the FOB and spot two Sith who are leading the droids. They report it in, and the remaining forces attack and capture the FOB. They attempt to fix and operate the comms tower but must decode the encryption on the terminal. A Recon droid spot the clones and the crashed venator and reports it into the CIS command. The CIS command attack the clones for a while killing many men but before the can kill all the clone’s reinforcement appears and destroys the muni’s above and give backup to the clones. A droid factory will be spotted, and its data will be extracted back to high command. Event information: Have you ever Done an Event Before?: I have not What was your event and was it successfully executed?: N/a Do you understand the responsibilities a event-planner has? If so, what are they?: The responsibilities of an EP are to make enjoyable events and make sure everything runs smoothly. Their job is also to help any people who makes sits when there are little to no staff online so that the server can run smoothly and without hassle. Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: yes I do Anything else?: I have a lot events already planned out ranging from planetary to base attacks to passive RP so each event I do won’t be the same as the last (here’s a few of them https://docs.google.com/spreadsheets/d/1sWRAho3ePyzxm21Z00EWnB4i7DgdTSV-50ExHuVQJNw/edit?usp=sharing) W-G E-Planner
  10. Archer has said the point of CE is transport regiments around, It their main purpose and im 100 percent sure CE would happly fly you to the places you need if you talked to them. Also you have your commander who can fly laats. But the thing is when hes online he never asks to use it so whats the point of having a drop ship if you dont even use your own LAAT
  11. Its a different map then the one before / the more up to date one. The Map is actually quite large and the water maybe a little issue but dose not seem to cause large problems in my testing
  12. GM have no need for it, IF you gonna give anyone else a dropship you would give it to GC hierarchy as we can use it to scout and get to mountains a lot easier and get to deal with snipers easier. GM do not sit on mountains they are frontline supportive / flanking regiment your meant to be in the frontline not in the sky or ontop of mountain proving covering fire. You are extremely Op who it is with no recoil RTC and extremely powerful Flame thrower
  13. What your suggestion is:Scriptfodder/workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=2262413783Any additional information: Its really nice looking map( Explore its yourself as the screenshots have got environmental mods ) the only downside with this map is their no really dedicated jedi spot, but their can be places were it can be and it will work. The Map is extremely spread out from each main place meaning its highly optimised. The download is small with 200 MB. Its recently updated and the whole base flows extremely good. Their is 2 medbay and 2 cells one underground and one on to, 4 sim rooms and a lot places for trainings to take place. Its extremely good / cool base map what i think could work perfectly with WG. Their is a few TP logos what can be covered by the WG logo or plastic. Please check it out and i hope yall enjoy it. Here some screen shots of the actual map i took myself https://docs.google.com/document/d/15OmW4fmCew8Vk22yGjYc1XeDUJ3pWW_ClwtTvDpX0Xw/edit?usp=sharing . It also has a high skybox
  14. -1 GM realistically don't need anything, their flamethrowers are powerful enough. GM have extremely good equipment and are a balanced regiment. As i said before on the last one, First they have batt supervisor who can take them anyone in Laats. They arent the only ones who didnt get anything from LFS CG and DU. There is no need just talk to people out your reg and you can be easily transported. also GC CO's + can use AT-rts and SO+ can use speeders its not like we can all use them. Also IF gm got a vehicle they would be more incline to scout and as some gm already try to do this
  15. -1 Maybe if you guys actually talked to people outside your regiment instead just GM, you could ask CE to help you flank or even 501st or RC. it is as Simple as that
  16. What your suggestion is: A new better forested rishi moonScriptfodder/workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1974029503Any additional information: This map is more optimized then the previous one we used. It dosnt have useless room like the last ( E.g. Secret doors, Batt bunks being massive, big building behind bunks). It has better textures, more things to do (New sim areas), Better scouting, better base attacks(More areas to come from/ sneak into), no vents to get slaughted in, More training rooms, Improved jedi caves, Unwanted props can be removed ( e.g. Unwanted bushes, buildings, towers, Trees).It is also a hell of lot smoother to run then the previous one .Here a link to view the map https://docs.google.com/document/d/1DQtpx5Gax5B2_Mlw0qKzPae407r5SC3nArXk-f88xxU/edit?usp=sharing
  17. ye i saw that just waiting for him to deny this one
  18. +1 Summer version is extremely nice and theirs is enough bunks for all that are needed also is'nt just a reskin what most people think who havnt explored it
  19. What your suggestion is: to add the shadow remover toolScriptfodder/workshop link: https://steamcommunity.com/sharedfiles/filedetails/?id=1274272415&searchtext=shadow+remover Any additional information: I feel like the shadow remover tool would be quite useful for ep, refguees, scavs as makes the builds they make a lot cleaner as otherwise it looks like this even tho their all the same colour and material they look completely different