Barry

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Everything posted by Barry

  1. Accepted __________________________________________________________________________ - Great community feedback - Vastly experienced EP on CWRP, former SEP aswell - Strong event plan __________________________________________________________________________ Contact me on TS for an interview!
  2. Accepted __________________________________________________________________________ - Great community feedback - Solid event plan - Extensive experience of both EP and ULX. __________________________________________________________________________ Contact me on TS for an interview!
  3. Denied __________________________________________________________________________ Due to me not knowing you I decided to query with WW2 staff to get a better idea of who you are and how you would fit into the IRP EP team, unfortunately based off this I have decided not to give it you this time partially due to past incidents whilst on WW2. Id suggest that you play some IRP upon release, build up a good standing within the community and then go from there. The actual event plan wasn't terrible, and I appreciate that you've tried to think of something different. __________________________________________________________________________
  4. +1 Great Lad, sure he will bring alot to EP, good luck!
  5. +1 What a lad. What an app. Im hard just looking at it.
  6. +1 The bar was set pretty low with archer, so why not?
  7. +1 The bar was set pretty low with archer, so why not?
  8. Neutral/-1 I think you're a sound guy, I really do. But I think you'll really struggle with event leading mate and id hate for people to take the piss out of you. Putting neutral as apart from the obvious you are a great guy so don't think you wouldn't be anything other than extremely competent. If you do get it I sincerely hope you prove me completely wrong!
  9. +1 What Clopter said, hes not "really" player pulling, just telling someone about a server who's asking him about it. Its in DMs aswell, dont think this particular situation warrants a comm ban, maybe shorten it to a month or two.
  10. +1 Been staff before, so great knowledge of ULX. Personally a sound lad who would definitely strengthen the EP team, has shown great loyalty to the server with his high IC rank and input into testing updates etc.
  11. Basic Information:Steam Name + Profile link: Uncle Barry https://steamcommunity.com/profiles/76561198408594939 Roleplay Name (e.g. GM TRP Johan) DU Vice Commander Barry / Chief Youngling Fabio Teamspeak Name: Barry Playtime on the Server: 15w 1d SteamID (http://steamidfinder.com/): STEAM_0:1:224164605Any experience in staffing: EP three times, SEP once, Modeler, Staff (Mod)Current Age: 26 Warns/Bans: Two warns on my first night on the server I was demoted from EP a week or two ago by Syn for some questionable conduct during a PME, wont argue about whether or not I agree with the punishment but will hold my hands up and say I've learnt my lesson and wont be repeating my past transgressions. (was not told by management that I am blacklisted so decided to wait for it all to settle down before making another application)Do you have a working microphone and is it understandable?: My Mic works perfectly well. Event Plan:Create an event plan, this is what we will use for your first training event. Make it easy to understand and original(Use the Template):Map: RishiMoonEnemies, HP, Amount: Deathwatch members, Base HP, 10 of them (unlimited lives) Deathwatch Sniper, base HP, 1 for every 4 GC's, if GC is under 4 online there is no sniper (5 lives) Deathwatch Commander, 1 of them (1 life) Two enemy tanks Jedi Enemies, HO, Amount: Sith appiriton - 150K HP, 1 Sith Cultist - 100k HP, 1 Passive, HP, Amount: 3 undercover deathwatch members (will be disguised as CE members until the plan has progressed then will swap back to deathwatch) Base HP, 3 1 undercover deathwatch Commander (Will be disguised as ABS to kidnap the admiral)Republic's Execution:The event will start without warning, so there will be no initial reaction from the republic. The GR will be sabotaged and there will be 3 Suspicious CE members found in the vicinity of the GR controls, RC will take them all away for questioning and whilst the questioning is taking place all regiments will man their battlestations as the leading battalion will call Defcon 3. (RC should not take longer than 5/10 mins to interrogate the suspects so other regiments dont get bored.) The repair of the GR will take longer than usual due to the extensive damage and will be completed around the time that the interrogation is finished, RC will learn that the GR was a distraction and that whilst the power was off the leading online admiralty was kidnapped and taken to the camp outside of base awaiting extraction off planet. They will relay this information to the leading battalion member who will immediately mobilise the base, Theres a sense of urgency here as the admiral could be taken away unless he is rescued quickly. Battalion will instruct 501st, 327th and 212th to leave base via the main gate. due to reports that the enemy has mobilised between MB and the camp. GC and GM will be instructed to gain the high ground via the surrounding mountains. CE and DU will cover the rear, whilst 74th will cover the back healing anyone needing it. CG will help the front when needed with shield pushing. GC will observe two enemy tanks aswell as 6 additional deathwatch members moving up from the camp towards the advancing republic army and 212th will in turn bring in 2 of their own tanks to counter. there will be a bit of back and forth here as the clones attempt to push up and deathwatch attempt to stall them. DU will set up barricades to help cover the advancing clones. If there are enough GC on there will also be a deathwatch sniper attempting to pick off clones from afar. There will be some (not loads) of mines also dotted around which 212th will identify and deal with. Once the republic are almost at the camp deathwatch will no longer be pushing out and will be holding the camp with turrets and barricades up, at this time CE will start transporting troops from MB to the camp. There will be a push into the camp (when this push happens, deathwatch members will be restricted to only a few lives i.e 3/4) and eventually there will just be the deathwatch Commander left along with the Admiral, negotiations will take place whereby he is offered the chance to surrender which he accepts and is taken away for questioning. All troops will be transported to MB for a debrief. JEDI - Youngling Fabio is kidnapped by dark external forces, I put down my temple dupe and have Myself as fabio in the middle of a sacrificial ritual, with the sith Cultist performing a spell to transfer Fabios lifeforce to the sith apparition. Jedi Must first crack the lock on the front of the temple to get in (Have three shapes scattered close by that must be brought and placed in a specific box, the door will then open.) Sages will start to break Fabio free whilst the rest of the jedi engage the Sith Cultists. The Apparition will gain corporeal form and engage the jedi aswell, its up to the jedi whether to calm him down and let him go or fight to the death. (I would also really like to do a version of this event where the republic dont get there in time and they escape with the admiral, thus setting up a mini series where the next event in the chain is a planetary rescue for him.) This event would work especially well later on at night when there are 50-70 members but can easily accommodate more or less, the amount of EC's will be scaled dependant.Event Character Execution:Initially 3 deathwatch members will be disguised as CE members, when the interrogation is over RC will execute them and they can respawn at the camp along with the rest of the EC's and await further instruction. The deathwatch Commander will enter battalion bunks as an ABS trooper and proceed to kidnap the admiral, they will casually walk out of HQ and jump over a quiet part of the wall without drawing attention to themselves (or they could enter a small craft on a landing pad and take off) They will all wait at the camp until the clones leave MB and march towards the camp, 8 deathwatch members (6 on foot and 2 in tanks) will meet the clones as they come around the side of the mountain separating MB from the camp and open fire. There will be barricades set up to help them and they will have mini guns and the RTC scoped machine gun. There spawn will be set at the front of the inside of the camp to help them get straight onto the battlefield until the clones have got close enough to the camp, at which point there spawn will change the back of the camp. The deathwatch commander will stay with the admiral until the rest of deathwatch have been killed at which point he will negotiate with the leading battalion and agree to surrender and be taken away by RC for interrogation concerning why they wanted to take the admiral etc.Story:Event Information: I've based this off other events ive seen regarding kidnappings but tried to add my own take on it, ive removed the option for troops to be taken via the air to extend the combat where possible, and added the passive(ish) aspect at the beginning to hopefully make it more interesting for everyone involved.Have you ever Done an Event Before?: a couple times.What was your event and was it successfully executed?: ive received good feedback mostly.Do you understand the responsibilities a event-planner has? If so, what are they?: Event planners are expected to be as mature as staff in the sense of the abilities they have in game, and whilst hosting an event are expected to make the event as enjoyable as possible to all involved, and where possible make their events as original and fresh as they can to get people to keep coming back to the server. EP's are also able to help out with staff claims when there are no available staff online to fulfil them.Do you understand at the beginning of passing the application stage, you will have to undergo a training phase until completely trusted to create and host events?: Yes and i wouldn't expect any less.Anything else?: Thanks for taking the time to read. W-G E-Planner
  12. But they dont deal with 30-40 people each, RRD has an average of 10-12 people, and reg medics has like 25, other hierarchy manage 30+ people fine without being given the "incentive" of extra shit. Being Hierarchy is the incentive.
  13. Im in a TS channel? this suggestion is my opinion, the concern anyone advocating RRD should have is if the majority agree with me, not sure what the issue is if im wrong?
  14. Im happy to be given examples, i got given DU hierarchy, which was offered and i didnt ask for, cant think of much else ive been "given" matey, but you know more than me ofc so let me know down below
  15. if i got my own way it wouldnt have happened in the first place, and the weapon loadout is what helped him, dont believe his aimbot was on today haha.
  16. What I am suggesting: That a regiment tasked with "Healing" shouldn't be able to do this below (and before anyone tries the smart arse "oh he could have done that with a blaster" nah, he used jumppack DC-15s and a heavy sniper ALL event, and that SS is before the end, he got more kills since then) RRD hierarchy aren't trained in sniping, or using explosives, they are trained in healing. I rate you should sit all the RRD hierarchy down, get them to agree on a weapon they should get, which isnt a regiment specific weapon such as a sniper/RPG/Shotgun/FT/Jumpack variant of weapon, and give them that as a preset job weapon along with the CR-2 Light blaster that their regiment gets. If they want to snipe, join 41st.
  17. +1 What a big penis man this guy is, give it to him.
  18. Neutral What Smooth said, weve had high ranking Jedi who dont touch clone come into EP before and they mostly been pretty shit at it because of that fact, join a reg, get some ranks and i rate you would be a solid choice.
  19. +1 Funnily enough whilst i havent always been his biggest fan i genuinely have seen a different side to him since joining DU, and think he would do well.
  20. Yeah my bad on the LAAT placements, but i wouldn't call that a "wrongdoing" as 99/100 debriefs wouldnt end up getting blown up. In all honesty though yeah the guy obvs hasn't done it on purpose, honest mistake and doesn't deserve a ban.
  21. Name: BarryTS Unique ID [Tools -> Identities -> Go Advanced]: bnCnFjestgZujFF+kNqfJ5LTDtkRequested Medal: Content CreatorEvidence: Im a SWRP ModelerExtra Information: N/A